• Title/Summary/Keyword: policy suggestions

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A Study on the curriculum of the Industry-University Cooperation (산학협력 활성화를 위한 교육과정에 관한 고찰)

  • Kang, Jung-Hwa
    • Journal of Digital Convergence
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    • v.9 no.3
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    • pp.261-271
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    • 2011
  • The government intends to pursue a program to develop LINC from 2012. Through this program, the government intends to nurture expert manpower required by the areas of industry, research and development, and technology transfer. For this, it wants to create and expand various leader models of industry-university cooperation. Therefore, this study is focused on the method of developing a robust curriculum suitable for educating students to a level where they are ready to work upon graduation. In this study, curriculums used by some universities which have been taken part in the program of industry-university cooperation have been examined. As a result there are some suggestions for the future of this curriculum, and they are as follows: firstly, in order to overcome the gap between universities and industries, universities should survey the requirement of local industries and apply this to developing a curriculum for industry-university cooperation; secondly, DACUM should be used and finally, the curriculum for industry-university cooperation should build upon a stepwise-model in the form of a foundation-core-intensification course throughout a student's university years.

Analyses of the Patterns of the Synchronous and Asynchronous Social Media Usage in College e-Learning Settings (대학 이러닝 환경에서 실시간과 비실시간 소셜미디어 활용유형 차이분석)

  • Eom, Sang-Hyeon;Lim, Keol
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.27-34
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    • 2017
  • As information technology has been developed in a rapid way, a lot of users get to be familiar with social media. Accordingly, the possibility of social media for educational use has increased. From the view point of learning, social media help learners make communities of practice that can lead to collective intelligence. In this study, two different types of social media, synchronous and asynchronous, were compared in terms of usage patterns in the e-learning settings of college level. Content analysis has figured out four factors: learning content, tasks and assignments, emotional communications, and chatting. There found to be a statistical differences in the postings in all of the factors except tasks and assignments. In the qualitative interviews, the participants told various usage patterns of synchronous and asynchronous social media. In sum, the learners generally preferred synchronous social media. Rather, asynchronous social media were mainly used for deep thinking and summarizing. Last, suggestions were made to improve educational environments for the learners in the digital and social media age.

Understanding Acceptance of Fintech Service in Korea: Focused on Decomposed TPB into TAM (우리나라 소비자의 핀테크 수용 모형의 탐색: 기술수용모형의 분해계획행동이론을 중심으로)

  • Joo, Jihyuk
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.171-179
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    • 2017
  • This study explored an appropriate research model that could explain and predict the spread of fintech, a new financial services in Korea. We reviewed two theoretical frameworks, theory of planned behavior(TPB) and technology acceptance model(TAM), which are frequently cited to explain human behavior and new technology adoption, respectively. Then, we proposed a decomposed theory of planned behavior(DTPB) as a research model and examined the model through PLS path modeling. As a result, every path except PEOU-ATT path in TAM is significant, and the explanatory power toward behavioral intention(R2=0.573) is also significantly greater in the proposed model. Accordingly, the proposed DTPB is appropriate to explain the spread of fintech in Korea. Finally, suggestions for the following studies are discussed.

Impact social networking service characteristics and audience' relationship experiences on the degree of acceptance (소셜네트워크서비스 특성과 수용자 관계성경험이 수용의도에 미치는 영향)

  • Joung, Jin-Tak
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.107-115
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    • 2017
  • This study examined the SNS Factors and user awareness evaluate the relationship affect the degree of acceptance SNS. Additionally, the effect on the SNS uses the social media attributes and user relationship was confirmed what the critical factors applied. Through literature analysis, SNS characteristic factors were selected to interactivity and exchange views and usability, and relationship factors were selected the flow and attachment orientation. And these factors and verified the effect on the SNS also acceptable. It was accomplished by a regression analysis to achieve the purpose of research. results were as follows. First, the interactivity and exchange of ideas and useful characteristics had a significant impact on the SNS acceptance. Second, SNS relationship characteristic of flow and attached propensity has had a significant impact on the SNS acceptance. Third, SNS relationship factors are more influential than the SNS features a great degree of acceptance. These results will provide suggestions for necessary to have any experience as well as SNS should emphasize what characteristics you want the communicator to accommodate the height of SNS also allows the use of SNS users.

An Analysis on the Design of Motion-Sensing Game Role Selection GUI (체감형 게임에서 캐릭터 선택 GUI 디자인 분석)

  • Huang, HaiBiao;Zheng, LingJing;Ryu, Seuc-HO
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.383-387
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    • 2020
  • This paper studies the GUI design of motion-sensing game character selection. The game's GUI plays a role in transferring information in human-computer interaction. The purpose of this game player-oriented GUI design is to optimize the human-computer interaction, make the operation more user-friendly, reduce the user's cognitive burden, and better adapt to the user's operation needs. This paper combines examples to compare and analyze these three games from three aspects: text, color and form. In the existing motion-sensing game games, the character selection GUI has a design feature of high recognition and strong visibility. Finally, suggestions for GUI design of motion-sensing game games are given. It is hoped that in the future, reference materials will be provided for the GUI design of experience game character selection.

The Influence of Private and Public Self-Consciousness of College Students on Vocational Identity in Convergence era: Testing the Mediating Effects of Academic Self-Efficacy (융복합 시대 대학생의 사적/공적 자의식이 진로정체감에 미치는 영향: 학업효능감의 매개효과검증)

  • Yoon, JunHyun;Sohn, Youngmi
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.339-346
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    • 2020
  • The purpose of this study was to investigate the relationship between academic efficacy and vocational identity according to the private and public self-consciousness of college students. For this purpose, 263 college students completed the questionnaires on self-consciousness, academic efficacy and vocational identity. The collected data were analyzed by using SPSS 22.0 and AMOS 22.0. As a result, both the private and public self-consciousness had a significant positive correlation with vocational identity and academic efficacy. The private and public self-consciousness had different effects on vocational identity(career exploration, career commitment, and career reconsideration) through academic efficacy. Specifically, the private self-consciousness had a direct effect only on the career reconsideration among the factors of vocational identity. Public self-consciousness was indirectly related career exploration, partially mediated by academic efficacy, whereas the association between public self-consciousness and career commitment was fully mediated by it. Based on these results, implications for career education and counseling in convergence era were discussed and suggestions for further study were included.

The Effects of Stress of Children Using Community Child Centers on Life Satisfaction & Mediating Effects of Self-esteem (지역아동센터 이용 아동의 스트레스가 생활만족도에 미치는 영향과 자아존중감의 매개효과)

  • SONG, Keeyoung
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.7-16
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    • 2020
  • We aimed that increasing the life satisfaction of children using the Community Child Centers, starting from the interest in healthy growth and development of children. The research was conducted to analyze the effect of stress on the life satisfaction of children using the local children center and the mediated effect of self-esteem. The subjects of this study are 438 children who were surveyed in 2017. They were originally extracted from the 2nd survey of Community Child Center. For data analysis purposes, SPSS 250 and SPSS PROCESS macro v2.16 were used. The results of this study are as followed. Firstly, school stress has direct influence on life satisfaction, but it has no indirect effect on life satisfaction through self-esteem. Secondly, friend stress and consumption stress have no direct influence on life satisfaction, but they have indirect effect on life satisfaction through self-esteem. On the basis of the results, this study provided the social welfare policy and practical suggestions to reduce school stress and to enhance self-esteem, which are the key to achieving the life satisfaction of children.

Qualitative Study on Improvement of Operating System and Tailored Nutrition Education Program for Marriage Immigrants to Korea: Program Providers' Perspective (다문화가정 맞춤형 영양교육 프로그램과 운영시스템 개선을 위한 질적 연구 : 프로그램 제공자 측면)

  • Joe, Mee-Young;Hwang, Ji-Yun
    • Korean Journal of Community Nutrition
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    • v.22 no.4
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    • pp.323-335
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    • 2017
  • Objectives: The purpose of this study is to analyze the current status of nutrition education programs for multicultural families and to provide policy suggestions for improvement. Methods: In-depth interviews of a total of 21 multicultural experts were conducted; 15 people were interviewed individually, while 6 people were interviewed in groups of three. Results: In-depth interviews revealed various problems related to the operation of nutrition education programs. The causes of problems were analyzed and categorized as four factors: systemic, practical, environmental and cultural. As for the systematic factors, insufficient linkage between related organizations and duplicate performance of several projects were identified as concerns Establishment of a control tower and strengthening the linkage among the related organizations may be needed to address this concern. With regard to practical factors, the study identified that language barriers, and lack of nutritional education media and tools translated into multicultural languages were limiting factors. These limitations the development of nutrition education materials that aretranslated into multiple languages, implementation of education programs that are different from the Korean education, and by providing interpreters. As for the environmental factors, low educational level and poor nutritional knowledge of multicultural women made it difficult for them to understand the contents of the education. Demonstration, practical training and urgent education on pregnancy and childbirth nutrition were identified as needs to address these concerns. Withregard to cultural factors, food culture conflict with Korean families, and difficulties in home practices were detected as concerns. Participants in the study suggested that getting education with family and facilitation of weekend and nighttime programs health of this community. Conclusions: Further studies are needed to adopt more effective and efficient nutrition intervention to promote the healthy eating of the married immigrant women based on the study results.

A Study on the Education Satisfaction of Entry-Level Firefighters (신임소방공무원의 교육 만족도에 관한 연구)

  • Chae, Jin;Go, Gi-Bong
    • Fire Science and Engineering
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    • v.28 no.5
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    • pp.80-88
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    • 2014
  • The purpose of this study is to present an effective plan that can improve satisfaction of curriculum for preparatory firefighters who participated in a course for entry-level. It also aims at examining which elements have a significant effect on curriculum is what satisfises the entry-level firefighters through survey and research for education satisfaction. Independent variables influencing education satisfaction of entry-level firefighters include training facilities, training contents, instruction, relationships between trainers and trainees and relationships between trainees. Suggestions in terms of policy based on analysis of this study are as follows. Transfer effect of training for entry-level firefighters should be produced. Demander centered training should be given so that various methods can be attempted. In addition, sensibility training should be boosted through mutual sympathy between trainees and trainers and trainers should make constant effort to improve expertises, multidisciplinary training of various fields should be given.

A Study on the Rehabilitation Room of Firefighters at Disaster Spot (재난현장 소방공무원의 회복실에 관한 연구)

  • Chae, Jin;Yim, Dong-Kyun
    • Fire Science and Engineering
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    • v.34 no.3
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    • pp.116-125
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    • 2020
  • This study intends to provide a model for the establishment of a rehabilitation room for the safety and rehabilitation of firefighters by proposing a basis for the establishment of a firefighter rehabilitation room at disaster sites. To achieve the research objectives, a questionnaire, frequency analysis, and variance analysis were conducted to assess the effectiveness of rehabilitation rooms for firefighters. Based on the results of the research, the policy suggestions for operating an effective rehabilitation room are as follows. An organization of the operation of the rehabilitation room should be established at each firefighting headquarters, and human resources must be secured for the operation of the rehabilitation room. In addition, detailed operating standards such as the operation contents of the rehabilitation room's operation manager and its operator, as well as its operation procedures should be prepared. Additionally, training to improve the rehabilitation room and its understanding is needed.