• 제목/요약/키워드: new educational method in drawing

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디자인 기초 교과목의 컴퓨터 응용연구 (A Study on the Computer application of basic design courses)

  • 도화용;문재호
    • 디자인학연구
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    • 제15권2호
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    • pp.37-46
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    • 2002
  • 컴퓨터의 사용이 일반화되어 이제는 디자인분야의 실무에 있어서도 필수도구로서 자리를 굳히기 시작하면서 이제가지 사용해 온 재래의 디자인 재료들은 점점 현장에서 사라져 가고 있다. 대학에서의 교육도 업무의 현장에 대한 직접적인 적응력을 기르기 위해 컴퓨터를 학습의 도구로 사용한지 꽤 되었다. 따라서 디자인 기초과목 중의 하나인 도학의 강의와 수업방법도 재래도구의 사용법을 응용하여 컴퓨터의 어플리케이션 소프트웨어를 도입한 새로운 강의 방식을 제시해 보고자 한다.

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교육시설물의 연차별 유지보수비 산정 방안에 관한 연구 (A Study on the Estimating method for Annual Maintenance Costs of Educational Facilities)

  • 손재호;이승현
    • 교육시설 논문지
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    • 제19권5호
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    • pp.21-28
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    • 2012
  • Current maintenance costs of the educational facilities have been determined by the years of services according to their foundation year. However, these maintenance costs have not considered maintenance and repairing. Therefore, this study suggests a new method to recalculate the years of services of schools by using the data of maintenance and repairing which is stored in the CAD drawing of the educational facilities. Also, since the data of maintenance and repairing has to be kept only for 5 years, the data is limited for the BTL project which has a maintenance period of 20 years. Thus, this study developed a new model to expand 5 years' data to the period of 20 years. This proposed model is expected to contribute in the maintenance and repairing of the BTL project.

청바지 패턴 및 그레이딩에 관한 연구 (A Study on the Development of Jeans Pattern and Grading Method)

  • 정선희;이정란
    • 한국의류학회지
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    • 제27권9_10호
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    • pp.1048-1059
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    • 2003
  • This study focusses pattern draft and grading of jeans for women in their 20s, who consume jeans the most. Pattern was drafted based on existing patterns collected from companies. It is different from the existing educational patterns. It suggests new sizing system for twenties referring to sizes used companies and grading rule and method. he results were as follows; 1. Companies manufacture 2-8 sizes and they referred to the Korean Industrial Standards, KS K 0051, for their sizing system. 2. Drawing method for Pattern of the study had following measurements for each part: in the case of waist circumference, front part was W/4+1.5cm, back part was W14+2cm, front hip circumference was H/4-1.5cm, crotch line was the crotch length (practical measurement), hip circumference was (upper crotch line length)/5+0.5cm, front crotch part was 2.7cm, back crotch part was W/5+2.7cm, knee height was (the length of leg)/2+6cm and the circumference of knee and the tip of pants were 40cm. Through the wearing test on the subject of twenties, researched pattern received higher ratings, especially in appearance than the existing pattern. 3. 5 sizes system was made referred to the sizing system of companies and National Anthropometric Survey of Korean in 1997 Grading rule for 12 grading points of front part and 13 grading points of back part was suggested. Results of wearing test on the graded patterns showed high ratings similar to standard size.

Novel Engineering을 적용한 SW융합형 호국보훈 수업 방안 (Development of SW convergence Education program for the patriotism applying Novel Engineering)

  • 홍지연;김영식
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 추계학술대회
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    • pp.600-603
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    • 2018
  • 본 연구에서는 Novel Engineering 교수학습단계를 기반으로 창의적 체험활동 시간에 이루어지는 SW 융합형 호국보훈 수업 방안에 대해 기술하고자 한다. 글짓기, 그림 그리기 등 천편일률적으로 이루어지는 호국보훈 수업에 새로운 교육 방법인 Novel Engineering을 적용한 SW 융합형 수업을 개발함으로써 학생들의 컴퓨팅 사고력을 바탕으로 하는 문제해결력 신장은 물론 나라 사랑 정신을 함양할 수 있다. 순국열사의 이야기를 담은 도서를 읽고, 책 속에 제시된 역사적 장면을 추체험활동(Re-enactment)을 통해 시나리오로 작성한 후 이를 Lego WeDo 2.0을 활용해 시뮬레이션 상황을 구현한다. 이러한 SW 융합형 호국보훈 수업을 통해 학생들의 변화도를 창의적 사고력 검사지와 설문지를 통해 분석한 결과 유의미한 변화가 있음을 알 수 있었다. 향후에는 보다 다양한 학년과 교과로 그 범위를 확대하여 Novel Engineering을 적용한 SW 융합형 수업의 효과성을 일반화할 수 있도록 해야겠다.

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미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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