• Title/Summary/Keyword: paper-like display

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Proposition on Five Sense Smart Screen Elevator System based on Laser Display (레이저 디스플레이 기반 오감만족 스마트 스크린 엘리베이터 시스템 제안)

  • Park, Joo-Bong;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.187-190
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    • 2015
  • Recently, most of people wants to have smart life for themselves like smart phones. In this paper, we propose the smart elevator based on the laser screen, speakers and air fresheners. Using this elevator, we could enjoy the various screen inside, and we could keep contacting with manager for wifi in the emergency situation. Also, the elevator could be operated with user's motion for Kinect. Finally, we did the survey for understanding preference of smart elevator. The grops are elevator manufacturing company, elevator distribution corporation and consumers, each group have 200 people.

A recovery method for deleted records in the ESE Database (ESE 데이터베이스 내의 삭제된 레코드 복구 기법)

  • Kim, Jeong-hyeon;Choi, Jong-hyun;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1143-1151
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    • 2015
  • Extensible Storage Engine (ESE) database is a database developed by Microsoft. This database is used in web browser like Internet Explorer, Spartan and in Windows system with Windows Search, System Resource Usage Monitor. Previous ESE database viewer can display an incorrect result and can't read the file depending on collected environment and status of files. And the deleted record recovery tool is limited to some program and cannot recover all tables. This paper suggests the universal recovery method for deleted records and presents the experimental results through development of tool.

Electro-Optical Characteristics of the Ion-Beam-Aligned FFS-LCD on a Diamond-like-Carbon Thin Film

  • Hwang, J.Y.;Park, C.J.;Seo, D.S.;Jeong, Y.H.;Kim, K.C.;Ahn, H.J.;Baik, H.K.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.1132-1136
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    • 2004
  • In this paper, we intend to make FFS mode cell with LC alignment used non-rubbing method, ion beam alignment method on the a-C:H thin film, to analyze electro-optical characteristics in this cell. We studied on the suitable inorganic thin film for FFS-LCD and the aligning capabilities of nematic liquid crystal (NLC) using the new alignment material of a-C:H thin film as working gas at rf bias condition. A high pretilt angle of about 5$^{\circ}$ by ion beam(IB) exposure on the a-C:H thin film surface was measured. An excellent voltage-transmittance (V-T) and response time curve of the ion-beam-aligned FFS-LCD was observed with oblique ion beam exposure on the DLC thin films.

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Transparent Conductive Single-Walled Carbon Nanotube Films Manufactured by adding carbon nanoparticles

  • Lee, Seung-Ho;Kim, Myoung-Soo;Goak, Jung-Choon;Lee, Nae-Sung
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2009.06a
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    • pp.417-417
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    • 2009
  • Although a transparent conductive film (TCF) belongs to essential supporting materials for many device applications such as touch screens, flat panel displays, and sensors, a conventional transparent conductive material, indium-tin oxide (ITO), suffers from considerable drawback because the price of indium has soared since 2001. Despite a recent falloff, a demand of ITO is expected to increase sharply in the future due to the trend of flat panel display technologies toward flexible, paper-like features. There have been recently extensive studies to replace ITO with new materials, in particular, carbon nanotubes (CNTs) since CNTs possess excellent properties such as flexibility, electrical conductivity, optical transparency, mechanical strength, etc., which are prerequisite to TCFs. This study fabricated TCFs with single-walled carbon nanotubes (SWCNTs) produced by arc discharge. The SWCNTs were dispersed in water with a surfactant of sodium dodecyl benzene sulfonate (NaDDBS) under sonication. Carbon black and fullerene nanoparticles were added to the SWCNT-dispersed solution to enhance contact resistance between CNTs. TCFs were manufactured by a filtration and transfer method. TCFs added with carbon black and fullerene nanoparticles were characterized by scanning electron microscopy (SEM), UV-vis spectroscopy (optical transmittance), and four-point probe measurement (sheet resistance).

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A Study of Controller's Output Characteristics for Hatic Interface System (촉각시스템용 제어기의 출력특성연구)

  • Kim Y.S.;Kim A.H.;Bae C.;Kang W,C.;Kim Y.D.
    • Proceedings of the KIPE Conference
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    • 2003.07a
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    • pp.410-414
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    • 2003
  • In this paper, the virtual-reality system is tried to developed, which controls not only the sense of sight and hearing but also the sense of touch, In order to develope the sense of touch in this study, the stable tactual transaction-system, based on summing up the basic algorithm and theory, is embodied. The hardware of this system consists of the 6DOF haptic interface, a controller and a driver In the case of the software, the proxy algorithm is applied for the force-transaction and the mopping algorithm is used for graphic transaction. In addition to this, the imaginary-device driver is utilized for controlling the system and manager-class is also included in this system to manage the position-change and the like. Consequently, the proxy algorithm Is applied, which makes the system possible to be more stable and prompt with and imaginary object. Moreover, the impulse-algorithm is applied to work out a problem which the tactual transaction-period is different from the graphic transaction-period.

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A Serious Game Platform Design for Collaboration Game (협동게임을 위한 기능성 게임 플랫폼 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.72-79
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    • 2007
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum) as a Serious Game Platform By combining velocity, direction and touch sensitive input devices like a korea traditional drum "Jang Go" and computer graphics imagery into an LCD or PDP display up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the design of detail input device and application fields of Kom-O-Drum for Serious Game.

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Development of a Cost-Effective Tele-Robot System Delivering Speaker's Affirmative and Negative Intentions (화자의 긍정·부정 의도를 전달하는 실용적 텔레프레즌스 로봇 시스템의 개발)

  • Jin, Yong-Kyu;You, Su-Jeong;Cho, Hye-Kyung
    • The Journal of Korea Robotics Society
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    • v.10 no.3
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    • pp.171-177
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    • 2015
  • A telerobot offers a more engaging and enjoyable interaction with people at a distance by communicating via audio, video, expressive gestures, body pose and proxemics. To provide its potential benefits at a reasonable cost, this paper presents a telepresence robot system for video communication which can deliver speaker's head motion through its display stanchion. Head gestures such as nodding and head-shaking can give crucial information during conversation. We also can assume a speaker's eye-gaze, which is known as one of the key non-verbal signals for interaction, from his/her head pose. In order to develop an efficient head tracking method, a 3D cylinder-like head model is employed and the Harris corner detector is combined with the Lucas-Kanade optical flow that is known to be suitable for extracting 3D motion information of the model. Especially, a skin color-based face detection algorithm is proposed to achieve robust performance upon variant directions while maintaining reasonable computational cost. The performance of the proposed head tracking algorithm is verified through the experiments using BU's standard data sets. A design of robot platform is also described as well as the design of supporting systems such as video transmission and robot control interfaces.

The Kom-O-Drum(Korean Jam-O-Drum) Design to Promote Collaboration (협동성 증진을 위한 코모드럼(Korean Jam-O-Drum)의 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.215-219
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    • 2006
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum). By combining velocity sensitive input devices like a korean drum "Jang Go" and computer graphics imagery into an LCD or PDP display, up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the input device specifications and application fields of Kom-O-Drum.

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A Study on analysis framework development for yield improvement in discrete manufacturing (이산 제조 공정에서의 수율 향상을 위한 분석 프레임워크의 개발에 관한 연구)

  • Song, Chi-Wook;Roh, Geum-Jong;Park, Dong-Jin
    • The Journal of Information Systems
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    • v.26 no.2
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    • pp.105-121
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    • 2017
  • Purpose It is a major goal to improve the product yields during production operations in the manufacturing industry. Therefore, factory is trying to keep the good quality materials and proper production resources, also find the proper condition of facilities and manufacturing environment for yields improvement. Design/methodology/approach We propose the hybrid framework to analyze to dataset extracted from MES. Those data is about the alarm information generated from equipment, both measurement and equipment process value from production and cycle/pitch time measured from production data these covered products during production. We adapt a data warehousing techniques for organizing dataset, a logistic regression for finding out the significant factors, and a association analysis for drawing the rules which affect the product yields. And then we validate the framework by applying the real data generated from the discrete process in secondary cell battery manufacturing. Findings This paper deals with challenges to apply the full potential of modeling and simulation within CPPS(Cyber-Physical Production System) and Smart Factory implementation. The framework is being applied in one of the most advanced and complex industrial sectors like semiconductor, display, and automotive industry.

Development of USB graphic adapters for Multiple Monitors (다중모니터 사용을 위한 USB 그래픽 어댑터 개발)

  • Ham, Jong-Wan;Chin, Sung-Geun;Baek, Seung-Il;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.811-812
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    • 2011
  • Recently, because of developments of OS and APP, it requires that one person uses two monitors To improve the productivity of individual. In general, it can connect two monitors to computer. If want more than two, it requires special display-device to connect. In this paper, it describes implementation about device and graphic converting adapter with using USB, which can connect HDMI or DVI, Not like using other expensive hardware before.

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