• Title/Summary/Keyword: object motion

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Multi-task Architecture for Singe Image Dynamic Blur Restoration and Motion Estimation (단일 영상 비균일 블러 제거를 위한 다중 학습 구조)

  • Jung, Hyungjoo;Jang, Hyunsung;Ha, Namkoo;Yeon, Yoonmo;Kwon, Ku yong;Sohn, Kwanghoon
    • Journal of Korea Multimedia Society
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    • v.22 no.10
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    • pp.1149-1159
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    • 2019
  • We present a novel deep learning architecture for obtaining a latent image from a single blurry image, which contains dynamic motion blurs through object/camera movements. The proposed architecture consists of two sub-modules: blur image restoration and optical flow estimation. The tasks are highly related in that object/camera movements make cause blurry artifacts, whereas they are estimated through optical flow. The ablation study demonstrates that training multi-task architecture simultaneously improves both tasks compared to handling them separately. Objective and subjective evaluations show that our method outperforms the state-of-the-arts deep learning based techniques.

Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.

Compensation of Image Motion Effect Through Augmented Transformation Equation

  • Ghosh, Sanjib K.
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.1 no.2
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    • pp.23-29
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    • 1983
  • Degradation of image caused by relative motion between the object and the imaging system (like a camera with its platform) is detrimental to precision photogrammetry. Principal modes of relative motion are identified. The discussion is, however, concentrated on the systematic motions, translatory and rotatory. Various analogical approaches of compensating for the image motion are cited. An analytical-computational approach is presented. This one considers the relationship of transformation bet ween the image and the object, known as the collinearity condition. The standard forms of collinearity condition equations are presented. Augmentation of these equations with regard to both translatory and rotatory motions are expounded. With ever increasing use of high speed computers (as well as analytical plotters in the realm of photogrammetry), this approach seems to be more costeffective and seems to yield better precision in the long run than other approaches that concentrate on analogical corrections to the image itself.

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Reduced Order Model and Decoupled Control of TWO Cooperating Manipulators for Moving an Object (단일물체 이동작업을 위한 두 협동 매니퓰레이터의 감소차수 모델과 감결합 제어)

  • Kang, Seok-Won;Jeong, Kwang-Son;Park, Chong-Kug
    • Proceedings of the KIEE Conference
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    • 1991.07a
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    • pp.805-808
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    • 1991
  • In this paper, dynamical model and control architecture are developed for the closed chain motion of two N-joint manipulators holding a rigid object. Controller consist of forward controller which is reduced order model and compensator that compensates for modeling error. Control laws are determined so as to decouple the force and position controlled degree of freedom(DOF) during motion of the system.

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Real-Time Response at Motion Control

  • Ha, Young-Youl;Han, Sung-Ho;Woo, Gap-Joo;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.94.2-94
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    • 2002
  • $\textbullet$ The method to have real-time response at the motion control. $\textbullet$ The trajectory generation method guarantees the continuous acceleration in changing the velocity during the actuator is moving. $\textbullet$ We propose the velocity profile generation algorithm in order to change object position or object velocity with continuous acceleration using blending method.

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Fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-streamaper (MPEG-2 비트열로부터 객체 기반 MPEG-4 응용을 위한 고속 정보 추출 알고리즘)

  • 양종호;원치선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12A
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    • pp.2109-2119
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    • 2001
  • In this paper, a fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-steam is proposed. For object-based MPEG-4 conversion, we need to extract such information as object-image, shape-image, macro-block motion vector, and header information from MPEG-2 bit-stream. If we use the extracted information, fast conversion for object-based MPEG-4 is possible. The proposed object extraction algorithm has two important steps, namely the motion vectors extraction from MPEG-2 bit-stream and the watershed algorithm. The algorithm extracts objects using user\`s assistance in the intra frame and tracks then in the following inter frames. If we have an unsatisfactory result for a fast moving object, the user can intervene to correct the segmentation. The proposed algorithm consist of two steps, which are intra frame object extracts processing and inter frame tracking processing. Object extracting process is the step in which user extracts a semantic object directly by using the block classification and watersheds. Object tacking process is the step of the following the object in the subsequent frames. It is based on the boundary fitting method using motion vector, object-mask, and modified watersheds. Experimental results show that the proposed method can achieve a fast conversion from the MPEG-2 bit-stream to the object-based MPEG-4 input.

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A Study on Stable Grasping Control of Dual-fingers with Soft-Tips (소프트-팁이 장착된 듀얼-핑거의 안정적 파지 제어에 관한 연구)

  • 심재군;한형용;양순용;이병룡;안경관;김성수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.10a
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    • pp.219-224
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    • 2002
  • This paper aims to derive a mathematical model of the dynamics of handling tasks in robot finger which stable grasping and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. Secondly, problems of controlling both the internal force and the rotation angle of the grasped object under the constraints of area-contacts of tight area-contacts are discussed. The effect of geometric constraints of area-contacts on motion of the overall system is analyzed and a method of computer simulation for overall system of differential-algebraic equations is presented. Thirdly, simulation results are shown and the effects of geometric constraints of area-contact is discussed. Finally, it is shown that even in the simplest case of dual single D.O.F manipulators there exists a sensory feedback from sensing data of the rotational angle of the object to command inputs to joint actuators and this feedback connection from sensing to action eventually realizes secure grasping of the object, provided that the object is of rectangular shape and motion is confined to a horizontal plane.

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Object Tracking in HEVC Bitstreams (HEVC 스트림 상에서의 객체 추적 방법)

  • Park, Dongmin;Lee, Dongkyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.449-463
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    • 2015
  • Video object tracking is important for variety of applications, such as security, video indexing and retrieval, video surveillance, communication, and compression. This paper proposes an object tracking method in HEVC bitstreams. Without pixel reconstruction, motion vector (MV) and size of prediction unit in the bitstream are employed in an Spatio-Temporal Markov Random Fields (ST-MRF) model which represents the spatial and temporal aspects of the object's motion. Coefficient-based object shape adjustment is proposed to solve the over-segmentation and the error propagation problems caused in other methods. In the experimental results, the proposed method provides on average precision of 86.4%, recall of 79.8% and F-measure of 81.1%. The proposed method achieves an F-measure improvement of up to 9% for over-segmented results in the other method even though it provides only average F-measure improvement of 0.2% with respect to the other method. The total processing time is 5.4ms per frame, allowing the algorithm to be applied in real-time applications.

Panorama Background Generation and Object Tracking using Pan-Tilt-Zoom Camera (Pan-Tilt-Zoom 카메라를 이용한 파노라마 배경 생성과 객체 추적)

  • Paek, In-Ho;Im, Jae-Hyun;Park, Kyoung-Ju;Paik, Jun-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.55-63
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    • 2008
  • This paper presents a panorama background generation and object tracking technique using a Pan-Tilt-Zoom camera. The proposed method estimates local motion vectors rapidly using phase correlation matching at the prespecified multiple local regions, and it makes minimized estimation error by vector quantization. We obtain the required image patches, by estimating the overlapped region using local motion vectors, we can then project the images to cylinder and realign the images to make the panoramic image. The object tracking is performed by extracting object's motion and by separating foreground from input image using background subtraction. The proposed PTZ-based object tracking method can efficiently generated a stable panorama background, which covers up to 360 degree FOV The proposed algorithm is designed for real-time implementation and it can be applied to many commercial applications such as object shape detection and face recognition in various surveillance video systems.

Lattice-Based Background Motion Compensation for Detection of Moving Objects with a Single Moving Camera (이동하는 단안 카메라 환경에서 이동물체 검출을 위한 격자 기반 배경 움직임 보상방법)

  • Myung, Yunseok;Kim, Gyeonghwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.1
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    • pp.52-54
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    • 2015
  • In this paper we propose a new background motion compensation method which can be applicable to moving object detection with a moving monocular camera. To estimate the background motion, a series of image warpings are carried out for each pair of the corresponding patches, defined by the fixed-size lattice, based on the motion information extracted from the feature points surrounded by the patches and the estimated camera motion. Experiment results proved that the proposed has approximately 50% faster in execution time and 8dB higher in PSNR comparing to a conventional method.