• Title/Summary/Keyword: mobile market

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Study on fairness issues in mobile telecommunication service bill rates (이동통신서비스요금의 적정성에 관한 연구)

  • Shin, Jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.467-470
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    • 2013
  • Telecommunication cost have been increasing successively in Korean hoseholds and its level is high now. Even though here are a lot of issues related to the high bill of mobile telecommunication services, plausible solutions have not been provided yet. 99% of Koreans use mobile phones and it is the highest rate in the world, but bill is relatively high. This situation may be brought by the government policy selection that it supports three mobile telecom companies systems. Thus least efficient company should be supported to sustain by pricing policy and MVNO cannot come into the market. The government can make mobile pricing system consider revenue and cost only in proper manner and constrain marketing cost in the rational level. And it can reduce mobile bill levels and selection rights of consumers by restraining too much complicated bill system. Fairness of mobile phone bill levels could be achieves by mobile telecommunication structure improvement through active MVNOs and reduction of excessive marketing costs. Mobile bills can be made more acceptable if the base is measured rate system.

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File Sharing System Between Heterogeneous System Using Mobile Server (모바일 서버를 이용한 이기종간의 파일 공유 시스템)

  • Park, Sung-hyun;Kim, A-Yong;HE, YILUN;CHU, XUN;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1041-1043
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    • 2013
  • As the mobile device supply is increasing currently, the era of N mobile devices per person has opened. Types of mobile devices and OS are increasing continuously. Samsung and Intel are developing TIZEN, the OS mobilized by UBUNTU of Linux is going to be released as well as the market share of Google's Android and Apple's IOS remains above 90%. However, it is a reality that there are not specific technologies or systems which can share files between different OS. Despite of technologies such as Bluetooth and WiFi Direct, constraints are shown in device compatibility and file formats. In this paper, we have studied how to share files between OS as well as mobile devices, and to share files in a wireless LAN environment of heterogeneous variety. Future research includes the mobile phone integration server system that provides services such as introduction, management, maintenance, and repair in one-touch Mobile Server that spread and building are easy.

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Study on the Performance Evaluation and Analysis of Mobile Cache Memory

  • Lee, Sangmin;Kim, Jongwan;Kim, Ji Young;Oh, Dukshin
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.99-107
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    • 2020
  • In this paper, we analyze the characteristics of mobile cache, which is used to improve the data access speed when executing applications on mobile devices, and verify the importance of mobile cache through a cache data access experiment. The mobile device market has grown at a fast pace over the past decade; however, battery limitations and size, price considerations restrict the usage of fast hardware. Thus, their performance are supplemented by using a memory buffer structure such as the cache memory. The analysis mainly focuses on cache size, hierarchical structure of cache, cache replacement policy, and the effect these features has on mobile performance. For the experimental data, we applied a data set from a microprocessor system study, originally used to test the cache performance. In the experimental results, the average data access speed on a mobile device showed a performance improvement of up to 10 times with the presence of cache memory than without. Accordingly, the cache memory was helpful for the performance improvement of a mobile device when the specifications were identical.

A Survey and Analysis on the Current Status of the Mobile Applications for Garden Design

  • Kim, Hyun-Ji;Lee, Kyoung-Youn;Song, Yu-Jin;Joo, Yi-Seul;Lee, Kyung-Mee
    • Journal of People, Plants, and Environment
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    • v.22 no.1
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    • pp.75-89
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    • 2019
  • This study aimed to examine the current status of mobile applications for garden design and extract valuable contents for the development of garden design programs for future reference. Mobile applications released in Korean or English on Google Play App Market as of July, 2018 were analyzed in this study (1 application in Korea and 14 applications overseas). The purposes of this study are to analyze the components of the programs for those who actually intend to create a garden and to use it as a resource for developing mobile applications for garden design. Thus, program components and contents were analyzed for garden design applications based on real space (1 application in Korea and 3 applications overseas) that could actually help users. The analysis of mobile applications for garden design shows that while overseas garden programs are rapidly developing in various fields, the number of garden design mobile applications developed in Korea and the amount of information platforms are significantly insufficient. This study suggested flowchart for garden design mobile applications based on the analysis results of existing garden design application. This flowchart includes a series of processes from planning/designing gardens to purchasing plants and facilities to constructing/maintaining gardens for users who intend to design and create a real garden. Furthermore, this study proposed a freemium business model based on 4R(Reflex, Reality, Real place, Real communication) marketing strategies for mobile applications. Realistic experiences can be increased through graphics and information about gardens and plants provided in this study, and location-based information services as well as the creation of systems connected with vendors and suppliers of products related to gardens can induce consumers' purchasing behaviors. Additionally PR activities through various garden-related cultural events are expected to attract more users.

Comparative Analysis of ViSCa Platform-based Mobile Payment Service with other Cases (스마트카드 가상화(ViSCa) 플랫폼 기반 모바일 결제 서비스 제안 및 타 사례와의 비교분석)

  • Lee, June-Yeop;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.163-178
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    • 2014
  • Following research proposes "Virtualization of Smart Cards (ViSCa)" which is a security system that aims to provide a multi-device platform for the deployment of services that require a strong security protocol, both for the access & authentication and execution of its applications and focuses on analyzing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service by comparing with other similar cases. At the present day, the appearance of new ICT, the diffusion of new user devices (such as smartphones, tablet PC, and so on) and the growth of internet penetration rate are creating many world-shaking services yet in the most of these applications' private information has to be shared, which means that security breaches and illegal access to that information are real threats that have to be solved. Also mobile payment service is, one of the innovative services, has same issues which are real threats for users because mobile payment service sometimes requires user identification, an authentication procedure and confidential data sharing. Thus, an extra layer of security is needed in their communication and execution protocols. The Virtualization of Smart Cards (ViSCa), concept is a holistic approach and centralized management for a security system that pursues to provide a ubiquitous multi-device platform for the arrangement of mobile payment services that demand a powerful security protocol, both for the access & authentication and execution of its applications. In this sense, Virtualization of Smart Cards (ViSCa) offers full interoperability and full access from any user device without any loss of security. The concept prevents possible attacks by third parties, guaranteeing the confidentiality of personal data, bank accounts or private financial information. The Virtualization of Smart Cards (ViSCa) concept is split in two different phases: the execution of the user authentication protocol on the user device and the cloud architecture that executes the secure application. Thus, the secure service access is guaranteed at anytime, anywhere and through any device supporting previously required security mechanisms. The security level is improved by using virtualization technology in the cloud. This virtualization technology is used terminal virtualization to virtualize smart card hardware and thrive to manage virtualized smart cards as a whole, through mobile cloud technology in Virtualization of Smart Cards (ViSCa) platform-based mobile payment service. This entire process is referred to as Smart Card as a Service (SCaaS). Virtualization of Smart Cards (ViSCa) platform-based mobile payment service virtualizes smart card, which is used as payment mean, and loads it in to the mobile cloud. Authentication takes place through application and helps log on to mobile cloud and chooses one of virtualized smart card as a payment method. To decide the scope of the research, which is comparing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service with other similar cases, we categorized the prior researches' mobile payment service groups into distinct feature and service type. Both groups store credit card's data in the mobile device and settle the payment process at the offline market. By the location where the electronic financial transaction information (data) is stored, the groups can be categorized into two main service types. First is "App Method" which loads the data in the server connected to the application. Second "Mobile Card Method" stores its data in the Integrated Circuit (IC) chip, which holds financial transaction data, which is inbuilt in the mobile device secure element (SE). Through prior researches on accept factors of mobile payment service and its market environment, we came up with six key factors of comparative analysis which are economic, generality, security, convenience(ease of use), applicability and efficiency. Within the chosen group, we compared and analyzed the selected cases and Virtualization of Smart Cards (ViSCa) platform-based mobile payment service.

Harmful Image Detection Method Using Skin and Non-Skin Features (피부 특징과 비 피부 특징을 이용한 유해 이미지 탐지 방법)

  • Jun, Jae-Hyun;Jung, Min-Suk;Jang, Yong-Suk;Ahn, Cheol-Woong;Kim, Sung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.55-61
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    • 2015
  • Today, IT technology provide convenience to many people. Smartphone era is opened, and market environment is changing rapidly. Pornography market is active by using smartphone use free internet. Many people access mobile harmful site of USA and Japan. App store of the apple has been cut off the porn service, but access block to mobile Web page is an impossible situation. In this paper, we proposed the harmful image detection method of using skin and non skin features to detect harmful image. Our proposed method can provide enough performance than previous method.

A study on the MVNO Wholesale Price in Competitive Communication Service Market (경쟁적인 통신서비스 시장에서 MVNO 도매대가 산정에 관한 연구)

  • Sawng, Yeong-Wha;Bae, Khee-Su;Jeon, Heung-Joo
    • Journal of Information Technology Applications and Management
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    • v.19 no.2
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    • pp.217-231
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    • 2012
  • In the past, companies should make enormous facility investment and acquire a right to do business in order to join communication markets, but now they can do business without important facilities, such as communication networks. Such a movement to ease regulations about companies which want to newly join the communication industry is expected not only to change a competition frame of the mobile communication market but also to greatly affect the entire communication industry. Through this study aiming to look into a way to calculate a reasonable wholesale price related to the government's introduction of the Mobile Virtual Network Operator (MVNO) system, I came up with a following result. I applied the operating profit percentage and the ratio of operating gain to cost to the cost plus model and retail minus model, respectively, to calculate the wholesale price and found that when I calculated with the cost plus model applying the operating profit percentage, I could get the highest wholesale price. On the other hand, I got the lowest wholesale price with the retail minus model by applying the operating profit percentage. Division of expenses and calculation of profit percentage are important factors in calculating the wholesale price and such results are expected to help accurate calculation of the MVNO wholesale price.

A Choice-Based Competitive Diffusion Model with Applications to Mobile Telecommunication Service Market in Korea (선택관점의 경쟁확산모형과 국내 이동전화 서비스 시장에의 응용)

  • Jun, Duk-Bin;Kim, Seon-Kyoung;Cha, Kyung-Cheon;Park, Yoon-Seo;Park, Myoung-Hwan;Park, Young-Sun
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.3
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    • pp.267-273
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    • 2001
  • While forecasting sales of a new product is very difficult, it is critical to market success. This is especially true when other products have a highly negative influence on the product because of competition effect. In this paper, we develop a choice-based competitive diffusion model and apply to the case where two digital mobile telecommunication services, that is, digital cellular and PCS services, compete. The basic premise is that demand patterns result from choice behavior, where customers choose a product to maximize their utility. In comparison with Bass-type competitive diffusion models, our model provides superior fitting and forecasting performance. The choice-based model is useful in that it enables the description of such competitive environments and provides the flexibility to include marketing mix variables such as price and advertising.

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Bidirectional Personalized Mobile Broadcasting System (양방향 개인맞춤형 모바일 방송 시스템)

  • Lee, Hee-Kyung;Yang, Seung-Jun;Lee, Han-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.361-371
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    • 2010
  • To vitalize the terrestrial DMB market, we introduce a personalized DMB(PDMB) service model based on metadata, especially DMB ECG XML standardized by TTA, under the convergence of broadcasting and telecommunications. Also we introduce the personalized DMB service system developed to validate the conformance of DMB ECG XML standard and the usefulness of DMB ECG service. The personalized DMB service system is described in details from the authoring stage to the consumption stage of the contents. The results of experimental tests for the personalized DMB service system are also introduced in this paper. We finally address the possibility of making successful personalized DMB services in mobile multimedia broadcasting market.

Design of Custom Training System for Fitness Club Based on NFC (NFC기반 피트니스센터 맞춤 트레이닝 시스템 설계)

  • Lee, Hyun-Suk;Park, Seok--Cheon
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.1-6
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    • 2017
  • According to Gartner, the size of the global health care industry in 2020 is expected to reach $ 850 billion, which is 15 percent of the total IoT market. The health care market is growing a lot lately, and many people are looking for a fitness center to build a healthy body. Sometimes, they exercise the wrong way by exercising exercise in the wrong way. Even though it is recommended to use the exercise, it is problematic to know how to use it or not to use it. It is becoming a problem. This paper designed the NFC fitness center customized for the fitness center that users use to improve the previously presented problem.