• Title/Summary/Keyword: object movement

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Mapping of Real-Time 3D object movement

  • Tengis, Tserendondog;Batmunkh, Amar
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.1-8
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    • 2015
  • Tracking of an object in 3D space performed in real-time is a significant task in different domains from autonomous robots to smart vehicles. In traditional methods, specific data acquisition equipments such as radars, lasers etc, are used. Contemporary computer technology development accelerates image processing, and it results in three-dimensional stereo vision to be used for localizing and object tracking in space. This paper describes a system for tracking three dimensional motion of an object using color information in real time. We create stereo images using pair of a simple web camera, raw data of an object positions are collected under realistic noisy conditions. The system has been tested using OpenCV and Matlab and the results of the experiments are presented here.

Generation Human -like Arm Motion to Catch a Moving Object

  • Kwon, Oh-Kyu;Park, Poo-Gyeon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.161.5-161
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    • 2001
  • Robots are required to assist our activities in daily life. In this paper, we focus on arm movement to catch moving object as one of important tasks frequently performed by human. We propose an algorithm which enables a robot to perform human-like arm motion to catch a moving object. First we analyze human hand trajectories and velocity profiles to catch an object. From the experimental results, we extract some characteristics in the process of approaching and following a moving object and confirm that these are necessary to realize human-like motion. We then adopt an instantaneous optimal control method which evaluates the error and energy cost at each sampling step, and design two time-varying weight matrices to introduce human characteristic into robot motion. The matrix concerning the error is defined as a time-increasing ...

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Object Oriented Real Time Distributed Programming and Time-triggered Message-triggered Object(TMO) Scheme

  • Kim, Gwang-Jun;Ra, Sang-Dong;Bae, Chul-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.10A
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    • pp.990-999
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    • 2002
  • The object-oriented(OO) distributed real-time(RT) programming movement started in 1990's and is growing rapidly at this turn of the century. Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(OO) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time objects and non real time objects within one general structure.

A Study on the Expression of a Trance Aesthetic Consciousness of Continuity in Contemporary Fashion (현대 패션에 나타난 연속성의 트랜스 미의식에 관한 연구)

  • Yang, Hee-Young;Lee, Kyung-Hee
    • Journal of the Korean Society of Costume
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    • v.58 no.8
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    • pp.74-90
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    • 2008
  • Since the late of 20th Century, philosophy, art, and aesthetics have attention to the movement of object that persue the dynamics and qualitative change, not existing fixed and quantitative object. Qualitative continuity, including discontinuity of specific spot and surface that occurs sudden change, is distinct characteristics considered in contemporary logo civilization, which combines and disperses according as various purpose among the different elements and objects. Therefore, I studied about the characteristics of qualitative continuity that creates the change and the differentiation continuously through the "formative characteristics of the continuity expressed in contemporary fashion" of my preceding paper. This paper is the following study of above mentioned paper, and Investigates about aesthetic consciousness leading to the various change. This is intends to consider the trans-aesthetic consciousness that accepts dynamic movement and change the different object and reforms new relationship continuously. This studies' conclusion is as follows; 1) sublimity-Infinity, de-constructive, excessive 2) jouissance - functional, structural 3) paradox-perceptual, spatial. A study about the trans-aesthetic consciousness would help to offer philosophical basis, and make a change building aesthetic foundation in explaining various relationship like as phenomenon of the retro, neo, post, fusion expressed since the late of 20th Century.

Effect of reference on the distortion of 3D slant perception of semitransparent motion-induced surface during disjunctive eye movement (원근방향 추적 눈 운동 시 참조자극이 자극운동 유도 표면의 삼차원 경사지각 왜곡에 미치는 효과)

  • 이형철
    • Korean Journal of Cognitive Science
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    • v.14 no.3
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    • pp.51-59
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    • 2003
  • Various perceptual distortions in spatial vision occur during eye movements. Most of the studies on perceptual distortion have focused on the conjunctive eye movements. Recently, Li, Kham, Kim & Yoon (2002) reported that subjects experienced perceptual distortion of 3D slant of an object defined by the spatiotemproal pattern of occlusion. The present research examined whether the subjects experienced the same perceptual distortion in the target object whose luminance is different from that of background. It also examined the effect of the reference on the perceptual distortion of 3D slant of an object.

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Movement Detection Algorithm Using Virtual Skeleton Model (가상 모델을 이용한 움직임 추출 알고리즘)

  • Joo, Young-Hoon;Kim, Se-Jin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.6
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    • pp.731-736
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    • 2008
  • In this paper, we propose the movement detection algorithm by using virtual skeleton model. To do this, first, we eliminate error values by using conventioanl method based on RGB color model and eliminate unnecessary values by using the HSI color model. Second, we construct the virtual skeleton model with skeleton information of 10 peoples. After matching this virtual model to original image, we extract the real head silhouette by using the proposed circle searching method. Third, we extract the object by using the mean-shift algorithm and this head information. Finally, we validate the applicability of the proposed method through the various experiments in a complex environments.

Wearing Acceptability of Chemical Protective Clothing during Fire Training (소방훈련시 화학보호복 착용에 따른 동작만족도 연구)

  • Bang, Changhoon;Kwan, Jungsuk
    • Fire Science and Engineering
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    • v.34 no.3
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    • pp.110-115
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    • 2020
  • The aim of this study was to investigate the wearing acceptability of chemical protective clothing during fires and to provide basic data for the safety of firefighters. The results of the study were as follows: Wearer acceptabilities of chemical protective clothing under static movement (e.g., looking at the ceiling with maximum head bending, wrapping one's arms around oneself, sitting obliquely on the floor, and maintaining a crouching position) were 21.7%-47.8% lower than those of general uniforms. When wearing chemical protective suits, the acceptability under static movement was statistically low (p < .001). Wearer acceptabilities of chemical protective clothing under dynamic movement (e.g., running, lifting a heavy object (20 kg) up to the waist, lifting and moving a heavy object (20 kg) by 1 m, lifting a stretcher and walking forward, and lifting a stretcher and walking backward) were 19.2%-47.8% lower than those of general uniforms. When wearing chemical protective suits, the acceptability under dynamic movement was also statistically low (p < .001).

Changes of Various Balls Velocity under the Different Surface Conditions after Impact (충돌 후 지면 조건에 따른 다양한 볼의 속도변화에 관한 연구)

  • Park, Jin
    • Korean Journal of Applied Biomechanics
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    • v.17 no.1
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    • pp.91-97
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    • 2007
  • The purpose of this study was to investigate the changes of various balls velocity under the different surface conditions after impact. For this study, four different balls were used which are golf ball, tang-tang ball, table tennis ball, and iron ball. And two different types of ground conditions were used which are artificial grass green and glass green. Movements of putter head and ball were recorded with 2 HD video cameras(60 Hz, 1/500s shutter speed). Small size control object($18.5cm{\times}18.5cm{\times}78.5cm$) was used in this study. To transfer the same amount of kinetic energy to the ball, pendulum putting machine was used. Analyzing the process of impact and the ball movement, a putter was digitized the whole movement but the ball was digizited within the 50cm movement. Velocities were calculated by the first central difference method(Hamill & Knutzen, 1995). Putter head velocities were about 112.2cm/s-116.2cm/s at impact. Maximum ball velocities were appeared 0.08s-0.10s after impact no matter what the ground conditions are. Table tennis ball recorded higher ball velocities than the other ball velocities and iron ball recorded the lowest ball velocity in this group. But Table tennis ball was influenced with the frictional force and immediately was decreased at the artificial grass green condition. If an object is received the kinetic energy under the static condition(v=0cm/s), the object recorded the maximum velocity shortly after the impact and then decreased the velocity because of the frictional force. The ball distance from the start position to the peak velocity position is about 6cm-10cm under the 112.2cm/s-116.2cm/s putting velocity with putter. 0.25 seconds later after impact balls were placed 40cm distance from the original position except iron ball. In this study, ball moving distances were too short therefore it was not possible to investigate the reactions after the translational force is disappeared. Rotational force would play a major role at the end of the ball movement. Future study must accept two things. One is long distance movement of ball and the other is balanced ground. Three-piece ball is a good item to investigate the golf ball movement on the different surface conditions.

Typological Characteristics of Methods in Formalization Process of Body Movement (몸 움직임의 형태화 과정에 나타난 방법적 유형 특성)

  • Kim, Jong-Jin;Kim, Ja-Young
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.28-35
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    • 2006
  • During the modern age, various fields have fundamentally changed from the preconceived ideas of the past. The concept of time-space relationship changed also. E. J. Marey was almost the first one to visualize the movement of animals and people through scientific methods. Frank B. Gilbreth used more precise photographic equipments to develop more accurate and specific body movement diagrams. The emergence of visualization of body movement is not the only product from the scientific field. The new concept of time-space can be easily noticed in modem art, music and dance. In space design, Futurism attempted to represent the dynamism and speed in a sculptural form. On the other hand, there were examples to further investigate the specific analysis of body movements such as 'Scientific Management'. Body movement diagrams are widely used in various projects in contemporary space design. The difference is that now the design process is more integrated with the analysis. The representation of speed and the container of movements are interwoven in a complex manner in which fluid relationship between body and space is possible. Three types can now be considered: Object, Container and Interactivity. This study attempts to analyze brief history of body movement studies and their application for contemporary space design.

Stereo Images-Based Real-time Object Tracking Using Active Feature Model (능동 특징점 모델을 이용한 스테레오 영상 기반의 실시간 객체 추적)

  • Park, Min-Gyu;Jang, Jong-Whan
    • The KIPS Transactions:PartB
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    • v.16B no.2
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    • pp.109-116
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    • 2009
  • In this thesis, an object tracking method based on the active feature model and the optical flow in stereo images is proposed. We acquired the translation information of object of interest and the features of object by utilizing the geometric information and depth of stereo images. Tracking performance is improved for the occlude object with this information by predicting the movement information of features of the occlude object. Rigid and non-rigid objects are experimented. From the result of experiment, the OOI can be real-time tracked from complicate back ground. Besides, we got the improved result of object tracking in any occlusion state, no matter what it is rigid or non-rigid object.