• Title/Summary/Keyword: relationship dynamics

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Research on the Relationship between Movement and Volition of Soldier's Service Using Causal Loop (인과지도 분석을 통한 이주가 직업군인의 복무의지에 미치는 영향에 관한 연구)

  • Ko, Seong-Pil;Lee, Jeong-Dong;Choi, Jeong-Hwan;Jung, Euy-Young
    • Korean System Dynamics Review
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    • v.14 no.1
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    • pp.69-87
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    • 2013
  • The purpose of this paper is to explore the relationship between the number of relocation and volition of soldier's service based on system thinking perspective using a causal loop analysis. Research adopting system dynamics concerning on the volition of soldier's service and relocation has not been studied yet. Causal loops are analyzed and evaluated by focusing on soldier's military performance, stress of family members and family members' welfare service. Result of this study is that soldier's periodical movement is indispensable factor maintaining military life. Most of the married soldier's life conditions are worse than ordinary people. As the number of relocation is increasing family of soldier's stress is increased by anxiety for welfare conditions is supposed to relocate. The number of movement to another place of soldier's children is more than two times and the result of learning achievement is worse than ordinary students. This kind of stress can influence the married soldier's military performance and stress. So the welfare service should be expanded to an official residence, education, facility, district network service and so on.

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Causal Loop Diagrams Model of IT Professionals' Happiness : Through System Dynamics Analysis Approach (IT 전문가 행복 인과관계 다이어그램 모형 : 시스템 다이내믹스 분석 접근법으로)

  • Chang, Yun Hi
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.161-172
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    • 2016
  • The following research investigates core factors required for IT professionals to achieve and remain happy on their jobs through dynamic and structural CLD and suggests personal, organizational, and government level (happiness) promoting factors. Researcher adopted the system dynamics methodology which is qualitative research techniques pursue behavior probability by using CLD. It spotlights 6 CLD: job satisfaction, organizational commitment, positive sensitivity, negative sensitivity, amicable relationship, job sustainment intention, in addition to numerous factors that affect them from an integrative perspective. It differentiates itself from one-way relationship focused qualitative research to an advanced mutual and realistic perspective exploratory research.

Effect of Environmental Dynamics on the Business Performance of Franchise Distribution Industry (프랜차이즈 유통산업에서 환경 동태성이 가맹점의 경영성과에 미치는 영향에 관한 연구)

  • Park, Han-Seong;Kim, Joon-Ho;Yu, Jong-Pil
    • Journal of Distribution Science
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    • v.16 no.3
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    • pp.59-68
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    • 2018
  • Purpose - This study empirically examines the effects of environmental dynamics(dynamics of one's own company, dynamics of competitors, and dynamics of customers), within the franchise industry, on the dependence and conflict(dysfunctional conflict and functional conflicts) and the business performances(financial and non-financial). Furthermore, we empirically examined the effects of the dependence of franchise on the conflicts(dysfunctional conflict and functional conflict) and business performances(financial and non-financial). Finally, we empirically examined the effects of the conflicts of franchise (dysfunctional conflict and functional conflict) on the business performances(financial and non-financial). Research design, data, and methodology - Our study conducted a survey on the managers and owners of the franchises located in Seoul, Gyeonggi, and Incheon. The total number of valid samples was 230, and the structural equation model was analyzed by using AMOS program. Results - First, the environmental dynamics(dynamics of one's own company, dynamics of competitors, and dynamics of customers) in the franchise industry were shown to have statistically significant positive effect on the dependence of franchise. Second, among the environmental dynamics in the franchise industry, the dynamics of one's own company and the dynamics of the customers were shown to have a statistically significant positive effect on the dysfunctional conflicts of franchisees. However, in the franchise industry, the dynamics of competitors did not have a statistically significant effect on the dysfunctional conflict of the franchise. Third, in the franchise industry, the environmental dynamics(dynamics of one's own company, dynamics of competitors, and dynamics of customers) did not have a statistically significant effect on the functional conflicts of the franchises. Fourth, the dependence of franchise was shown to have a statistically significant positive effect on the conflicts(dysfunctional conflict and functional conflict). Fifth, the dysfunctional conflict of franchisees was shown to have a statistically significant negative effect on the business performances(financial and non-financial). Sixth, the functional conflicts of franchises was shown to have a statistically significant positive effect on business performances(financial and non-financial). Conclusions - From the franchise industry researches, the environmental dynamics were selected as the preceding factors and the relationship leading to dependence, conflict, and business performance were constructed into model.

Ink-Jet Printability for Fluids

  • Jang, Dae-Hwan;Kim, Dong-Jo;Moon, Joo-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.622-626
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    • 2008
  • We have investigated the inter-relationship between the ink-jet printability and the physical fluid properties by monitoring the droplet formation dynamics. Printability of the fluids was judged based on the inverse of Ohnesorge number ($Z^{-1}$) that relates to the viscosity, surface tension, and density of the fluid.

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Exploring the Normative Factors in Organizational Learning (규범적 학습요인의 탐색)

  • Hong, Min Kee
    • Korean System Dynamics Review
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    • v.15 no.4
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    • pp.129-159
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    • 2014
  • This Study discuss exploring normative-prescriptive factors after the themes on Organizational learning categorize two descriptive/explanatory-perspectives, prescriptive/normative dimension. The former would contain information processing model, theory of action, organizing in organization, while Senge's suggestion on Learning Organization may compose the latter. Each perspective is reconstructed and reinterpreted into the causal mapping relationship founded on system thinking and SD. Underlying on the former try to discovery validities of the latter. But this study only put forward the integral-dynamic model of organizational learning without empirical simulation.

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A Simulation Method of Causal Maps: NUMBER (인과지도의 시뮬레이션 방법론: NUMBER)

  • 김동환
    • Korean System Dynamics Review
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    • v.1 no.2
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    • pp.91-111
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    • 2000
  • Causal maps or cognitive maps have been widely used to get insights for complex systems or decision makers. When insights come from the system behavior rather than its structure, we need simulation of causal maps and cognitive maps. In this paper, a method for directly converting causal maps and cognitive maps into stock-flow diagrams that can be simulated in computers in proposed. This method is called as NUMBER. NUMBER is an abbreviation for 'Normal Unit Modeling By Elementary Relationship'. In this paper, NUMBER is applied to a cognitive map of policy maker to show its usefulness.

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Dynamic Causal Relationship between CSR Activities of Fashion Companies and Consumption of Environmentally Friendly Fashion Products through Systems Thinking (시스템 사고를 통한 친환경 CSR 활동과 친환경 패션제품 소비 간 인과관계 분석)

  • Chung, Kyunghwa;Lee, Yuri
    • Korean System Dynamics Review
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    • v.16 no.4
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    • pp.103-128
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    • 2015
  • This study investigated dynamic causal relationship between CSR implementation and consumption of environmentally friendly fashion products through systems thinking. Based on literature review and empirical research, we drew causal loop diagram for CSR implementation in environmentally friendly fashion product industry. By analyzing feedback loops, we found that companies and consumers interact in the process of CSR activities. In the process of CSR implementation, companies and consumers are closely related and affect each other as stimuli and prior condition. This study suggests that companies adopt push strategy to actively create demand by developing and promoting environmentally friendly fashion products and that companies communicate with consumers in order to be recognized and rewarded by consumers for their CSR activities. In addition, this study suggests that consumers not only support companies of CSR activities but also actively boycott anti-environmental companies by collective action.

Process Innovation and Selection of Organizational Structure : Modeling and Simulation of Innovation Competition Process (공정혁신과 조직선별: 혁신경쟁의 모헝화와 시뮬레이션 분석)

  • Kim, Chang-Uk
    • Korean System Dynamics Review
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    • v.5 no.1
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    • pp.73-97
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    • 2004
  • This paper explores the relationship between technological characteristics within process innovation and selection of the firms of different organizational forms in the evolution of an industry. For this purpose, this paper develops a simulation model for industrial change that replicates dynamic competition for process innovation. The simulation analysis found the following causal relationship. First, the stronger innovation impact in terms of productivity jump tends to enlarge the productivity difference among the incumbent firms and increase the speed of productivity catch-up by the large diversified firms, Second, the possibility of entry, and eventual dominance by the large diversified firms increase when the innovation-productivity linkage is stronger and there is less cumulativeness in productivity determination. These results imply that technological characteristics are important factors that have influence on whether or not the large diversified firms can enter and succeed in an industry.

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Modeling Power Battery Supply Chain Based on System Dynamics

  • Chen, Jinhui;Jin, Chanyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.683-685
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    • 2022
  • By comparing the status quo of recycling of new energy vehicles and waste power batteries at home and abroad, analyze the central relationship between recycling of waste power batteries and the interaction between various factors in China, consider the characteristics of blockchain technology, organically integrate into the reverse recycling network, and quantify the relevant factors. Make use of the constructed model to simulate, forecast, and compare and analyze whether to adopt blockchain technology and, on this basis, analyze the intrinsic relationship between various variables. To explore the different effects brought by changing different countermeasures according to different subjects, and expand it to the factor analysis in the whole reverse recycling supply chain to help the government and operators and enterprises to make more objective and scientific decisions, to provide a particular reference for promoting the recycling of waste power batteries and the development of power battery manufacturing industry in China.

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The Impact of Government Regulations on Korean Online Game Market: A System Dynamics Approach (정부 규제가 국내 온라인 게임 시장에 미치는 영향: 시스템 다이내믹스 접근)

  • Hwang, In Young;Park, J. Hun
    • Korean System Dynamics Review
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    • v.16 no.4
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    • pp.129-153
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    • 2015
  • Mandatory shutdown policy of the juvenile protection act was enforced in December 2011 to prevent game addiction of the youth. However, the size of game market in Korea seems to be reduced significantly after implementation of the shutdown policy. The purpose of this study is to investigate the impact of current government regulations on Korean online game market. Based on empirical evidences and results from the related literature, we developed several causal loop diagrams(CLD) and system dynamics models. The CLD include sub-diagrams of innovation processes, user commitments, and operational costs. We conducted simulation analyses under various policy scenarios, adopting Normalized Unit Modelling By Elementary Relationship(NUMBER). Our results show that first, the impact of time regulation on the number of users is greater than the impact of content regulation. Second, the quality of domestic online game appears more elastic to regulations than the quality of foreign online game. The results of this study suggest that the deregulation in Korean online game market can narrow the gap in market outcomes between domestic and foreign online games. Some recommendations for future study are suggested.