• Title/Summary/Keyword: posture modeling

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Development of mobile vehicle designed by the guideline of wall-climbing mobile robot using permanent magnetic wheels (영구자석바퀴를 이용한 벽면 이동로봇의 설계치침에 의한 이동체 개발)

  • 한승철;이화조;김은찬
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1676-1681
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    • 2003
  • The attachment of mobile vehicle is necessary for the automated operation on the inclined or vertical walls of steel structures. Since the vehicle requires attaching devices additionally, its overall efficiency can be reduced by the devices. Therefore, external shapes of mobile vehicles have to be researched to give the effective movement on the vertical face. For the design of mobile vehicle, the guideline has been derived from the modeling of wall-climbing, so that the vehicle should have a specific external shape for vertical movement due to the gravitational force. Hence, some adequate arrangement of attaching device to the mobile vehicle has been presented for the effective movement. In the experiments with four permanent magnetic wheels, a plausible result was achieved as a vertical attaching force of 185.2(N), a friction force of 153.8(N) and a curvature radius of 1.4m. The mobile vehicle should be modified according to the proposed design guideline. and then it could be applied to a specific operation as an appropriate external shape. Also, Further research is recommended on an optimal posture and a moving method in a specific application. as the attaching force ortho vehicle can be affected by its posture.

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Design of a Two-wheeled Balancing Mobile Platform with Tilting Motion (횡방향 틸팅 기능을 갖는 이륜 밸런싱 모바일 플랫폼 설계)

  • Kim, Sangtae;Seo, Jeongmin;Kwon, SangJoo
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.1
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    • pp.87-93
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    • 2014
  • Conventional two-wheeled balancing robots are limited in terms of turning speed because they lack the lateral motion to compensate for the centrifugal force needed to stop rollover. In order to improve lateral stability, this paper suggests a two-wheeled balancing mobile platform equipped with a tilting mechanism to generate roll motions. In terms of static force analysis, it is shown that the two-body sliding type tilting method is more suitable for small-size mobile robots than the single-body type. For the mathematical modeling, the tilting-balancing platform is assumed as a 3D inverted pendulum and the four-degrees-of-freedom equation of motion is derived. In the velocity/posture control loop, the desired tilting angle is naturally determined according to the changes of forward velocity and steering yaw rate. The efficiency of the developed tilting type balancing mobile platform is validated through experimental results.

Forensic Engineering Study on the Evaluation of the Structural Stability of the Mobile Crane Accident (차량크레인 전도 사고의 구조 안정성 평가에 관한 법공학적 연구)

  • Kim, Jong-Hyuk;Kim, Eui-Soo
    • Journal of the Korean Society of Safety
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    • v.28 no.3
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    • pp.11-17
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    • 2013
  • Forensic Engineering is the area covering the investigation of products, structures that fail to perform or do not function as intended, causing personal injury or damage to property. To investigate the mobile crane's overturn accident in terms of the forensic engineering, in this study, we identified the accident mobile crane's position and posture before accident by the analysis of the trace resulted by the contact between the outrigger and the ground, and the accident remodeling has been performed using CATIA modeling program in the basis of the accident mobile crane's position and posture information. The accident analysis has been performed by comparing this accident remodeling and the crane's specification, the table of the allowance load about the boom's length and the working radius. Through these studies, the safety accident that may occur in mobile crane can be minimized by performing specialized and systematic investigation of the accident cause in terms of the forensic engineering.

Modeling and Posture Control of Lower Limb Prosthesis Using Neural Networks

  • Lee, Ju-Won;Lee, Gun-Ki
    • Journal of information and communication convergence engineering
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    • v.2 no.2
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    • pp.110-115
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    • 2004
  • The prosthesis of current commercialized apparatus has considerable problems, requiring improvement. Especially, LLP(Lower Limb Prosthesis)-related problems have improved, but it cannot provide normal walking because, mainly, the gait control of the LLP does not fit with patient's gait manner. To solve this problem, HCI((Human Computer Interaction) that adapts and controls LLP postures according to patient's gait manner more effectively is studied in this research. The proposed control technique has 2 steps: 1) the multilayer neural network forecasts angles of gait of LLP by using the angle of normal side of lower limbs; and 2) the adaptive neural controller manages the postures of the LLP based on the predicted joint angles. According to the experiment data, the prediction error of hip angles was 0.32[deg.], and the predicted error of knee angles was 0.12[deg.] for the estimated posture angles for the LLP. The performance data was obtained by applying the reference inputs of the LLP controller while walking. Accordingly, the control performance of the hip prosthesis improved by 80% due to the control postures of the LLP using the reference input when comparing with LQR controller.

Study on the Design Constraints of the Wall-Climbing Mobile Robot Using Permanent Magnetic Wheels (Part 2- Design of Mobile Vehicle) (영구 자석 바퀴를 이용한 벽면 이동 로봇의 설계시의 제약 사항들에 대한 연구 (Part 2- 이동체 설계))

  • 한승철;이화조;김은찬
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.9
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    • pp.77-84
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    • 2004
  • The attachment of mobile vehicle is necessary for the automated operation on the inclined or vertical walls of steel structures. Since the vehicle requires attaching devices additionally, its overall efficiency can be reduced by the devices. Therefore, external shapes of mobile vehicles have to be researched to give the effective movement on the vertical face. For the design of mobile vehicle, the guideline has been derived from the modeling of wall-climbing, so that the vehicle should have a specific external shape for vertical movement due to the gravitational force. Hence, some adequate arrangement of attaching device to the mobile vehicle has been presented for the effective movement. In the experiments with four permanent magnetic wheels, a plausible result was achieved as a vertical attaching force of 185.2(N), a friction force of 153.8(N) and a curvature radius of 1.4m. The mobile vehicle should be modified according to the proposed design guideline, and then it could be applied to a specific operation as an appropriate external shape. Also, Further research is recommended on an optimal posture and a moving method in a specific application, as the attaching force of the vehicle can be affected by its posture.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • Journal of Fashion Business
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    • v.19 no.3
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

Development of Ergonomic Leg Guard for Baseball Catchers through 3D Modeling and Printing

  • Lee, Hyojeong;Eom, Ran-i;Lee, Yejin
    • Journal of Fashion Business
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    • v.20 no.3
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    • pp.17-29
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    • 2016
  • To develop baseball catcher leg guards, 3-dimensional (3D) methodologies, which are 3D human body data, reverse engineering, modeling, and printing, optimized guard design for representative positions. Optimization was based on analysis of 3D body surface data and subjective evaluation using 3D printing products. Reverse engineering was used for analysis and modeling based on data in three postures: standing, $90^{\circ}$ knee flexion, and $120^{\circ}$ knee flexion. During knee flexion, vertical skin length increased, with the thigh and knee larger in anterior area compared to the horizontal dimension. Moreover, $120^{\circ}$ knee flexion posture had a high radius of curvature in knee movement. Therefore, guard designs were based on increasing rates of skin deformation and numerical values of radius of curvature. Guards were designed with 3-part zoning at the thigh, knee, and shin. Guards 1 and 2 had thigh and knee boundaries allowing vertical skin length deformation because the shape of thigh and knee significantly affects to its performance. Guard 2 was designed with a narrower thigh and wider knee area than guard 1. The guards were manufactured as full-scale products on a 3D printer. Both guards fit better in sitting than standing position, and guard 2 received better evaluations than guard 1. Additional modifications were made and an optimized version (guard 3) was tested. Guard 3 showed the best fit. A design approach based on 3D data effectively determines best fitting leg guards, and 3D printing technology can customize guard design through immediate feedback from a customer.

Statistical Modeling Methods for Analyzing Human Gait Structure (휴먼 보행 동작 구조 분석을 위한 통계적 모델링 방법)

  • Sin, Bong Kee
    • Smart Media Journal
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    • v.1 no.2
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    • pp.12-22
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    • 2012
  • Today we are witnessing an increasingly widespread use of cameras in our lives for video surveillance, robot vision, and mobile phones. This has led to a renewed interest in computer vision in general and an on-going boom in human activity recognition in particular. Although not particularly fancy per se, human gait is inarguably the most common and frequent action. Early on this decade there has been a passing interest in human gait recognition, but it soon declined before we came up with a systematic analysis and understanding of walking motion. This paper presents a set of DBN-based models for the analysis of human gait in sequence of increasing complexity and modeling power. The discussion centers around HMM-based statistical methods capable of modeling the variability and incompleteness of input video signals. Finally a novel idea of extending the discrete state Markov chain with a continuous density function is proposed in order to better characterize the gait direction. The proposed modeling framework allows us to recognize pedestrian up to 91.67% and to elegantly decode out two independent gait components of direction and posture through a sequence of experiments.

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Digital Human Modeling for Human-centered CAD System (인간 친화적 설계 시스템을 위한 디지털 인체 모델 구성 연구)

  • Jung, Moon-Ki;Lee, Kun-Woo;Cho, Hyun-Deok;Kim, Tae-Woo;Yanzhao, Ma;Lee, Sang-Hun
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.429-440
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    • 2007
  • The purpose of this research is to develop the Human-centered CAD system in which human factors can be considered during the design stage. For this system there are several issues to research, like the digital human modeling technology, the definition of interactions between human and product, the simulation of human motion when using the product, and the bio-mechanical analysis of human, etc. This paper introduces how to construct the kinematical structure of the digital human model. For our digital human model H-ANIM, the international specification of humanoid animation is referenced. And we added the skeleton geometry and the skin surfaces to our model. And it can manipulate its joints by forward kinematics. Also the IKAN inverse kinematics algorithm is adopted to support the posture prediction of the digital human model in the product environment. All of these ideas are implemented using CAD API so that we can apply these functions to the current commercial CAD systems. In this manner, the human factor issues can be effectively taken into account at the early design phase and the costs of bio-mechanical evaluation will be significantly reduced.

The Intuitive Change of Virtual Wand Style in Spatial Sketch System (가상 완드 스타일의 직관적인 변형을 지원하는 공간 스케치 시스템)

  • Nam, Sang-Hun;Chai, Young-Ho
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.56-61
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    • 2009
  • According to the target object for designer to sketch, an effective style or shape of input device can be defined differently. The general spatial sketching system that support various types of wand assist sketching effectively as changing suitable wand shape to the part of a target object. We suggest the idea of changing wand style by altering the posture of a 3D wand. This allows a designer to work in an intuitive way without being interrupted by complicated menus. We implement the various wand styles to the spatial sketching system with cubic-based drawing technique.

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