• 제목/요약/키워드: new teaching and learning method

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멀티미디어를 이용한 정보기술 교육의 학습 효과에 영향을 미치는 요인에 관한 연구 (An Empirical Study on Factors Influencing the Learning Results of Information Technology Using Multimedia)

  • 김병곤;김종욱
    • Asia pacific journal of information systems
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    • 제10권1호
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    • pp.37-59
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    • 2000
  • Recently, the rapid development of information technology has brought enormous changes in education. Consolidation of communications and multimedia technologies are enabling the new educational paradigm such as distance learning and virtual education. Furthermore, many studies in the education engineering field report that teaching using multimedia technologies more enhances students' performance than the traditional instructor-teaching method. However, little research regarding the education using multimedia has been done in the MIS filed. None of multimedia-related studies could be found in the top-ranked MIS journals published in Korea for the last five years, and only a few studies were found even worldwide. In this regard, the purpose of this study is to investigate which features of multimedia software are most important to enhance the teaching results of students, From the previous research, we found out the specific features of the educational multimedia software which are considered to affect the students' performance, and defined the research variables related to those educational software features, And, based on the constructivism and motivation theory of the education engineering field, a theoretical research model and research hypotheses were developed. Perceived usefulness of the class and a student's perceived interests in the class were used as surrogate variables to measure teaching performance. Total 277 students participated separately in one of the two multimedia classes which have continued for three weeks. One was C programming language class and the other was multimedia CD-title development class. Each student listened for the multimedia session of the class using multimedia software and, at the end of the multimedia session, answered the survey questionnaire, The results of the study show that motivation to the class and the contents of education were statistically significant to the students' performance in the class. That implies, not only in the traditional instructor-teaching method but also in the multimedia class, that the contents of education itself and student's motivation to the class are most important to raise instructional results.

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초등학생들의 소프트웨어 교육을 위한 아이돌 교수 학습 모델 (An IDOL teaching and learning model for software education of elementary students)

  • 김갑수
    • 정보교육학회논문지
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    • 제22권6호
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    • pp.701-710
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    • 2018
  • 4차 산업혁명에서 모든 기기들과 사람들이 상호 연동되어 새로운 부가가치를 창조하는 시대이다. 무엇보다도 중요한 것이 소프트웨어이기 때문에 초등학교에서 소프트웨어 교육이 필요하다. 그러나 지금까지 초등학교에서 소프트웨어를 교육하기 위한 교수 학습 방법이 부족하다. 본 연구에서는 이런 문제를 해결하기 위하여 소프트웨어 교육을 위한 IDOL 모델을 제안하다. 본 모형은 구현하기(implement), 다변화 시키기(diversify) 관찰하기(observe)를 통해서 학습하는(learning)것이다. 구현하기 단계에서는 초등학생들은 빨리 만들어 보는 것에 초점을 두었고, 다변화시키기 단계에서는 만든 것을 다양하게 변경하여 보는 것이고, 관찰하기 단계에서 변경된 것이 어떻게 다른지 관찰하고 평가하는 단계이다. 본 모형은 전문가 집단을 통한 덜파이 검증한 결과 타당하다고 판별되었다.

MOOCs에 기반한 대학이러닝의 융복합적 발전방안에 관한 연구 (A study about a convergence development plan of MOOCs based e-learning in university)

  • 최미나;노혜란
    • 디지털융복합연구
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    • 제13권7호
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    • pp.9-21
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    • 2015
  • 최근 대학이러닝 환경은 급변하고 있고, 특히 글로벌 유수 대학을 중심으로 한 MOOCs 서비스의 확산은 국내 대학이러닝에도 새로운 변화와 도전을 촉진하고 있다. 급변하는 이러닝 환경 속에서 대학이러닝은 MOOCs를 중심으로 어떻게 변화하고 발전해 나갈 것인지 융복합적인 관점에서 발전방안에 대한 탐색이 요구된다. 이에 본 연구에서는 MOOCs를 기반으로 대학이러닝의 융복합적인 발전방안을 개념적 틀과 함께 제안하였다. 본 연구를 위해 대학이러닝 및 MOOCs 관련 문헌 연구, 전문가 자문회의, 대학이러닝을 둘러싼 SWOT 분석, 대학이러닝지원센터 관련자 대상 설문 등을 실시하였다. 이러한 과정을 통해 MOOCs의 특성을 반영한 '개방형 고등교육 강좌 서비스', '교수학습 큐레이션 서비스', '교수학습 프랙티스 서비스', '창의적 교수학습 방법 개발 및 공유 서비스', '클라우드 기반의 교육용 플랫폼 지원 서비스' 등의 이슈를 융복합적으로 통합한 안을 도출하였고, MOOCs 기반으로 한 융복합적 발전방안을 마련하였다. 본 연구 결과를 통해 대학이러닝의 도약적 발전을 위한 방안이 제시되고, 아울러 국내 MOOCs의 도입과 적용에 대한 논의의 기초가 마련될 것으로 기대된다.

The Characteristic of Reward in Computer Assisted Learning

  • 연은모;이선영;정윤경;조은수;권순구;전훈;이계형;윤성현;소연희;김성일
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.64-70
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    • 2008
  • Computer Assisted Learning (CAL) is quite different from in many aspects. CAL provides individualistic learning environment and facilitates autonomy of the learner. Thus the learners who uses CAL program has more sense of control and engages in more strategic learning than conventional learning environment. In this experiment, we used KORI (KORea university intelligent agent) which is a new type of ITS adopting TA (Teachable Agent) that fosters learning by teaching, So, we investigated the critical motivational factor that have influences in CAL learning and the effects of reward in CAL are another area of our interest. Thus, we divided two conditions that presence of reward and absence of reward. The 174 elementary school students(5th) were participated and they are randomly assigned the one of the reward conditions. Before entering the experimental instruction, all participants measured about metacognition, self-efficacy and goal orientation questionnaire as independent variables. Then, Participants were instructed of method of using KORI program and asked to study for ten days with KORI program at least 20 minutes everyday in their home, about 10 days. After 10 days, they were rated interest and comprehension. Regression results suggest that regardless of the presence of reward, metacognition is a positive predictor in interestingness. It indicate that metacognitive skills are required in CAL learning situation irrespective of reward. But on comprehension in the absence of reward, only self- efficacy appeared to be a positive predictor. In the presence of reward, performance goal orientation showed as a negative predictor of comprehension, whereas self-efficacy was a positive predictor. This result suggest that presence of reward especially interferes learning process of performance goal orientation in CAL learning situation. It could be interpreted that reward interferes the learning process of performance goal orientation by debilitating intrinsic motivation.

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문제중심학습방법 (Problem Based Learning : PBL) : 간호교육에 있어서의 새로운 학습방법 (Problem Based Learning : New teaching and learning strategy in nursing education)

  • 김희순
    • 한국간호교육학회지
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    • 제3권
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    • pp.26-33
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    • 1997
  • Problem-Based Learning(PBL) is at the forefront of educational reform. The acceptance of PBL as an educational approach with wide application represents a major change in thinking about educational processes and their relationships to the wider community. In 1969, PBL as a method was introduced at the Medical School of McMaster University in Hamilton, Canada. The most important advantages in PBL are acquiring knowledge that can be retrieved and applied, learning to learn(self-directed learning) and learning to analyze and solve Problems. PBL is widely used within the sector where it had its origin, namely health profession education. A generally accepted starting point in the development of a problem-based curriculum is the set of professional competencies of future graduates, which describe the typical problems professionals have to deal with. Formulating learning objectives highly depends on the format and content of the presented problems. Contrary to that, in a classic course in higher education, it is customary that teachers express objectives in a compulsory subject matter. Curricula which advocate problem-based learning generally use case studies in the form of paper cases, simulations and real patients with the intention of stimulating classroom discussion of clinical and basic science concepts within a problem-solving framework. One goal of using paper cases is to stimulate the learning of basic science within a clinical situation. Through self-directed study the students solve problems and explore the psycho-social dimensions within the cases. The general outcome based on the program evaluation research of PBL is that PBL students respond positively about the learning experience. In summary, PBL is a curriculum design and a teaching/learning strategy which simultaneously develops higher order thinking and disciplinary knowledge bases and skills by placing students in the active role of practitioners(or problem solvers) confronted with a situation(ill-structured problem) which reflects the real world.

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현행 초등 과학 교육에 대한 현장의 실태 조사 - 전라남도를 중심으로 - (Survey on the Current Science Education at Elementary School in Jeonnam Province)

  • 이계추
    • 한국과학교육학회지
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    • 제1권1호
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    • pp.73-88
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    • 1978
  • The survey is intended to improve science education by the analysis of problems produced in the following nine aspects (objectives, contents, materials, inquring methods, teaching methods, teachers, children, evalutions, admininative supports) during the past five years often the revision of new science curriculum. 1. View for science education. 1) The teacher's and children's view for science education can be seen renewed, being different from the old one. 2) Inquring method in learning and teaching began to take firm root and children came to know that it is the only way to study science. 3) Writers think that the new science education has stepped into the stage of being fixed to a considerable degree. 2. The aspect of administrative policy. 1) The amount of materials in possession is small and the present materials are lacking in solidity and precision. 2) Class room teacher's over load with miscellaneous things is a difficult problem to solve. 3) The shortage of the printed materials and books for children and teachers has an influence on the development of inquring method. 4) It causes cramming to examine all children at the same time by paper test. 5) It is more desirable to appoint qualified teacher only for science teaching. 3. Contents of science curriculum. 1) In current science textbooks. There can be found some contents which are difficult for teachers to understand and not in accordance with the reality of Korea. Therefore, it is imperative that contents of science textbooks should be reexamined. 2) As it is hard to teach concepts of reciprocal action and to prepare materials with teaching of the system of biological concepts, the teaching of contents is likely to be a cramming. 4. The aspect of in-service education. 1) It is obsolutely predominant reation that in-service education is making a great contribution to class room teaching. 2) As adiministrators' policy for science education has a great effect, in-service education for their enlightenment is needed.

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Virtual Reality and Augmented Reality - A New Approach for Construction Safety Education

  • Le, Quang Tuan;Pham, Hai Chien;Pedro, Akeem;Park, Chan Sik
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.573-577
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    • 2015
  • Safety is paramount for construction industry throughout the world. Human errors which contribute to more than half of construction accidents, could be proactively prevented through effective education and training methods. Although Virtual Reality (VR) and Augmented Reality (AR) have gained much attention in various disciplines, few studies applied them for construction safety education. This research presents a new approach in construction safety education by utilizing VR and AR. The vision of aligning teaching & learning strategies is examined in order to ensure the potential benefits of the new method. This innovative approach shifts safety education from "Listen, and I will forget. See, and I may remember" towards "Practice, and I understand".

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비전공자의 SW 교육을 위한 시연 중심 모형의 학습동기와 학업성취도 효과 (The Effect of DMM on Learning Motivation and Academic Achievement in SW Education of Non-Major)

  • 강윤정;원동현;박혁규;이민혜
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.258-260
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    • 2022
  • 비전공자에게는 처음 접하는 SW 개발환경과 이해, 전공과의 관련성, 융합 능력 등의 어려움을 겪게 된다. 비전공자를 위해 비교적 쉽게 접근할 수 있는 소프트웨어 교육을 활용하였고 SW 교육 초보자에게 적용할 수 있는 시연 중심모델(DMM)을 적용하여 실생활에서 사용되는 애플리케이션과 전공과 관련된 아이디어의 구성요소와 논리적 흐름 파악할 수 있도록 교수자의 시연과 학습자의 모방을 통한 반복적인 구현과 학습동기 유발 요소를 결합한 융합 SW 교수법을 제안하였다. 본 논문에서 제안한 교수학습법을 적용한 실험에서 SW 교육에서 학습동기와 학업성취도 측면에서 의미 있는 결과를 보였다.

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고등학교 가정교과 가족관계 영역을 중심으로한 역할놀이 수업모형의 개발 및 적용 (The Development of the Teaching-Learning Model Applying Role Play to High School Home Economics Education)

  • 이시경;유태명
    • 한국가정과교육학회지
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    • 제9권2호
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    • pp.101-114
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    • 1997
  • The objectives of the unit ‘Family Relations’in high school Home Economics Education is to help the students cultivating proper values and self-esteem, maintaining harmonious personal relations not only by understanding human relationships in family, but also by acquiring role play, and is to wisely cope with many problems occurring in social life, which are indispensable for those living in modern society. But at present it is hard for the students to gain those abilities mentioned above, for the present unit ‘Family Relations’lays special emphasis only on memorizing specific knowledge about the understanding of a family. To improve the present educational situation, this study develops a new teaching-learning method based on the role play model concerning the ‘Family Relation’area of high school Home Economics Education curriculum. This study is theoretically based on the literature and previous studies on present problems of our various family relations, and solving its problems, and suggests lesson model of role play and its effect. This study was performed as following procedures: the ‘Family Relation’unit of the present high school Home Economics Education curriculum was analyzed, and surveyed students to discover the conflicts and their solutions the high school students are now experiencing in their family relations. Accordingly, a new lesson model of the ‘Family Relation’area, applying role play was developed. Based on the developed lesson plan, two-hour classes were experimented and positive evaluation was given by students.

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지역화시대의 지역지리 교육내용 구성 방안연구 - 화천지역을 사례로 - (The Study of Plans to Construct the Content of Regional Geography for Regionalization - Centered on Hwacheon Area as a Studying Case -)

  • 최홍규
    • 한국지역지리학회지
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    • 제9권3호
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    • pp.395-409
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    • 2003
  • 본 연구에서는 세계화의 조류 속에서 지역화의 조류도 명확하게 나타나고 있는 현실을 지리교육에 반영하고자 국가 교육과정의 운영과 편성의 자율화에 대한 의미와 필요성을 살펴보았다. 국가 교육과정의 자율화와 지리교육의 지역화에 따른 새로운 지리교육 학습내용 선정과 구성 및 교수 학습을 하기 위한 사례지역으로서 화천지역을 대상으로 적용해 보았다. 지리적인 사실을 단순히 학습내용으로 구성하기보다는 지리교육적인 관점에서 학령수준에 맞게 내용을 재구성하여 현재 초 중학교에서 제작 운영하고 있는 지역교과서의 차원에서 지역학습을 해야만 한다. 학습 내용도 일상생활이 이루어지고 있는 학습자들의 생활공간을 대상으로 하여 구성되어야만 하겠다. 아울러 학습 지역의 규모에 따른 교수 학습 방법도 고려되어야 함으로 본 연구에서는 생활권 범위내의 일상적인 사실을 중심으로 한 소규모지역을 학습 내용으로 하였기에 야외조사 학습방법을 중심으로 하였다.

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