• Title/Summary/Keyword: real-time collaboration

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Implementation of Real Time P2P Framework for Spatial Data Sharing between Mobile Devices using SIP (모바일 기기 간의 SIP기반 실시간 공간정보 공유 프레임워크 구현)

  • Park, Key-Ho;Jung, Jae-Gon
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.10a
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    • pp.65-72
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    • 2008
  • Mobile Collaboration is an enabling technology that makes users share information between mobile devices and various Mobile P2P platforms have been designed and implemented for it. There are, however, few research papers on application of SIP protocol to spatial data sharing on mobile devices. In this paper, SIP based real time sharing framework is proposed to compose a mobile P2P platform on which spatial data can be trans(erred. A new protocol based on WKT and WKB is defined to send and receive spatial objects with SIP MESSAGE method. Base maps such as digital maps and parcel maps can be provided by a map server that is integrated with SIP server after a new SIP session established and client agents are registered. The framework proposed based onSIP enables users to transfer spatial data such as maps and satellite images directly between mobile devices during VoIP based voice call and therefore, mobile applications can be applied in various domains such asforest management and national defense.

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인터넷을 이용한 글로벌 제조환경의 구축

  • 김태운;김홍배;현재명
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1997.10a
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    • pp.113-125
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    • 1997
  • The objective of this research is to construct and build a software platform to enable collaboration among enterprise headquarters, product designers, software engineers, manufacturing plants, and suppliers which are located at different remote locations via internet. In specific, agent technology is adopted as a software vehicle to automate demand as a software vehicle to automate demand and supply process in the internet environment. Agents are programs that act an behalf of their human users to perform laborious tasks such as information locating, accessing, filtering, integrating, adapting and resolving inconsistencies. Global competition is forcing the present day industry to produce high quality product more fast and inexpensively. In Korea, most labor-intensive industries have moved to China and other Asian countries for cost reduction. The need for fast information exchange has increased among the remote locations for the cooperation and coordination. In this research, a virtual global manufacturing system will be constructed that distributes production schedule among remote places, acts as a bridge between the headquarters and manufacturing plants, distributes tasks and collates different solutions between demand and supply using agent. The external communication protocol takes HTML format, internal message handling requires SGML for document exchange, and KQML for agent implementation. The expected benefits will be : reduced cost of real-time information exchange, realization of global manufacturing environment, the maximum utilization of internet for the enterprise data exchange.

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Preliminary Results On Radar Measurement Of Paddy Field Using C-Band Scatterometer System

  • Jamil, H.;Ali, A.;Yusof, S.;Ahmad, Z.;Mahmood, K.A.;Abu Bakar, S.B.;Aziz, H.;Ibrahim, N.;Koo, V.C.;Sing, L.K.
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1002-1004
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    • 2003
  • A ground-based, C-band full polarimetric mobile Scatterometer system has been developed in Malaysia with collaboration between Malaysian Centre for Remote Sensing (MACRES) and Multimedia University (MMU). The main purpose of this system is to measure and monitor backscattering coefficient, ${\sigma }^0$, for earth terrain such as paddy fields, forest and soil surfaces. This paper describes the preliminary results on radar backscatter measurement from paddy field using the mobile C-band Scatterometer system. The measurement campaign was conducted at Sungai Burung area in April 2003. Real time data were collected using four polarization modes (HH, HV, VV and VH), at various incidence angles ranging from 0$^0$ to 60$^0$. The measurement data show consistent results as compared to other reports, which verify the capability of this Scatterometer system as a useful tool for remote sensing.

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SyncNote: A Shared Whiteboard Android Application Supporting the XMPP (SyncNote: XMPP를 지원하는 공유 화이트보드 안드로이드 어플리케이션)

  • Jin, Jae-Hwan;Park, Jongmoon;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1375-1382
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    • 2013
  • A shared whiteboard provides a drawing workplace that can be shared with peoples in real time. Since it supports rich drawing mechanisms for collaboration or communication, it is used as an effective tool in group work such as virtual meeting. In this paper, we present an XMPP client application named SyncNote that supports the shared whiteboard facility. For this, we propose an extension of the open standard communication protocol XMPP to provide the shared whiteboard facility. The SyncNote application runs on the Android platform, providing effective communication through sharing the drawings and images created by a group of users.

Smart Disaster Safety Management System for Social Security (사회안전을 위한 스마트 재난안전관리 시스템)

  • Kang, Heau-jo
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.225-229
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    • 2017
  • In this paper, various units of industrial disaster safety threats as well as local and national facilities unit real-time detection and prevention refer to the corresponding system goes into disaster management preparedness, prevention, response recovery of phase I systematic ICT skills that can be managed more efficiently. In addition, the immediate disaster prevention and preparedness for early forecasting preemptive damage scale and high-tech information exchange technology to overcome the limitations of a human disaster in the field against the analysis and strategy of preemptive disaster safety management with smart risk management and prevention in response and recovery and the scene quickly and efficient mutual cooperation and effective collaboration and cooperation of the Community Center social security presented a smart disaster safety management system.

Global Purchasing and Ordering Environment using Agent Technology (에이전트를 이용한 글로벌 구매 외주환경의 구축)

  • 김태운;김홍배;현재명
    • The Journal of Information Systems
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    • v.6 no.2
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    • pp.85-105
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    • 1997
  • The objective of this research is to construct and build a software platform to enable collaboration among enterprise headquarters, product designers, software engineers, manufacturing plants, and suppliers which are locate at different remote locations via internet. In specific, agent technology is adopted as a software vehicle to automate demand and supply process in the internet environment. Agents are programs that act on behalf of their human users to perform laborious tasks such as information locating, accessing, filtering, integrating, adapting and resolving inconsistencies. Global competion is forcing the present day industry to produce high quality product more fast and inexpensively. In Korea, most labor-intensive industries have moved to China and other Asian countries for cost reduction. The need for fast information exchange has increased among the remote locations for the cooperation and coordination. In this research, a virtual global purchasing and ordering system will be constructured that distributes production schedule among remote places, acts as a bridge between the headquarters and manufacturing plants, distributes tasks and collates different solutions between demand and supply using agent. The external communication protocol takes HTML format, internal message handling requires SGML for document exchange, and KQML for agent implementation. The expected benefits will be : reduced cost of real-time information exchange, realization of global manufacturing environment, the maximum utilization of internet for the enterprise data exchange.

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Interactive Social U-Learning Community Design (상호작용이 가능한 사회적 U-LEARNING 공동체 설계)

  • Kim, Hye-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.5
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    • pp.193-201
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    • 2011
  • This paper presents the holistic notion and model of an open social u-learning community, anchored with open content, providing an interactive online study group experience akin to sitting with study buddies on a world-wide campus quad. The interactive social u-learning community design helps conceptualize and maximize advantages of ubiquitous environment in learning. The model is enabled by state-of-the-art web technologies; real-time collaboration technologies for a highly interactive experience; intelligent recommender systems to help learners connect with relevant content and other learners; and mining and analytics to assess learner outcomes. Hence, u-learning design is highly scalable yet interactive and engaging.

Representation Forms of Personal Style on the Fashion Blogs (패션블로그에서 퍼스널 스타일 표현형식)

  • Suh, Sung Eun
    • Fashion & Textile Research Journal
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    • v.16 no.5
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    • pp.689-697
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    • 2014
  • This study aims to analyze the representation forms of bloggers' personal style on the fashion blogs and enlighten their values which can be actively applied to design and marketing in fashion industry. Image representation of fashion bloggers is reflected by the characteristics in the digital environment, which are the creative manipulation of expression and the production of virtual and fantastic images by taking advantage of the composite medium such as images, music, videos, articles, etc. Also real time updates in blog indicate the latest trends in terms of the representation of image as the actual currency. The study conducted case studies of 5 women's personal fashion blogs through the verification of a variety of global fashion media and blog ranking sites: Style Bubble, Style Rookie, The Cherry Blossom Girl, The Blond Salad, and Fashion Toast. Research findings are as follows. First, the application of creative design elements is indicated as symbolic items, self-made designs, DIY, and various mix and match emphasizing design elements such as color, patterns, proportion, etc. Second, the virtual representation is very highlighted on the story telling applied by film like production or digital effect. Third, the commercial application with mainly sponsored wardrobe and designer collaboration indicates promoting a updated trend as well as a specific brand or designer to make their business profits.

Data Interoperability Framework based on XMDR Data Hub using Proxy DataBase (XMDR 데이터 허브 기반의 Proxy 데이터베이스를 이용한 데이터 상호운용 프레임워크)

  • Moon, Seok-Jae;Jung, Gye-Dong;Choi, Young-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.8
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    • pp.1463-1472
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    • 2008
  • We propose Framework that (should) have data interoperability between Legacy DataBases using Proxy DataBases based on XMDR(eXtended Meta-Data Registry) Data Hub in this papers. It may occur some problems among data structure, semantics and other heterogeneous problems between interoperability of legacy DB on cooperation environment. Also, It is hard to keep consistency of Data that changes on realtime, regardless of data variety and type. In this paper, Using XMDR data hub, we solve the problem that was occurred by data integration and interoperability between legacy DB. We suggest the framework which are compatible with any class and type of interoperability-data and offer accurate information with consistency in real-time using proxy database.

Potential of an Interactive Metaverse Platform for Safety Education in Construction

  • Yoo, Taehan;Lee, Dongmin;Yang, Jaehoon;Kim, Dohyung;Lee, Doyeop;Park, Chansik
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.516-524
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    • 2022
  • The construction industry is considered the most hazardous industry globally. Therefore, safety education is crucial for raising the safety awareness of construction workers working at construction sites and creating a safe working environment. However, the current safety education method and tools cannot provide trainees with realistic and practical experiences that might help better safety awareness in practice. A metaverse, a real-time network of 3D virtual worlds focused on social connection, was created for more interactive communication, collaboration, and coordination between users. Several previous studies have noted that the metaverse has excellent potential for improved safety education performance, but its required functions and practical applications have not been thoroughly researched. In order to fill the research gap, this paper reviewed the potential benefits of a metaverse based on the current research and suggested its application for safety education purposes. This paper scrutinized the metaverse's key functions, particularly its information and knowledge sharing function and reality capture function. Then, the authors created a metaverse prototype based on the two key functions described above. The main contribution of this paper is reviewing the potential benefits of a metaverse for safety education. A realistic and feasible metaverse platform should be developed in future studies, and its impact on safety education should be quantitatively verified.

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