• Title/Summary/Keyword: player's control

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Development of Interactive Media Player for Kiosk with User Motion Detection (사용자 모션 인식 기반 키오스크 전용 인터랙티브 미디어 플레이어 개발)

  • Song, Bok Deuk;Kim, Hyeong-Jin;Jeong, Hyeon-Jae;Choi, Yeon Jun
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.270-277
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    • 2019
  • These days, with the advent of digital broadcasting, media environment offers users an opportunity to enjoy differentiated contents in a more aggressive fashion through user-media interactions based on computer technology. In fact, the development of contents which can induce spontaneous acts from users such as outdoor ads which use certain sensors and devices and exhibition halls has been active. With the development of low-price motion recognition devices, people have been able to enjoy diverse interaction-applied media by recognizing users' motion data without body contact. In this paper, we developed an interactive media player that can recognize the user's motion and control the video in the web service environment without installing a specific program. In addition, we set user motion recognition range and developed a user motion recognition algorithm suitable for the Leap Motion equipment installed in the kiosk. The results of this study can be experienced by various interactive media such as interactive tourism, education, and movie contents in kiosks that can be installed in public places.

Implementation of Music Broadcasting Service System in the Shopping Center Using Text-To-Speech Technology (TTS를 이용한 매장 음악 방송 서비스 시스템 구현)

  • Chang, Moon-Soo;Kang, Sun-Mee
    • Speech Sciences
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    • v.14 no.4
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    • pp.169-178
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    • 2007
  • This thesis describes the development of a service system for small-sized shops which support not only music broadcasting, but editing and generating voice announcement using the TTS(Text-To-Speech) technology. The system has been developed based on web environments with an easy access whenever and wherever it is needed. The system is able to control the sound using silverlight media player based on the ASP .NET 2.0 technology without any additional application software. Use of the Ajax control allows for multiple users to get the maximum load when needed. TTS is built in the server side so that the service can be provided without user's computer. Due to convenience and usefulness of the system, the business sector can provide better service to many shops. Further additional functions such as statistical analysis will undoubtedly help shop management provide desirable services.

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A Study on The Self-identity in Role-playing Games - Focused on Lacan's Psychoanalysis (롤플레잉 게임에서의 자아 정체성에 관한 연구 - 라캉의 정신분석학을 중심으로)

  • Xiao Zhongyi;Choi Won-ho
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.475-487
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    • 2024
  • As today's "ninth art", role-playing games recognized by most players due to their surreal themes and sustained reflection on social diseases. Through precise control of story-telling and game visuals, players develop an avatar identification during role-playing game. Based on Lacan's mirror stage theory, a new self-identity mechanism is established under the guidance of role-playing games. As a "player", the subject's interpretation of himself is shifted by the game order, and the subject identifies with the role-playing game while at the same time being structured by the desire of role-playing game. The immersive experience and emotional guidance of role-playing games all point to the most instinctive human desires. The psychoanalytic theory from Lacan's perspective explains the source of players' desire, and the expression of players' desire in the game. It also plays an important role in the emotional rendering and identity aspects of role-playing games. This paper is to establish that role-playing games do have an impact on the player's self-identity through a Lacanian psychoanalytic reading of role-playing games.

Personal-usage Authentication of Broadcast Programs Using a Secure Portable Storage (휴대용 보안 저장매체 기반 방송프로그램 사적이용 인증 기법)

  • Lee, Joo-Young;Choo, Hyon-Gon;Nam, Je-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.10-18
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    • 2009
  • In this paper, we propose a novel method for authenticating a user's personal-usage using a secure portable storage, so that the user carrying the secure portable storage is able to consume his/her own broadcast programs freely, regardless of the location of the devices. The proposed authentication process is performed by a portable personal-usage authentication device, an access-control module for the portable personal-usage authentication device, and a player integrating the access control module. The portable personal-usage authentication device plays a role of secure storage in which domain authentication information is securely stored, while the access-control module is in charge of accessing the authentication information and, consequently, acquiring a decryption key. The player decrypts the broadcast programs in real time and processes the decrypted media streams. In this Paper, we describe the structure and procedure of the proposed model, and verify its feasibility by implementation.

Development of a Frame Buffer Driver for Embedded Linux Graphic System

  • Kim, Ga-Gue;Kang, Woo-Chul;Jung, Young-Jun;Lee, Hyung-Seok
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2116-2120
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    • 2003
  • A frame buffer device is an abstraction for the graphic hardware. It allows application software to access the graphic hardware through a well-defined interface, so that the software doesn’t need to know anything about the low-level interface stuff. We develop a frame buffer driver for VIA’s CLE266 graphic system based on ‘Qplus’, an embedded linux operating system developed by ETRI. Then, it will be seen that our frame buffer system is applied to embedded solutions such as movie player and X server successfully.

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Effect of a Revenue-Sharing Contract on Quality Enhancement in a Supply Chain (매출 공유 계약의 공급망 품질 개선 효과)

  • Yoo, Seung Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.42 no.1
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    • pp.1-17
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    • 2017
  • This study investigates a buyer-supplier supply chain, in which a buyer delegates the production process to a supplier as in many practices. The consumer's buying intention and overall supply chain performance are affected not only by the buyer's decision on sales price but also by the supplier's decision on product quality. Therefore, the buyer has a motivation to control the supplier's quality investment. Among various incentive schemes that the buyer can adopt in practice, we consider a revenue-sharing contract and investigate its unique characteristics. By comparison with a typical wholesale price contract, we reveal that the revenue-sharing contract can enhance supply chain's overall performance, including quality, demand, and profits of not only overall supply chain but also each player. We contribute to the academia and the supply chain practice by providing important guidelines in adopting incentive schemes and effectively managing product quality in a supply chain.

Improving player performance and comfort in basketball with nanomaterials for improved padding and shock absorption

  • XU Xi-hong;S. Obaye;S. M. Abo-Dahab;M. Saif AlDien;A. Yvaz
    • Advances in nano research
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    • v.17 no.3
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    • pp.249-255
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    • 2024
  • The paper discusses the potential of nanomaterials in revolutionizing basketball equipment by applying them to advance padding and shock absorption technologies in order to bring more control and comfort to the players. Nanotechnology devised new solutions for the challenges that the players are exposed to by dealing with issues such as better control reducing shock to the hands and wrists during those most decisive periods of every game: dribbling, passing, and catching. This work embeds nanomaterials in basketballs to understand their efficacy in reducing the amount of force transmitted to players, thereby reducing the risk of injuries and fatigue. The research gives an in-depth look into the structural properties and performance benefits of nanomaterial-enhanced padding in balls for optimized comfort and control to players and improvement in the dynamics of gameplay. The future of nanotechnology in the design of basketball equipment finds further bases in an in-depth analysis and is experimentally validated with respect to the prospects of a ball that is safer, long-lasting, and with improved performance.

A Utility-Based and QoS-Aware Power Control Scheme for Wireless Body Area Networks

  • Li, Yanjun;Pan, Jian;Tian, Xianzhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.9
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    • pp.4188-4206
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    • 2016
  • Power control is widely used to reduce co-channel interference in wireless networks and guarantee the signal-to-interference plus noise ratio (SINR) of ongoing connections. This technique is also effective for wireless body area networks (WBANs). Although achieving satisfactory SINR is important for WBAN users, they may not be willing to achieve it at arbitrarily high power levels since power is a scarce resource in WBANs. Besides, for WBANs with different purposes, the QoS requirements and concern about the power consumption may be different. This motivates us to formulate the power control problem using the concepts from microeconomics and game theory. In this paper, the QoS objective is viewed as a utility function, which represents the degree of user satisfaction, while the power consumption is viewed as a cost function. The power control problem consequently becomes a non-cooperative multiplayer game, in which each player tries to maximize its net utility, i.e., the utility minus the cost. Within this framework, we investigate the Nash equilibrium existence and uniqueness in the game and derive the best response solution to reach the Nash equilibrium. To obtain the optimal transmission power in a distributed way, we further propose a utility-based and QoS-aware power control algorithm (UQoS-PCA). Tunable cost coefficient in UQoS-PCA enables this scheme to be flexible to satisfy diverse service requirements. Simulation results show the convergence and effectiveness of the proposed scheme as well as improvements over existing algorithm.

A Real-Time Control Technique of Media Stream in Embedded Web Streaming (임베디드 웹 스트리밍에서의 미디어 스트림의 실시간 제어 기술)

  • Lee, Hyun-Ju;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.32 no.11
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    • pp.1029-1035
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    • 2005
  • Web streaming environment need a suitable video playback service technique, a streaming technique for real-time delivery and an efficient control technique due to its limited environment. In this paper, we propose an effective control technique for real-time media stream playback as a connection technique between the high-quality media player and web browser based on Linux environment. The proposed stream control technique presents control data through 050 on media playback screen of web browser, and process the user's input data. It acts GUI-independently, and is designed considering addition and extension for control data.

Design and Implementation of MPEG-4 Media Player supporting QoS and Retransmission (QoS와 재전송을 지원하는 MPEG-4 미디어 재생기의 설계 및 구현)

  • 전형국;마평수
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.343-345
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    • 2002
  • 본 논문에서 구현한 MPEG-4 미디어 재생기는 네트워크를 통하여 스트리밍 서버에 메시지를 전송하고, 스트리밍 서버로부터 전송된 미디어 스트림을 처리하여 사용자의 화면에 보여주는 역할을 수행한다. 미디어 재생기는 서버에게 VCR(Play, Pause, Stop, Jump)이벤트를 전송하며, 리눅스 운영체제에서 동작한다. 본 논문에서 제안하는 미디어 재생기는 VCR 연산을 위한 RTSP(Real Time Streaming Protocol)를 지원하며 데이터의 실시간 전송을 위하여 RTP(Real-time Transport Protocol)/RTCP(real-time transport control protocol)를 지원한다. RTP/RTCP를 통하여 네트워크 QoS와 관련된 정보를 획득하며 그 정보에 따라서 데이터 전송율을 조절하고 RTCP를 이용하여 에러 패킷에 대한 재전송을 사용한다. 재전송시 미디어 재생기의 버퍼링 상태와 멀티미디어 데이터의 재생시간을 고려하여 멀티미디어 데이터의 끊김이 없도록 한다.

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