• Title/Summary/Keyword: object-oriented simulation

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An Object-Oriented Railway Model for Multi-Train Operation Simulation (객체지향 철도 모델에 의한 다중 열차운행 시뮬레이션)

  • 최규형
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.5
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    • pp.193-200
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    • 2003
  • A computer simulation program to evaluate the performance of railway systems and train operation plans and the effects of new technologies is provided. The program has the functions of tracing the movements of trains on railway network following the indication of railway signalling system and obeying all kinds of operation rules. An object-oriented technique is applied to model railway system effectively, and it is expected that the program code can be reused easily for other railway simulation programs. Dedicated graphic user interface displaying the simulation outputs by animation during simulation process makes the program convenient to use. Simulation results on the train operations on Kyung-bu line show the proposed program is promising.

Applicability of SMG method for the development of object-orient simulation with MODSIM II (MODSIM II 환경에서 객체지향 시물레이션개발 방법인 SMG 방법의 적용성에 관한 연구 - 전차 교전 시뮬레이션 소프트웨어 프로토타입 개발 예를 중심으로 -)

  • 최상영
    • Journal of the military operations research society of Korea
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    • v.23 no.1
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    • pp.47-62
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    • 1997
  • This paper is aimed to investigate the applicability of SMG method to the development of an object-oriented simulation software in the MODSIM II environment. SMG method is an object-oriented simulation software development method proposed by System Modeling Group(SMG), National Defense University of Korea. Through this study, we concluded that SMG method can be a powerful method for the development of object-oriented simulation software in the MODSIM II environment. However, SMG method lacks in depicting some of messages in the MODSIM II, for example, ASK method, TELL method, WAITFOR method, interrupt. In the future, SMG method is expected to extend for incorporating those things presumably by referring to Professor Baileys pictures, OOSPICs.

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3-Dimensional Simulation Model for Automated Container Terminals (자동화 컨테이너터미널을 위한 3차원 시뮬레이션 모델)

  • Choi, Yong-Seok;Ha, Tae-Young
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.74-81
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    • 2005
  • In this study, we introduce a 3D simulation model to support the design on ACT(Automated Container Terminal) using 3D animation. The developed simulation model simulate virtual operations of ACT and animate the simulated results with real time. We provide several validation points for the design of ACT. And the developed system applied an object-oriented design and C++ programming to increase the reusability and extensibility. We can perform the various simulation experiment and analyze performances to estimate the required number of equipment using developed simulation model.

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Knowledge Based and Object-Oriented Simulation Model for Logistics Analysis (지식기반 객체지향 군수시뮬레이션 모델에 관한 연구 - 초기군수지원성 분석모델을 중심으로 -)

  • 마호명;최상영
    • Journal of the military operations research society of Korea
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    • v.22 no.1
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    • pp.67-80
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    • 1996
  • Artificial Intelligence(AI) techniques and Object-Oriented(OO) techniques contribute to the simulation modeling of the complex systems. AI techniques are suitable to model human reasoning in the simulation. While OO techniques have advantages of re-usability, maintainability and extendability of the software. Thus, in this paper, we design a knowledge-based object-oriented simulation model, particularly for the logistics analysis of military armor vehicles. The simulation model consists of three modules i.e., scenario, simulation mechanism, and inference engine. The model is designed within the OO paradigm and implemented by using the C++ language. An example case of using the model for the logistic analysis is included.

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Development of a Multibody Dynamics Program Using the Object-Oriented Modeling

  • Han, Hyung-Suk
    • International Journal of Precision Engineering and Manufacturing
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    • v.4 no.6
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    • pp.61-70
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    • 2003
  • A multibody system dynamics analysis program is presented using one of the most useful programming methodologies, the object-oriented modeling, The object-oriented modeling defines a problem from the physical world as an abstract object. The object becomes encapsulated with the data and method, Analysis is performed using the object's interface, It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program, The method presented in this paper has several advantages, Since the mechanical components of the multi-body system are converted into the class, the modification, exchange, distribution and reuse of classes are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems, Information can be communicated to each object through messaging. This makes the modeling of new classes easier using the inheritance, When developing a S/W for the computer simulation of a physical system, it is reasonable to use object-oriented modeling.

Design and Implementation of Object Classes for Terrain Simulation (지형형상화를 위한 객체 클래스 설계 및 구현)

  • 노용덕
    • Journal of the Korea Society for Simulation
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    • v.6 no.1
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    • pp.61-69
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    • 1997
  • In 3D computer graphics, fractal techniques have been applied to terrain models. Even though fractal models are convenient way to get the data of terrain models, it is not easy to gain the final results by manipulating the data of terrain model. However, by using the object oriented programming techniques, we could reduce the effort of programming job to find the final result. In this paper, a set of classes made by object oriented programming technique is presented. To show the results, the data of a terrain model were made by a fractal technique, namely, the midpoint displacement methods with square lattices of points.

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Time Service Guranteeing in Real-Time Distributed Simulation Object Oriented Programming

  • Kim, Hee-Chul;Kim, Gwang-Jun;Kim, Moon-Hwan;Ra, Sang-Dong;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1843-1846
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    • 2002
  • The object-oriented(OO) distributed real- time(RT) programming movement started in 1990’s and is growing rapidly at this turn of the century Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(00) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time 1 objects and non real time objects within one general structure.

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Transition-based Object-oriented Programming Systems (TOPS)for Hardware Simulation (하드웨어 시뮬레이션을 위한 전이중심 객체지향 프로그래밍 시스템(TOPS))

  • Eum, Doo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.4
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    • pp.567-580
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    • 1995
  • A transition-based Objet-oriented programming system(TOPS) is a transition-based object-oriented system suitable for development of various concurrent systems.A TOPS consists of a collection of interacting structural active objects(SAOs),and their behaviors are determined by the transition statements provided in their class definitions.Furthermore,SAOs can be structurally and hierarchcally composed from their component SAOs like hardware commponents. These features allow SAOs to model components for circuit simulation more naturally than passive objects used in ordinary object-oriented programming. Also,we can easily add new kinds of components by using the inheritance mechanism.Executions of transition statements may be eventand/or time-driven, and hence digital,and mixed-mode simulation is possible.Prototype simulation programs with graphical user interfaces have been developed as TOPS progrms for digital,analog,and mixed-mode circuit simulation.

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An Implementation of Flood Simulation in the Saemangeum Water Resources Management System using an Object-oriented Geographic Information System (객체-지향 지리정보시스템을 이용한 새만금 수자원 관리 시스템의 홍수방어 시뮬레이션 구현)

  • Lee, Hong-Lo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.6 no.2
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    • pp.33-45
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    • 2003
  • This paper defines the prototype of the geographic-object field that links the geographic-object and the geographic-field using an object-oriented geographic information system, and then implements the flood simulation in the saemangeum water resources management system that manipulates the water quantity of saemangeum lake and the height of gate using the watershed-object field. This paper combines the natural phenomena with the artificial phenomena that occurs on the water resources of the saemangeum, and designs the object oriented class hierarchy that is composed of the total watershed-object field, and then presents the algorithm for flood control. To visualize the class hierarchy of the whole geographic-object field and the partial geographic-object field, I use the UML(Unified Modeling Language). Attributes and methods of each class can acquire the functional reusability and compatibility using the COM of the ZEUS and the Visual Basic 6.0 of Win32 APIs. By means of implementing the flood simulation in the Saemangeum water resources management system, finally, this paper contributes on the efficient management of water resources.

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Potential of an Object-Oriented Simulator, AgvTalk (객체지향 시뮬레이터, AgvTalk의 가능성)

  • 김경섭
    • Journal of the Korea Society for Simulation
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    • v.3 no.1
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    • pp.1-16
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    • 1994
  • In this paper, the modeling capabilities of an object-oriented simulator, AgvTalk is demonstrated by designing and simulating a conceptually configuration of AGV systems, known as the tandem configuration. The characteristics and design methodology in AgvTalk are described between the tandem configuration for AGV systems and conventional AGV systems. Also, simulation between the conventional AGV system and its corresponding tandem AGV system are compared with AgvTalk in the job shop environment. From the simulation results, the characteristics of each system observed are discussed.

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