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Quality Level Classification of ECG Measured using Non-Constraint Approach (무구속적 방법으로 측정된 심전도의 신뢰도 판별)

  • Kim, Y.J.;Heo, J.;Park, K.S.;Kim, S.
    • Journal of Biomedical Engineering Research
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    • v.37 no.5
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    • pp.161-167
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    • 2016
  • Recent technological advances in sensor fabrication and bio-signal processing enabled non-constraint and non-intrusive measurement of human bio-signals. Especially, non-constraint measurement of ECG makes it available to estimate various human health parameters such as heart rate. Additionally, non-constraint ECG measurement of wheelchair user provides real-time health parameter information for emergency response. For accurate emergency response with low false alarm rate, it is necessary to discriminate quality levels of ECG measured using non-constraint approach. Health parameters acquired from low quality ECG results in inaccurate information. Thus, in this study, a machine learning based approach for three-class classification of ECG quality level is suggested. Three sensors are embedded in the back seat, chest belt, and handle of automatic wheelchair. For the two sensors embedded in back seat and chest belt, capacitively coupled electrodes were used. The accuracy of quality level classification was estimated using Monte Carlo cross validation. The proposed approach demonstrated accuracy of 94.01%, 95.57%, and 96.94% for each channel of three sensors. Furthermore, the implemented algorithm enables classification of user posture by detection of contacted electrodes. The accuracy for posture estimation was 94.57%. The proposed algorithm will contribute to non-constraint and robust estimation of health parameter of wheelchair users.

Development of Managing System of Vision Probe for CMM (3차원 측정기용 비젼프로브 운용시스템 개발)

  • 박재성;박희재;김구영
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.501-505
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    • 1996
  • In CMM system, a contact probe is not applicable to very small, or flexible elements. There is need to develop non-contact probes of CCD camera. But non-contact probes have some technical problems, including distortion, user interface and time delay. This development gives the foundation of the non-contact probe system and some useful solutions for the problems. The results can be useful for industry application.

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Optimum Power Allocation of Cooperative NOMA Systems based on User Relay (사용자 릴레이를 채택한 협동 NOMA 시스템의 최적 전력할당)

  • Kim, Nam-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.25-33
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    • 2017
  • NOMA (Non-orthogonal multiple access) system becoming a strong candidate for 5G cellular system of its high spectral efficiency. This paper considers an optimal power allocation scheme to minimize the outage probability of a user relay based cooperative NOMA system. We first derive the outage probabilities of the relay user (RU) and the destination user (DU) with selection combining. Based on these probabilities, the outage probability of the cooperative NOMA system is obtained. The analytical results are verified by Monte Carlo simulation. It is noticed that the outage probability of cooperative NOMA system has a convex function, the optimum power allocation coefficient, which satisfied the minimum outage probability, is calculated. Numerical examples show that the optimal power allocation coefficient increases with the required capacity of DU. While the capacity of DU is fixed, we noticed that the increase of the required capacity of RU decreases the optimal power allocation coefficient.

Measuring the Degree of Content Immersion in a Non-experimental Environment Using a Portable EEG Device

  • Keum, Nam-Ho;Lee, Taek;Lee, Jung-Been;In, Hoh Peter
    • Journal of Information Processing Systems
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    • v.14 no.4
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    • pp.1049-1061
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    • 2018
  • As mobile devices such as smartphones and tablet PCs become more popular, users are becoming accustomed to consuming a massive amount of multimedia content every day without time or space limitations. From the industry, the need for user satisfaction investigation has consequently emerged. Conventional methods to investigate user satisfaction usually employ user feedback surveys or interviews, which are considered manual, subjective, and inefficient. Therefore, the authors focus on a more objective method of investigating users' brainwaves to measure how much they enjoy their content. Particularly for multimedia content, it is natural that users will be immersed in the played content if they are satisfied with it. In this paper, the authors propose a method of using a portable and dry electroencephalogram (EEG) sensor device to overcome the limitations of the existing conventional methods and to further advance existing EEG-based studies. The proposed method uses a portable EEG sensor device that has a small, dry (i.e., not wet or adhesive), and simple sensor using a single channel, because the authors assume mobile device environments where users consider the features of portability and usability to be important. This paper presents how to measure attention, gauge and compute a score of user's content immersion level after addressing some technical details related to adopting the portable EEG sensor device. Lastly, via an experiment, the authors verified a meaningful correlation between the computed scores and the actual user satisfaction scores.

Efficient Controlling Trajectory of NPC with Accumulation Map based on Path of User and NavMesh in Unity3D

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.55-61
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    • 2020
  • In this paper, we present a novel approach to efficiently control the location of NPC(Non-playable characters) in the interactive virtual world such as game, virtual reality. To control the NPC's movement path, we first calculate the main trajectory based on the user's path, and then move the NPC based on the weight map. Our method constructs automatically a navigation mesh that provides new paths for NPC by referencing the user trajectories. Our method enables adaptive changes to the virtual world over time and provides user-preferred path weights for smartagent path planning. We have tested the usefulness of our algorithm with several example scenarios from interactive worlds such as video games, virtual reality. In practice, our framework can be applied easily to any type of navigation in an interactive world.

Magnitude and its effected factors of non-covered services expenditures among long-term care facilities benefits user in Long-term Care Insurance (노인장기요양보험 시설서비스 이용자의 비급여 본인부담 크기 및 영향요인)

  • Kwon, Jin-Hee;Lee, Jung-Suk;Han, Eun-Jeong
    • Health Policy and Management
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    • v.22 no.1
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    • pp.145-162
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    • 2012
  • The purpose of this study is to understand magnitude and its related factors of user's cost-sharing for non-covered services in long-term care facilities. We corrected data for 1,016 subjects, based on the long-term care benefits cost specification. Eighteen subjects were excluded from the data analysis due to missing data on family care-givers characteristics. Finally, 998 subjects were included in the study. The average cost of non-covered services per month was 209,093 won and distributed from 0 to 1,011,490 won. There was a significant difference by the characteristics of family care-givers and long-term care facilities. The monthly average cost for meal materials per person was 199,181 won(0~558,000), average cost of additional charge caused by using private bed was 232,992 won (50,000~600,000), and costs for haircut and cosmetics were 8,599 won. For the rest, there were various programs costs(93,328 won), diaper and its disposal cost(109,628 won), purchase cost for daily necessaries(24,435 won) and etc. The related factors for the magnitude of non-covered services expenditures were education level of family care-givers, occupancy rate and location of LTC facilities, and the costs of using private bed, haircut and cosmetics, and various programs among non-covered services. These findings suggest that present level range of LTC facilities users' cost-sharing is wide and it is urgent to prepare the standard guideline for cost and level in non-covered services.

Towards Establishing a Touchless Gesture Dictionary based on User Participatory Design

  • Song, Hae-Won;Kim, Huhn
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.515-523
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    • 2012
  • Objective: The aim of this study is to investigate users' intuitive stereotypes on non-touch gestures and establish the gesture dictionary that can be applied to gesture-based interaction designs. Background: Recently, the interaction based on non-touch gestures is emerging as an alternative for natural interactions between human and systems. However, in order for non-touch gestures to become a universe interaction method, the studies on what kinds of gestures are intuitive and effective should be prerequisite. Method: In this study, as applicable domains of non-touch gestures, four devices(i.e. TV, Audio, Computer, Car Navigation) and sixteen basic operations(i.e. power on/off, previous/next page, volume up/down, list up/down, zoom in/out, play, cancel, delete, search, mute, save) were drawn from both focus group interview and survey. Then, a user participatory design was performed. The participants were requested to design three gestures suitable to each operation in the devices, and they evaluated intuitiveness, memorability, convenience, and satisfaction of their derived gestures. Through the participatory design, agreement scores, frequencies and planning times of each distinguished gesture were measured. Results: The derived gestures were not different in terms of four devices. However, diverse but common gestures were derived in terms of kinds of operations. In special, manipulative gestures were suitable for all kinds of operations. On the contrary, semantic or descriptive gestures were proper to one-shot operations like power on/off, play, cancel or search. Conclusion: The touchless gesture dictionary was established by mapping intuitive and valuable gestures onto each operation. Application: The dictionary can be applied to interaction designs based on non-touch gestures. Moreover, it will be used as a basic reference for standardizing non-touch gestures.

Smartphone Adoption using Smartphone Use and Demographic Characteristics of Elderly

  • Shin, Won-Kyoung;Lee, Dong-Beum;Park, Min-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.695-704
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    • 2012
  • Objective: The purpose of this study was to investigate major factors influencing adoption of smartphone to promote its use by older adults. Background: Despite increasing proportion of elderly people and elderly market, the proportion of elderly smartphone user is still relatively small compared to whole smartphone users. Thus, we need to find out major factors influencing adoption of smartphone to increase proportion of elderly smartphone users. Method: Seven major factors were extracted from 36 survey questions using factor analysis. Regression analysis was also applied to determine specific factors affecting intention of use based on user versus non-user of smartphone, age, gender, and educational background. Results: As results of factor analysis and regression analysis, major factors influencing adoption of smartphone for elderly users were significantly different according to gender, age, educational background based on smartphone users or non-users. Conclusion: The result of this study identified major factors influencing adoption of smartphone for the elderly and provided basic information related to adoption of smartphone according to elderly people's characteristics. Consequently, we can expect to reduce the information gap and to improve quality of life for the elderly. Application: The development and marketing strategy could be applied differently based on the factors influencing adoption of smartphone. It is also possible to develop a prediction model for smartphone adoption according to elderly users' characteristics.

Manipulation of Memory Data Using SQL (SQL을 이용한 메모리 데이터 조작)

  • Ra, Young-Gook;Woo, Won-Seok
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.597-610
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    • 2011
  • In database application developments, data coexists in memory and disk spaces. To manipulate the memory data, the general programing languages are used and to manipulate the disk data, SQL is used. In particular, the procedural languages for the memory manipulation are difficult to create and manage than declarative languages such as SQL. Thus, this paper shows that a particular structure of memory data, tree structured, can be manipulated by SQL. Most of all, the model data of the user interfaces can be represented by a tree structure and thus, it can be processed by SQL except non set computations. The non set computations could be done by helper classes. The SQL memory data manipulation is more suited to the database application developments which have few complex computations.

Joint Packet and Sub-carrier Allocation Scheme to Ensure Reliable Multimedia Service in OFDMA Multicast System (OFDMA 멀티캐스트 시스템에서 신뢰성 있는 멀티미디어 서비스를 보장하기 위한 패킷 및 서브 캐리어 할당 기법)

  • Gwak, Yong-Su;Kim, Yong-Young
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.4
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    • pp.8-12
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    • 2009
  • We propose BMPA(balanced multimedia packet allocation) scheme. This scheme considers the issue of optimal sub-carrier allocation in OFDMA multicast system. When RT(real time) packets and NRT(non-real time) packets arrive at the same time, BMPA scheme gives higher weight to RT packets than NRT packets and then, it allocates sub-carriers according to the total weight sum of packets in each user. This process acts as both packet scheduler and sub-carrier allocation. Therefore, each user receives multimedia packets with reliability. With simulation results, it shows that BMPA scheme ensures long-term system throughput and, in average RT packet delay, BMPA scheme greatly outperforms multi-user water-filling algorithm.