• Title/Summary/Keyword: performance video

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Implementation and Evaluation of Proxy Caching Mechanisms with Video Qualify Adjustment

  • Sasabe, Masahiro;Taniguchi, Yoshiaki;Wakamiya, Naoki;Murata, Masayuki;Miyahara, Hideo
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.121-124
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    • 2002
  • The proxy mechanism widely used in WWW systems offers low-delay data delivery by means of "proxy server". By applying the proxy mechanisms to the video streaming system, we expect that high-quality and low-delay video distribution can be accomplished without introducing extra load on the system. In addition, it is effective to adapt the quality of cached video data appropriately in the proxy if user requests are diverse due to heterogeneity in terms of the available bandwidth, end-system performance, and user′s preferences on the perceived video quality. We have proposed proxy caching mechanisms to accomplish the high-quality and highly-interactive video streaming services. In our proposed system, a video stream is divided into blocks for efficient use of the cache buffer. The proxy server is assumed to be able to adjust the quality of a cached or retrieved video block to the request through video filters. In this paper, to verify the practicality of our mechanisms, we implemented them on a real system and conducted experiments. Through evaluations from several performance aspects, it was shown that our proposed mechanisms can provide users with a low-latency and high-quality video streaming service in a heterogeneous environment.

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An Efficient Video Sequence Matching Algorithm (효율적인 비디오 시퀀스 정합 알고리즘)

  • 김상현;박래홍
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.45-52
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    • 2004
  • According tothe development of digital media technologies various algorithms for video sequence matching have been proposed to match the video sequences efficiently. A large number of video sequence matching methods have focused on frame-wise query, whereas a relatively few algorithms have been presented for video sequence matching or video shot matching. In this paper, we propose an efficientalgorithm to index the video sequences and to retrieve the sequences for video sequence query. To improve the accuracy and performance of video sequence matching, we employ the Cauchy function as a similarity measure between histograms of consecutive frames, which yields a high performance compared with conventional measures. The key frames extracted from segmented video shots can be used not only for video shot clustering but also for video sequence matching or browsing, where the key frame is defined by the frame that is significantly different from the previous fames. Several key frame extraction algorithms have been proposed, in which similar methods used for shot boundary detection were employed with proper similarity measures. In this paper, we propose the efficient algorithm to extract key frames using the cumulative Cauchy function measure and. compare its performance with that of conventional algorithms. Video sequence matching can be performed by evaluating the similarity between data sets of key frames. To improve the matching efficiency with the set of extracted key frames we employ the Cauchy function and the modified Hausdorff distance. Experimental results with several color video sequences show that the proposed method yields the high matching performance and accuracy with a low computational load compared with conventional algorithms.

Performance Analysis for MPEG-4 Video Codec Based on On-Chip Network

  • Chang, June-Young;Kim, Won-Jong;Bae, Young-Hwan;Han, Jin-Ho;Cho, Han-Jin;Jung, Hee-Bum
    • ETRI Journal
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    • v.27 no.5
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    • pp.497-503
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    • 2005
  • In this paper, we present a performance analysis for an MPEG-4 video codec based on the on-chip network communication architecture. The existing on-chip buses of system-on-a-chip (SoC) have some limitation on data traffic bandwidth since a large number of silicon IPs share the bus. An on-chip network is introduced to solve the problem of on-chip buses, in which the concept of a computer network is applied to the communication architecture of SoC. We compared the performance of the MPEG-4 video codec based on the on-chip network and Advanced Micro-controller Bus Architecture (AMBA) on-chip bus. Experimental results show that the performance of the MPEG-4 video codec based on the on-chip network is improved over 50% compared to the design based on a multi-layer AMBA bus.

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Transmission Performance of Video Traffic on LTE-R Networks (LTE-R 네트워크에서 비디오 트래픽의 전송 성능)

  • Kim, Young-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.527-530
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    • 2017
  • LTE-R(Long Term Evolution-Railway) based on LTE technology is expected to use core communication technology for high speed railway as one of standards for railway communications. In this paper, transmission performance of video traffic as an application is analyzed on LTE-R networks. Performance is evaluated with compter simulation based NS(Network Simulator)-2, open video traffic is used, RTP(Real Time Protocol) is used for transmission protocol. Results and methods of this paper can be used for research and developmemt of LTE-R networks.

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Performance Analysis of Real-Time Video Management System Based on Multi-Hop Wi-Fi Direct Communication (멀티 홉 Wi-Fi Direct 통신 기반 실시간 영상관리 시스템 성능 분석)

  • Woo, Chae-yul;Jo, Mi-ran;Kwon, Soon-ryang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1472-1480
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    • 2016
  • When disasters such as earthquake, flood, typhoon, fire and terrorism are occurred a video management system is required which can shoot video on the disaster site, and send it to a server located in the command center that can grasp at a glance the site conditions. In this paper, to know the performance elements information needed to construct the video management system. we presented a method of configuring an ad hoc network based on Wi-Fi direct communication. And we also evaluated the performance through built of environment for the video management system. The evaluated performance test items are 'packet flow tests according to the video compression ratios and the image sizes', 'packet flow tests according to the distance and traffic tests', 'packet flow tests according to whether LOS or not', and 'performance test of scenarios'.

An Efficient Coding Method for Stereoscopic Videos using HEVC (HEVC를 이용한 양안식 영상의 효율적인 부호화 방법)

  • Hwang, Soo-Jin;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.12C
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    • pp.721-726
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    • 2011
  • The compression performance of HEVC (high efficiency video coding) is improved 40%, compared to H.264/AVC. Since the existing 3D video CODEC is based on H.264/AVC or MPEG-2, we can improve the compression performance when we use the proposed stereoscopic video coding method based on HEVC. Since the stereoscopic video has the temporal and inter-view correlations, the videos of the left and right cameras encode together to improve the performance. Especially, we implemented the proposed technique using HM(HEVC test model) 3.4. To compare the performance of the proposed method, we only compare the right view video which is coded using the inter-view prediction. The proposed method which is considered inter-view correlation is improved the performance which BDBR reduce about 36.24% and BDPSNR increase approximately 1.19 dB compared to the separated-coding method.

The Effect of Feedback on Somesthetic Video Game Training for Improving Balance of Stroke Patients (뇌졸중 환자의 균형 증진을 위한 체감형 전자게임 훈련에 적용되는 되먹임 방식에 따른 효과)

  • Ahn, Myung-Hwan;Park, Ki-Dong;You, Young-Youl
    • Journal of the Korean Society of Physical Medicine
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    • v.7 no.4
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    • pp.401-409
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    • 2012
  • PURPOSE: The purpose of this study is to assess the difference in the effect of provision of feedback on knowledge of performance and knowledge of result in the training using somesthetic video game aimed at enhancement of balance of hemiparalysis patients due to stroke. METHODS: 20 stroke patients participated in the study. The participants were randomly divided into 2 groups, namely, the knowledge of performance feedback group (KP group, n=10) and the knowledge of result feedback group (KR group, n=10). Both groups received somesthetic video game training 5 times (30 minutes each) a week for total of 4 weeks. The KP group received feedback on the patterns of movement in execution of somesthetic video game. The KR group received feedback on the scores acquired following execution of somesthetic video game. Verification of the significance of the data was performed through paired t-test and independent t-test. RESULTS: Both groups displayed significant reduction in the movement of center of pressure (COP) and Timed up and Go (TUG), and significant increase in the Berg Balance Scale (BBS) following the training. Although the movement of COP was reduced for the KP group in comparison to the KR group, it was not statistically significant, and there was significant reduction in TUG and significant increase in BBS. CONCLUSION: The above results illustrate that provision of feedback on knowledge of performance is more effective than feedback on knowledge of result in somesthetic video game training for the purpose of enhancement of balance in stroke patients. Therefore, provision of feedback on knowledge of performance is necessary in somesthetic video game training for stroke patients.

Transmission Performance of Video Traffic on Underwater MANET (수중 MANET에서 비디오 트래픽의 전송성능)

  • Kim, Young-Dong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.1
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    • pp.49-54
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    • 2019
  • Since the underwater communication environment, which is used mainly in acoustic channel, is different from terestrial communication, it needs to analyze the appropriate transmission performance in underwater environment to implement the communication services. Appropriate traffic process method for a communication service is required through transmission performance of object traffic for the communication service. In this paper, transmission performance of video traffic on underwater MANET(Mobile Ad-hoc Network) is analyzed and video traffic configuration scheme on underwater MANET with results of performance analysis is suggested, This study is done with computer simulation based on NS(Network Simulator)-3. throughput, transmission delay, packet loss rate is used for transmission performance.

Toward 6 Degree-of-Freedom Video Coding Technique and Performance Analysis (6 자유도 전방위 몰입형 비디오의 압축 코덱 개발 및 성능 분석)

  • Park, Hyeonsu;Park, Sang-hyo;Kang, Je-Won
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1035-1052
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    • 2019
  • Recently, as the demand for immersive videos increases, efficient video processing techniques for omnidirectional immersive video is actively developed by MPEG-I. While the omnidirectional video provides a larger degree of freedom for a free viewpoint, the size of the video increases significantly. Furthermore, in order to compress 6 degree-of-freedom (6 DoF) videos that support motion parallax, it is required to develop a codec to yield better coding efficiency. In this paper, we develop a 6 DoF codec using Versatile Video Coding (VVC) as the next generation video coding standard. To the authors' best knowledge, this is the first VVC-based 6 DoF video codec toward the future ISO/IEC 23090 Part 7 (Metadata for Immersive Media (Video)) MPEG-I standardization. The experiments were conducted on the seven test video sequences specified in Common Test Condition (CTC) in two operation modes of TMIV (Test Model for Immersive Media) software. It is demonstrated that the proposed codec improves coding performance around 33.8% BD-rate reduction in the MIV (Metadata for Immersive Video) mode and 30.2% BD-rate reduction in the MIV view mode as compared to the state-of-the-art TMIV reference software. We also show the performance comparisons using Immersive Video PSNR (IV-PSNR) and Mean Structural Similarity (MSSIM).

Single Pixel Compressive Camera for Fast Video Acquisition using Spatial Cluster Regularization

  • Peng, Yang;Liu, Yu;Lu, Kuiyan;Zhang, Maojun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5481-5495
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    • 2018
  • Single pixel imaging technology has developed for years, however the video acquisition on the single pixel camera is not a well-studied problem in computer vision. This work proposes a new scheme for single pixel camera to acquire video data and a new regularization for robust signal recovery algorithm. The method establishes a single pixel video compressive sensing scheme to reconstruct the video clips in spatial domain by recovering the difference of the consecutive frames. Different from traditional data acquisition method works in transform domain, the proposed scheme reconstructs the video frames directly in spatial domain. At the same time, a new regularization called spatial cluster is introduced to improve the performance of signal reconstruction. The regularization derives from the observation that the nonzero coefficients often tend to be clustered in the difference of the consecutive video frames. We implement an experiment platform to illustrate the effectiveness of the proposed algorithm. Numerous experiments show the well performance of video acquisition and frame reconstruction on single pixel camera.