• Title/Summary/Keyword: pupil detection.

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Pupil Center Detection Method using Boundary Distortion Correction (경계선 왜곡 보정을 통한 동공중심 검출 방법)

  • Lee, Injae;Cho, Chul Woo;Lee, Hyeon Chang;Lee, Heekyung;Park, Kang Ryoung;Cha, Jihun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.70-72
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    • 2013
  • 시선추적 인터페이스는 다른 감각기관에 비해 빠른 반응속도를 보이므로 효과적인 인터랙션 수단으로 활용가능하며, 이를 통해 사용자 경험을 향상시킬 수 있다. 따라서 시선추적 기술은 장애인 안구마우스, 운전자 시선정보 분석, 광고 효과 모니터링, 차세대 게임 등 다양한 분야에 활용될 수 있다. 본 논문에서는 시선추적 인터페이스의 정확도를 향상시키기 위한 기술을 소개한다. 실제 사용자를 대상으로 시선추적을 수행할 때 눈꺼풀로 인한 동공 가림 현상이 자주 발생하며, 각막반사광으로 인한 동공 경계 왜곡 현상이 발생하기도 한다. 이로 인해 동공 중심이 왜곡되어 시선위치에 오류가 발생한다. 이와 같은 문제점을 개선하기 위해 눈꺼풀 및 각막반사광으로 인한 왜곡 현상을 보정하여 동공 중심을 검출하는 방법을 제안한다.

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System for Detecting Driver's Drowsiness Robust Variations of External Illumination (외부조명 변화에 강인한 운전자 졸음 감지 시스템)

  • Choi, WonWoong;Pan, Sung Bum;Shin, Ju Hyun
    • Journal of Korea Multimedia Society
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    • v.19 no.6
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    • pp.1024-1033
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    • 2016
  • In this study, a system is proposed for analyzing whether driver's eyes are open or closed on the basis of images to determine driver's drowsiness. The proposed system converts eye areas detected by a camera to a color space area to effectively detect eyes in a dark situation, for example, tunnels, and a bright situation due to a backlight. In addition, the system used a thickness distribution of a detected eye area as a feature value to analyze whether eyes are open or closed through the Support Vector Machine(SVM), representing 90.09% of accuracy. In the experiment for the images of driver wearing glasses, 83.83% of accuracy was obtained. In addition, in a comparative experiment with the existing PCA method by using Eigen-eye and Pupil Measuring System the detection rate is shown improved. After the experiment, driver's drowsiness was identified accurately by using the method of summing up the state of driver's eyes open and closes over time and the method of detecting driver's eyes that continue to be closed to examine drowsy driving.

Reliability Measurement Technique of The Eye Tracking System Using Gaze Point Information (사용자 응시지점 정보기반 시선 추적 시스템 신뢰도 측정 기법)

  • Kim, Byoung-jin;Kang, Suk-ju
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.367-373
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    • 2016
  • In this paper, we propose a novel method to improve the accuracy of eye trackers and how to analyze them. The proposed method extracts a user profile information created by extracting gaze coordinates and color information based on the exact pupil information, and then, it maintains a high accuracy in the display. In case that extract the user profile information, the changes of the accuracy for the gaze time also is estimated and the optimum parameter value is extracted. In the experimental results for the accuracy of the gaze detection, the accuracy was low if a user took a short time in a specific point. On the other hand, when taking more than two seconds, the accuracy was measured more than 80 %.

A Study on Eyelid and Eyelash Localization for Iris Recognition (홍채 인식에서의 눈꺼풀 및 눈썹 추출 연구)

  • Kang, Byung-Joon;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.8 no.7
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    • pp.898-905
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    • 2005
  • Iris recognition Is that identifies a user based on the unique iris muscle patterns which has the functionalities of dilating or contracting pupil region. Because it is reported that iris recognition is more accurate than other biometries such as face, fingerprint, vein and speaker recognition, iris recognition is widely used in the high security application domain. However, if unnecessary information such as eyelid and eyelash is included in iris region, the error for iris recognition is increased, consequently. In detail, if iris region is used to generate iris code including eyelash and eyelid, the iris codes are also changed and the error rate is increased. To overcome such problem, we propose the method of detecting eyelid by using pyramid searching parabolic deformable template. In addition, we detect the eyelash by using the eyelash mask. Experimental results show that EER(Equal Error Rate) for iris recognition using the proposed algorithm is lessened as much as $0.3\%$ compared to that not using it.

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Image processing in a discrete polar coordinate system based on L1-norm (L1-norm 기반 이산 극좌표에서의 영상처리)

  • John, Min-Su;Lee, Nam-Koo;Kim, Won-Ha;Kim, Sung-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.4
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    • pp.20-28
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    • 2008
  • We propose a radial image processing method in a discrete polar coordinate system based on L1-norm. For this purpose, we first verified that the polar coordinate based on L2-norm can not exist in discrete system and then develop a method converting the Cartesian coordinate to the discrete polar coordinate. We apply the proposed method to smooth mass images of breast tissue and to detect the boundaries of extremely deformable objects. Compared to the Gaussian smoothing method performed in the Cartesian coordinate system, the proposed method stabilized the image signal while maintaining the overall radial shape of mass images. The proposed boundary detection method can detect shapes with high precision while conventional edge detectors can not accurately detect the shape of deformable objects. We also exploit the method to perform pupil detection and have had good experimental results.

A Study on Iris Recognition by Iris Feature Extraction from Polar Coordinate Circular Iris Region (극 좌표계 원형 홍채영상에서의 특징 검출에 의한 홍채인식 연구)

  • Jeong, Dae-Sik;Park, Kang-Ryoung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.3
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    • pp.48-60
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    • 2007
  • In previous researches for iris feature extraction, they transform a original iris image into rectangular one by stretching and interpolation, which causes the distortion of iris patterns. Consequently, it reduce iris recognition accuracy. So we are propose the method that extracts iris feature by using polar coordinates without distortion of iris patterns. Our proposed method has three strengths compared with previous researches. First, we extract iris feature directly from polar coordinate circular iris image. Though it requires a little more processing time, there is no degradation of accuracy for iris recognition and we compares the recognition performance of polar coordinate to rectangular type using by Hamming Distance, Cosine Distance and Euclidean Distance. Second, in general, the center position of pupil is different from that of iris due to camera angle, head position and gaze direction of user. So, we propose the method of iris feature detection based on polar coordinate circular iris region, which uses pupil and iris position and radius at the same time. Third, we overcome override point from iris patterns by using polar coordinates circular method. each overlapped point would be extracted from the same position of iris region. To overcome such problem, we modify Gabor filter's size and frequency on first track in order to consider low frequency iris patterns caused by overlapped points. Experimental results showed that EER is 0.29%, d' is 5,9 and EER is 0.16%, d' is 6,4 in case of using conventional rectangular image and proposed method, respectively.

Gaze Tracking System Using Feature Points of Pupil and Glints Center (동공과 글린트의 특징점 관계를 이용한 시선 추적 시스템)

  • Park Jin-Woo;Kwon Yong-Moo;Sohn Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.80-90
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    • 2006
  • A simple 2D gaze tracking method using single camera and Purkinje image is proposed. This method employs single camera with infrared filter to capture one eye and two infrared light sources to make reflection points for estimating corresponding gaze point on the screen from user's eyes. Single camera, infrared light sources and user's head can be slightly moved. Thus, it renders simple and flexible system without using any inconvenient fixed equipments or assuming fixed head. The system also includes a simple and accurate personal calibration procedure. Before using the system, each user only has to stare at two target points for a few seconds so that the system can initiate user's individual factors of estimating algorithm. The proposed system has been developed to work in real-time providing over 10 frames per second with XGA $(1024{\times}768)$ resolution. The test results of nine objects of three subjects show that the system is achieving an average estimation error less than I degree.

Smartphone Addiction Detection Based Emotion Detection Result Using Random Forest (랜덤 포레스트를 이용한 감정인식 결과를 바탕으로 스마트폰 중독군 검출)

  • Lee, Jin-Kyu;Kang, Hyeon-Woo;Kang, Hang-Bong
    • Journal of IKEEE
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    • v.19 no.2
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    • pp.237-243
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    • 2015
  • Recently, eight out of ten people have smartphone in Korea. Also, many applications of smartphone have increased. So, smartphone addiction has become a social issue. Especially, many people in smartphone addiction can't control themselves. Sometimes they don't realize that they are smartphone addiction. Many studies, mostly surveys, have been conducted to diagnose smartphone addiction, e.g. S-measure. In this paper, we suggest how to detect smartphone addiction based on ECG and Eye Gaze. We measure the signals of ECG from the Shimmer and the signals of Eye Gaze from the smart eye when the subjects see the emotional video. In addition, we extract features from the S-transform of ECG. Using Eye Gaze signals(pupil diameter, Gaze distance, Eye blinking), we extract 12 features. The classifier is trained using Random Forest. The classifiers detect the smartphone addiction using the ECG and Eye Gaze signals. We compared the detection results with S-measure results that surveyed before test. It showed 87.89% accuracy in ECG and 60.25% accuracy in Eye Gaze.

3D View Controlling by Using Eye Gaze Tracking in First Person Shooting Game (1 인칭 슈팅 게임에서 눈동자 시선 추적에 의한 3차원 화면 조정)

  • Lee, Eui-Chul;Cho, Yong-Joo;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1293-1305
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    • 2005
  • In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMD. The proposed method is composed of 3 parts. In the first fart, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, the geometric relationship is determined between the monitor gazing position and the detected eye position gazing at the monitor position. In the last fart, the final gaze position on the HMB monitor is tracked and the 3D view in game is control]ed by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his (or her) hand. Also, it can increase the interest and immersion by synchronizing the gaze direction of game player and that of game character.

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Design of Image Recognition Module for Face and Iris Area based on Pixel with Eye Blinking (눈 깜박임 화소 값 기반의 안면과 홍채영역 영상인식용 모듈설계)

  • Kang, Mingoo
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.21-26
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    • 2017
  • In this paper, an USB-OTG (Uiversal Serial Bus On-the-go) interface module was designed with the iris information for personal identification. The image recognition algorithm which was searching face and iris areas, was proposed with pixel differences from eye blinking after several facial images were captured and then detected without any activities like as pressing the button of smart phone. The region of pupil and iris could be fast involved with the proper iris area segmentation from the pixel value calculation of frame difference among the images which were detected with two adjacent open-eye and close-eye pictures. This proposed iris recognition could be fast processed with the proper grid size of the eye region, and designed with the frame difference between the adjacent images from the USB-OTG interface with this camera module with the restrict of searching area in face and iris location. As a result, the detection time of iris location can be reduced, and this module can be expected with eliminating the standby time of eye-open.