• Title/Summary/Keyword: practical intelligence

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On Practical Issue of Non-Orthogonal Multiple Access for 5G Mobile Communication

  • Chung, Kyuhyuk
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.67-72
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    • 2020
  • The fifth generation (5G) mobile communication has an impact on the human life over the whole world, nowadays, through the artificial intelligence (AI) and the internet of things (IoT). The low latency of the 5G new radio (NR) access is implemented by the state-of-the art technologies, such as non-orthogonal multiple access (NOMA). This paper investigates a practical issue that in NOMA, for the practical channel models, such as fading channel environments, the successive interference cancellation (SIC) should be performed on the stronger channel users with low power allocation. Only if the SIC is performed on the user with the stronger channel gain, NOMA performs better than orthogonal multiple access (OMA). Otherwise, NOMA performs worse than OMA. Such the superiority requirement can be easily implemented for the channel being static or slow varying, compared to the block interval time. However, most mobile channels experience fading. And symbol by symbol channel estimations and in turn each symbol time, selections of the SIC-performing user look infeasible in the practical environments. Then practically the block of symbols uses the single channel estimation, which is obtained by the training sequence at the head of the block. In this case, not all the symbol times the SIC is performed on the stronger channel user. Sometimes, we do perform the SIC on the weaker channel user; such cases, NOMA performs worse than OMA. Thus, we can say that by what percent NOMA is better than OMA. This paper calculates analytically the percentage by which NOMA performs better than OMA in the practical mobile communication systems. We show analytically that the percentage for NOMA being better than OMA is only the function of the ratio of the stronger channel gain variance to weaker. In result, not always, but almost time, NOMA could perform better than OMA.

Analysis of activities task using multiple intelligence in middle school 「Technology·Home Economics」 textbooks - Focusing on the 'Dietary Life' unit according to the curriculum of the 2015 revised Practical Arts(Technology·Home Economics) curriculum - (중학교 기술·가정 교과서 다중지능 활용 활동과제 분석 - 2015 개정 실과(기술·가정) 교육과정에 따른 '식생활' 단원을 중심으로 -)

  • Choi, Seong-Youn;Lee, Young-Sun;Choi, Ye-Ji;Joo, Hyun-Jung;Kim, Seung-Hee;Park, Mi-Jeong
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.19-42
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    • 2018
  • The purpose of this study is to analyze the tasks of 'dietary life' in the textbook developed according to the 2015 revised middle school 「Technology·Home economics」 education curriculum based on the multiple intelligence teaching and learning methods. To accomplish this purpose, 12 textbooks of middle school 「Technology·Home economics」 textbooks were titled "Nutrition and Dietary Behavior of Adolescents", "Planning and Choosing Meals", "Choosing Foods and Safe Cooking" except the questions, the tasks that the students can perform are analyzed based on the teaching and learning methods using multiple intelligences. Analysis methods were analyzed by using contents analysis method, focusing on learning activities, and sub-questions of activities were all included in each activity, and the process of preparing activities on a continuous line was grouped into one. Three people analyzed the activities and proceeded to revise and supplement the analysis standard through consultation. The other three researchers confirmed it. As a result of analyzing 12 kinds of textbooks, the number of activity tasks was 25~74 for each kind of textbooks, and the total number of activities was 527. According to the ratio of multiple intelligences, 35% of the tasks were using logical-mathematical intelligence, and 26.8% of linguistic intelligence, 23% of intrapersonal intelligence, 7.2% of interpersonal intelligence, 3.8% of spatial intelligence, bodily-kinesthetic(2.7%) and musical intelligence(1.5%). On the other hand, it was analyzed that there is no activity task using naturalist intelligence. Except to the naturalist intelligence, general intelligence was utilized. This indicates that the home economics curriculum is a convergence of the home economics curriculum in that it is a reorganization by extracting the contents and methods of other curriculum related to dietary life, is interpreted. This study is expected to provide a framework for various teaching and learning methods to activate students' participation classes and to provide an alternative to realize convergence education in home economics curriculum.

Research about Asynchronous LAS Advanced & WRC Weblog Analysis of Practical use ESM (LAS Advanced & WRC 웹로그 분석을 활용한 ESM에 관한 연구)

  • Woo, Seung-Ho;Kang, Soon-Duk
    • The Journal of Information Technology
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    • v.7 no.4
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    • pp.9-20
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    • 2004
  • Result Dos that materialization KNU Virus Wall to solve serious problem Hurtfulness Virus is present network chiefly in this research to do not become and do correct disposal in situation such as internet and Multiple Protocol that is done intelligence anger for ESM, CIS and MIS side as secondary to solve this problem about out log analysis system embody. As a result, could use comprehensively, and can click by Site Design, Packet transmission, and used to interior internet (GroupWare) in information protection aspect because intelligence enemy to face each other ESM's various hacking and virus uses Enterprise Security Management system and CIS, whole web through Smart View and relation of security could do monitoring.

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Notify boiling water by using TMP36 sensor

  • Lau, Shuai
    • Korean Journal of Artificial Intelligence
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    • v.4 no.1
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    • pp.8-10
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    • 2016
  • These days, citizens have a lot of ways to get access to IT. In the past, they tended to neglect IT that was thought to be difficult. But, currently, everyone can manufacture and get access not only software but also hardware when he has an idea. Arduino is used. Rinnai had recently released new product named Smart Sensor Range. Safe consumer who gave priority to the safety made new trend gave attention to fire prevention and smart sensor range. The ones who buy gas range prefer safety to economic advantage and/or fire power. The safety system does not always prevent fire accident. This study makes design and produces alarm that perceives temperature of pot when boiling. Not only temperature sensor but also alarm sensor was used to make alarm of boiling water and to give convenient living life. The arduino can be used at practical life to make products for various kinds of people. The invention can give convenience to housewives at kitchen, children and many persons making use of gas range. Another function can be added to develop. This arduino can develop a lot of products by using the study and other designs.

The Analysis and Practical Use of Web Sites for Participation and Access in the Age of Digital Intelligence (디지털 지능 시대의 소셜 미디어 참여와 접근을 위한 웹사이트 분석과 활용 방안)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg;Cho, Jae-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.117-120
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    • 2011
  • 최근의 디지털 기술 및 컴퓨터, 통신 기술의 개발과 확산을 통해 다양한 소셜 미디어의 사용에 따른 디지털 사회가 생성되고 디지털 지능이 출현하여 새로운 디지털 문화와 커뮤니티가 생겨나고 있다. 이러한 추세에 따라 산업체, 교육계 등에서 소셜 미디어의 사용 및 채택 효과에 대한 연구가 필요하다. 또한, 소셜 도구의 사용 기법과 활용 방안이 필요하며, 사용 실태에 대한 조사가 필요하다. 이에 따라, 이 논문에서는 소셜 미디어를 개인 및 회사의 업무에 사용할 수 있는 있는 활용 방안을 마련하기 위하여, 소셜 미디어의 참여와 접근 방안 등에 대한 방법론을 조사하고 제시한다. 소셜 미디어에 접근하고 활용하기 위하여 웹 로그 분석 도구 및 소셜 미디어 콘텐츠 도구 등에 대하여 살펴보고, 웹 사이트 분석과 활용 방안 마련을 위하여 소셜 미디어 메트릭스 활용 방안을 제시한다.

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Intelligent AI Technique Adaptive for Online Game Using Fuzzy Extension Principle (퍼지 확장 기법을 이용한 온라인 게임에 적합한 지능적 AI 기법)

  • Mun, Sung-Won;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.77-85
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    • 2008
  • In the current online game field, many studies on the realization of AI have been carried out. It is, however, very hard to apply smart AI to the online games due to the limited use of resources. The Fuzzy extension method this thesis presents is suitable to online games because it causes less loads in the system and makes it possible to realize more human-like AI. To realize this kind of AI, this paper suggests AI system design methods suitable to fuzzy-based online game and presents practical plans to apply them through the produced demos.

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Challenges and Solutions in Online Community-based Open Innovation: The Case of MyStarbucksIdea.com (온라인 커뮤니티 기반 개방형 혁신의 도전적 문제들과 그 대응방안: 마이스타벅스아이디어닷컴 사례를 중심으로)

  • Lee, Hanjun;Suh, Yongmoo
    • Journal of Internet Computing and Services
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    • v.18 no.2
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    • pp.75-85
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    • 2017
  • Open innovation, a new paradigm which utilizes customer ideas for organizational innovation directly, is evaluated as a useful method to innovate the organization itself. In this research, we analyze the case of Starbucks' online community, MyStarbucksIdea.com to examine how collective intelligence is formed out of mass customers in the community and how open innovation is to be implemented successfully. We review various challenges in implementing open innovation and then suggest practical approaches to the challenges, including customer relationship management, utilization of opinion leaders, application of engineering techniques, etc.

A Study on Consumer Oriented GIS : GIS 2.0 (GIS 2.0 : 소비자 참여형 GIS에 대한 고찰)

  • Kang, Ho-Seok
    • Spatial Information Research
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    • v.14 no.3 s.38
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    • pp.261-270
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    • 2006
  • With the development and invention of computer and internet, GIS (Geographic Information System) has provided diverse services to users. Web 2.0, the next generation web, has been developed to create a new business by accumulating and structuring information from many users. The characteristics of Web 2.0 are blog, longtail distribution, SNS, DCC, collective intelligence, and so on. This study proposes a GIS 2.0 service model to maximize the introduction effect and use of GIS by the method that two-way communication and the participation of consumer, characteristics of Web 2.0, are used to build more practical GIS rather than providing spatial information in one-way and simple inquiry oriented way.

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A Study on the Effects of Organizational Intelligence Quotient and CIO's Management Roles on Strategic Application of Information Systems (OIQ와 CIO의 경영자 역할이 정보시스템의 전략적 활용에 미치는 영향 연구)

  • Kim, Han-Sung;Chae, Myoung-Sin
    • The Journal of Information Systems
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    • v.17 no.3
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    • pp.255-287
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    • 2008
  • This study examined the relationship among constructs that impact on strategic use of IS(Information Systems). Independent variables were OIQ(Organizational Intelligence Quotient) and role of CIO(Chief of Information Officer) as a top manager, and dependent variable are strategic use of IS. The dependent variable has three-sub constructs: 1) IT infrastructure flexibility; 2) operation-orientation; and 3) market-orientation. Seven research hypotheses derived from the research model, and were empirically tested using the PLS (Partial Least Squares) method. The research results confirmed that both OIQ and CIO's roles have strong impact on organizations' strategic use of IS. Communication and business network among the sub-constructs of OIQ have effect on strategic use of IS. CIO's role as a top manager was found to be significant. CIO's role as a resource allocator and innovator among the CIO's roles showed significant influence on strategic use of IS. OIQ was also significantly related to CIO's role as a top manager. This study suggests practical implications and insights to the enterprises which aim to apply IT strategically.

Improved Deep Residual Network for Apple Leaf Disease Identification

  • Zhou, Changjian;Xing, Jinge
    • Journal of Information Processing Systems
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    • v.17 no.6
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    • pp.1115-1126
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    • 2021
  • Plant disease is one of the most irritating problems for agriculture growers. Thus, timely detection of plant diseases is of high importance to practical value, and corresponding measures can be taken at the early stage of plant diseases. Therefore, numerous researchers have made unremitting efforts in plant disease identification. However, this problem was not solved effectively until the development of artificial intelligence and big data technologies, especially the wide application of deep learning models in different fields. Since the symptoms of plant diseases mainly appear visually on leaves, computer vision and machine learning technologies are effective and rapid methods for identifying various kinds of plant diseases. As one of the fruits with the highest nutritional value, apple production directly affects the quality of life, and it is important to prevent disease intrusion in advance for yield and taste. In this study, an improved deep residual network is proposed for apple leaf disease identification in a novel way, a global residual connection is added to the original residual network, and the local residual connection architecture is optimized. Including that 1,977 apple leaf disease images with three categories that are collected in this study, experimental results show that the proposed method has achieved 98.74% top-1 accuracy on the test set, outperforming the existing state-of-the-art models in apple leaf disease identification tasks, and proving the effectiveness of the proposed method.