• Title/Summary/Keyword: multi-View

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Fast Mode Decision using Global Disparity Vector for Multi-view Video Coding (다시점 영상 부호화에서 전역 변이 벡터를 이용한 고속 모드 결정)

  • Han, Dong-Hoon;Cho, Suk-Hee;Hur, Nam-Ho;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.328-338
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    • 2008
  • Multi-view video coding (MVC) based on H.264/AVC encodes multiple views efficiently by using a prediction scheme that exploits inter-view correlation among multiple views. However, with the increase of the number of views and use of inter-view prediction among views, total encoding time will be increased in multiview video coding. In this paper, we propose a fast mode decision using both MB(Macroblock)-based region segmentation information corresponding to each view in multiple views and global disparity vector among views in order to reduce encoding time. The proposed method achieves on average 40% reduction of total encoding time with the objective video quality degradation of about 0.04 dB peak signal-to-noise ratio (PSNR) by using joint multi-view video model (JMVM) 4.0 that is the reference software of the multiview video coding standard.

Digital Watermarking Technique of Compressed Multi-view Video with Layered Depth Image (계층적 깊이 영상으로 압축된 다시점 비디오에 대한 디지털 워터마크 기술)

  • Lim, Joong-Hee;Shin, Jong-Hong;Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.1-9
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    • 2009
  • In this paper, proposed digital image watermarking technique with lifting wavelet transformation. This watermark technique can be easily extended in video content fields. Therefore, we apply this watermark technique to layered depth image structure that is efficient compression method of multi-view video with depth images. This application steps are very simple, because watermark is inserted only reference image. And watermarks of the other view images borrow from reference image. Each view image of multi-view video may be guaranteed authentication and copyright.

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An Improved GoGOP Structure for Multi-view Video Coding in H.264/AVC (H.264/AVC에서 다시점 비디오 부호화를 위한 향상된 GoGOP 구조)

  • Shin, Kwang-Mu;Lee, Seo-Young;Kim, Sung-Min;Chung, Ki-Dong
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.3
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    • pp.271-275
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    • 2008
  • Corresponding recent continuous development of multimedia technology with improved desire of using various contents, a new realistic feeling media technology is being created. Of them all, multi-view video is being researched actively as foundation technology of 3D TV, free-view point video etc. But encoding time and bit-rate are increased as view numbers are increased. In this paper we propose improved GoGOP structure to enhance the coding efficiency of multi-view video by applying methods which are using techniques such as Key frame position adjustment, dynamically changing the number of I frame and B frame. As experimental results, technique proposed in this paper reduces bit-rate having similar PSNR value compared with Anchor structure.

Multi-view Clustering by Spectral Structure Fusion and Novel Low-rank Approximation

  • Long, Yin;Liu, Xiaobo;Murphy, Simon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.813-829
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    • 2022
  • In multi-view subspace clustering, how to integrate the complementary information between perspectives to construct a unified representation is a critical problem. In the existing works, the unified representation is usually constructed in the original data space. However, when the data representation in each view is very diverse, the unified representation derived directly in the original data domain may lead to a huge information loss. To address this issue, different to the existing works, inspired by the latest revelation that the data across all perspectives have a very similar or close spectral block structure, we try to construct the unified representation in the spectral embedding domain. In this way, the complementary information across all perspectives can be fused into a unified representation with little information loss, since the spectral block structure from all views shares high consistency. In addition, to capture the global structure of data on each view with high accuracy and robustness both, we propose a novel low-rank approximation via the tight lower bound on the rank function. Finally, experimental results prove that, the proposed method has the effectiveness and robustness at the same time, compared with the state-of-art approaches.

Interactive Super Multi-view Content Technology (인터랙티브 초다시점 콘텐츠 제작 기술)

  • Cheong, J.S.;Ghyme, S.;Heo, G.S.;Jeong, I.K.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.39-48
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    • 2017
  • Since the world's first 3D commercial film with red-blue glasses was introduced in 1922, remarkable progress has been made in the field of 3D video. 3D video content gained enormous popularity with the movie "Avatar," which greatly increased the sale of 3D TVs. This momentum has weakened owing to lack of 3D content. However, the recent trend of virtual reality (VR) and augmented reality (AR) made 360 VR video and 3D games using a head mounted display wide spread. All these experiences mentioned above require wearing glasses to enjoy 3D content. Super multi-view content technology, on the other hand, enables viewers to enjoy 3D content without glasses on a super multi-view display. In this article, we introduce the technologies used to make super multi-view content, interact with it, and author content, which are developed by ETRI.

Motion Estimation Method Based on Correlations of Motion Vectors for Multi-view Video Coding (다시점 비디오 부호화를 위한 움직임 벡터들의 상관성을 이용한 움직임 추정 기법)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • Journal of Korea Multimedia Society
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    • v.21 no.10
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    • pp.1131-1141
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    • 2018
  • Motion Estimation which is used to reduce the redundant data plays an important role in video compressions. However, it requires huge computational complexity of the encoder part. And therefore many fast motion estimation methods has been developed to reduce complexity. Multi-view video is obtained by using many cameras at different positions and its complexity increases in proportion to the number of cameras. In this paper, we proposed a fast motion estimation method for multi-view video. The proposed method predicts a search start point by using correlated candidate vectors of the current block. According to the motion size of the start search point, a search start pattern of the current block is decided adaptively. The proposed method proves to be about 2 ~ 5 times faster than existing methods while maintaining similar image quality and bitrates.

Balanced bitrate control of multiple videos in transcoding for multi-view service

  • Gankhuyag, Ganzorig;Choe, Yoonsik
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.168-172
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    • 2015
  • In this paper, a balanced bitrate control in transcoding process based on video complexity measure for multi-view system which simultaneously shows multiple channels or video contents in single screen, is proposed. In order to consider the total quality of multiple video streams, the proposed algorithm reduces the complexity of multiple video stream and video quality differences at the same time by controlling bitrates of each stream by weighting when they are stitched for single screen. For the measure of complexity and quality differences between video streams, two different data: histogram of macroblock type and bitrate for each stream are used. The experimental result indicates that proposed algorithm decreases fluctuation of quality difference between videos in the multi-view system.

Printed 3D Multi-View Images

  • Kim, Sung-Sik;Son, Kwang-Hun;Saveljev, V. V.;Son, Jung-Young
    • Journal of the Optical Society of Korea
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    • v.5 no.1
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    • pp.29-31
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    • 2001
  • The technique to produce full-parallax 3D multi-view still pictures is described. The matrix of source views (from 6x6 to 15x15 views) is built from computer-generated images or from the natural images taken by a photo-camera. The matrix is processed in specially designed software and the resulting multi-view picture is generated. To display the large size (up to 0.4 m x 0.6 m) multi-view picture, the crossed lenticular screens of two types were used.

Multi-view Image Generation by Depth Map Preprocessing (깊이영상의 전처리를 이용한 다시점 영상 생성 방법)

  • Lee, Sang-Beom;Kim, Sung-Yeol;Ho, Yo-Sung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.697-698
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images using a depth-image-based rendering (DIBR) technique. In order to improve the quality of multi-view images at newly exposed areas during mesh-based rendering, we preprocess the depth map using a Gaussian smoothing filter. Previous algorithms apply a smoothing filter to the whole depth map even if the depth map is collapsed. After extracting objects from the depth map, we apply the smoothing filter to their boundaries. Finally, we cannot only maintain the depth quality, but also generate high quality multi-view images. Experimental results show that our proposed algorithm outperforms previous works and supports an efficient depth keying technique.

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A Perception-based Color Correction Method for Multi-view Images

  • Shao, Feng;Jiang, Gangyi;Yu, Mei;Peng, Zongju
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.390-407
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    • 2011
  • Three-dimensional (3D) video technologies are becoming increasingly popular, as it can provide users with high quality and immersive experiences. However, color inconsistency between the camera views is an urgent problem to be solved in multi-view imaging. In this paper, a perception-based color correction method for multi-view images is proposed. In the proposed method, human visual sensitivity (VS) and visual attention (VA) models are incorporated into the correction process. Firstly, the VS property is used to reduce the computational complexity by removing these visual insensitive regions. Secondly, the VA property is used to improve the perceptual quality of local VA regions by performing VA-dependent color correction. Experimental results show that compared with other color correction methods, the proposed method can greatly promote the perceptual quality of local VA regions greatly and reduce the computational complexity, and obtain higher coding performance.