• Title/Summary/Keyword: reuse system

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An Intercell Interference Cancellation Method for OFDM-based Cellular Systems Using a Virtual Smart Antenna (OFDM 기반의 셀룰러 시스템에서 가상 스마트 안테나를 이용한 셀 간 간섭 제거 기법)

  • Park Kyung-won;Lee Kyu-in;Ahn Jae-young;Cho Yong-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12A
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    • pp.1161-1167
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    • 2005
  • In this Paper, a concept of virtual smart antenna (SA) is introduced for orthogonal Sequency division multiplexing (OFDM)-based cellular systems with a frequency reuse factor equal to 1. The OFDM-based cellular system is robust to multipath channels but has a disadvantage that the intercell interference (ICI) caused by adjacent base stations is large at the edge of a cell. In this paper, after deriving the symbol timing offset estimation scheme for the OFDM signal received from multiple base stations in a quasi-static fading channel, the ICI cancellation method based on virtual smart antenna is proposed using the steering vector formed by the symbol timing offset of the desired signal and interference signals.

Inter-Sector Beamforming with MMSE Receiver in the Downlink of TDD Cellular Systems

  • Yeom, Jae-Heung;Lee, Yong-Hwan
    • Journal of Communications and Networks
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    • v.10 no.2
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    • pp.118-126
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    • 2008
  • The use of beamforming is effective for users in limited power environments. However, when it is applied to the downlink of a cellular system with universal frequency reuse, users near the sector boundary may experience significant interference from more than one sector. The use of a minimum mean square error (MMSE)-type receiver may not sufficiently cancel out the interference unless a sufficient number of receive antennas are used. In this paper, we consider the use of inter-sector beamforming that cooperates with a neighboring sector in the same cell to mitigate this interference problem in time-division duplex (TDD) environments. The proposed scheme can avoid interference from an adjacent sector in the same cell, while enhancing the transmit array gain by using the TDD reciprocity. The performance of the proposed scheme is analyzed in terms of the output signal-to-interference-plus-noise power ratio (SINR) and the output capacity when applied to an MMSE-type receiver. The beamforming mode can be analytically switched between the inter-sector and the single-sector mode based on the long-term channel information. Finally, the effectiveness of the proposed scheme is verified by computer simulation.

Design of Memory-Access-Efficient H.264 Intra Predictor Integrated with Motion Compensator (H.264 복호기에서 움직임 보상기와 연계하여 메모리 접근면에서 효율적인 인트라 예측기 설계)

  • Park, Jong-Sik;Lee, Seong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.6
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    • pp.37-42
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    • 2008
  • In H.264/AVC decoder, intra predictor, motion compensator, and deblocking filter need to read reference images in external frame memory in decoding process. They read external frame memory very frequently, which lowers system operation speed and increases power consumption. This paper proposes a intra predictor integrated with motion compensator without external frame memory. It achieves power reduction and memory bandwidth minimization by exploiting data reuse of common and repetitive pixels. The proposed infra predictor achieves more than $45%\;{\sim}\;75%$ cycle time reduction compared with conventional intra predictors.

The Influence of Appropriation and on Performance in Online Game: Focusing on MMORPG (온라임 게임의 전유가 게임 성과에 미치는 영향 : 대규모 다중사용자 온라인 역할수행게임을 중심으로)

  • Lee, Woong-Kyu;Kwon, Jeong-Il
    • Asia pacific journal of information systems
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    • v.16 no.4
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    • pp.103-119
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    • 2006
  • One of the most important reasons for using online game is intrinsic motivation which relates the drive to perform a behavior for perceptions of pleasure and satisfaction from the behavior itself. Therefore, most studies for using online game have been based on theories for intrinsic motivation such as flow. However, such theories have some limitations for explaining social aspects of online games such as Massively Multiplayer Online Role Game (MMORPG), which provides a society for game players by using a virtual space for playing games so called 'persistent world'. Adaptive structuration theory (AST) is one of trying to capture the change of using IT due to social interactions between users and system. In order to explain online game players' behavior considering social interaction, we suggest a research model based on AST. Our model aims to investigate the relationship between appropriation which is determined by faithfulness of appropriation (FOA) and consensus on appropriation (COA) and performance which is represented by the relationship among perceived winning, flow, and intention of reuse. An empirical test of our model for 125 MMORPG users which is analyzed by Partial Least Square method shows very satisfactory and interesting results. While hypotheses suggested in our model are supported, the influence of COA on game performance is shown to be stronger than that of FOA.

A Study on Environment for Web Applications Design (웹 어플리케이션 설계 환경 개발)

  • 이미경;강병도
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2002.11a
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    • pp.417-422
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    • 2002
  • In recent years, the progress of Network and Web technology is made more demanding and pervasive of Web-based information systems. At the same time, the complexity of web applications has grown significantly. As a result, developers, users, and other stake-holders have become increasingly concerned about the manner in which complex Web-based systems are created as well as the level of system performance quality, and integrity. In this paper, we propose an efficient developing process and modeling environment of the web applications. Also, after modeling web application using the diagrams, web pages are extracted automatically. It is aimed at facilitating the desist implementation and maintenance of large, complex web applications and the reuse of previously gathered design experience.

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Behavior of Organic Matter, Chlorine Residual and Disinfection By-Products (DBPs) Formation during UV Treatment of Wastewater Treatment Plant Effluents (하수처리장 방류수의 UV 처리시 유기물질, 잔류염소 및 소독부산물 생성 거동)

  • Han, Jihee;Sohn, Jinsik
    • Journal of Korean Society of Water and Wastewater
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    • v.28 no.1
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    • pp.61-72
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    • 2014
  • Study on effluent organic matter (EfOM) characteristic and removal efficiency is required, because EfOM is important in regard to the stability of effluents reuse, quality issues of artificial recharge and water conservation of aqueous system. UV technology is widely used in wastewater treatment. Many reports have been conducted on microbial disinfection and micro pollutant reduction with UV treatment. However, the study on EfOM with UV has limited because low/medium pressure UV lamp is not sufficient to affect refractory organics. The high intensity of pulsed UV would mineralize EfOM itself as well as change the characteristics of EfOM. Chlorine demand and DBPs formation is affected on the changed amounts and properties of EfOM. The objective of this study is to investigate the effect on EfOM, chlorine residual, and chlorinated DBPs formation with low pressure and pulsed UV treatment. The removal of organic matter through low pressure UV treatment is insignificant effect. Pulsed UV treatment effectively removes/transforms EfOM. As a result, the chlorine consumption is changed and chlorine DBPs formation is decreased. However, excessive UV treatment caused problems of increasing chlorine consumption and generating unknown by-products.

A Study on XML Schema for Slip Data Process (전표데이터 처리를 위한 XML Schema 설계에 관한 연구)

  • 황의철
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.217-223
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    • 2004
  • We analyse the structure of slip data used as basic data for improving the transparency of transactions, and design a slip XML Schema. And then we implement Web Services for slip data, common slip data processing functions of accounting, interacting with the slip database. And we propose a standardization model of slip data structure and slip data processing service in order to make them used to diverse distributed Web applications. The result of this paper will contribute to the standardization for accounting information system for e-business area to the simple reuse of common slip data processing functions by Web services, and to the efficient development of distributed applications by grace of spreading standardization for supporting the business-to-business interactivity using easy accessibility of Web services.

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ZnO/SiO2 Prepared by Atomic Layer Deposition as Adsorbents of Organic Dye in Aqueous Solution and Its Photocatalytic Regeneration

  • Jeong, Bora;Jeong, Myung-Geun;Park, Eun Ji;Seo, Hyun Ook;Kim, Dae Han;Yoon, Hye Soo;Cho, Youn Kyoung;Kim, Young Dok
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.167.2-167.2
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    • 2014
  • In this work, ZnO shell on mesoporous $SiO_2$ ($ZnO/SiO_2$) was prepared by atomic layer deposition (ALD). Diethylzinc (DEZ) and $H_2O$ were used as precursor of ZnO shell. $ZnO/SiO_2$ sample was characterized by X-ray diffraction (XRD), N2 sorption isotherms, X-ray photoelectron spectroscopy (XPS), Scanning electron microscopy (SEM) and Fourier-transform infrared spectroscopy (FT-IR). $ZnO/SiO_2$ showed higher adsorption capacity of MB than that of bare mesoporous $SiO_2$ and the adsorption capacities of $ZnO/SiO_2$ could be regenerated by UV exposure through the photocatalytic degradation of the adsorbed MB. This system could be used for removing organic dye from water by adsorption and reused after saturation of adsorption due to its photocatalytic regeneration.

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An Intelligent Handover Scheme for the Next Generation Personal Communication Systems

  • Ming-Hui;Kuang, Eric-Hsiao;Chao-Hsu
    • Journal of Communications and Networks
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    • v.6 no.3
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    • pp.245-257
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    • 2004
  • Driven by the growing number of the mobile subscribers, efficient channel resource management plays a key role for provisioning multimedia service in the next generation personal communication systems. To reuse limited channel resources, diminishing the coverage areas of cells seems to be the ultimate solution. Thus, however, causes more handover events. To provide seamless connection environment for mobile terminals and applications, this article presents a novel handover scheme called the intelligent channel reservation (ICR) scheme, which exploits the location prediction technologies to accurately reserve channel resources for handover connections. Considering the fact that each mobile terminal has its individual mobility characteristic, the ICR scheme utilizes a channel reserving notification procedure (CRNP) to collect adequate parameters for predicting the future location of individual mobile terminals. These parameters will be utilized by the handover prediction function to estimate the expected handover blocking rate and the expected number of idle channels. Based on the handover prediction estimations, a cost function for calculating the damages from blocking the handover connections and idling channel resources, and a corresponding algorithm for minimizing the cost function are proposed. In addition, a guard channel decision maker (GCDM) determines the appropriate number of guard channels. The experimental results show that the ICR scheme does reduce the handover-blocking rate while keeping the number of idle channels small.

The Analysis of Device Models and the Method of Increasing Compatibility Between Device Models for M&S V&V of NetSPIN (NetSPIN M&S 모델 V&V를 위한 장비 모델 및 모델간 호환성 증진방안 분석)

  • Park, In-Hye;Kang, Seok-Joong;Lee, Hyung-Keun;Shim, Sang-Heun
    • Journal of Information Technology Services
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    • v.11 no.sup
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    • pp.51-60
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    • 2012
  • In this paper, we provide the analysis of device model and method between device models for compatible M&S V&V of the NetSPIN. First of all, we analysis features, structure, and classification of the NetSPIN. The second, as a part of reliable V&V process, we analysis network system modeling process, correlation between device modeling process for M&S of the NetSPIN. The third, we suggest making a kind of pool of reference model and module of devices for the increase factor of reuse between device model. We also, at the point view of M&S V&V, conclude that there is the validity of the fidelity in device modeling process. Through the analysis of the NetSPIN device model and suggestion of the method for higher compatibility between device modes, the development process of device model be clearly understood. Also we present the effective method of the development for reliable device mode as the point of V&V.