• Title/Summary/Keyword: multimedia learning

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A Program for Reusing Educational Flash Animations (교육용 플래시 애니메이션 재활용 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.16
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    • pp.199-210
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    • 2009
  • The development in information technology resulted in an interest for lifelong education, which caused a rapid growth in the educational web based e-Iearning industry. The spread of e-Iearning industries and educational facilities emphasized the need for educational contents with the purpose of online lecturing along with the rapid development of contents production technology. Flash contents provide multimedia, animation, and etc. with diverse and visual expressions, so the complicated interactions with the learner can be easily materialized. The advantage of having a high quality, user-centered interface is that it provides a trigger of interest and arousal of concentration for the user, but it is difficult for teachers to directly create or manipulate educational flash animation contents. This paper is written to technologically methodize the automation of educational programs that the teachers wish to make by reusing the educational flash animation contents.

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Design of Algorithm Education System using Flow Chart (순서도를 활용한 알고리즘 교육 시스템 설계)

  • Oh, KyeongSug;Ryu, NamHoon;Lee, SangJin;Lee, HyeMi;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1087-1091
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    • 2009
  • The concept for algorithm needs to be established in various fields such as architecture, medicine and life science but understanding only theoretically has its limits. It is therefore educated using many multimedia factors but still is difficult to bring interests and carry out the higher level courses. For algorithm and programming, due to the subject's peculiarity it is very important to actually execute the program to understand the realization theory. In this paper, it aims to design a basic concept of algorithm using a flow chart of visualizing program and an algorithm education system to learn the basic programming C language, which is the fundamental element in algorithm learning.

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Design of Courseware Based on Scaffolding for Teaching Math Word Problem Solving of Students with Intellectual Disabilities (지적장애학생의 수학 문제해결 교수를 위한 스캐폴딩 기반 코스웨어 설계)

  • Nam, Yun-Sug;Han, Seong-Hee
    • The KIPS Transactions:PartB
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    • v.14B no.1 s.111
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    • pp.43-50
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    • 2007
  • This study proposes design of courseware based on scaffolding for teaching math word problem solving of students with intellectual disabilities. This courseware not only offer various technological supports to solving difficult problems of students with intellectual disabilities but also systematically withdraw that supports. Compared with previous related softwares, this courseware has potential that can adapt math strategies to meet different needs of individuals with intellectual disabilities, increase independent learning ability of learners and maintain high level of motive through successful problem solving experience.

Development of Educational Program in Home Economics for Child Development and Parenting in High School (고등학교 가정과 "아동발달.부모교육"영역 학습모형 개발)

  • 이경희
    • Journal of Korean Home Economics Education Association
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    • v.11 no.2
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    • pp.51-63
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    • 1999
  • For Korean education to be able to handle increasing knowledge and new values in the 21st century, it needs to change. Korean education needs various teaching methods. At the present, CAI, multimedia, interact video system and computer communication are being used. Compared to the traditional teaching methods, computer-assisted instructions were reported to be more effective. The students’demands for these kind of lessons are adamant and increasing. In this study, an attempt was made to develop “child-development and parent education”using CAI program. This chapter is in high demand for high school students. This study model was developed help the students’understanding and make their learning easier. A lesson plan was proposed using CAI program which was developed by authors with assistance of professional computer programmers. The CAI program includes following curriculum contents:1. Child development, 2. the meaning of parenthood, 3. pregnancy, 4. delivery, 5. abortion. The CAI program was designed to allow students to participated activity in several current issue related with parenthood and aborting problems. This study ultimately aimed to show students moving pictures, animation, vivid photos, and music to motivate them. Another goal was to help the Home Economics teachers give lessons using CAI and to show an example of the teaching model.

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Development and Implementation of Children Life Safety Support Education Program for Parent (영유아 부모의 아동안전 응급처치 교육프로그램 개발 및 효과)

  • Lee, Young-Ah;Ko, Jae-Moon
    • The Korean Journal of Emergency Medical Services
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    • v.15 no.2
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    • pp.15-26
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    • 2011
  • Purpose: The purpose of this study was to develop and implement the educational program of Life Safety Support for parent. Methods: This study was used to develop children life safety support education program. The education program was utilized as multimedia, practice and discussions to increase understanding and effectiveness of learning. The data for this study was collected from June to December, 2010. There were two forms of evaluations, pretest and posttest with an intervention of education program. The analysis of the collected data was analyzed by descriptive analysis, t-test and paired t-test using the SPSS 10.0 program. Results: 1. the experimental group, who was given an education program before the test, got higher marks on the Life Safety support knowledge than the control group. There was a significant difference in knowledge between experimental group and control group(t=6.678, p=.000). 2. the experimental group got higher marks on the action evaluation than the control group. There was a significant difference in the certainty of action(t=8.546, p=.000) between experimental group and control group. Conclusion: This study examined how Life Safety support education program increased effectiveness in the knowledge and action of children Life Safety support.

Development of Motion based Training Contents: "3D Space Exploration" Case Study (동작 기반의 훈련콘텐츠 : "3D 우주탐험" 개발사례)

  • Lim, C.J.;Park, Seung Goo;Jeong, Yun Guen
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.63-72
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    • 2013
  • To enhance the effect of science educational contents, we developed a motion based training content: 3D space exploration. In this content, we used the 3D depth camera for user's motion recognition. Learners have to conduct the space station maintenance mission using the motion based natural and intuitive interface. The result this study is expected to propose the immersive training simulation for young science learners.

A Study of Data Representation Education for Elementary Students (초등학생을 위한 데이터 표현 교육에 관한 연구)

  • Ma, Daisung
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.13-20
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    • 2016
  • Data are numbers and texts, images, sound etc in real world. But, data is represented as a sequence of 1s and 0s in computer. It is very difficult that elementary students understand the concept of data representation through traditional lecture method. In this paper, we analyzed the software education curriculum of KAIE and selected contents of data representation education for the mid-grade elementary students. Also, we developed teaching- learning materials and multimedia contents for data representation education. The method proposed in this paper is expected to contribute to software education for data representation education.

Implementation of the Linguistic Contents for Elementary Korean Education of Foreigners (외국인을 위한 초급 한글교육용 어학 콘텐츠의 구현)

  • Kang, Ji-Hoon;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.698-700
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    • 2010
  • In recently, various types of applications have been developed according the smart phone has become popular. There are many kinds of multimedia, game, information, education, etc according to each user. Most of the linguistic contents in mobile based are concentrated on learning foreign languages like English, Japanese, Chinese compared that the development of contents for Korean education is imperfect. In this paper, so, we implement the linguistic contents for elementary Koran education of foreigners based on android OS to use them by smart phone.

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Analysis of New Generation Learner Characteristics : College Students Use of Cyber Communication (신세대 학습자 특성 분석 : 대학생의 사이버 커뮤니케이션 이용 특성)

  • Lee, Okhwa
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.25-36
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    • 2005
  • Data of 650 college students in the nation were collected by mail in 2001 Nov. Students preference over cyber communication methods were SMS message, messenger, blog, e-mail in that order. Younger students prefer SMS messages while older students prefer e-mail in relative term. Mobile phone is used more for SMS message than voice communication which is more so with females. The rate of non e-mail use is 57.8%, particularly males(61.9%) and younger students(69.4%) are higher. E-mail, once was very high in use, is being replaced by new media. Suggestion for e-learning environment are being connected, immediacy, active use of blog, more use of fun multimedia information.

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Deep Image Annotation and Classification by Fusing Multi-Modal Semantic Topics

  • Chen, YongHeng;Zhang, Fuquan;Zuo, WanLi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.1
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    • pp.392-412
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    • 2018
  • Due to the semantic gap problem across different modalities, automatically retrieval from multimedia information still faces a main challenge. It is desirable to provide an effective joint model to bridge the gap and organize the relationships between them. In this work, we develop a deep image annotation and classification by fusing multi-modal semantic topics (DAC_mmst) model, which has the capacity for finding visual and non-visual topics by jointly modeling the image and loosely related text for deep image annotation while simultaneously learning and predicting the class label. More specifically, DAC_mmst depends on a non-parametric Bayesian model for estimating the best number of visual topics that can perfectly explain the image. To evaluate the effectiveness of our proposed algorithm, we collect a real-world dataset to conduct various experiments. The experimental results show our proposed DAC_mmst performs favorably in perplexity, image annotation and classification accuracy, comparing to several state-of-the-art methods.