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A Study on User Authentication Method for Foldable Screen-Based Devices (폴더블 스크린 기반 기기 사용자 인증기법 연구)

  • Choi, Dongmin
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.440-447
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    • 2021
  • Smartphones are currently being produced with similar functions, shapes, and software. The foldable smartphone is a product that dramatically changed the shape of the existing smartphone. Therefore, it affects the functions and software. In this paper, we analyze the potential security vulnerability of current mobile authentication methods by dividing them into two parts, security vulnerabilities of non-foldable smartphones, and security vulnerability that appears with the changed smartphone structure. According to the analysis result, the classic and current mobile user authentication methods appears to be easily affected by the smartphone display structure. Finally, we propose an appropriate authentication method as well as the concept of security measures for smartphones with foldable screen. Our method shows that it is more secure than the conventional authentication methods in foldable display smartphone.

Does VR exergame increase a user's physical performance? : An Exploratory Study Design

  • Kim, Gyoung Mo;Jeong, Eui Jun;Kho, Khwang Hyun
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.147-156
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    • 2021
  • In this paper, we planned to see the positive effects of the immersive virtual environment. In particular, the positive effect of presence on physical performance was explored. A total of 25 participants were recruited for this experiment and his/her physical performance was measured by Electromyography (EMG) while they were exercising (rowing), and presence was measured by a self-reported measure. The participants were randomly assigned to experience either a) Virtual Reality (VR) or b) non-VR (2D screen) condition when they played the exergame. The result showed that 1) there was a positive relationship between representation mode and presence and 2) the higher level of presence reinforced the user's physical performance. The limitation of the study and future study were also discussed.

A Study on User Thinking in the NFT Game (NFT 게임에 대한 유저 인식 연구)

  • Kim, ji-eun;Park, Chan-il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.599-602
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    • 2022
  • 글로벌 NFT 시장의 성장과 기술의 발전으로 기존의 디지털 아트 뿐만 아니라 다양한 산업군에서 NFT 기술을 도입하고 있다. 게임 산업은 NFT 기술을 적극적으로 도입하고 있다. 이에 따라 본 논문에서는 NFT 기술을 접목하여 개발한 게임(이하 'NFT 게임')에 대한 사람들의 인식을 조사하였다. 기존에 게임을 즐기던 게임유저들에게 NFT 개념에 대한 기본적인 이해도, NFT 기술의 게임 적용 유무에 대한 찬반, NFT 게임과 기존 게임에서의 결제 성향 차이 등을 조사하여 향후 게임 산업에서 NFT 기술을 접목할 때 유저들의 의견을 반영하는 것에 연구의 목적이 있다.

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An Analysis of Quality Attributes and Service Satisfaction for Artificial Intelligence-based Guide Robot (인공지능 안내 로봇 서비스 만족도와 품질 속성 분석)

  • Miyoung Cho;Jaehong Kim;Daeha Lee;Minsu Jang
    • The Journal of Korea Robotics Society
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    • v.18 no.2
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    • pp.216-224
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    • 2023
  • Guide robots that provide services in public places have recently emerged as a non-face-to-face solution with the spread of COVID-19 and are growing. However, most guide robots provide only the same level of intelligence and the same interaction in different and changing environments. Therefore, its usefulness is limited and customers' interest is quickly lost. To solve this problem, it is necessary to develop social intelligence that can improve the robot's environment and situational awareness performance, and to continuously maintain customer interest by providing personalized and situational services. In this study, we developed guide robot services based on social HRI components that provides multi-modal context-aware. We evaluated service usefulness by measuring user satisfaction and frequency of use of the service through the survey. We analyzed the service quality attributes to identify the differentiating factors of guide robot based on social HRI components.

Gesture Communication: Collaborative and Participatory Design in a New Type of Digital Communication (제스츄어 커뮤니케이션: 새로운 방식의 디지털 커뮤니케이션의 참여 디자인 제안)

  • Won, Ha Youn
    • Korea Science and Art Forum
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    • v.20
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    • pp.307-314
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    • 2015
  • Tele-Gesture is a tangible user interface(TUI) device that allows a user to physically point to a 3D object in real life and have their gestures play back by a robotic finger that can point to the same object, either at the same time, or at another point in time. To understand the extent of the gestures as new way of digital collaborative communication, collaboration situation and types were experimented as TUI implementations. The design prototype reveals that there is a rich non-verbal component of communication in the form of gesture-clusters and body movements that happen in an digital communication. This result of analysis can contribute to compile relevant contributions to the fields of communication, human behavior, and interaction with high technology through an interpretive social experience.

Conveyed Message in YouTube Product Review Videos: The discrepancy between sponsored and non-sponsored product review videos

  • Kim, Do Hun;Suh, Ji Hae
    • The Journal of Information Systems
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    • v.32 no.4
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    • pp.29-50
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    • 2023
  • Purpose The impact of online reviews is widely acknowledged, with extensive research focused on text-based reviews. However, there's a lack of research regarding reviews in video format. To address this gap, this study aims to explore the connection between company-sponsored product review videos and the extent of directive speech within them. This article analyzed viewer sentiments expressed in video comments based on the level of directive speech used by the presenter. Design/methodology/approach This study involved analyzing speech acts in review videos based on sponsorship and examining consumer reactions through sentiment analysis of comments. We used Speech Act theory to perform the analysis. Findings YouTubers who receive company sponsorship for review videos tend to employ more directive speech. Furthermore, this increased use of directive speech is associated with a higher occurrence of negative consumer comments. This study's outcomes are valuable for the realm of user-generated content and natural language processing, offering practical insights for YouTube marketing strategies.

BER Performance Analysis of Intelligent Reflecting Surface NOMA for Strongest Channel Gain User

  • Kyuhyuk, Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.84-89
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    • 2023
  • Recently, the sixth generation (6G) networks have become tremendous research topics. Intelligent reflecting surface (IRS) technologies have been envisioned, to increase spectrum and energy efficiency for the fifth generation (5G) mobile networks, towards the sixth generation (6G) communications. In this paper, especially for the strongest channel gain user, we investigate the bit-error rate (BER) of non-orthogonal multiple access (NOMA) systems with intelligent reflecting surface (IRS). First, we derive a BER expression in a closed-form of Q functions. Second, we investigate the BER performance improvement of IRS NOMA systems over NOMA systems versus the power allocation. Moreover, we analyze the BER performance improvement of IRS NOMA systems over NOMA systems versus the number of IRS devices. In results, NOMA equipped with IRS technologies could play an important role in the paradigm shift from 5G mobile networks to 6G mobile networks.

BER Performance Analysis of Strongest Channel Gain User for IRS NOMA with Rician Fading

  • Kyuhyuk Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.20-25
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    • 2023
  • Increasing demand for increasing higher data rate in order to solve computationally tasks timely and connecting many user equipment simultaneously have requested researchers to develop novel technology in the area of mobile communications. Intelligent reflecting surface (IRS) have been enabling technologies for commercialization of the fifth generation (5G) networks and the sixth generation (6G) systems. In this paper, we investigate a bit-error rate (BER) analysis on IRS technologies for non-orthogonal multiple access (NOMA) systems. First, we derive a BER expression for IRS-NOMA systems with Rician fading channels. Then, we validate the BER expression by Monte Carlo simulations, and show numerically that BER expressions are in good agreement with simulations. Moreover, we investigate the BER of IRS-NOMA systems with Rician fading channels for various numbers of IRS elements, and show that the BERs improve as the number of IRS elements increases.

A Development of Automation Program for Forging Die Design of Non-Axisymmetric Parts (비축대칭 부품의 단조금형 설계용 자동화 프로그램 개발)

  • Kwon, Soon-Hong;Choi, Jong-Ung
    • Journal of the Korean Society of Industry Convergence
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    • v.5 no.1
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    • pp.11-19
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    • 2002
  • This study described computer aided die design system for cold forging of non-axisymmetric parts such as gears and splines. To design the cold forging die, an integrated approach based on a rule-base system and commercial F. E. code were adopted. This system is implemented on the personal computer and its environment is a commercial CAD package named as Auto CAD. The system includes four modules. In the initial data input module, variables which are necessary to design of die are inputted by user and die material are selected from the database according to the variables. In the analysis and redesign module, stress distribution acting on the designed die is analyzed by commercial FEM code NISA II with elastic mode. If die failure predicted, the designed die would modified in four ways to prevent die failure in both states of stress free and pressurizing. The developed system provides useful date and powerful capabilities for die design of non-axisymmetric parts.

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Verification Methods for the Implementation of Non-functional Requirements in Web-based Learning Systems (웹 기반 학습 시스템의 비기능 요구에 대한 구현 검증 기법 연구)

  • Seo, Dongsu;Lee, Heyli
    • The Journal of Korean Association of Computer Education
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    • v.9 no.4
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    • pp.43-54
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    • 2006
  • In general, user requirements in web-based learning systems are divided into functional and non-functional requirements. Developers are responsible for the verification of quality related requirements, which is known to be difficult to perform. This paper suggests a verification method that can be applied in the area where the conformance of implementation for non-functional requirements is required. The paper performs tests for non-functional requirements by using the information extracted from quality related features that have imposed constraints on design activities.

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