• Title/Summary/Keyword: motion-ride

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Performance Analysis with Different Tire Pressure of Quarter-vehicle System Featuring MR Damper (MR 댐퍼를 장착한 1/4차량의 타이어 공기압에 따른 성능분석)

  • Sung, Kum-Gil;Lee, Ho-Guen;Choi, Seung-Bok;Park, Min-Kyu;Park, Myung-Kyu
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.20 no.3
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    • pp.249-256
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    • 2010
  • This paper presents performance analysis of a quarter-vehicle magneto-rheological(MR) suspension system with respect to different tire pressure. As a first step, MR damper is designed and manufactured based on the optimized damping force levels and mechanical dimensions required for a commercial mid-sized passenger vehicle. After experimentally evaluating dynamic characteristics of the manufactured MR damper, the quarter-vehicle MR suspension system consisting of sprung mass, spring, tire and the MR damper is constructed in order to investigate the ride comfort. After deriving the equations of the motion for the proposed quarter-vehicle MR suspension system, vertical tire stiffness with respect to different tire pressure is experimentally identified. The skyhook controller is then implemented for the realization of quarter-vehicle MR suspension system. Ride comfort characteristics such as vertical acceleration RMS and weighted RMS of sprung mass are evaluated under various road conditions.

Developing a Sensory Ride Film 'Dragon Dungeon Racing' (효율적인 입체 라이드 콘텐츠 제작을 위한 연구)

  • Chae, Eel-Jin;Choi, Chul-Young;Choi, Kyu-Don;Kim, Ki-Hong
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.178-185
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    • 2011
  • The recent development of 3D and its application contents have made it possible for people to experience more various 3D contents such as 3D/4D, VR, 3D ride film, I-max, sensory 3D games at theme parks, large-scale exhibitions, 4D cinemas and Video ride. Among them, Video ride, a motion-based genre, especially is getting more popularity, where viewers are immersed in and get indirect experiences in virtual reality. In this study, the production process of the genre of sensory 3D image getting attention recently and ride film are introduced. In the material selection of 3D images, the space and the setting up which is suitable to the fierce movement of rides are studied and some examples of the realization of creative direction ideas and effective technologies using the functions of Stereo Camera which has been first applied to MAYA 2009 are also illustrated. When experts in this 3D image production create more interesting stories with the cultural diversity and introduce enhanced 3D production techniques for excellent contents, domestic relevant companies will be sufficiently able to compete with their foreign counterparts and further establish their successfully unique and strong domains in the image contents sector.

Study on the Motion Sickness Dose Values in Express Buses (고속 버스에서의 멀미발생 예측에 관한 연구)

  • 장한기;김승한;송치문;김성환;홍석인
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.13 no.7
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    • pp.548-554
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    • 2003
  • This study alms to investigate the dynamic properties of express buses in the very low frequencies which cause motion sickness Incidence. Since passengers often use express buses for long distance traveling. it is a critical point whether the ride give rise to motion sickness or not. In the study accelerations at the three Points on the floor of the six test vehicles were measured during the driving at constant speeds. By applying the frequency weighting corves suggested in ISO 26.31-1, the Physical quantity of accelerations were changed into the perceptual amount used to judge quantitatively the incidence of motion sickness. Motion sickness dose values were calculated from the frequency weighted time history of acceleration signals, and compared between the vehicles, driving conditions. and the seat positions in the bus. During the 50 minutes' driving on the public road and high ways. the vomiting incidence ratios were seen to range from 0.4 to 0.8 %. which is equivalent to 2.4 to 4.8 % for 5 hours' driving. Unlike the very smooth road conditions considered in this work, motion sickness dose values encountered in real situations are expected to increase.

A Study on the Improvement of Co-Co Type Locomotive's Vertical Dynamic Performance (Co-Co형 기관차의 수직방향 동적성능 향상에 관한 연구)

  • Park, Ju-Hyuk;Choe, Yeong-Hyu;Park, Sam-Jin
    • 한국기계연구소 소보
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    • s.14
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    • pp.17-31
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    • 1985
  • The Primary object of this study is to predict rigid carbody's vertical and pitch acceleration and/or displacement frequency response to vertical sinusoidal rail surface irregularities for any specified point of the carbody, and to verify the predictions by means of experiments. The developed computer program also calculates vertical and pith transmissibilities and acceleration spectra. This model can be used for first order analysis of ride behabior. it's main advantage is its simplicity and ease of use. This model can be used for first order analysis of ride quality behabior. It's main advantage is its simplicity and ease of use. The model was designed with 6 degreed of freedom. Equations of motion were derived by Lagrangian method. This calculation was applied to the vertical dynamic analysis in order to pursue a possible improvement of the dynamic performance of co-co locomotive, and results were very useful.

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Ride Comfort of the Bimodal Tram (바이모달 트램의 승차감 시험)

  • Chang, Se-Ky;Moon, Kyung-Ho;Kim, Yeon-Su
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.57-61
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    • 2011
  • The bimodal tram was designed to drive on the dedicated track as well as on the public road. The position and speed are automatically controlled on the dedicated track by the onboard computer, whereas they are manually controlled by driver like motor vehicles on the public road. The ride comfort the passengers feel and the effect of the vibration generated during driving on the passenger's health, comfortableness and motion sickness were evaluated with driving the bimodal tram prototype in automatic and manual mode, respectively. The test was done in automatic mode on the test track with various load conditions while it was done in manual mode on the public road with empty load.

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D$^*$Model Matching Control System for Four Wheel Steering

  • Asara, Naoki;Osa, Yasuhiro;Uchikado, Shigeru;Kanai, Kimio
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.670-674
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    • 2005
  • $D^*$ criterion is defined as a reference of the handling quality and ride comfortableness for lateral-directional automobile motion. However it is generally difficult to obtain the satisfied handling quality and ride comfortableness based on $D^*$ criterion by conventional two wheel steering system. In this study, a design method of model matching control system is proposed to obtain the satisfied $D^*$ response of 4 Wheel Steering.

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A study on the variable damping characteristics of the continuous controlled semi-active suspension system and the effect analysis of the vehicles motion performance (연속제어방식의 반능동형 전자제어 현가장치의 가변댐퍼 감쇠력 특성 연구 및 차량 운동성능에 미치는 효과 분석)

  • 소상균;조경일
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.8
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    • pp.190-198
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    • 1999
  • Continuously controlled semi-active suspension system may improve ride and handling properties. Here, as a mechanism to control the fluid flow solenoid valve mechanism is introduced and added to the basic passive damper to create damping forces of the shock absorbers. The system may produce continuously controlled damping forces in both solenoid valve only and combination with passive shock absorber including fluid flow is studied, and then the combined model is added to the full vehicle model to evaluate its ride and handling performance. Finally, the simulation results are compared to the vehicle models having similar suspension system.

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A Study on the Development of Intelligent Cruise Control System (자동차 지능주행 제어시스템에 관한 연구)

  • Chung, Y.B.;Song, Y.K.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.6
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    • pp.176-187
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    • 1995
  • The problem of designing intelligent cruise control system for a longitudinal motion of an automobile, which is powered by internal combustion engines coupled to an automatic multispeed transmission, is considered. The basic concept is a vehicle-following system which maintains desired spacing between vehicles. This system actuates throttle with the information of the spacing error so as to maintain proper spacing and improve passenger ride comfort. In designing the controller, a modified controller, i.e, PID gain scheduling and fuzzy controller with fuzzy compensator was developed in order to overcome the nonlinearities of the automobile and obtain better performance. The computer simulation results illustrate that the better vehicle responses were obtained with the modified fuzzy controller and, under this controller, the vehicle responses were found to be relatively insensitive to parameter variations.

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A Study on the Method of Safe Shiphandling in Violently Rough Sea by Typoon or Hurricane

  • Lee, Chun-Ki
    • Journal of Navigation and Port Research
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    • v.34 no.2
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    • pp.123-129
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    • 2010
  • The object of this study is to develop the method of safe conducting of a vessel through stormy sea when we encounter typoon or hurricane on ocean. The scope of investigation in this paper will be limited to safe maneuvering related only with rolling motions of a vessel. The processes of investigations are as follows; Firstly, we decide a CPA(Closest Point of Approach) with the center of the storm and decide significant wave height($H_{1/3}$) by SMB method and then calculate wave height of the highest of 1000 waves($H_{1/1000}$) and other data. Secondly, we make mathematical model of rolling motions of the vessel on the stormy sea and calculate the biggest rolling angle of the vessel and etc. Thirdly, we decide the most safe maneuvering method to ride out the stormy sea. By the above mentioned method we are able to calculate the status of the stormy sea and ships motions to be encountered and ride out safely through violently rough sea.

A Study on the Problem and Improvement of VR Content Using Motion Platform and VR HMD (모션플랫폼과 VR HMD를 사용하는 VR콘텐츠의 제작환경에 따른 문제점과 개선 방안)

  • Kwon, Ho-Jong;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.15-24
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    • 2019
  • Many limitations arise when using washout algorithms to calibrate input values in VR content-making environments using VR HMD and motion platforms. Thus, in this study, we designed a new fabrication method using a control object that turns acceleration into a rotational motion. A total of 30 people were tested to see if the improved method was better than the existing one. The results showed significant differences that the improved method is better for realism, immersion and ride comfort.