• Title/Summary/Keyword: real server

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Study on the Content Development of Mobile AR_HMD through a Real Time 360 Image Processing. (360° 실시간 영상처리를 통한 모바일 AR_HMD 콘텐츠 개발을 위한 연구)

  • Lee, Changhyun;Kim, Youngseop;Kim, Yeonmin;Park, Inho;Choi, JaeHak;Lee, Yonghwan;Han, Woori
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.2
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    • pp.66-69
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    • 2016
  • Recently, augmented reality and virtual reality in the ICT sector have been highlighted. So also interested in related HMD areas to facilitate contact with the VR content is being attend. This paper proposes a method for implementing to the virtual reality through the mobile HMD device with the real time 360 image. This system is required the real time 360 image streaming server configuration and image processing for augmented reality and virtual reality. The configuration of the streaming server is configured the DB server to store images and the relay server that can relay images to other devices. Augmented image processing module is composed based on markerless tracking, and there are four modules that are recognition, tracking, detecting and learning module. Also, the purpose of this paper is shown the augmented 360 image processing through the Mobile HMD.

A Distributed Real-time 3D Pose Estimation Framework based on Asynchronous Multiviews

  • Taemin, Hwang;Jieun, Kim;Minjoon, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.559-575
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    • 2023
  • 3D human pose estimation is widely applied in various fields, including action recognition, sports analysis, and human-computer interaction. 3D human pose estimation has achieved significant progress with the introduction of convolutional neural network (CNN). Recently, several researches have proposed the use of multiview approaches to avoid occlusions in single-view approaches. However, as the number of cameras increases, a 3D pose estimation system relying on a CNN may lack in computational resources. In addition, when a single host system uses multiple cameras, the data transition speed becomes inadequate owing to bandwidth limitations. To address this problem, we propose a distributed real-time 3D pose estimation framework based on asynchronous multiple cameras. The proposed framework comprises a central server and multiple edge devices. Each multiple-edge device estimates a 2D human pose from its view and sendsit to the central server. Subsequently, the central server synchronizes the received 2D human pose data based on the timestamps. Finally, the central server reconstructs a 3D human pose using geometrical triangulation. We demonstrate that the proposed framework increases the percentage of detected joints and successfully estimates 3D human poses in real-time.

Automatic Alignment System for Group Schedule of Event-based Real-time Response Web Processing using Node.js

  • Kim, Hee-Wan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.26-33
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    • 2018
  • A web application running on the Internet is causing many difficulties for a program developer, and it requires to process multiple sessions at the same time due to the occurrence of excessive traffic. Web applications should be able to process concurrent requests efficiently and in real time. Node.js is a single-threaded server-side JavaScript environment implemented in C and C ++ as one of the latest frameworks to implement event models across the entire stack. Nodes implement JavaScript quickly and robust to achieve the best performance using a JavaScript V8 engine developed by Google. In this paper, it will be explained the operation principle of Node.js, which is a lightweight real-time web server that can be implemented in JavaScript for real-time responsive web applications. In addition, this application was practically implemented through automatic alignment system for group scheduling to demonstrate event-based real-time response web processing.

Real-time Estimation and Analysis of Time-based Accessibility and Usability for Ubiquitous Mobile-Web Services

  • Kim, Yung-Bok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.5
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    • pp.938-958
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    • 2011
  • Ubiquitous web services have been expanding in various business areas with the evolution of wireless Internet technologies, accessible and usable with a variety of mobile Internet devices such as smart phones. Ubiquitous mobile-web information services can be evaluated for accessibility and usability with the mobile Internet devices interacting with mobile-web information servers. In human mobile-web activity, a web server could be a unified center for mobile-web interaction services as well as for real-time estimation and analysis of mobile-web interaction sessions. We present a real-time estimation and analysis scheme for time-based accessibility and usability in ubiquitous mobile-web services. With real-time estimation/analysis of sessions in a mobile-web server, we estimated the time-based accessibility and usability for comparison between different web services as well as for applications in mobile cloud computing services. We present empirical results based on the implementation of the real-time estimation/analysis scheme.

Development of a Limit Order Book Analysis Tool for Automated Stock Trading Systems

  • Gyu-Sang Cho
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.363-369
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    • 2024
  • In this paper, we develope a LOB(Limit Order Book) analyzing tool for an automated trading system, which features real-time and offline analysis of LOB data in conjunction with execution data. The 10-tier LOB data analyzer developed in this paper, which contains ask/bid prices and the execution data, receivs transaction requests in real-time from the Kiwoom Open API+ server. In the OnReceiveTrData event, the transaction data from the server is received and processed. The real-time data, triggered by the transaction, is received and processed in the OnReceiveRealData event. These two types of data are stored in a database and replayed in the same way as if it were a real-time situation in simulation mode. The LOB data are selectively read and analyzed in a necessary time points. The tool provides various features such as bar chart analysis and pattern analysis of the total shares on the bid side and ask side, which are used to develop a tool to accurately determine the timing of stock trading.

Study on Multi-party Real-Time Communication with Guaranteed QoS in Information SuperHighway (초고속 통신망에서 QoS를 보장하는 다자간 실시간 통신에 관한 연구)

  • Lim, Sun-Hwa;Kim, Moon-Hae
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2943-2953
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    • 1998
  • As communication networks become very fast, the scope of applications is varied and applications using multi-party communications in which more than one communication station participate, have been increased. In this paper, multicast servers are designed and implemented by two different schemes (centralized multicast server scheme and distributed multicast server scheme). Both scheme contain three operation for joining/leaving of a node, operation for transmitting the name of the group and messages to the server, and operation for a node to read messages and clear shared memory. Based on their implementations, two multicast server schemes are compared in terms of complexity, extendibility, efficiency and real-time aspects. As a result, the average transfer time of the distributed multicast server scheme is shorter than that of the centralized multicast server scheme. Finally, we designed the multi-party real-time communication method to guarantee QoS in multicast.

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Design and Implementation of Internet Broadcasting System based on P2P Architecture (P2P 구조에 기반한 인터넷 방송 시스템 설계 및 구현)

  • Woo, Moon-Sup;Kim, Nam-Yun;Hwang, Ki-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12B
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    • pp.758-766
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    • 2007
  • IStreaming services with a client-server architecture have scalability problem because a server cannot accomodate clients more than its processing capability. This paper introduces a case study for implementing H.264 streaming system based on P2P architecture in order to provide scalable and stable broadcast streaming services over the internet. The prototype system called OmniCast264 consists of the H.264 encoding server, the streaming server, the proxy server, and peer nodes. The proxy server dynamically manages placement of the peer nodes on the P2P network. Omnicast264 has the concepts of distributed streaming loads, real-time playback, error-robustness and modularity. Thus, it can provide large-scale broadcast streaming services. Finally, we have built P2P streaming systems with 12 PCs connected serially or in parallel. The experiment shows that OmniCast264 can provide real-time playback.

Log Analysis System Design using RTMA

  • Park, Hee-Chang;Myung, Ho-Min
    • 한국데이터정보과학회:학술대회논문집
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    • 2004.04a
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    • pp.225-236
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    • 2004
  • Every web server comprises a repository of all actions and events that occur on the server. Server logs can be used to quantify user traffic. Intelligent analysis of this data provides a statistical baseline that can be used to determine server load, failed requests and other events that throw light on site usage patterns. This information provides valuable leads on marketing and site management activities. In this paper, we propose a method of design for log analysis system using RTMA(realtime monitoring and analysis) technique.

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Implementation of Bi-directional Broadcasting System Using Interaction Channel (대화 채널을 이용한 양방향 방송 시스템의 구현)

  • Jeong Jong-Myeon;Choi Jin Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1002-1011
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    • 2005
  • In this paper. we design and implement a bi-directional broadcasting system, so called return channel server, to allow users to participate in a broadcasting program by using a hi-directional interaction channel. To provide user participation in a program and reflect the user's opinions or responses in real time, the return channel server can be viewed as consisting of four major functional modules: a control module, network interface module, DBMS module, and real-time content authoring module. To construct a return channel server that has a service independent architecture, we designed a return channel server to include the hierarchical structure. The presented return channel server consists of two parts: an RCSAE(return channel server application environment) and RCSA(return channel server application). An RCSA is composed of an execution code and a parameter for executing the execution code. RCSA defines the procedures for providing a specific broadcasting program using the return channel server. On the other hand, an RCSAE provides the environment for the execution of RCSAS. By adopting RCSAE and RCSA, we construct the return channel server that has a service-independent architecture which are shown by the test.

Implementation of Mobile Web Server Manager (모바일 웹 서버 관리기 구현)

  • Ko, Kaung-Man;Park, Hong-Jin
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.1063-1068
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    • 2004
  • A log file in web server stores various information of web server. The web server information is good reference information to improve web service quality. Also if web server occurs any fault, log file information is important information to find out occurred error. Currently, many of web server manager that they have wire have disadvantages in mobility. In order to solve above problem, this paper represent web server manager based mobile. Incase web server manager based mobile, it can immediately know recent log information accessing real-rime as also anytime, anywhere

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