• Title/Summary/Keyword: multimedia contents

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Implementation of UDP-Tunneling Based Multicast Connectivity Solution for Multi-Party Collaborative Environments (다자간 협업 환경을 위한 UDP 터널링 기반의 멀티캐스트 연결성 솔루션의 구현)

  • Kim, Nam-Gon;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.153-164
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    • 2007
  • The Access Grid (AG) provides collaboration environments over the IP multicast networks by enabling efficient exchange of multimedia contents among remote users; however, since lots of current networks are still multicast-disabled, it is not easy to deploy this multicast-based multi-party AG. For this problem, the AG provides multicast bridges as a solution by putting a relay server into the multicast networks. Multicast-disabled clients make UDP connections with this relay server and receive forwarded multicast traffics in unicast UDP packets. This solution is facing several limitations since it requires duplicate forwarding of the same packet for each unicast peer. Thus, in this paper, we propose an alternate solution for the multicast connectivity problem of the AG based on the UMTP (UDP multicast tunneling protocol). By taking advantage of flexibilities of UMTP, the proposed solution is designed to improve the efficiency of network and system utilization, to allow reuse of multicast-based AG applications without modification, and to partially address the NAT/firewall traversal issues. To verify the feasibility of proposed solution, we have implemented a prototype AG connectivity tool based on the UMTP, named as the AG Connector.

Determinants of participation in UCC services (UCC 서비스 사용자의 참여수준 결정요인분석)

  • Kim, Yeon-Jeong;Jun, Bang-Gi;Kim, Yoo-Jung;Kang, So-Ra
    • Journal of Korea Technology Innovation Society
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    • v.10 no.3
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    • pp.486-508
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    • 2007
  • This study identifies key determinants of participation in UCC services. Incorporating insights from the flow theory, we examine the effects of psychological factors of social presence, self expression, arousal, and challenge as well as web-site characteristics variables of media easiness, contents usability, and immediateness. We have done a sample survey of internet users and collected 260 responses. Using Windows SPSS/PC 12.0 Package, we have performed statistical analyses including a correlation analysis, a factor analysis, and a multiple regression analysis. The result of the study is as follows. Psychological variables of perceived social presence, self expression, arousal, and challenge all show positive significant effect on participation in UCC service. Among web site characteristics, media easiness, which consists of a web structure that is easy-to-use, user friendliness, and personalized service, demonstrates a positive significant effect on participation in UCC services. Immediateness also has a positive significant effect. Some of the practical implications of the result are follows. We should improve user access to platforms of UCC service by opening up platforms. This will heighten perceived challenge which has the strongest influence on participation in UCC services. We need to focus on multimedia services and adjust to the cultural code of netizen who crave for visual expressions and on the spot on-line activities. Also suggested is that contributions made by participants need to be acknowledged through such provisions as profit sharing. Needs for individualized service, which is an aspect of media easiness, should also be addressed. Participants tend to value individuality while at the same time accepting broader trends. Information services need to be customized for individuals. In UCC centered internet businesses, netizen consumers are presumer. They are consumers and producers at the same time, and consumer needs should also be explored for the success of internet businesses.

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Adaptive Image Content-Based Retrieval Techniques for Multiple Queries (다중 질의를 위한 적응적 영상 내용 기반 검색 기법)

  • Hong Jong-Sun;Kang Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.73-80
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    • 2005
  • Recently there have been many efforts to support searching and browsing based on the visual content of image and multimedia data. Most existing approaches to content-based image retrieval rely on query by example or user based low-level features such as color, shape, texture. But these methods of query are not easy to use and restrict. In this paper we propose a method for automatic color object extraction and labelling to support multiple queries of content-based image retrieval system. These approaches simplify the regions within images using single colorizing algorithm and extract color object using proposed Color and Spatial based Binary tree map(CSB tree map). And by searching over a large of number of processed regions, a index for the database is created by using proposed labelling method. This allows very fast indexing of the image by color contents of the images and spatial attributes. Futhermore, information about the labelled regions, such as the color set, size, and location, enables variable multiple queries that combine both color content and spatial relationships of regions. We proved our proposed system to be high performance through experiment comparable with another algorithm using 'Washington' image database.

Evaluation on Effectiveness of Public Health Personnel Training (보건요원 교육효과 평가)

  • Hwang Keum-Bok;Jeon Mi-Soon;Kim Tae-Sook;Yang Byung-Guk;Jeong Eun-Kyung;Yang Sook-Ja;Kim Kwuy-Hyang
    • The Journal of Korean Academic Society of Nursing Education
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    • v.5 no.1
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    • pp.118-132
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    • 1999
  • To improve the effectiveness and efficiency of public health personnel training, we evaluated not only how appropriate the students felt the objectives, contents, methods and multimedia used in the train ing courses, but also how much the students accomplished the objectives and applied skill and knowledge to their own works. We selected 5 courses for the study : Tuberculosis control, Radiological technique, Public health information, Immunization, Mental health management courses used by Kirkpatrick's evaluation model. Reaction evaluation was carried out in final day by questionnaire. The results showed that all of them were very satisfied with educational input and curricula, learn Ing environment. Secondly, we measured the degree of learning achievement on pre and post training by questionaire of specific behavioral objectives. The degree of learning achievement was statistically higher just after training than pre training (paired t-test, p<0.01). Thirdly, evaluation of behavioral change to job was conducted to find out how much students applied skill and knowledge to their own job in 3 months after training by questionnaire. The results of behavioral change evaluation showed that 43.5% of the students who were performing job related with the training courses in 3 months after training applied the learned skill and knowledge to their own job quite well and 37.8% of them applied relatively well, therefore total 81.4% of them applied to their own job. And effectiveness of training for the above mentioned students showed that 41.9 % of them had improved or enforced their jobs after training, 35.5% of them had had no remarkable changes, and 15.7% had newly applied the learned skill and knowledge to their jobs. For evaluating the degree of usefulness of material predistribution in two weeks before training, we compared experimental groups with control groups. The results showed that general reactions are helpful but the degree of learning achievement is no discrepancy.

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An outlook for Digital Signize (디지털 사이니지의 전망)

  • Park, Su-lim;Kim, Seong-ji;Joo, Yo-sub
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.525-529
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    • 2015
  • Depending on the field of smart industry has become increasingly widespread, the digital signage industry as advertising and content industry is emerging. However, this industry is growing rapidly it is not the reason for that is lack of a legal definition or system. The current legal system merely existing laws that apply to the use of outdoor advertising such as advertising and outdoor advertising Electrical, according to a separate law on digital signage is still is not enough. Most of the current legal system between a size that it is put in the control object, its type, the installation location and details and locations of areas in accordance with the regulation member of the law which can reduce the effectiveness of such a business to control them collectively There is concern that the differences are caused by unification can be difficult. In reality, the institutions of the new law was necessary, organized under the existing regulation rather than promoting new laws to screen the effectiveness of the national business media industry through a kind of standardization and unification of the digital signage industry in the future creation of a jurisdiction other than safety administration Science It is important to foster.

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Design and implementation of an Intelligent Tutoring System for Mobile English Learning (모바일 영어 학습을 위한 지능형 교육 시스템의 설계 및 구현)

  • Lee, Young-Seok;Cho, Jung-Won;Choi, Byung-Uk
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.539-550
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    • 2003
  • As the service of mobile internet has been expended, student users are increase. The computers have been widely used in a education field as the teaching tool by improvement of the multimedia contents processing and user interface. The English learning using the computers in the restricted education environment provides motivations and effective learning to learners, but still have some problem such as teaching and evaluating without consideration for differences of individual levels. In order to solve the problems and take the advantages, we propose the intelligent tutoring system for english learning with mobile technology. Overcoming limitations of the mobile environment and using proper treacher's roles,. We have applied the conventional estimation method of the intellectual learner level for students. Also, we have proposed the diagnostic function in order to determine the method of teaching-learing and item disposition that each leaner prefers. Then we have designed and implemented the expert module, providing the feedback for teaching, of the intelligent turoring system for mobile english learning. This system will be able to support the interaction between teachers and students and replace some roles of teacher in the mobile english learning.

Games for Elderly People using u-Table (유테이블을 활용한 노인용 게임)

  • Hwang, Tae-Doo;Roh, Young-Tae;Lee, Jun;Park, Sung-Jun;Shin, Hae-Won;Kim, Jee-In
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.4
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    • pp.13-19
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    • 2007
  • Computer games for elderly people can be utilized as a tool not only for enjoying themselves but also for improving their health and quality of lives. It is reported that such games could be played in order to stimulate and enhance mental and physical capabilities of elderly people. It is also reported that traditional folk games are preferred to be played by elderly people rather than modern computer games. In this paper, we propose to use a tabletop interface, u-Table, and its corresponding natural gestures as a user interface for playing traditional folk games by elderly people. Since a table is a good place for people to get together, talk to each other and share their experiences, a tabletop interface can be used for playing games of cooperation, conversation and sharing. A set of traditional folk games were digitalized using u-Table. It was demonstrated that its users had better experiences of playing games with u-Table comparing to playing games using a mouse of a conventional computer.

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Implementation of a Web-based Hybrid Engineering Experiment System for Enhancing Learning Efficiency (학습효율 향상을 위한 웹기반 하이브리드 공학실험시스템 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.79-92
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    • 2007
  • To enhance the excellence, effectiveness and economical efficiency in the learning process, we implement a hybrid educational system for engineering experiments where web-based virtual laboratory systems and distance education systems are properly integrated. In the first stage, we designed client/server distributed environment and developed web-based virtual laboratory systems for digital systems and electrical/electronic circuit experiments. The proposed virtual laboratory systems are composed of four important sessions and their management system: concept learning session, virtual experiment session, assessment session. With the aid of the management system every session is organically tied up together to achieve maximum learning efficiency. In the second stage, we have implemented efficient and cost-effective distant laboratory systems for practicing electric/electronic circuits, which can be used to eliminate the lack of reality occurred during virtual laboratory session. The use of simple and user-friendly design allows a large number of people to access our distant laboratory systems easily. Thus, self-guided advanced training is available even if a lot of expensive equipment will not be provided in the on-campus laboratories. The proposed virtual/distant laboratory systems can be used in stand-alone fashion, but to enhance learning efficiency we integrated them and developed a hybrid educational system for engineering experiments. Our hybrid education system provides the learners with interactive learning environment and a new approach for the delivery of engineering experiments.

A Study on the Gap Analysis between Expectation and Perceptions of Users for IPTV Services based on N-Screen Technology (N-Screen 기술 기반 IPTV서비스에 대한 이용자의 기대와 인지 간의 GAP분석에 관한 연구)

  • Kim, Jun Soo;Kang, Sang Ug;Lim, Gyoo Gun
    • The Journal of Society for e-Business Studies
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    • v.18 no.2
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    • pp.205-222
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    • 2013
  • One of the recent important issues in IT fields is the convergence. It had been simply focused on functional convergence of technologyies. However the convergence in terms of businesses or services also has been made in recent years. The convergence between broadcasting and telecommunication industries can be possible because the e-transformation of broadcasting industry based on digital technology such as multimedia and multi-channel, can be combined with the high speed telecommunication network. It is giving a birth of various convergence services such as IPTV. IPTV is a kind of new service that is combined with the convergence of network, contents, and device. Nevertheless the controversy about the scope and the value of this new convergence service has constantly been raised; for example, what is the difference between IPTV and Internet TV? or what are the benefits that customers can have? This study measured the expectation level and the cognitive level of users before and after using the service and analyzed the gap between the importance and the satisfaction of the service. From this study, we proposed the priority of each function by analysing Importance-Performance Analysis(IPA) method to suggest required functions of IPTV service based on N-Screen technology. This study will identify the gap of awareness level between service providers and end users for the functions of broadcasting and telecommunications convergence service and suggest a solution enhancing user satisfaction.

Design of 3D Video Delivery Format for HTTP Adaptive Streaming Service (3D 비디오의 HTTP 적응적 스트리밍을 위한 전송규격 설계)

  • Lee, Jang-Won;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.584-595
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    • 2012
  • Recently, 3D stereoscopic video and HTTP adaptive streaming technologies have received a lot of attention from relevant industrial fields and markets in terms of multimedia contents and delivery services, respectively. It is expected that promising and marketable service models can be created by means of these noticeable two technologies. However, current standard specifications do not provide a method for organized connection between those two technologies. 3D stereoscopic video services are weighted in broadcasting and storage services that are only available under environments in which the network bandwidth is guaranteed or free. Also, HTTP adaptive streaming technologies only provide plain 3D service methods that are dependent on particular Codec. Therefore, this paper proposes 3D video delivery format for HTTP adaptive streaming service which enables stable and seamless display for various stereoscopic video sequences over internet networks. The proposed technology is designed on the basis of Stereoscopic Video Application Format which is a service-oriented standard specification for storing stereoscopic video sequences. Also, this delivery format is directly applicable over DASH that is the representative standard technology for HTTP adaptive streaming services. The delivery format proposed in this paper has been submitted to MPEG and it has been accepted as a working draft, thus it expected to pave the way for practical industrialization in relevant fields from now on.