• Title/Summary/Keyword: process and object

Search Result 2,813, Processing Time 0.029 seconds

A textbook analysis of irrational numbers unit: focus on the view of process and object (무리수 단원에 대한 교과서 분석 연구: 과정과 대상의 관점으로)

  • Oh, Kukhwan;Park, Jung Sook;Kwo, Oh Nam
    • The Mathematical Education
    • /
    • v.56 no.2
    • /
    • pp.131-145
    • /
    • 2017
  • The representation of irrational numbers has a key role in the learning of irrational numbers. However, transparent and finite representation of irrational numbers does not exist in school mathematics context. Therefore, many students have difficulties in understanding irrational numbers as an 'Object'. For this reason, this research explored how mathematics textbooks affected to students' understanding of irrational numbers in the view of process and object. Specifically we analyzed eight textbooks based on current curriculum and used framework based on previous research. In order to supplement the result derived from textbook analysis, we conducted questionnaires on 42 middle school students. The questions in the questionnaires were related to the representation and calculation of irrational numbers. As a result of this study, we found that mathematics textbooks develop contents in order of process-object, and using 'non repeating decimal', 'numbers cannot be represented as a quotient', 'numbers with the radical sign', 'number line' representation for irrational numbers. Students usually used a representation of non-repeating decimal, although, they used a representation of numbers with the radical sign when they operate irrational numbers. Consequently, we found that mathematics textbooks affect students to understand irrational numbers as a non-repeating irrational numbers, but mathematics textbooks have a limitation to conduce understanding of irrational numbers as an object.

Development of Digital 3D Real Object Duplication System and Process Technology (디지털 3차원 실물복제기 시스템 및 공정기술 개발)

  • Lee Won-Hee;Ahn Young-Jin;Jang Min-Ho;Choi Kyung-Hyun;Kim Dong-Soo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.23 no.4 s.181
    • /
    • pp.183-190
    • /
    • 2006
  • Digital 3D Real Object Duplication System (RODS) consists of 3D Scanner and Solid Freeform Fabrication System (SFFS). It is a device to make three-dimensional objects directly from the drawing or the scanning data. In this research, we developed an office type SFFS based on Three Dimensional Printing Process and an industrial SFFS using Dual Laser. An office type SFFS applied sliding mode control with sliding perturbation observer (SMCSPO) algorithm for control of this system. And we measured process variables about droplet diameter measurement and powder bed formation etc. through experiments. In case of industrial type SFFS, in order to develop more elaborate and speedy system for large objects than existing SLS process, this study applies a new Selective Dual-Laser Sintering (SDLS) process and 3-axis Dynamic Focusing Scanner for scanning large area instead of the existing f lens. In this process, the temperature has a great influence on sintering of the polymer. Also the laser parameters are considered like that laser beam power, scan speed, and scan spacing. Now, this study is in progress to evaluate the effect of experimental parameters on the sintering process.

On the SimFlex Language Constructs for Object-Based Software Process Programming (객체기반 소프트웨어 프로세스 프로그래밍을 위한 SimFlex 언어의 구조)

  • Kim, Young-Gon;Lee, Myung-Joon;Kang, Byeong-Do
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.11
    • /
    • pp.2756-2768
    • /
    • 1997
  • The software Process can be defined as the set of activities, rules, procedures, techniques and tools used within the production of software. A software process model is a conceptual representation of a real world software Process and can be described by process programming languages. In this paper, we present the language constructs of SimFlex designed for object-based software process programming. The design of SimFlex is based on the object concept, so that it can model complex software processes concisely both in syntax and semantics. Since the language constructs of SimFlex are derived from the analysis of major PSEEs and their associated process programming languages, SimFlex includes the core characteristics required for a desirable object-based process programming language. In addition, SimFlex is designed to act as a template software process definition language which could be included in specific PSEEs through customization appropriate to those PSEEs.

  • PDF

Solid Freeform Fabrication of Metal Prototype Using Direct Metal Shaping Process (직접식 금속 적층공정을 이용한 금속 시제품 제작)

  • Kim, Jae-Do;Park, Jin-Yong;Cho, Myeong-Woo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.17 no.10
    • /
    • pp.56-62
    • /
    • 2000
  • A fast and precise technique to make 3-dimensional object which is called direct metal shaping process is processed. It is very useful technique in design and inspection. Using this developed system, a solid object is made. In experiment, test parts are built by varying three factors, laser power, scan path, scan speed. This process used device, which is different from the widely used in rapid prototyping in that powder feeding device is used. Spraying powder directly at the focused laser beam and then three dimensional object is made by the deposit of melted metal powder. The optimum scanning path is found to be zigzag path, which had little thermal affection on base metal. As a result of these experiments, it was found that optimum scanning speed is 15mm/sec laser power is 50W. This constructed 3-dimensional object could be used in mold manufacturing directly.

  • PDF

Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.11 no.3
    • /
    • pp.69-81
    • /
    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

  • PDF

A Case Study on Formation of the Process - Object Perspective of Linear Function using Excel (엑셀을 활용한 일차함수의 과정 - 대상관점 형성에 대한 사례연구)

  • Lee, Kwang-Sang
    • Journal of the Korean School Mathematics Society
    • /
    • v.10 no.2
    • /
    • pp.263-288
    • /
    • 2007
  • The purpose of this study is to search the effective teaching-learning program by considering how affect on formation of the process-object perspective of linear function using Excel. In this study we analyzed function units in textbook and examined how Excel affect on the formation of the process-object perspective of linear function. Teaching experiment was based on qualitative case study and performed for five classes with five 8th graders. Data were gathered through observations, audio-taped interviews, video recording of the students 'work, students' worksheets, and detailed field notes. Findings indicate that exploration learning environment using Excel could supplement paper-and-pencil environment. We found that intuitive, dynamic, explorative, feedback skills via Excel can play the role of scaffolding supporting formation of process perspective object perspective of linear function.

  • PDF

An Energy-Efficient Matching Accelerator Using Matching Prediction for Mobile Object Recognition

  • Choi, Seongrim;Lee, Hwanyong;Nam, Byeong-Gyu
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.16 no.2
    • /
    • pp.251-254
    • /
    • 2016
  • An energy-efficient object matching accelerator is proposed for mobile object recognition based on matching prediction scheme. Conventionally, vocabulary tree has been used to save the external memory bandwidth in object matching process but involved massive internal memory transactions to examine each object in a database. In this paper, a novel object matching accelerator is proposed based on matching predictions to reduce unnecessary internal memory transactions by mitigating non-target object examinations, thereby improving the energy-efficiency. Experimental results show a 26% reduction in power-delay product compared to the prior art.

Object tracking algorithm of Swarm Robot System for using Polygon based Q-learning and parallel SVM

  • Seo, Snag-Wook;Yang, Hyun-Chang;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.8 no.3
    • /
    • pp.220-224
    • /
    • 2008
  • This paper presents the polygon-based Q-leaning and Parallel SVM algorithm for object search with multiple robots. We organized an experimental environment with one hundred mobile robots, two hundred obstacles, and ten objects. Then we sent the robots to a hallway, where some obstacles were lying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process to determine the next action of the robots, and hexagon-based Q-learning, and dodecagon-based Q-learning and parallel SVM algorithm to enhance the fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process. In this paper, the result show that dodecagon-based Q-learning and parallel SVM algorithm is better than the other algorithm to tracking for object.

Depth Evaluation from Pattern Projection Optimized for Automated Electronics Assembling Robots

  • Park, Jong-Rul;Cho, Jun Dong
    • IEIE Transactions on Smart Processing and Computing
    • /
    • v.3 no.4
    • /
    • pp.195-204
    • /
    • 2014
  • This paper presents the depth evaluation for object detection by automated assembling robots. Pattern distortion analysis from a structured light system identifies an object with the greatest depth from its background. An automated assembling robot should prior select and pick an object with the greatest depth to reduce the physical harm during the picking action of the robot arm. Object detection is then combined with a depth evaluation to provide contour, showing the edges of an object with the greatest depth. The contour provides shape information to an automated assembling robot, which equips the laser based proxy sensor, for picking up and placing an object in the intended place. The depth evaluation process using structured light for an automated electronics assembling robot is accelerated for an image frame to be used for computation using the simplest experimental set, which consists of a single camera and projector. The experiments for the depth evaluation process required 31 ms to 32 ms, which were optimized for the robot vision system that equips a 30-frames-per-second camera.

Object Tracking Algorithm of Swarm Robot System for using Polygon Based Q-Learning and Cascade SVM (다각형 기반의 Q-Learning과 Cascade SVM을 이용한 군집로봇의 목표물 추적 알고리즘)

  • Seo, Sang-Wook;Yang, Hyung-Chang;Sim, Kwee-Bo
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.3 no.2
    • /
    • pp.119-125
    • /
    • 2008
  • This paper presents the polygon-based Q-leaning and Cascade Support Vector Machine algorithm for object search with multiple robots. We organized an experimental environment with ten mobile robots, twenty five obstacles, and an object, and then we sent the robots to a hallway, where some obstacles were lying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process to determine the next action of the robots, and hexagon-based Q-learning and dodecagon-based Q-learning and Cascade SVM to enhance the fusion model with DBAM and ABAM process.

  • PDF