• Title/Summary/Keyword: object-based 3-D model

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u-Healthcare Context Information System Using Mobile Proxy Based on Distributed Object Group Framework (DOGF 기반의 모바일 프락시를 이용한 u-헬스케어 상황정보 시스템)

  • Jeong, Chang-Won;Ahn, Dong-In;Kang, Min-Gyu;Joo, Su-Chong
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.411-420
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    • 2008
  • This paper implemented the u-Healthcare Context Information System (HCIS) supporting ubiquitous healthcare by using location, health and titrating environment information collected from sensors/devices equipped in home for healthcare home service. The HCIS is based on the Distributed Object Group Framework (DOGF), a management model which can customize distributed resources, and manages various context information, applications and devices as a group in healthcare home environment, as one more logical units. Also, this system provides continuous healthcare multimedia service considering a resident's location using Mobile Proxy, and the healthcare context information through Context Provider to a resident in home. For verifying execution of our system, we implemented the seamless multimedia service based on resident's location and the prescription/advice and schedule notification/alarm service as healthcare applications in home. And we showed the executing results of healthcare home service by using service device existed in the residential space on which the resident is located according to the healthcare scenario.

The process of Indoor Space Combination Network Model based on object oriented CAD data and its application (CAD 객체 정보에 기초한 공간 정보 네트워크 모델의 구성 프로세스와 활용방안)

  • Oh, Jung-Woo;Kim, Kyung-Hwan;Lee, Yoon-Sun;Ahn, Byung-Ju;Kim, Jae-Jun
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.6
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    • pp.129-136
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    • 2008
  • There is a tremendous need for an effective indoor facility management since the building are tend to be built taller and bigger due to latest technology. Also, information that is continuously used and transferred during the design and construction phase is emerging due to 3D object-oriented CAD. Therefore, a system that will use such information for facility management should be developed. In this study, we have defined a process that will automatically create an spatial network model and also verified the usability by establishing an sample model. As a result, an effective spatial network has been generated and an evacuation path finder was found efficiently.

A study of user performed Virtual Space Storybook (사용자 참여 가상공간 스토리북 구현)

  • Park, Su Jin;Jung, Moon Ryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.115-122
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    • 2019
  • We In this study, We tested for artificial intelligence-based virtual space story books were planned. The proposed virtual space concept, a story book with the characteristics of Augmented Virtuality, was implemented Several steps are needed to proceed with the virtual space storybook's story. First, a user brings a real object in to virtual space and recognizes the real object with an artificial intelligence-based object-recognition software. Second, when object recognition progresses, the virtual 3D model is augmented in the virtual space, which is then inserted into the virtual space and rendered. Finally, software projected a virtual space storybook on the desk in which users can touch and select real-objects. This virtual space storybook was implemented using the new story-making technology by applying the virtual space concept. the Augmented Virtuality concept is to augment real objects based on virtual space. To confirm this we tested a user test using the virtual space storybook. the user seemed as if can the distinction between real objects and virtual images. Also very well and that understood the process of putting the real objects in virtual space.

Development of Train Load Model for Railway Bridge Time-History Analysis (철도교량의 동해석을 위한 하중모델의 개발)

  • 김현민;오지택
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2003.10a
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    • pp.97-102
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    • 2003
  • A real train load fluctuates along the track because of complicated movements(Bouncing, Rolling, Pitching and Yawing) and rail conditions. This research has for its object in development of a numerical real train load model including fluctuation characteristics of lateral forces. It is based on Klingel movement theory of a wheelset on straight track it presents a propriety of application by comparison between a 3D-Numerical analysis result using this train load model and a measured data. And this paper presents further study subject to improve a method about the train load modeling.

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Segmentation and Classification of Lidar data

  • Tseng, Yi-Hsing;Wang, Miao
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.153-155
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    • 2003
  • Laser scanning has become a viable technique for the collection of a large amount of accurate 3D point data densely distributed on the scanned object surface. The inherent 3D nature of the sub-randomly distributed point cloud provides abundant spatial information. To explore valuable spatial information from laser scanned data becomes an active research topic, for instance extracting digital elevation model, building models, and vegetation volumes. The sub-randomly distributed point cloud should be segmented and classified before the extraction of spatial information. This paper investigates some exist segmentation methods, and then proposes an octree-based split-and-merge segmentation method to divide lidar data into clusters belonging to 3D planes. Therefore, the classification of lidar data can be performed based on the derived attributes of extracted 3D planes. The test results of both ground and airborne lidar data show the potential of applying this method to extract spatial features from lidar data.

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An Interface Technique for Avatar-Object Behavior Control using Layered Behavior Script Representation (계층적 행위 스크립트 표현을 통한 아바타-객체 행위 제어를 위한 인터페이스 기법)

  • Choi Seung-Hyuk;Kim Jae-Kyung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Software and Applications
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    • v.33 no.9
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    • pp.751-775
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    • 2006
  • In this paper, we suggested an avatar control technique using the high-level behavior. We separated behaviors into three levels according to level of abstraction and defined layered scripts. Layered scripts provide the user with the control over the avatar behaviors at the abstract level and the reusability of scripts. As the 3D environment gets complicated, the number of required avatar behaviors increases accordingly and thus controlling the avatar-object behaviors gets even more challenging. To solve this problem, we embed avatar behaviors into each environment object, which informs how the avatar can interact with the object. Even with a large number of environment objects, our system can manage avatar-object interactions in an object-oriented manner Finally, we suggest an easy-to-use user interface technique that allows the user to control avatars based on context menus. Using the avatar behavior information that is embedded into the object, the system can analyze the object state and filter the behaviors. As a result, context menu shows the behaviors that the avatar can do. In this paper, we made the virtual presentation environment and applied our model to the system. In this paper, we suggested the technique that we controling an the avatar control technique using the high-level behavior. We separated behaviors into three levels byaccording to level of abstract levelion and defined multi-levellayered script. Multi-leveILayered script offers that the user can control avatar behavior at the abstract level and reuses script easily. We suggested object models for avatar-object interaction. Because, TtThe 3D environment is getting more complicated very quickly, so that the numberss of avatar behaviors are getting more variableincreased. Therefore, controlling avatar-object behavior is getting complex and difficultWe need tough processing for handling avatar-object interaction. To solve this problem, we suggested object models that embedded avatar behaviors into object for avatar-object interaction. insert embedded ail avatar behaviors into object. Even though the numbers of objects areis large bigger, it can manage avatar-object interactions by very efficientlyobject-oriented manner. Finally Wewe suggested context menu for ease ordering. User can control avatar throughusing not avatar but the object-oriented interfaces. To do this, Oobject model is suggested by analyzeing object state and filtering the behavior, behavior and context menu shows the behaviors that avatar can do. The user doesn't care about the object or avatar state through the related object.

Three-dimensional numerical simulation of turbulent flow around two high-rise buildings in proximity

  • Liu, Min-Shan
    • Wind and Structures
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    • v.1 no.3
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    • pp.271-284
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    • 1998
  • This paper uses the numerical simulation to investigate the interference effect of 3-D turbulent flow around two high rise buildings in proximity at the different relative heights, gaps, and wind velocities. The computer program used to carry out the simulation is based on the control volume method and the SIMPLEST algorithm. The ${\kappa}-{\varepsilon}$ model was used to simulate turbulence effects. Since the contracted flow between two adjacent buildings enhances the strength of vortex shedding from the object building, the pressure coefficient on each side wall of the object building is generally increased by the presence of apposed building. The effect is increased as the relative height or the gap between the two buildings decreases. The velocity on the vertical center line between two buildings is about 1.4 to 1.5 times the upstream wind velocity.

A Large-Scale 3D Visualization System for Port Container Terminal Simulation (항만 컨테이너 시뮬레이션을 위한 대규모 3D 가시화 시스템 개발)

  • Ok, Soo-Yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.1
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    • pp.119-126
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    • 2015
  • In this paper, we propose a 3D visualization system that expresses the simulation results of port container operation monitoring and planning in terms of the movements of the surrounding environment including static and dynamic objects. It also enables us to objectively evaluate the operation model by way of animating the actual port operations. With XML-based design of object states, the port simulator visualization system (PSVS) that we propose has been implemented so as to maximize the interoperability with the existing port operation simulation (CATOS), and express the realtime animation of large-scale objects. The design method of PSVS system is explained, and its validity is experimentally examined.

3D Building Model Texture Extraction from Multiple Spatial Imagery for 3D City Modeling (3차원 도시모델 생성을 위한 다중 공간영상 기반 건물 모델 텍스쳐 추출)

  • Oh, Jae-Hong;Shin, Sung-Woong;Park, Jin-Ho;Lee, Hyo-Seong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.4
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    • pp.347-354
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    • 2007
  • Since large portal service providers started web services for 3D city models around the world using spatial imagery, the competition has been getting intense to provide the models with the higher quality and accuracy. The building models are the most in number among the 3D city model objects, and it takes much time and money to create realistic model due to various shapes and visual appearances of building object. The aforementioned problem is the most significant limitation for the service and the update of the 3D city model of the large area. This study proposed a method of generating realistic 3D building models with quick and economical texture mapping using multiple spatial imagery such as aerial photos or satellite images after reconstructed geometric models of buildings from building layers in digital maps. Based on the experimental results, the suggested method has effectiveness for the generation of the 3D building models using various air-borne imagery and satellite imagery quickly and economically.

Reconstruction of a 3D Model using the Midpoints of Line Segments in a Single Image (한 장의 영상으로부터 선분의 중점 정보를 이용한 3차원 모델의 재구성)

  • Park Young Sup;Ryoo Seung Taek;Cho Sung Dong;Yoon Kyung Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.4
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    • pp.168-176
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    • 2005
  • We propose a method for 3-dimensionally reconstructing an object using a line that includes the midpoint information from a single image. A pre-defined polygon is used as the primitive and the recovery is processed from a single image. The 3D reconstruction is processed by mapping the correspondence point of the primitive model onto the photo. In the recent work, the reconstructions of camera parameters or error minimizing methods through iterations were used for model-based 3D reconstruction. However, we proposed a method for the 3D reconstruction of primitive that consists of the segments and the center points of the segments for the reconstruction process. This method enables the reconstruction of the primitive model to be processed using only the focal length of various camera parameters during the segment reconstruction process.