• Title/Summary/Keyword: personal companion

Search Result 22, Processing Time 0.023 seconds

Personalized User Interface for U-Service Selection and Interaction (U-서비스의 선택 및 상호작용을 위한 개인화된 사용자 인터페이스)

  • Yoon, Hyo-Seok;Kim, Hye-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.360-366
    • /
    • 2007
  • 유비쿼터스 컴퓨팅 환경의 사용자는 환경에서 제공되는 수 많은 서비스 (U-서비스)중에서, 사용자의 특성, 필요, 선호도에 따라 적합한 서비스를 쉽게 선택하여 사용할 수 있어야 한다. 본 논문에서는 사용자의 맥락에 따라 U-서비스를 선택하고 상호작용을 할 수 있는 사용자 인터페이스로 personal companion 을 제안한다. Personal companion 은 서비스 발견 기법과 카메라 기반의 상호작용 방법을 통해 서비스를 선택하고, 선택한 서비스의 인터페이스를 개인화 함으로써 다수의 서비스와 직관적인 상호작용을 가능케 한다. 이를 위해 기존 마커의 가시성을 줄이는 새로운 형태의 마커를 제안하고 카메라 기반의 상호작용 방법에 응용한다. Personal companion 의 유용성 검증을 위해 PDA 와 UMPC 플랫폼에 구현한 후, 스마트 홈 테스트 베드의 여러 응용 서비스를 선택하고 상호작용을 하는데 적용하였다. 제안한 personal companion 은 유비쿼터스 컴퓨팅 환경에서 사용자와 U-서비스를 사용자 중심적으로 연결시켜 주는 중요한 매개체의 역할을 할 수 있을 것으로 기대된다.

  • PDF

User-Centric Conflict Management for Media Services Using Personal Companions

  • Shin, Choon-Sung;Yoon, Hyo-Seok;Woo, Woon-Tack
    • ETRI Journal
    • /
    • v.29 no.3
    • /
    • pp.311-321
    • /
    • 2007
  • In this paper, we propose a user-centric conflict management method for media services which exploits personal companions for the harmonious detection and resolution of service conflicts. To detect conflicts based on the varying characteristics of individual users, the proposed method exploits the unified context describing all users attempting to access media services. It recommends and mediates users' preferred media contents through a shared screen and personal companions to resolve the detected conflicts. During the recommendation, a list of preferred media contents is displayed on the shared screen, and a personally preferred content list is shown on the user's personal companion comprising the selection of media contents. Mediation assists the selection of a consensual service by gathering the users' selections and highlighting the common media contents. In experiments carried out in a ubiHome, we observed that recommendations and mediation are useful in harmoniously resolving conflicts by encouraging user participation in conflict situations.

  • PDF

The Development of Bluetooth Router Capable of Communication between Broadband Network and Slave Devices for Companion Animals

  • Kwak, Ho-Young;Kim, Woo-Chan;Chang, Jin-Wook
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.9
    • /
    • pp.51-56
    • /
    • 2018
  • Currently, many households raise their companion animals for personal reasons. In this environment, the companion animal is left alone in the home, the owner of the companion animal is increasingly curious about the behavior pattern of the companion animal left alone, and there are many devices that can solve this question. In this paper, we have designed and implemented a Bluetooth-based slave device (beacon in this paper) and a router capable of connecting to a broadband network that can observe behavior patterns of companion animals by using advanced ICT technology. The Bluetooth router designed and implemented in this paper installs a beacon in the home, receives the beacon signal from the device and the beacon installed by the companion animal, and transmits the moving line of the companion animal to the owner of the companion animal through the broadband network, so that it can be confirmed in real time through the app for the provided smart phone.

The Effect of Rearing Knowledge on Rearing Satisfaction in Companion Animals (반려동물의 양육지식이 양육만족도에 미치는 영향)

  • Kim, Seok-Eun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.1
    • /
    • pp.333-337
    • /
    • 2021
  • Companion animals are physically, mentally, and socially beneficial to humans, giving us great comfort in living in the Corona19 (COVID-19) era. It is also an era of the Fourth Industrial Revolution, featuring the convergence of information and communication technology. Korea, which is facing a super-aged society, has the highest suicide rate among OECD countries, and companion animals that are effective in emotional stability can be the answer. This study is about companion animals that are effective in stabilizing the emotions of the elderly, one of the major problems in the Republic of Korea, which is about to solve in a super-aged society with more than 20 percent of the elderly aged 65 or older, needs to solve. The impact of knowledge of raising companion animals on the satisfaction level of the elderly was investigated through the management and awareness of infectious diseases. Although the level of care of companion animals had a very significant (p<0.001) effect on the satisfaction of the companion animals, the recognition of infectious diseases has no statistical significance (p>0.05). Raising companion animals with knowledge of rearing increases the satisfaction level and can lead to a happier life. While personal learning is important, it is also believed that supporting education will be necessary as a policy consideration.

Analysis of Factors on Pedestrian Path Choice in Shopping center - Focused on Customer circulation system - (쇼핑센터의 경로선택 요인 분석 - 고객 회유동선을 중심으로 -)

  • 박순주;임채진
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2001.05a
    • /
    • pp.157-162
    • /
    • 2001
  • This Research analyzed with itinerary tracking : two of each other shopping sites were selected as research point. Analyzing the result, pedestrian path choice is affected by direction of escalator, visual information of the object, plain form of passage, presence and absence of companion and proportion of spatial knowledge from experience. The factors affecting pedestrian path choice are divided into two groups which are the effects from the environment, and personal characteristics.

  • PDF

A Study on Personal Information Protection System for Big Data Utilization in Industrial Sectors (산업 영역에서 빅데이터 개인정보 보호체계에 관한 연구)

  • Kim, Jin Soo;Choi, Bang Ho;Cho, Gi Hwan
    • Smart Media Journal
    • /
    • v.8 no.1
    • /
    • pp.9-18
    • /
    • 2019
  • In the era of the 4th industrial revolution, the big data industry is gathering attention for new business models in the public and private sectors by utilizing various information collected through the internet and mobile. However, although the big data integration and analysis are performed with de-identification techniques, there is still a risk that personal privacy can be exposed. Recently, there are many studies to invent effective methods to maintain the value of data without disclosing personal information. In this paper, a personal information protection system is investigated to boost big data utilization in industrial sectors, such as healthcare and agriculture. The criteria for evaluating the de-identification adequacy of personal information and the protection scope of personal information should be differently applied for each industry. In the field of personal sensitive information-oriented healthcare sector, the minimum value of k-anonymity should be set to 5 or more, which is the average value of other industrial sectors. In agricultural sector, it suggests the inclusion of companion dogs or farmland information as sensitive information. Also, it is desirable to apply the demonstration steps to each region-specific industry.

Robotic system as artificial creatures for long-term relationship with users (사용자와의 지속적 관계 유지를 위한 인공생명체 로봇 시스템)

  • Kim, Hyun;Cho, Joon-Myun
    • The Journal of Korea Robotics Society
    • /
    • v.5 no.1
    • /
    • pp.1-6
    • /
    • 2010
  • For the personal robot to serve humans as a companion in our daily life, it is obviously important that the robot should have a long-term relationship to users. In this paper, we introduce a simple idea on how to make the long-term relationship by using just low-cost and simple robots. We also describe the robotic artificial creature system to implement this idea. The artificial creature robots respond not only physical environment changes but also the logical information changes in the virtual world such as the Web. They consist of a control robot and several simple robots, which show users various group behaviors. Users have a relationship with them by observing these behaviors, rather than interacting with them. We separate physical robots and software applications in order that artificial creature robots can have more various behaviors made by various software applications. Finally, we implemented the system using a robot simulator to show some example cases.

A Study on Interaction Design of Companion Robots Based on Emotional State (감정 상태에 따른 컴패니언 로봇의 인터랙션 디자인 : 공감 인터랙션을 중심으로)

  • Oh, Ye-Jeon;Shin, Yoon-Soo;Lee, Jee-Hang;Kim, Jin-Woo
    • Journal of Digital Contents Society
    • /
    • v.18 no.7
    • /
    • pp.1293-1301
    • /
    • 2017
  • Recent changes in social structure, such as nuclear family and personalization, are leading to personal and social problems, which may cause various problems due to negative emotional amplification. The absence of a family member who gives a sense of psychological stability in the past can be considered as a representative cause of the emotional difficulties of modern people. This personal and social problem is solved through the empathic interaction of the companion robot communication with users in daily life. In this study, we developed sophisticated empathic interaction design through prototyping of emotional robots. As a result, it was confirmed that the face interaction greatly affects the emotional interaction of the emotional robot and the interaction of the robot improves the emotional sense of the robot. This study has the theoretical and practical significance in that the emotional robot is made more sophisticated interaction and the guideline of the sympathetic interaction design is presented based on the experimental results.

Analysis of Preference for Fishing Village Experience Recreation Village According to Individual's Background Characteristics (개인의 배경적 특성에 따른 어촌체험휴양마을 선호도 분석)

  • Choi, Kyuchul;Kim, Jungtae;Lee, Seogu;Kang, Dongseon
    • Journal of The Korean Society of Agricultural Engineers
    • /
    • v.63 no.2
    • /
    • pp.33-40
    • /
    • 2021
  • The purpose of this study is to analysis the influence of personal backgrounds on the preference of fishing village experience recreation villages. As the analysis method, binary logistic regression analysis was used. Dependent variables are experience recreation villages (rural and fishing). The independent variables consist of 9 groups of people: gender, age, family type, marital status, presence of children, principal companion, fishing village image, visit experience villages, recognition of fishing village experience recreation village. As a result of the analysis, it was found that the tourist's gender, age, family type, marital status, presence of children, principal companion, fishing village image, visit experience villages, recognition of fishing village experience recreation village influence the preference of fishing village experience recreation village. By characteristics of each group, it was found that male prefer fishing village experience recreation villages 1.597 times as much as female, and those with a positive image about fishing villages prefer fishing village experience recreation villages as much as 2.644 times than those with negative images. In addition, it was found that those who visited the fishing village experience and recreation village prefer the fishing village experience village about six times more than those who have never visited.

Predicting IT-based Robot Adoption in Korea: By Integrating TAM and EDT (IT기반 로봇의 수용에 관한 연구: TAM과 EDT 모형의 통합관점)

  • Kim, Yoo-Jung;Lee, Hyung-Seok;Yoon, Jong-Soo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.12
    • /
    • pp.237-245
    • /
    • 2010
  • Korea Communications Commission (KCC) has been providing the pilot service of URC(Ubiquitous Robot Companion), which is a network-based personal robot, to 1000 Korean households since 2006 to define potential users' needs and adoption behaviors. Personal innovativeness might play a critical role in adoption of URC services by users because much sophisticated and convergence technologies are incorporated into URC services. Also, defining not only perceived beliefs about URC services but also expected beliefs about them are very crucial to reduce disconfirmation between users' perception and expectation of URC services. From this point of view, this paper aimed to examine robot users' adoption behavior by considering constructs such as personal innovativeness, usefulness (perceived usefulness - expected usefulness, P-E), user attitude, and intention to use. The findings reveal that personal innovativeness is negatively related to usefulness (P-E) whereas usefulness (P-E) influences significantly and positively on user attitude. It is also shown that usefulness (P-E) and user attitude have strong positive effects on intention to use.