• Title/Summary/Keyword: ontology design

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A Dynamic Inferential Framework for Learning Geometry Problem Solving (기하 문제 학습을 위한 동적 추론 체계)

  • Kook, Hyung-Joon
    • Journal of KIISE:Software and Applications
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    • v.27 no.4
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    • pp.412-421
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    • 2000
  • In spite that the main contents of mathematical and scientific learning are understanding principles and their applications, most of existing educational softwares are based on rote learning, thus resulting in limited educational effects. In the artificial intelligence research, some progress has been made in developing automatic tutors based on proving and simulation, by adapting the techniques of knowledge representation, search and inference to the design of tutors. However, these tutors still fall short of being practical and the turor, even a prototype model, for learning problem solving is yet to come out. The geometry problem-solving tutor proposed by this research involves dynamic inference performed in parallel with learning. As an ontology for composing the problem space within a real-time setting, we have employed the notions of propositions, hypotheses and operators. Then we investigated the mechanism of interactive learning of problem solving in which the main target of inference involves the generation and the test of these components. Major accomplishment from this research is a practical model of a problem tutor embedded with a series of inference techniques for algebraic manipulation, which is indispensable in geometry problem solving but overlooked by previous research. The proposed model is expected to be applicable to the design of problem tutors in other scientific areas such as physics and electric circuitry.

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Design and Implementation of the Memory Management Module of a Vehicle Black Box (차량용 블랙박스의 메모리 관리 모듈 설계 및 구현)

  • Park, Ji-Sang;Jeon, Min-Ho;Lee, Myung-Eui
    • Journal of Advanced Navigation Technology
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    • v.18 no.3
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    • pp.209-214
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    • 2014
  • Current black boxes have a problem of storing unnecessary imagery data recordings without data classification. For this reason, users have to erase videos every time. This method is inadequate for black boxes with limited memory capacity. In this paper, we design and implement a system that recognizes traffic accident situations and saves these recordings by classifying them according to weighted values. The system was made to save video recorded at a 30-sec interval of every event to black box folders by changing names based on weighted value data under the external environment in a 1:10 scale model car. Based on this, when the tests were performed as a major car accident while driving, the videos were created in w2 folder, and when the tests were performed as a minor car accident while stopped, the videos were created in w1 folder.

Suggestion of an Automatic BIM-based Repair & Replacement (R&R) Cost Estimating Process (BIM기반 건축물 수선교체비 산정 자동화방안 제시)

  • Park, Ji-Eun;Yu, Jung-Ho
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2016.05a
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    • pp.87-88
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    • 2016
  • In order to assess the design value of engineering work from the point of view of LCC (Life Cycle Cost) in Korea, it is mandatory for all construction works that the total construction costs are over 10 billion won. The LCC includes initial construction costs, maintenance & operation costs, energy costs, end-of-life costs, and so on. Among these, the portion for maintenance & operation costs for a building is sizeable, as compared to the initial construction costs. Furthermore, the paradigm for construction industry has rapidly shifted from 2D to BIM, which includes design planning and data management. However, the study of BIM-based LCC analysis is not adequate today, even though all domestic construction projects ordered by the Public Procurement Service have to adopt BIM. Therefore, this study suggests a methodology of BIM-based LCC analysis that is particularly focused on repair and replacement (R&R) cost. For this purpose, we defined requirements of calculating R&R cost and extracted X from the relevant IFC data. Thereafter, we input them to the ontology of calculating the initial construction costs to obtain an objective output. Finally, in order to automatically calculate R&R cost, mapping with R&R criteria was performed. We expect that our methodology will contribute to more efficiently calculate R&R cost and, furthermore, that this methodology will be applicable to all range of total LCC. Thus, the proposed process of automatic BIM-based LCC analysis will contribute to making LCC analysis more fast and accurate than it is at present.

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A Study on the Design of a Topic Map-based Retrieval System for the Academic Administration Records of Universities (대학 학사행정 기록물의 토픽맵 기반 검색시스템 설계에 관한 연구)

  • Shin, Jiyu;Jung, Youngmi
    • Journal of Korean Society of Archives and Records Management
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    • v.16 no.1
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    • pp.175-193
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    • 2016
  • A topic map was designed as an efficient information retrieval method that is optimized for classification, organization, and navigation through the use of a semantic link network above information resources. With this, this study aims to design a topic map-based university archives retrieval system to provide the relevant information retrieval. For this study, electronic records that relate to the academic administration within two years of D university were collected, and topic map editing was carried out with Ontopia Omnigator. Topics were classified according to their functional analysis of academic administration. In the end, the number of topics was finalized as 626, with 6 types in general: academic work, staff, college register, student, university, etc. Association was separated into six types as well, which were formed with consideration to the relationships among topics. In addition, there are seven occurrence types: register class, register number, register date, receiver, title, creator, and identifier. It is expected that the associative nature of the designed topic map-based retrieval system in this study will make navigation of large records easy and allow incidental discovery of knowledge.

A Study on the Transborder Characteristics of Forms in Baroque Space (바로크공간의 탈경계적 조형 특성에 관한 연구)

  • Han, Myoung-Sik
    • Korean Institute of Interior Design Journal
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    • v.24 no.5
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    • pp.21-30
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    • 2015
  • The visual expression system of space realized in Baroque aesthetics is basically grounded on the philosophical view to the world of the time, that is to say the changes of the thinking system in the Renaissance and ontology based on it. Structural aesthetics in Baroque freed from Plato's system of harmony but grounded on Leibniz's process philosophy formed a crucial background to highlight the formal nature of the whole and build a structure based on the inclusive principle of formativity. Also, to solve problems to realize the order and consistency of forms from the whole, Baroque adopted the nonlinear and nonphysical formative system as the principle of building space in works of art. Combining the order system of nature in the Renaissance with manneristic dynamicity as well as formative principle taking shape geometrically, it did establish a variety of aesthetic concepts based on the results of infiniteness and exaggeration expressed from the two forces, the Renaissance and mannerism. This study has found that such Baroque aesthetics did overcome classical planeness and draw continuous mobility from the structures and forms based on that with the transborder concepts of structures, the components of space, as an ultimate system of formative expression. Moreover, this author has drawn and analyzed with the cases of the 17th-century art and architecture the transborder elements manifesting the nature of diverse formative visual elements produced in artistic expressions with that principle of aesthetics, that is the intangible concept of Baroque. Based on that, this researcher intends to come up with technical solutions to solve a lot of environmental and architectural problems we are severely facing nowadays in terms of environmental, physical, and emotional aspects with the theoretical clues and results acceptable to this contemporary era.

Implementation of the basic Actions for Virtual Human with Diversity and Reusability (다양성과 재사용성을 가진 가상 인간의 기본 행동 구현)

  • Kim, Yu-Shin;Jung, Geun-Jae;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.9-20
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    • 2011
  • In this paper, we attempt to realize the diversity of human actions in a virtual world in terms of the basic actions. We utilize the comprehensive knowledge structure of ontology to organize the human actions into an action hierarchy, each action being the root action of its associated hierarchy of specialized actions. Each basic action is implemented by composing the primitive motions and each basic action in turn by reusing those basic actions. Our approach to the development of these actions is focused more on their diversity and brevity than on their visual realism. Based on this design we develop a method to grasp virtual humans' characteristics and reflect those characteristics on their respective action patterns. We also present a mechanism for the agents to adapt their motions to diverse qualitative changes in environment. We apply these methods to such basic actions as walk, run and throw to demonstrate their viability.

An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.9-19
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    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

An Energy Effective Protocol for Clustering Ad Hoc Network

  • Lee, Kang-Whan;Chen, Yun
    • Journal of information and communication convergence engineering
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    • v.6 no.2
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    • pp.117-121
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    • 2008
  • In ad hoc network, the scarce energy management of the mobile devices has become a critical issue in order to extend the network lifetime. Therefore, the energy consumption is important in the routing design, otherwise cluster schemes are efficient in energy conserving. For the above reasons, an Energy conserving Context aware Clustering algorithm (ECC) is proposed to establish the network clustering structure, and a routing algorithm is introduced to choose the Optimal Energy Routing Protocol (OERP) path in this paper. Because in ad hoc network, the topology, nodes residual energy and energy consuming rate are dynamic changing. The network system should react continuously and rapidly to the changing conditions, and make corresponding action according different conditions. So we use the context aware computing to actualize the cluster head node, the routing path choosing. In this paper, we consider a novel routing protocol using the cluster schemes to find the optimal energy routing path based on a special topology structure of Resilient Ontology Multicasting Routing Protocol (RODMRP). The RODMRP is one of the hierarchical ad hoc network structure which combines the advantage of the tree based and the mesh based network. This scheme divides the nodes in different level found on the node energy condition, and the clustering is established based on the levels. This protocol considered the residual energy of the nodes and the total consuming energy ratio on the routing path to get the energy efficiently routing. The proposed networks scheme could get better improve the awareness for data to achieve and performance on their clustering establishment and messages transmission. Also, by using the context aware computing, according to the condition and the rules defined, the sensor nodes could adjust their behaviors correspondingly to improve the network routing.

Design and Implementation of Navigation-Aid for 3D Virtual Environment using Topic Map (토픽맵을 이용한 3차원 가상환경 탐색항해 도구의 설계 및 구현)

  • Kim Hak-Keun;Song Teuk-Seob;Lim Soon-Bum;Choy Yoon-Chul
    • The KIPS Transactions:PartB
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    • v.11B no.7 s.96
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    • pp.793-802
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    • 2004
  • Users in 3D virtual environment get limited information which contains mostly images. It is the main reason for users getting lost during their Navigation. Various studies of Navigation-Aid have been done in order to solve this problem. In this study, we applied Topic Maps, which is one of semantic Web techniques, to the navigation in a 3D virtual environment. Topic Maps construct semantic linking maps through defining the relations between topics. Experiments in which Topic Map based Navigation-Aid was applied have shown that the Navigation-Aid was effective when the subjects find a detailed target rather than a highly represented one. Also, offering information around the target helped the users to find the target when they navigated without having specific targets.

Classification of Shopping Information Services on the Web in Korea (국내의 웹 상의 쇼핑 정보 서비스 분류)

  • 강대기;함호상;박상봉
    • The Journal of Society for e-Business Studies
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    • v.4 no.2
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    • pp.1-22
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    • 1999
  • In this paper, we review and classify shopping information services for electronic commerce in Korea. Shopping information services for electronic commerce can be divided into shopping mall information service and product information service. Shopping mall information service simply shows and suggests information on the shopping malls that it has in its data store. But product information service provides information about the items of the shopping malls the service has and therefore gives more powerful and convenient interfaces to users. Cutting-edge product information services can perform online comparison shopping facility, which searches and compares the items what the users want on the reasonable basis of economical criteria, such as price. Books, CDs, and Personal Data Assistant(PDA)s are the products of which the specification is clear enough to be described on the Web. And the comparison of the products by the information service is performed on the basis of "price" of the product item. The approach to design and implement product information service can be divided into two categories. The one is an application of data warehousing mechanism, which stores the product information on the regular basis of time and provide it when the users query over the Web-database gateway. The other approach is a shopping agent mechanism, which stores information on "how to shop" and the shopping agent collects the information of product items just after users query about the product and provide the information in real time or notify them by alerting service. Thirty nine shopping information services are compared and classified in this paper and they are extracted from "Naver" and "Yahoo! Korea". The final result shows that most services are just a simple shopping mall information service in growing stage, product information services with data warehousing are lack in product ontology in middle stage, and that product information services with shopping agent are in early stage.

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