• Title/Summary/Keyword: motion similarity

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Content-Based Video Retrieval Algorithms using Spatio-Temporal Information about Moving Objects (객체의 시공간적 움직임 정보를 이용한 내용 기반 비디오 검색 알고리즘)

  • Jeong, Jong-Myeon;Moon, Young-Shik
    • Journal of KIISE:Software and Applications
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    • v.29 no.9
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    • pp.631-644
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    • 2002
  • In this paper efficient algorithms for content-based video retrieval using motion information are proposed, including temporal scale-invariant retrieval and temporal scale-absolute retrieval. In temporal scale-invariant video retrieval, the distance transformation is performed on each trail image in database. Then, from a given que교 trail the pixel values along the query trail are added in each distance image to compute the average distance between the trails of query image and database image, since the intensity of each pixel in distance image represents the distance from that pixel to the nearest edge pixel. For temporal scale-absolute retrieval, a new coding scheme referred to as Motion Retrieval Code is proposed. This code is designed to represent object motions in the human visual sense so that the retrieval performance can be improved. The proposed coding scheme can also achieve a fast matching, since the similarity between two motion vectors can be computed by simple bit operations. The efficiencies of the proposed methods are shown by experimental results.

Analysis of Pitching Motions by Human Pose Estimation Based on RGB Images (RGB 이미지 기반 인간 동작 추정을 통한 투구 동작 분석)

  • Yeong Ju Woo;Ji-Yong Joo;Young-Kwan Kim;Hie Yong Jeong
    • Smart Media Journal
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    • v.13 no.4
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    • pp.16-22
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    • 2024
  • Pitching is a major part of baseball, so much so that it can be said to be the beginning of baseball. Analysis of accurate pitching motions is very important in terms of performance improvement and injury prevention. When analyzing the correct pitching motion, the currently used motion capture method has several critical environmental drawbacks. In this paper, we propose analysis of pitching motion using the RGB-based Human Pose Estimation (HPE) model to replace motion capture, which has these shortcomings, and use motion capture data and HPE data to verify its reliability. The similarity of the two data was verified by comparing joint coordinates using the Dynamic Time Warping (DTW) algorithm.

Mesh Editing Using the Motion Feature Vectors (운동 특성 벡터에 기반한 메쉬 에디팅 기법)

  • Lee, Soon-Young;Kim, Chang-Su;Lee, Sang-Uk
    • Journal of Broadcast Engineering
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    • v.13 no.2
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    • pp.214-221
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    • 2008
  • In this paper, we proposed a new mesh editing algorithm based on the motion between two sample meshes. First, the motion vectors are defined as the derivation vector of the corresponding vertices on the sample meshes. Then, the motion feature vectors are extracted between the motion vectors. The motion feature vectors represent the similarity of the vertex motion in a local mesh surface. When a mesh structure is forced by an external motion of anchor vertices, the deformed mesh geometry is obtained by minimizing the cost function with preserving the motion feature vectors. Simulation results demonstrated that the proposed algorithm yields visually pleasing editing results.

UHD TV Image Enhancement using Multi-frame Example-based Super-resolution (멀티프레임 예제기반 초해상도 영상복원을 이용한 UHD TV 영상 개선)

  • Jeong, Seokhwa;Yoon, Inhye;Paik, Joonki
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.3
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    • pp.154-161
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    • 2015
  • A novel multiframe super-resolution (SR) algorithm is presented to overcome the limitation of existing single-image SR algorithms using motion information from adjacent frames in a video. The proposed SR algorithm consists of three steps: i) definition of a local region using interframe motion vectors, ii) multiscale patch generation and adaptive selection of multiple optimum patches, and iii) combination of optimum patches for super-resolution. The proposed algorithm increases the accuracy of patch selection using motion information and multiscale patches. Experimental results show that the proposed algorithm performs better than existing patch-based SR algorithms in the sense of both subjective and objective measures including the peak signal-to-noise ratio (PSNR) and structural similarity measure (SSIM).

Video retrieval method using non-parametric based motion classification (비-파라미터 기반의 움직임 분류를 통한 비디오 검색 기법)

  • Kim Nac-Woo;Choi Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.2 s.308
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    • pp.1-11
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    • 2006
  • In this paper, we propose the novel video retrieval algorithm using non-parametric based motion classification in the shot-based video indexing structure. The proposed system firstly gets the key frame and motion information from each shot segmented by scene change detection method, and then extracts visual features and non-parametric based motion information from them. Finally, we construct real-time retrieval system supporting similarity comparison of these spatio-temporal features. After the normalized motion vector fields is created from MPEG compressed stream, the extraction of non-parametric based motion feature is effectively achieved by discretizing each normalized motion vectors into various angle bins, and considering a mean, a variance, and a direction of these bins. We use the edge-based spatial descriptor to extract the visual feature in key frames. Experimental evidence shows that our algorithm outperforms other video retrieval methods for image indexing and retrieval. To index the feature vectors, we use R*-tree structures.

A Motion-driven Rowing Game based on Teamwork of Multiple Players (다중 플레이어들의 팀워크에 기반한 동작-구동 조정 게임)

  • Kim, Hyejin;Shim, JaeHyuk;Lim, Seungchan;Goh, Youngnoh;Han, Daseong
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.73-81
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    • 2018
  • In this paper, we present a motion-driven rowing simulation framework that allows multiple players to row a boat together by their harmonized movements. In the actual rowing game, it is crucial for the players to synchronize their rowing with respect to time and pose so as to accelerate the boat. Inspired by this interesting feature, we measure the motion similarity among multiple players in real time while they are doing rowing motions and use it to control the velocity of the boat in a virtual environment. We also employ game components such as catching an item which can accelerate or decelerate the boat depending on its type for a moment once it has been obtained by synchronized catching behaviors of the players. By these components, the players can be encouraged to more actively participate in the training for a good teamwork to produce harmonized rowing movements Our methods for the motion recognition for rowing and item catch require the tracking data only for the head and the both hands and are fast enough to facilitate the real-time performance. In order to enhance immersiveness of the virtual environment, we project the rowing simulation result on a wide curved screen.

Efficient Video Retrieval Scheme with Luminance Projection Model (휘도투시모델을 적용한 효율적인 비디오 검색기법)

  • Kim, Sang Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8649-8653
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    • 2015
  • A number of video indexing and retrieval algorithms have been proposed to manage large video databases efficiently. The video similarity measure is one of most important technical factor for video content management system. In this paper, we propose the luminance characteristics model to measure the video similarity efficiently. Most algorithms for video indexing have been commonly used histograms, edges, or motion features, whereas in this paper, the proposed algorithm is employed an efficient similarity measure using the luminance projection. To index the video sequences effectively and to reduce the computational complexity, we calculate video similarity using the key frames extracted by the cumulative measure, and compare the set of key frames using the modified Hausdorff distance. Experimental results show that the proposed luminance projection model yields the remarkable improved accuracy and performance than the conventional algorithm such as the histogram comparison method, with the low computational complexity.

A Study of Copyright Infringement in Video Works (영상저작물의 저작권 침해에 관한 연구)

  • Pyun, Seog-Hoan
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.107-118
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    • 2007
  • This study examined the standard how to deal with infringement of copyright legally, by looking at several examples of the infringement of copyright in local video works. When we look at precedents relating to copyrighted motion pictures, there are many times when two works seem quite similar but don't get conformed to the infringement of copyright by deliberating the similarities feebly. Although the Idea seems same, the creative expression is admitted and the substantial similarity is denied. For example, in the case of the soap opera, 'Kareiski', the court presented a standard of judgment by organizing the facts, based on the subjective element, dependence on proof and the objective element, the substantial similarity In the case of 'Fox and the Cotton Candy', the dependence on proof and the substantial similarity were examined as usual but when examining the substantial similarity, it was examined in more specific details. This case is a good reference for solving such a case in the future.

Structural Similarity Based Video Quality Metric using Human Visual System (구조적 유사도 기반의 인간의 시각적 특성을 이용한 비디오 품질 측정 기준)

  • Park, Jin-Cheol;Lee, Sang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.36-43
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    • 2009
  • Recently, the structural similarity (SSIM) index metric is proposed. In the present paper, a new framework, which is called visual SSIM (VSSIM), is proposed by incorporating crucial human factors into the SSIM. The human factors are foveation, luminance, frequency and motion information. The performance of VSSIM is evaluated by subjective quality test compliant with the Video Quality Expert Group (VQEG) multimedia group test plan. It shows that the visual SSIM is more correlated with the subjective quality result than the conventional SSIM.

New Approach of Evaluating Poomsae Performance with Inertial Measurement Unit Sensors (관성센서를 활용한 새로운 품새 경기력 평가 방법 연구)

  • Kim, Young-Kwan
    • Korean Journal of Applied Biomechanics
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    • v.31 no.3
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    • pp.199-204
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    • 2021
  • Objective: The purpose of this study was to present a new idea of methodology to evaluate Poomsae performance using inertial measurement unit (IMU) sensors in terms of signal processing techniques. Method: Ten collegian Taekwondo athletes, consisting of five Poomsae elite athletes (age: 21.4 ± 0.9 years, height: 168.4 ± 11.3 cm, weight: 65.0 ± 10.6 kg, experience: 12 ± 0.7 years) and five breaking demonstration athletes (age: 21.0 ± 0.0 years, height: 168.4 ± 4.7 cm, weight: 63.8 ± 8.2 kg, experience: 13.0 ± 2.1 years), voluntarily participated in this study. They performed three different black belt Poomsae such as Goryeo, Geumgang, and Taebaek Poomsae repeatedly twice. Repeated measured motion data on the wrist and ankle were calculated by the methods of cosine similarity and Euclidean distance. Results: The Poomsse athletes showed superior performance in terms of temporal consistency at Goryeo and Taebaek Poomsae, cosine similarity at Geumgang and Taebaek Poomsae, and Euclidian distance at Geumgang Poomsae. Conclusion: IMU sensor would be a useful tool for monitoring and evaluating within-subject temporal variability of Taekwondo Poomsae motions. As well it distinguished spatiotemporal characteristics among three different Poomsae.