• 제목/요약/키워드: paper furniture

검색결과 238건 처리시간 0.028초

카페 이미지에서 목재 마감재에 따른 색채배색과 감성 선호도 분석 메커니즘 (The Analysis of Mechanism on Color Scheme and Emotional Affectivity Preferences according to Wood Material Finishing in the Cafe Images)

  • 최진경;김주연
    • 한국생활환경학회지
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    • 제24권5호
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    • pp.654-664
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    • 2017
  • The use of environmentally friendly finishing materials allows us to create a space where we can feel nature and to have stability and peace in the city center. In this paper, we examined the sensitivity of people to the three café spaces where wooden finishing materials are used in the space elements that change according to people's demands for environmentally friendly space due to pollution of living environment. First, we examined the wood and finishing materials and emotional vocabulary through literature review and previous research. Second, the values of L *, a *, b* and sR, sG and sB values were extracted by using a line spectrophotometer (Ci6X). Third, we conducted a 7 - point scale questionnaire based on the extracted 13 pairs of emotional vocabulary. Using SPSS 21, frequency analysis by descriptive statistics, crossover analysis by visiting purpose and intention, and emotional lexical factor analysis were performed. Through the study, the following points were found. First, CB (The Coffee Bean), SB (Starbucks) and HS (Hollys Coffee) showed differences in CB (65%), SB (40%) and HS (37%) in the spatial analysis. Second, CB gave color similar to the color of wall and furniture wood, but HS changed the color or brightness of wood finishing color of furniture. HS or SB showed favorable use of wood color scheme. Third, SB (26.3%) and HS (19.7%) were selected by taste. Fourth, there were differences in the items of CB, 'local-exotic' and SB 'dark-bright' in the factor value. The use of wood finishing materials differed in the atmosphere evaluation depending on the spatial factors and the color of the furniture. However, in this study, there are many factors that are insufficient in the accuracy of the ratio of the applied wood finishing material to the space element and the amount of the survey. If we further study the evaluation of emotional image according to the ratio of wood finishing materials, we think that it is necessary to study now that interest in environmentally friendly is increasing.

인도네시아 현대주거의 거주행위에 관한 연구 (Housing Activities in Contemporary Indonesian Dwellings)

  • 기랑 바크티 푸트라;주서령;우랸타리 수다르소노
    • 한국주거학회논문집
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    • 제27권6호
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    • pp.65-75
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    • 2016
  • Activities in the dwelling are inseparable from housing design. Spatial features often result from patterns of activities that take place within the dwelling. Activities are further elaborated to affect house plans, furniture, arrangement, and equipment. However, discrepancies still exist between housing design and behavior, where housing design often fails to accommodate activities and behavioral dimensions within the family and the dwelling. This paper addresses the relationship between dwelling activities and housing design by means of a qualitative study that aims to understand the needs of the Indonesian dwelling through activity analysis. To do so, the research adopts a methodology that involves collecting data from measurements of the house, house plan analysis, and photographs, in addition to in-depth semi-structured interviews with families. Taking Bandung as a case study, 9 houses and families were selected as respondents that share similar family life-cycles, number of family members, and building size. The findings from the study suggest that spacious and open plans are preferred by the family, while maintaining family privacy. Guest areas are used to host formal guests and to restrict visitor access in the house. Service areas such as kitchens and laundry areas are the core areas for household activities for cooking, laundry, and drying. To meet social activities such as community gathering, open plan design is necessary to allow flexibility of furniture reconfiguration to accommodate extra guests.

전라도지역 조선후기 목조불상의 수종 (Species of Wooden Buddhist Statues of the Late Joseon Dynasty in Jeollado, South Korea)

  • 박원규;오정애;김요정;김상규;박서영;손병화;최선일
    • 한국가구학회지
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    • 제21권1호
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    • pp.72-82
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    • 2010
  • The objective of this study is to identify the species of 17 wooden Buddhist statues of the late Joseon Dynasty (the 17th and 18th century) in Jeollado, southwestern region of Korea. The bodies of statues were made of Ginkgo (Gingko biloba L.: 88%) and alder (Alnus spp.: 12%). The hands of statues were alder(64%), willow (Salix spp.: 27%) and Ginkgo(9%). The bottoms of hollow bodies were covered all with Japanese red-pine (Pinus densiflora S. et Z., 'sonamu') panels. The main species of statue body, Ginkgo tree was known to be introduced to Korea from China with Buddhism. The results indicated that Ginkgo trees of Korea in the 17th century had already become large and rich enough to be used for most of statues. Ginkgo wood has low shrinkage and even texture, which are crucial for carving sculptures. Alder and willow woods used for statue hands have fine and firm textures. The pedestals for these statues were also made of red pine wood. Red pine woods have rather high shrinkage and low hardness, but it is versatile woods strong enough to support heavy statues.

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도로시설물 모니터링을 위한 도로영상 내 위치정보 은닉 (A Position Information Hiding in Road Image for Road Furniture Monitoring)

  • 성택영;이석환;권기룡;문광석
    • 한국멀티미디어학회논문지
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    • 제16권4호
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    • pp.430-443
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    • 2013
  • 운전자에게 차량의 현재 위치 및 도로 주변 상황 인지는 안전하고 쾌적한 운전 환경 조성을 위해 반드시 필요한 정보들이다. 본 논문에서는 도로시설물 및 도로표지 등의 도로정보를 모니터링 하고 시각적으로 알리기 위해 도로주행영상 내 좌표정보 결합 및 시점변환 기법을 이용한 도로주행환경 자동인식 기술을 제안한다. 제안한 방법은 차량 내 탑재된 카메라와 GPS를 이용하여 공간정보가 반영된 도로주행영상을 생성한 후, 생성 영상의 시점 변환 및 정합, 도로정보 검출을 수행하여 사용자에게 도로정보를 시각적으로 제공할 수 있도록 한다. 제안한 방법을 도로 주행 영상에서 실험한 결과, 도로주행영상 내 GPS 좌표정보의 결합 시간은 66.5ms, 교통 표지판 검출율은 95.83%, 프레임당 표지판 검출 처리 시간은 평균 227.45ms 이었다. 따라서 15프레임/초 이하의 입력 동영상에 대하여 효과적으로 도로주행환경을 자동으로 인식하는 것이 가능함을 확인하였다.

집성재의 정거길이가 휨강도성능에 미치는 영향 (The Effect of Finger Length on Bending Strength Properties in Laminated Wood)

  • 홍병화;변희섭;김종만
    • 한국가구학회지
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    • 제11권2호
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    • pp.7-12
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    • 2000
  • This paper describes the bending strength properties of laminated woods which had three kinds of specimens according to finger length-12, 4.5 mm and butt joint and the acoustic emissions (AEs) generated during the test. 3-ply laminated wood beams were tension side layers (lower layers) composed of one middle lamina and two side-jointed laminae, with one butt joint ($_1BJ$), one finger joint (12mm, $_1FJ_{12}$) or one finger joint (4.5mm, $_1FJ_{4.5}$) in the middle lamina of tension side layer. And 3-ply laminated wood beams were tension side layers (lower layers) also composed of one lamina, with one butt joint (BJ), one finger joint (12mm, $FJ_{12}$) or one finger joint (4.5mm, $FJ_{4.5}$/) in tension side layer. Cryptomelia pieces were cut for butt and two finger types and glued with resorcinol-phenol resin adhesive. The results were as follows It was not effective in the bending modulus of elasicity (MOE) with IFJL type and had no difference from finger length. The bending modulus of rupture (MOR) of laminated wood beams including finger joint was the same values as that including butt feint and had no difference from finger length. It was effective in MOE with FJL type and had no difference from finger length. The effect of finger joint on MOR was much higher than that of butt joint but had no difference from finger length. The AE generation time of IFJL type was earlier than that of the control wood and the number of AE count was much more than that of the control wood. However, the AE generation time of FJL type was earlier than that of the control wood and the number of U count was much fewer than that of the control wood.

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생체신호 기반 사용자의 긍정적인 감정에 영향을 미치는 실내디자인 특성에 관한 문헌고찰 (A Systematic Review of the Attributes of Interior Design Affecting User's Positive Emotions Measured via Bio-Signals)

  • 김시은;하미경
    • 대한건축학회논문집:계획계
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    • 제36권5호
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    • pp.83-91
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    • 2020
  • Environmental conditions are known to impact human health and behavior, emotions such as pleasure, anxiety, and depression, and reduce stress. Interior design that elevates emotional comfort and satisfaction can help improve mental health and well-being. This study is a systematic review that analyzed previous empirical studies that explored the effect of interior design elements on the user's emotional response which is quantitatively evaluated by bio-signal and qualitatively evaluated through self-reported questionnaire surveys. This paper aims to derive the attributes of interior design and biometric indicators that affect the user's positive emotion through the synthesis of previous studies and to confirm the feasibility of measuring bio-signals as an objective evaluation tool for architectural design and as a quantitative research method. As a result of the review, the biometric data from EEG, fMRI, ECG, EMG, GSR, and eye-tracking were used to measure the participants' emotional responses, which were manifested as positive or negative depending on certain attributes of interior design such as the form, color, lighting, material and furniture. The attributes of interior design related to the positive emotional response were the curved shape, high ceiling, openness of space, and subdued tone colors. Standard lighting conditions and wooden spaces were related to stress reduction in terms of comfort and relaxation. The free arrangement of furniture was related to the user's positive emotions. On the other hand, consistent experimental protocols could not be found, and although the sample sizes of the studies were small, the studies have demonstrated the feasibility of the emotional response measurement by using the biometric data. Therefore this method can be a useful objective tool in the measurement of human-centric data in architectural design, and to develop the evidence-based design to induce positive emotions and minimize stress.

AR 플랫폼을 사용하지 않는 실제 방 기반 인테리어 시뮬레이션 연구 (A Study on Interior Simulation based on Real-Room without using AR Platforms)

  • 최규석;김준건;임창묵
    • 한국인터넷방송통신학회논문지
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    • 제22권1호
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    • pp.111-120
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    • 2022
  • 가구는 실내에서 다른 구조물과 잘 어울리는지 확인하는 것이 구매결정에 있어서 필수적이며 COVID-19 사태로 인한 언택트 마케팅 상황에서는 더욱 중요한 요소가 되고 있다. 이에 따라 가구 배치 인테리어 시뮬레이션을 위해 ARCore, ARKit 등 AR(Augmented Reality) 오픈 소스의 등장으로 AR을 이용한 길이 측정법이 등장하고 있는 추세이다. AR를 이용하는 이러한 기존 방식은 평면 카메라 이미지를 토대로 깊이 맵(Depth Map)을 생성하고 복잡한 입체화 연산이 수반되는 방식이라 스마트폰을 사용하여 정확한 실내 크기 정보가 요구되는 작업에서는 한계가 드러난다. 본 논문에서는 ARCore, ARKit 사용 없이 스마트폰에 내장된 가속도 센서, 자이로스코프 센서만으로 정확한 실내 크기를 측정하는 방법을 제안한다. 또한 제시된 기법을 이용한 활용 예제로 미리 디자인된 방 인테리어를 각방에 맞게 적용하는 방법을 제시하였다.

시스템 디자인 연구 : 가구제조회사의 서비스화 실제 사례 중심으로 (Product-Service Systems Design Approach : Servitization of a Small Furniture Manufacturing Company)

  • 김용세;이주혜;이희주;이준서
    • 한국과학예술포럼
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    • 제20권
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    • pp.159-171
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    • 2015
  • Service elements are added to the product to improve the company it its sales and innovation. The servitization process could take many different routes reflecting various properties of the manufacturing firm and its business contexts. Product-service systems (PSS) design method developed at Sungkyunkwan Universty, Service Design Institute, has been applied to a small furniture manufacturing company to demonstrate the utility of the method and to devise improvements. First, the business context of the company has been analyzed and key values have been identified. A co-creative session has been conducted to develop initial service concepts to drive those key values. The diverse positioning of those service concepts on the scale of service supporting product and service support customer is then developed to plan servitization phases. The specific service concepts are about company-customer relationship building as well as customization and personalization in this case. Initial service concepts are detailed with service blueprint so that prototyping and customer experience evaluation can be done. Business models in different servitization phases are designed. Further prototyping and customer experience evaluation has been done with business strategy improvements. In this paper, the proudct-service systems design method has been reviewed and the specific and real processes of the servitization using design will be described with discussion on the improvement of the method and the enhancement of the business.

전통창호 흡·차음 특성에 관한 실험적 연구 (An experimental study on the sound insulation and sound absorption characteristics of Korean traditional windows)

  • 이태강;김항;송국곤;김선우
    • KIEAE Journal
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    • 제8권5호
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    • pp.3-10
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    • 2008
  • The Korean traditional architecture has developed by adapting to the natural environment, and has successfully created a comfortable indoor settings by using the surrounding natural resources. This is reflected in the building layout, space design and even materials. Our traditional wooden windows adjusting ambient temperature and humidity have both the functions of window and door, although they are clearly divided in the West. The opening and closing method of our traditional windows is similar and their dimensions are shown not to be standardized but diverse in terms of the characteristic of wooden furniture and that of components placed between columns. Thus this study aims to research the sound insulation and absorption performance of traditional windows to be varied with thickness, finishing method of window paper and thickness of air layer. Despite increase of the thickness of window paper, sound absorption was reduced, and the same result was shown when both sides of the structure were finished with thick window paper. The sound insulation performance of the windows could be evaluated to be inappropriate with $R_w$ 0 ~ $R_w$ 14.

컴퓨터 그래픽을 이용한 한옥 유니트형 노인복지시설 모델 제시 (Model Development of Unit-care Welfare Facility for a Traditional Korean House Using Computer Graphics)

  • 남윤철
    • 한국디지털건축인테리어학회논문집
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    • 제13권1호
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    • pp.23-31
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    • 2013
  • This paper presents computer graphics applying the traditional Korean house(Hanok) style interior to unit-care space of Welfare Facility and proposes the possibility as interior design and construction materials. In this paper, the proposed computer graphic-based model is a single-story building that provides convenient traffic between rooms. Computer graphic-based model is presented by Auto CAD, 3D program (Sketch-UP v.8), rendering program (Podium v.2) based on the traditional Korean house and related work of unit-care welfare facility. Computer graphic-based model that combined unit-care and the traditional Korean house has the following characteristics. In each room of living space, wallpaper and flooring Korean paper(Hnaji) is considered and windows, door, furniture of traditional pattern were placed. The living room(Daechung) that is representative of the traditional Korean house and the corridor (toenmaru) are the elements to save the image of the traditional Korean house as much as possible. Especially, the corridor (toenmaru) is placed to conveniently use in nursing-care facility and home-care support facility. A public space is placed around the inside court (An-madang), while the living space (unit-care) has a sense of independence by separation. Bathroom and kitchen have a modern design for functionality than aesthetic elements.