• Title/Summary/Keyword: multimedia application

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A Design of Base Technology for Airbag Actuation Checking Application Based on Mechanical Calculations for Old Container Vehicle

  • Huh, Jun-Ho;Lee, Dong-Geun;Seo, Kyungryong
    • Journal of Multimedia Information System
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    • v.3 no.3
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    • pp.69-76
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    • 2016
  • Currently, research on more convenient and safer cars for drivers and passengers, the intelligent cars, are being actively conducted. The researches involve designing systems that intelligently minimize physical damages caused by car accidents, not just pursuing passive safety measures like airbags or safety belts. However, there are many cases around the world where airbags cannot be activated in times of accidents and it is difficult for consumers to check if their airbags will be activated, especially for the old-style cars. Thus, in this paper, a base technology for an application that can determine whether the airbags will actually be actuated at a critical moment based on the mechanical calculations is being introduced.

Fundamental Considerations: Impact of Sensor Characteristics, Application Environments in Wireless Sensor Networks

  • Choi, Dongmin;Chung, Ilyong
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.441-457
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    • 2014
  • Observed from the recent performance evaluation of clustering schemes in wireless sensor networks, we found that most of them did not consider various sensor characteristics and its application environment. Without considering these, the performance evaluation results are difficult to be trusted because these networks are application-specific. In this paper, for the fair evaluation, we measured several clustering scheme's performance variations in accordance with sensor data pattern, number of sensors per node, density of points of interest (data density) and sensor coverage. According to the experiment result, we can conclude that clustering methods are easily influenced by POI variation. Network lifetime and data accuracy are also slightly influenced by sensor coverage and number of sensors. Therefore, in the case of the clustering scheme that did not consider various conditions, fair evaluation cannot be expected.

Bio-Cell Image Segmentation based on Deep Learning using Denoising Autoencoder and Graph Cuts (디노이징 오토인코더와 그래프 컷을 이용한 딥러닝 기반 바이오-셀 영상 분할)

  • Lim, Seon-Ja;Vununu, Caleb;Kwon, Oh-Heum;Lee, Suk-Hwan;Kwon, Ki-Ryoug
    • Journal of Korea Multimedia Society
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    • v.24 no.10
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    • pp.1326-1335
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    • 2021
  • As part of the cell division method, we proposed a method for segmenting images generated by topography microscopes through deep learning-based feature generation and graph segmentation. Hybrid vector shapes preserve the overall shape and boundary information of cells, so most cell shapes can be captured without any post-processing burden. NIH-3T3 and Hela-S3 cells have satisfactory results in cell description preservation. Compared to other deep learning methods, the proposed cell image segmentation method does not require postprocessing. It is also effective in preserving the overall morphology of cells and has shown better results in terms of cell boundary preservation.

Fast Ray Reordering and Approximate Sibson Interpolation for Foveated Rendering on GPU

  • Kwon, Oh-Seok;park, Keon-kuk;Yoon, Joseph;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.311-321
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    • 2019
  • Virtual reality applications in Head-Mounted Displays require high frame rates and low latency rendering techniques. Ray tracing offers many benefits, such as high-quality image generation, but has not been utilized due to lower performance than rasterization. But that can obtain good result combined with gaze-tracking technology and human visual system's operation principle. In this paper, we propose a method to optimize the foveated sampling map and to maintain the visual quality through the fast voronoi nearest interpolation. The proposed method further reduces the computational cost that has been improved by the previous foveated sampling. It also smoothes the voronoi boundary using adaptive sibson interpolation, which was not possible in real-time. As a result, the proposed method can render real-time high-quality images with low visual difference.

Design and Implementation of Typing Practice Application for Learning Using Web Contents (웹 콘텐츠를 활용한 학습용 타자 연습 어플리케이션의 설계와 구현)

  • Kim, Chaewon;Hwang, Soyoung
    • Journal of Korea Multimedia Society
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    • v.24 no.12
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    • pp.1663-1672
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    • 2021
  • There are various typing practice applications. In addition, research cases on learning applications that support typing practice have been reported. These services are usually provided in a way that utilizes their own built-in text. Learners collect various contents through web services and use them a lot for learning. Therefore, this paper proposes a learning application to increase the learning effect by collecting vast amounts of web content and applying it to typing practice. The proposed application is implemented using Tkinter, a GUI module of Python. BeautifulSoup module of Python is used to extract information from the web. In order to process the extracted data, the NLTK module, which is an English data preprocessor, and the KoNLPy module, which is a Korean language processing module, are used. The operation of the proposed function is verified in the implementation and experimental results.

Application-Aware Fast Handover for Multimedia Streaming Service in Wireless LAN (무선 랜에서 멀티미디어 스트리밍을 위한 응용 인지 기반 고속 핸드오버)

  • Park, Jong-Tae;Nah, Jae-Wook;Yun, Sung-Hwa;Oh, Kyung-Yoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.968-980
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    • 2008
  • Providing handover with guaranteed QoS for real-time multimedia service such as VoIP, video/audio streaming, and video conferencing in wireless LAN is a challenging task. In this paper, we present efficient layer 2 handover mechanism in wireless LAN, which can provide fast handover with guaranteed QoS for real-time multimedia service. To this end, the scanning period and the number of channels per scanning for handover are dynamically adapted to the type of applications and wireless networking environment, so that both the degradation of application service quality and signaling overhead are minimized simultaneously. The performance of the proposed mechanism is verified by the simulation. The simulation results show that the proposed mechanism guarantess QoS of each multimedia application with minimal power consumption.

A Study on a Mobile Terminal Platform for a High Speed Mobile Multimedia System (초고속 이동멀티미디어 시스템을 위한 이동단말 플랫폼 연구)

  • Ro, Kwang-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.96-103
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    • 2009
  • This paper presents a L3 mobile terminal platform of the mobile terminal system which is a subsystem of HMm(Hig-speed Mobile Multimedia) system, which layer 3 control protocols such as RC(Radio Control), SC(Session Control), MC(Mobility Control) and application services such as VOD, FTP, VoIP for a multimedia mobile terminal are implemented on. The hardware platform is based on PXA255 and supports various interfaces and multimedia devices, and under the platform, an embedded Linux generated by the self-maden cross-toolchain, L3 control protocols and application programs were installed. The operation of HMm system under the HMm testbed has shown that this platform successfully supported SIP services, web browsing services, streaming services and etc as well as call processing. It could be the reference of the upcoming Fourth-Generation mobile terminal which the multimedia functionality will be enforced.

An Architecture of the P2P based e-Business Platform for Multimedia Content Distribution (멀티미디어 컨텐트 유통 e-Business를 위한 P2P 플랫폼의 구조)

  • Cho, Dai-Yon;Lee, Kyoung-Jun
    • Journal of Information Technology Services
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    • v.2 no.2
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    • pp.53-62
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    • 2003
  • Current P2P (Peer-to-Peer) applications have the limited functions such as file search and transfer between peers and have the limitations such as trust problem on search results, copyright problem, and profitable business model problem. For a P2P application to be used as a business platform for the distribution of various multimedia contents, this paper proposes an extended P2P application architecture and its prototype system including distributed collaborative filtering, automated price negotiation system, and payment mechanism.

Image Retrieval Method Using Color Descriptor (색상 정보를 이용한 영상 검색 기법)

  • Cho, Jae-Hoon;Lee, Sang-Ho;Kim, Young-Seop
    • Journal of the Semiconductor & Display Technology
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    • v.7 no.2
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    • pp.69-76
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    • 2008
  • Recently, as the multimedia processing application increases rapidly by going on increasing multimedia data, the efficient retrieval method of image information is required in many fields of application and becoming the matter of major concern. Furthermore, in the last few years rapid improvements in hardware technology have made it possible to process, store and retrieve huge amounts of data in a multimedia format. As a result, Content-Based Image Retrieval (CBIR) has been receiving widespread interest during the last decade. This paper propose the content-based retrieval system as a method for performing image retrieval through the effective feature analysis of the object of significant meaning by using YCbCr channel merging on the basis of the characteristics of man's visual system.

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Multimedia Synchronization Method for Presenting Event Objects (이벤트 객체를 표현하기 위한 멀티미디어 동기화 기법)

  • 이근왕;이기성;김은영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.431-436
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    • 2000
  • It is required for us to design multimedia synchronization model which present mixed media, tat contains not only continuous medial but also discontinuous media. And it is useful for us to develop multimedia application software. Proposed paper represents model tat expresses continuous media and discontinuous media. And continuous medial show the temporal relations between media objects then discontinuous media spatial relations. The model proposed in this paper is effective in applying the system to guarantee high quality of services and can process real time application form applying efficient multiple key media when events occur. We verified that the proposed model has improved media palyout rate compared with other previous synchronization models through simulation.

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