• Title/Summary/Keyword: motion

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Effects of Transversus Abdominal Muscle Stabilization Exercise to Spinal Segment Motion on Trunk Flexion-Extension (복횡근 강화운동이 체간 신전-굴곡 시 척추 분절 운동에 미치는 영향)

  • Kim, Suhn-Yeop;Baek, In-Hyeub
    • Physical Therapy Korea
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    • v.10 no.1
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    • pp.63-76
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    • 2003
  • This research was performed to compare spinal segment motion angle between low back pain (LBP) group and painless group during trunk flexion-extension and to investigate the effect of transversus abdominis strengthening exercise on spinal segment motion angle in LBP group. Nine subjects with LBP and ten subjects without LBP participated. Transversus abdominis strengthening exercise was performed in LBP group for three weeks, and spinal segment motion angles were compared before and after the exercise performance. Spinal segment motion angles were measured both in sitting and standing position. Results were as followed: 1) Subjects' average age was 24.79 years, height was 167.84 cm, and weight was 59.95 kg. 2) Spinal segment motion angle of T10/l1 was significantly higher in LBP group compared with painless group (p<.05) in sitting position during trunk flexion-extension. 3) In sitting position, whereas entire lumbar segment motion angles were lower in LBP group compared with painless group (p<.05), angle of L4/5 was higher in LBP group compared with painless group (p<.05). 4) There was no significant difference in thoracic segment motion angle in standing position. 5) After three weeks of transversus abdominis strengthening exercise, thoracic segment motion angle increased both in sitting and standing position (p<.05). 6) In painless group, there was no significant difference in entire spinal segment motion angles in sitting and standing position (p>.05). When spinal segment motion angles were compared between sitting and standing position, there were slight differences. In sitting position, there was no difference in spinal segment motion angle between LBP group and painless group while hip joint motion angle and sacral inclination angle of LBP group was lower than those of painless group (p<.05). In standing position, lumbar segment motion angle was significantly lower in LBP group than that of painless group. Transversus abdominis strengthening exercise influenced thoracic segment motion angle more significantly than lumbar segment motion angle.

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A Study on the Change of Waist Pattern by Upper Limb Motion -By the Method of Tight Fitting Technique- (상지동작에 따른 길의 변화에 관한 연구 -입체재단법을 중심으로-)

  • 이은정;박정순
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.1
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    • pp.113-127
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    • 1996
  • In this study, the pattern was copied by the method of Tight Fitting Techinque, which resulted from the changed body by the upper limb motion-front-vertical motion(or vertical motion in front), side-vertical motion, and horizontal motion. And, this study analyzed the change of the pattern and the observed items dimension changed to the pattern. The results are as follows: 1. In the observation of the degree of the pattern change according to the motion of upper limb, the result provides that the motion change in the range of $135^{\circ}$ to $180^{\circ}$ is the largest in front-vertical motion, $45^{circ}~90^{\circ}$ in side-vertical motion, and $0^{circ}~45^{\circ}$ in horizontal motion respectively. 2. The probability test result of the items of the motion is more related with the horizontal width item rather than the vertical length item in the front and back pattern where the back pattern has more effect than the front pattern. And the upper limb-surrounding items are more related than any otheer item. 3. The change of the pattern according to the motion shows the decrese of the neck width and the shoulder legth, the rising of the point of shoulder (or shoulder point) and armpit point, the decrease of the pattern width and the increase of the pattern length. As the angle of the motion grows vertically motion. The change of the shoulder length in the horizontal motion is smaller than that vertical. But as the angle of the motion grows horizontally, it has a tendency of decreas in th width of the front patten and the length of the pattern, whereas the width of the back pattern is noticeably increases.

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Design of Low Power Motion Estimation for MPEG-4 (MPEG-4를 위한 저전력 Motion Estimation 설계)

  • 최홍규;이문기
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.851-854
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    • 2003
  • The low power motion estimation for MPEG-4 is a soft-core for hardwired motion estimation block in MPEG-4. This motion estimation is modified by 10 difference mode. So, this motion estimation decrease a power consumption compare conventional step search. This modified 4SS Low power Motion Estimation has been tested and verified to be valid for implementation of FPGA. The average PSNR between the original image and the motion-compensated image is 28.25dB. And Power consumption is 26mW.

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Improvement of Motion Accuracy Using Transfer Function in Linear Motion Bearing Guide (전달함수를 이용한 직선베어링 안내면의 운동정밀도 향상)

  • Kim, Kyung-Ho;Park, Chun-Hong;Lee, Hu-Sang;Kim, Seung-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.6
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    • pp.77-85
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    • 2002
  • An analysis method which calculates corrective machining information for improving the motion accuracy of linear motion guide Is proposed in this paper. The method is composed of two algorithms. One is the algorithm fur prediction of the motion errors from rail form error. The other is the algorithm for prediction of rail form error from the motion errors of table. Transfer function is utilized in each algorithm, which represents the ratio of bearing reaction force variation to unit magnitude of spatial frequencies of raid from error. As the corrective machining information is acquired from the measured motion errors of table, the method has a merit not to measure rail form error directly. Validity of the method is verified both theoretically and experimentally. By applying the method, linear motion error of test equipment is reduced from 5.97$\mu$m to 0.58$\mu$m, and reduced from 32.78arcsec to 6.21 arcsec in case of angular motion error. From the results, it is confirmed that the method is very effective to improve the motion accuracy of linear motion guide.

Analysis of the Motion Errors in Linear Motion Guide (직선베어링 안내면의 운동오차 해석)

  • Kim, Kyung-Ho;Park, Chun-Hong;Lee, Hu-Sang;Kim, Seung-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.5
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    • pp.139-148
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    • 2002
  • Motion errors of linear motion guideway are analyzed theoretically in this paper. For the analysis, an new algorithm predicting motion errors of bearing and guideway is proposed using the Hertz's elastic deformation theory. Accuracy averaging effect can be calculated quantitatively by analyzing relationship between motion errors of guideway and spatial frequency of rail form error. Influences of design parameters on the motion errors including the number of balls, preload, ball diameter, bearing length and the number of bearings are analyzed. As it is difficult to measure the rail form error, experimental results are compared with results analyzed by the equivalent analysis method which evaluate the motion errors of guideway using the measured errors of bearing. From the experimental results, it is confirmed that the proposed analysis method it effective lo analyze the motion errors of linear motion bearing and guideway.

Motion and Image Matching Algorithms and Implementation for Motion Synchronization in a Vehicle Driving Simulator (차량 운전 시뮬레이터에서 모션과 영상의 동기화를 위한 알고리즘 및 구현 방안)

  • Kim, Hun-Se;Kim, Dae-Seop;Kim, Dong Hwan
    • The Journal of Korea Robotics Society
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    • v.12 no.2
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    • pp.184-193
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    • 2017
  • This work shows how to create an algorithm and implementation for motion and image matching between a vehicle simulator and Unity 3D based virtual object. The motion information of the virtual vehicle is transmitted to the real simulator via a RS232 communication protocol, and the motion is controlled based on the inverse kinematics solution of the platform adopting rotary-type six actuators driving system. Wash-out filters to implement the effective motion of the motion platform are adopted, and thereby reduce the dizziness and increase the realistic sense of motion. Furthermore, the simulator system is successfully designed aiming to reducing size and cost with adaptation of rotary-type six actuators, real driving environment via VR (Virtual Reality), and control schemes which employ a synchronization between 6 motors and 3rd order motion profiles. By providing relatively big sense of motion particularly in impact and straight motions mainly causing simulator sickness, dizziness is remarkably reduced, thereby enhancing the sense of realistic motion.

Stereoscopic Video Conversion Based on Image Motion Classification and Key-Motion Detection from a Two-Dimensional Image Sequence (영상 운동 분류와 키 운동 검출에 기반한 2차원 동영상의 입체 변환)

  • Lee, Kwan-Wook;Kim, Je-Dong;Kim, Man-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1086-1092
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    • 2009
  • Stereoscopic conversion has been an important and challenging issue for many 3-D video applications. Usually, there are two different stereoscopic conversion approaches, i.e., image motion-based conversion that uses motion information and object-based conversion that partitions an image into moving or static foreground object(s) and background and then converts the foreground in a stereoscopic object. As well, since the input sequence is MPEG-1/2 compressed video, motion data stored in compressed bitstream are often unreliable and thus the image motion-based conversion might fail. To solve this problem, we present the utilization of key-motion that has the better accuracy of estimated or extracted motion information. To deal with diverse motion types, a transform space produced from motion vectors and color differences is introduced. A key-motion is determined from the transform space and its associated stereoscopic image is generated. Experimental results validate effectiveness and robustness of the proposed method.

On the Design of Novel Hybrid Wave Generator (신형식 다기능 조파기 설계)

  • Kim, Hyochul;Oh, Jungkeun
    • Journal of the Society of Naval Architects of Korea
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    • v.58 no.2
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    • pp.112-120
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    • 2021
  • The novel wave generating system of a wave flume has been devised by utilizing the analytic solution of wave board motion in idealized two dimensional space. The arbitrary oscillation motion of submerged wave board segment has been defined by sinusoidal motion of upper and lower end of the wave board. The analytic solution of the wave board motion has been represented by the solution of board motion due to flap motion and swing motion. Arbitrary oscillation of the board could be specified by determining amplitude, frequency, and the phase lag. A novel hybrid wave generator could be operated not only in piston motion but also in flap or swing motion by selection of control parameter. The wave generator has unique motion enhancing ability by appending flap motion or swing motion to piston motion in wave generation. In addition the hybrid wave generator has advantages in generating high quality wave spectrum of irregular wave in simulating real sea condition.

Storing and Retrieving Motion Capture Data based on Motion Capture Markup Language and Fuzzy Search (MCML 기반 모션캡처 데이터 저장 및 퍼지 기반 모션 검색 기법)

  • Lee, Sung-Joo;Chung, Hyun-Sook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.2
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    • pp.270-275
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    • 2007
  • Motion capture technology is widely used for manufacturing animation since it produces high quality character motion similar to the actual motion of the human body. However, motion capture has a significant weakness due to the lack of an industry wide standard for archiving and retrieving motion capture data. In this paper, we propose a framework to integrate, store and retrieve heterogeneous motion capture data files effectively. We define a standard format for integrating different motion capture file formats. Our standard format is called MCML (Motion Capture Markup Language). It is a markup language based on XML (eXtensible Markup Language). The purpose of MCML is not only to facilitate the conversion or integration of different formats, but also to allow for greater reusability of motion capture data, through the construction of a motion database storing the MCML documents. We propose a fuzzy string searching method to retrieve certain MCML documents including strings approximately matched with keywords. The method can be used to retrieve desired series of frames included in MCML documents not entire MCML documents.

Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions

  • Kim, Kwang Gi;Park, Chan Soo;Jeon, Suk Ha;Jung, Eui Yub;Ha, Jiyun;Lee, Sanglim
    • Clinics in Orthopedic Surgery
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    • v.10 no.4
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    • pp.468-478
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    • 2018
  • Background: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using the motion controller for a home video game console. Methods: Eighteen healthy, right-handed subjects performed 15 trials of selective tasks (dart throwing, hammering, circumduction, and winding thread on a reel) with both wrists. The signals of light-emitting diode markers attached to the hand and forearm were detected by the optic receptor in the motion controller. We compared the results between both wrists and between motions with similar motion paths. Results: The parameters (range of motion, offset, coupling, and orientations of the oblique plane) for wrist motion were not significantly different between both wrists, except for radioulnar deviation for hammering and the orientation for thread winding. In each wrist, the ranges for hammering were larger than those for dart throwing. The offsets and the orientations of the oblique plane were not significantly different between circumduction and thread winding. Conclusions: The results for the parameters of dart throwing, hammering, and circumduction of our motion analysis system using the motion controller were considerably similar to those of the previous studies with three-dimensional reconstruction with computed tomography, electrogoniometer, and motion capture system. Therefore, our system may be a cost-effective and simple method for wrist motion analysis.