• Title/Summary/Keyword: mobile memory

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Cloud Computing to Improve JavaScript Processing Efficiency of Mobile Applications

  • Kim, Daewon
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.731-751
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    • 2017
  • The burgeoning distribution of smartphone web applications based on various mobile environments is increasingly focusing on the performance of mobile applications implemented by JavaScript and HTML5 (Hyper Text Markup Language 5). If application software has a simple functional processing structure, then the problem is benign. However, browser loads are becoming more burdensome as the amount of JavaScript processing continues to increase. Processing time and capacity of the JavaScript in current mobile browsers are limited. As a solution, the Web Worker is designed to implement multi-threading. However, it cannot guarantee the computing ability as a native application on mobile devices, and is not sufficient to improve processing speed. The method proposed in this research overcomes the limitation of resources as a mobile client and guarantees performance by native application software by providing high computing service. It shifts the JavaScript process of a mobile device on to a cloud-based computer server. A performance evaluation experiment revealed the proposed algorithm to be up to 6 times faster in computing speed compared to the existing mobile browser's JavaScript process, and 3 to 6 times faster than Web Worker. In addition, memory usage was also less than the existing technology.

Cyclostorm : The Cloud Computing Service for Uplifting Javascript Processing Efficiency of Mobile Applications based on WAC (Cyclostorm : WAC 기반 모바일 앱의 자바스크립트 처리 효율 향상을 위한 클라우드 컴퓨팅 서비스)

  • Bang, Jiwoong;Kim, Daewon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.150-164
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    • 2013
  • Currently it is being gradually focused on the mobile application's processing performance implemented by Javascript and HTML (Hyper Text Markup Language) due to the dissemination of mobile web application supply based on the WAC (Wholesale Application Community). If the application software has a simple functional processing structure, then the problem is benign, however, the load of a browser is getting heavier as the amount of Javascript processing is being increased. There is a limitation on the processing time and capacity of the Javascript in the ordinary mobile browsers which are on the market now. In order to solve those problems, the Web Worker that is not supported from the existing Javascript technology is now provided by the HTML 5 to implement the multi thread. The Web Worker provides a mechanism that process a part from the single thread through a separate one. However, it can not guarantee the computing ability as a native application on the mobile and is not enough as a solution for improving the fundamental processing speed. The Cyclostorm overcomes the limitation of resources as a mobile client and guarantees the performance as a native application by providing high computing service and ascripting the Javascript process on the mobile to the computer server on the cloud. From the performance evaluation experiment, the Cyclostorm shows a maximally 6 times faster computing speed than in the existing mobile browser's Javascript and 3 to 6 times faster than in Web Worker of the HTML 5. In addition, the usage of memory is measured less than the existing method since the server's memory has been used. In this paper, the Cyclostorm is introduced as one of the mobile cloud computing services to conquer the limitation of the WAC based mobile browsers and to improve the existing web application's performances.

Improving the Read Performance of OneNAND Flash Memory using Virtual I/O Segment (가상 I/O 세그먼트를 이용한 OneNAND 플래시 메모리의 읽기 성능 향상 기법)

  • Hyun, Seung-Hwan;Koh, Kern
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.636-645
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    • 2008
  • OneNAND flash is a high-performance hybrid flash memory that combines the advantages of both NAND flash and NOR flash. OneNAND flash has not only all virtues of NAND flash but also greatly enhanced read performance which is considered as a downside of NAND flash. As a result, it is widely used in mobile applications such as mobile phones, digital cameras, PMP, and portable game players. However, most of the general purpose operating systems, such as Linux, can not exploit the read performance of OneNAND flash because of the restrictions imposed by their virtual memory system and block I/O architecture. In order to solve that problem, we suggest a new approach called virtual I/O segment. By using virtual I/O segment, the superior read performance of OneNAND flash can be exploited without modifying the existing block I/O architecture and MTD subsystem. Experiments by implementations show that this approach can reduce read latency of OneNAND flash as much as 54%.

Design of a High-Performance Mobile GPGPU with SIMT Architecture based on a Small-size Warp Scheduler (작은 크기의 Warp 스케쥴러 기반 SIMT구조 고성능 모바일 GPGPU 설계)

  • Lee, Kwang-Yeob
    • Journal of IKEEE
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    • v.25 no.3
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    • pp.479-484
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    • 2021
  • This paper proposed and designed a structure to achieve high performance with a small number of cores in GPGPU with SIMT structure. GPGPU for application to mobile devices requires a structure to increase performance compared to power consumption. In order to reduce power consumption, the number of cores decreased, but to improve performance, the size of the warp scheduler for managing threads was set to 4, which was greatly reduced than 32 of general GPGPU. Reducing warp size can reduce the number of idle cycles in pipelines and efficiently apply memory latency to reduce miss penalty when accessing cache memory. The designed GPGPU measured computational performance using a test program that includes floating point operations and measured power consumption through a 28nm CMOS process to obtain 104.5GFlops/Watt as a performance per power. The results of this paper showed about four times better performance per power compared to Tegra K1 of Nvidia

A Taxonomy of Location Management in Mobile Ad Hoc Networks

  • Galluccio, Laura;Palazzo, Sergio
    • Journal of Communications and Networks
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    • v.6 no.4
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    • pp.397-402
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    • 2004
  • Location management is difficult in ad hoc networks due to many features such as the lack of a wired infrastructure, the scarce energy, memory and processing capabilities of nodes, and nodes’ movement which leads to a dynamic topology. These characteristics make the location management schemes designed for mobile cellular networks inefficient for ad hoc networks. New solutions for location management have therefore been proposed in the literature in the recent past. In this paper, a taxonomy of location management strategies is presented; some of the more interesting approaches proposed in the literature are critically discussed, highlighting their advantages and disadvantages.

A Study on the Security Module for Data Integrity of Mobile Client (모바일 클라이언트의 데이터 무결성 보장을 위한 보안모듈에 관한 연구)

  • Joo, Hae-Jong;Hong, Bong-Hwa
    • The Journal of Information Technology
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    • v.10 no.3
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    • pp.77-92
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    • 2007
  • This study aims to suggest an implementation methodology of security module for data integrity of mobile internet terminal. This is based on the WTLS(Wileless Transport Layer Security) of WAP Protocol. This security module is expected to achieve central role in conversion of wireless internet environment and emphasis of encryption technology and safe and calculable wireless communication environment construction.

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Real time obstacle avoidance for autonomous mobile robot (이동 로봇의 실시간 충돌회피)

  • 권영도;이진수
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.434-439
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    • 1993
  • This paper present a sensor based obstacle avoidance method which is based on a VFH(Vector Field Histogram) method. The basic idea of obstacle avoidance is to find a minimum obstacle direction and distance. From the minimum sonar index and the target direction high level system determine steering angle of mobile robot. The sonar sensor system consists of 12 ultra sonic sensor, and each sensor have its direction and safety value. This method has advantage on calculation speed and small memory. This method is implemented on indoor autonomous vehicle'ALiVE-2'.

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Autonomous mobile robot yamabico and its ultrasonic range finding module

  • Song, Minho;Yuta, Shinichi
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.711-714
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    • 1989
  • Autonomous mobile robot Yamabico and his newly developed ultrasonic range finding module(URF) are described. Yamabico is a self-contained autonomous robot for in-door environment. It has a modularized architecture, which consists of master module, ultrasonic range finding module, locomotion module, voice synthesizer module and console. Newly developed ultrasonic range finding module has a 68000 processor and Dual-port memory for communication. It controls the ultrasonic transmitters and receivers and calculate the range distances for 12-direction, simultaneously within every 60 milliseconds.

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Implementation of viterbi Decoder for IMT2000 Mobile Station in FPGA form (IMT2000 단말기용 Viterbi Decoder의 FPGA 구현)

  • 김진일;정완용;김동현;정건필;조춘식
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.825-828
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    • 1999
  • A Viterbi Decoder for IMT2000 Mobile Station based on cdma200 is implemented in this paper. There are fundamental traffic channel, supplemental traffic channel for user data transmission and dedicated control channel for signal transmission in cdma2000. This decoder can decode these channels simultaneously, and support l/2, l/3, 1/4 code rate decoding. In case of fundamental channel decoding, it needs about 1100 logic cells and 30000 bit memory block.

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Design and Implementation of Main-memory Data Manager and User Interface for a Real-time Mobile GIS (실시간 Mobile GIS를 위한 주기억 데이터 관리기와 사용자 인터페이스의 설계 및 구현)

  • 편도영;윤석우;김경창
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.223-225
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    • 2004
  • 최근 뛰어난 성능의 모바일 기기들이 많이 사용되고 있으며 특히나 GIS를 통해 다양한 공간 질의의 서비스 사용이 많아지고 있다. 본 논문에서는 GUS 서버의 전반적인 시스템 구조와 데이터 관리기의 설계 및 구현, 서버 및 PDA 기반 클라이언트의 사용자 인터페이스 등에 대해 소개하고자 한다. 데이터 관리기는 데이터를 객체화하거나 바이트 배열화하고 데이터의 안전한 백업을 보장하는 등의 중요한 역할을 한다. 또한 사용자가 보다 쉽고 자유롭게 질의를 작성할 수 있는 사용자 인터페이스를 구현하였다.

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