• Title/Summary/Keyword: motion strategy

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A Study on Vibration Control Performance of Macpherson Type Semi-Active Suspension System (맥퍼슨 타입 반 능동 현가장치의 진동제어 성능 고찰)

  • Dutta, Saikat;Han, Chulhee;Lee, TaeHoon;Choi, Seung-Bok
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.26 no.2
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    • pp.157-164
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    • 2016
  • The paper studies a comparison analysis of semi-active control strategies for a Macpherson strut type suspension system consisting of MR(magneto-rheological) damper. As a first step, in order to formulate governing, a dynamic full model of a Macpherson strut is developed considering the kinematics. The nonlinear equation of motion of the strut is then linearized around the equilibrium point. A new adaptive moving sliding model controller is developed for fast response of the system. A newly proposed adaptive moving sliding mode control strategy is then compared with conventional sliding mode controller and skyhook controller. The comparison is made for two different types of road inputs; bump and random road profiles showing superior vibration control performance in time and frequency domains.

The Biomechanical Properties of the Shock Absorption Phase during Drop Landing According to Landing Types (드롭랜딩 시 착지형태에 따른 충격흡수구간의 운동역학적 특성)

  • Park, Gu-Tae;Yoo, Kyoung-Seok
    • Korean Journal of Applied Biomechanics
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    • v.25 no.1
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    • pp.29-37
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    • 2015
  • Objective : The purpose of this study was to investigate the biomechanical properties of shock absorption strategy and postural stability during the drop landing for each types. Methods : The motions were captured with Vicon Motion Capture System, with the fourteen infra-red cameras (100Hz) and synchronized with GRF(ground reaction force) data(1000Hz). Ten male soccer players performed a drop landing with single-leg and bi-legs on the 30cm height box. Dependent variables were the CoM trajectory and the Joint Moment. Statistical computations were performed using the paired t-test and ANOVA with Turkey HSD as post-hoc. Results : The dominant leg was confirmed to show a significant difference between the left leg and right leg as the inverted pendulum model during Drop Landing(Phase 1 & Phase 2). One-leg drop landing type had the higher CoM displacement, the peak of joint moment with the shock absorption than Bi-leg landing type. As a lower extremity joint kinetics analysis, the knee joint showed a function of shock absorption in the anterior-posterior, and the hip joint showed a function of the stability and shock absorption in the medial-lateral directions. Conclusion : These findings indicate that the instant equilibrium of posture balance(phase 1) was assessed by the passive phase as Class 1 leverage on the effect of the stability of shock absorption(phase 2) assessed by the active phase on the effect of Class 2 leverage. Application : This study shows that the cause of musculo-skeletal injuries estimated to be focused on the passive phase of landing and this findings could help the prevention of lower damage from loads involving landing related to the game of sports.

Practical seismic assessment of unreinforced masonry historical buildings

  • Pardalopoulos, Stylianos I.;Pantazopoulou, Stavroula J.;Ignatakis, Christos E.
    • Earthquakes and Structures
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    • v.11 no.2
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    • pp.195-215
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    • 2016
  • Rehabilitation of historical unreinforced masonry (URM) buildings is a priority in many parts of the world, since those buildings are a living part of history and a testament of human achievement of the era of their construction. Many of these buildings are still operational; comprising brittle materials with no reinforcements, with spatially distributed mass and stiffness, they are not encompassed by current seismic assessment procedures that have been developed for other structural types. To facilitate the difficult task of selecting a proper rehabilitation strategy - often restricted by international treaties for non-invasiveness and reversibility of the intervention - and given the practical requirements for the buildings' intended reuse, this paper presents a practical procedure for assessment of seismic demands of URM buildings - mainly historical constructions that lack a well-defined diaphragm action. A key ingredient of the method is approximation of the spatial shape of lateral translation, ${\Phi}$, that the building assumes when subjected to a uniform field of lateral acceleration. Using ${\Phi}$ as a 3-D shape function, the dynamic response of the system is evaluated, using the concepts of SDOF approximation of continuous systems. This enables determination of the envelope of the developed deformations and the tendency for deformation and damage localization throughout the examined building for a given design earthquake scenario. Deformation demands are specified in terms of relative drift ratios referring to the in-plane and the out-of-plane seismic response of the building's structural elements. Drift ratio demands are compared with drift capacities associated with predefined performance limits. The accuracy of the introduced procedure is evaluated through (a) comparison of the response profiles with those obtained from detailed time-history dynamic analysis using a suite of ten strong ground motion records, five of which with near-field characteristics, and (b) evaluation of the performance assessment results with observations reported in reconnaissance reports of the field performance of two neoclassical torsionally-sensitive historical buildings, located in Thessaloniki, Greece, which survived a major earthquake in the past.

Low polygon game character modeling and Character Primitives manufacture (로우폴리곤 게임 캐릭터 모델링 및 Character Primitives 제작)

  • Kang, Sung-Jung;Kim, Sang-Jin;Lee, Seung-Hyun
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.573-582
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    • 2006
  • The game is in progress according to the game story with the text, graphic, animation, motion picture, music, etc. Also the result of the game varies depending on the strategy and tactics of the player. For the development of the game, this paper describes the task of the game planner, game programmer, and game graphic designer. Game graphic designers are classified into 4 parts such as the art director, original picture designer, 2D designer, and 3D designer. Among these, the 3D designer makes the 3D game characters with the use of 3D tools. This paper presents the method that 3D designers and beginners can develop 3D characters easily and quickly, Also, this paper shows the method for making preparations of SourceModel which includes 150 polygons. The SourceModel is made up of between five life size and eight life size. In addition, Character Primitives Interface is made to use SourceModel in MaxScript. Accordingly 3D designers have the free use of SourceModel and they will be able to save time.

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The Study of Strategy for Energy Dissipation During Drop Landing from Different Heights (드롭랜딩 시 높이 변화에 따른 인체 분절의 충격흡수 전략에 관한 연구)

  • Cho, Joon-Haeng;Koh, Young-Chul;Lee, Dae-Yeon;Kim, Kyoung-Hun
    • Korean Journal of Applied Biomechanics
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    • v.22 no.3
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    • pp.315-324
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    • 2012
  • The purpose of current study was to investigate the effects of the heights on the lower extremities, torso and neck segments for energy dissipation during single-leg drop landing from different heights. Twenty eight young healthy male subjects(age: $23.21{\pm}1.66yr$, height: $176.03{\pm}4.22cm$, weight: $68.93{\pm}5.36kg$) were participated in this study. The subjects performed the single-leg drop landing from the various height(30, 45 & 60 cm). Force plates and motion-capture system were used to capture ground reaction force and kinematics data, respectively. The results were as follows. First, the ROM at the ankle, knee, hip and trunk was increased with the increased heights but the ROM at the neck was increased in the 60cm. Second, the angular velocity, moment and eccentric work at the ankle, knee, hip, trunk, and neck was increased with the increased heights. Third, the contribution to total work at the knee joint was not significantly different, while the ankle joint rate was decreased and hip and neck rate was increased in the 60cm, and trunk rate was increased with the increased heights. Lastly, the increase in landing height was able to augment the level of energy dissipation not only at the lower extremities but also at the trunk and neck. The findings showed that drop landing affect trunk and neck with lower extremity joints. Therefore, we need to consider that trunk and neck strengthening including stability should be added to reduce sports injury during prevention training.

Latching Control Strategy for Improvement Wave Energy Conversion in Irregular Waves (불규칙파중 파랑에너지 변환효율 향상을 위한 래칭 제어전략)

  • Cho, Il Hyoung;Kim, Jeong Rok;Kim, Kyong-Hwan;Hong, Keyyong
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.18 no.4
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    • pp.291-297
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    • 2015
  • The wave spectrum was generated from wave data measured at the Chagwi-do site in Jeju, where a 10MW class floating wave-offshore wind hybrid power generation system will be installed. The latching control technology (Sheng et al.[2015]) was applied in order to improve the extracted power from WEC (Wave Energy Converter), which is heaving in corresponding irregular waves. The peak period as a representative value of irregular waves was used when we determined the latching duration. From the numerical results in the time-domain analysis, the latching control technology can significantly improve the extracted power about 50%.

Seismic protection of the benchmark highway bridge with passive hybrid control system

  • Saha, Arijit;Saha, Purnachandra;Patro, Sanjaya Kumar
    • Earthquakes and Structures
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    • v.15 no.3
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    • pp.227-241
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    • 2018
  • The present paper deals with the optimum performance of the passive hybrid control system for the benchmark highway bridge under the six earthquakes ground motion. The investigation is carried out on a simplified finite element model of the 91/5 highway overcrossing located in Southern California. A viscous fluid damper (known as VFD) or non-linear fluid viscous spring damper has been used as a passive supplement device associated with polynomial friction pendulum isolator (known as PFPI) to form a passive hybrid control system. A parametric study is considered to find out the optimum parameters of the PFPI system for the optimal response of the bridge. The effect of the velocity exponent of the VFD and non-linear FV spring damper on the response of the bridge is carried out by considering different values of velocity exponent. Further, the influences of damping coefficient and vibration period of the dampers are also examined on the response of the bridge. To study the effectiveness of the passive hybrid system on the response of the isolated bridge, it is compared with the corresponding PFPI isolated bridges. The investigation showed that passive supplement damper such as VFD or non-linear FV spring damper associated with PFPI system is significantly reducing the seismic response of the benchmark highway bridge. Further, it is also observed that non-linear FV spring damper hybrid system is a more promising strategy in reducing the response of the bridge compared to the VFD associated hybrid system.

Development of Potential Function Based Path Planning Algorithm for Mobile Robot

  • Lee, Sang-Il;Kim, Myun-Hee;Oh, Kwang-Seuk;Lee, Sang-Ryong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2325-2330
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    • 2005
  • A potential field method for solving the problem of path planning based on global and local information for a mobile robot moving among a set of stationary obstacles is described. The concept of various method used path planning is used design a planning strategy. A real human living area is constructed by many moving and imminence obstacles. Home service mobile robot must avoid many obstacles instantly. A path that safe and attraction towards the goal is chosen. The potential function depends on distance from the goal and heuristic function relies on surrounding environments. Three additional combined methods are proposed to apply to human living area, calibration robots position by measured surrounding environment and adapted home service robots. In this work, we proposed the application of various path planning theory to real area, human living. First, we consider potential field method. Potential field method is attractive method, but that method has great problem called local minimum. So we proposed intermediate point in real area. Intermediate point was set in doorframe and between walls there is connect other room or other area. Intermediate point is very efficiency in computing path. That point is able to smaller area, area divided by intermediate point line. The important idea is intermediate point is permanent point until destruction house or apartment house. Second step is move robot with sensing on front of mobile robot. With sensing, mobile robot recognize obstacle and judge moving obstacle. If mobile robot is reach the intermediate point, robot sensing the surround of point. Mobile robot has data about intermediate point, so mobile robot is able to calibration robots position and direction. Third, we gave uncertainty to robot and obstacles. Because, mobile robot was motion and sensing ability is not enough to control. Robot and obstacle have uncertainty. So, mobile robot planed safe path planning to collision free. Finally, escape local minimum, that has possibility occur robot do not work. Local minimum problem solved by virtual obstacle method. Next is some supposition in real living area.

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Real-time VR Strategy Chess Game using Motion Recognition (VR기반 모션인식을 이용한 실시간 전략 체스 게임)

  • Kim, Young-Kwang;Yoon, Yeo-Song;Oh, Tea-Gyeoung;HwangBo, Yeung-Hwan;Hwang, Jeong-Hee
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.1-7
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    • 2017
  • Virtual reality(VR) is known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience including sight, touch, hearing, and smell. Owing to the use of a single device in most VR contents, user have difficulty in manipulating user interface and game object. And also immersion of the game goes down because they can't see the mouse and keyboard in virtual space. In this paper, we design and implement the chess game to easily and accurately control user interface to improve the immersion in game.

Seismic Zonation of Site Period at Daejeon within Spatial GIS tool (공간 GIS 기법을 활용한 대전 지역 부지 주기의 지진 구역화)

  • Sun, Chang-Guk;Shin, Jin-Soo
    • Proceedings of the Korean Geotechical Society Conference
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    • 2008.03a
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    • pp.563-574
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    • 2008
  • Most of earthquake-induced geotechnical hazards have been caused by the site effects relating to the amplification of ground motion, which are strongly influenced by the local geologic conditions such as soil thickness or bedrock depth and soil stiffness. In this study, an integrated GIS-based information system for geotechnical data, called geotechnical information system (GTIS), was constructed to establish a regional counterplan against earthquake-induced hazards at an urban area, Daejeon, which is represented as a hub of research and development in Korea. To build the GTIS for the area of interesting, pre-existing geotechnical data collections were performed across the extended area including the study area and a walk-over site survey was additionally carried out to acquire surface geo-knowledge data. For practical application of the GTIS used to estimate the site effects at the area of interesting, seismic microzoning map of the characteristic site period was created and presented as regional synthetic strategy for earthquake-induced hazards prediction. In addition, seismic zonation for site classification according to the spatial distribution of the site period was also performed to determine the site amplification coefficients for seismic design and seismic performance evaluation at any site in the study area. Based on the case study on seismic zonations at Daejeon, it was verified that the GIS-based GTIS was very useful for the regional prediction of seismic hazards and also the decision support for seismic hazard mitigation.

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