• Title/Summary/Keyword: mobile learning system

Search Result 445, Processing Time 0.033 seconds

Detecting Android Malware Based on Analyzing Abnormal Behaviors of APK File

  • Xuan, Cho Do
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.6
    • /
    • pp.17-22
    • /
    • 2021
  • The attack trend on end-users via mobile devices is increasing in both the danger level and the number of attacks. Especially, mobile devices using the Android operating system are being recognized as increasingly being exploited and attacked strongly. In addition, one of the recent attack methods on the Android operating system is to take advantage of Android Package Kit (APK) files. Therefore, the problem of early detecting and warning attacks on mobile devices using the Android operating system through the APK file is very necessary today. This paper proposes to use the method of analyzing abnormal behavior of APK files and use it as a basis to conclude about signs of malware attacking the Android operating system. In order to achieve this purpose, we propose 2 main tasks: i) analyzing and extracting abnormal behavior of APK files; ii) detecting malware in APK files based on behavior analysis techniques using machine learning or deep learning algorithms. The difference between our research and other related studies is that instead of focusing on analyzing and extracting typical features of APK files, we will try to analyze and enumerate all the features of the APK file as the basis for classifying malicious APK files and clean APK files.

m-Learning Systems in Ubiquitous Environment (유비쿼터스 환경에서의 m-Learning 시스템)

  • Kim, Hyoung-Seok;Han, Sun-Gwan
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2005.11a
    • /
    • pp.211-217
    • /
    • 2005
  • This study was about design and development of the Mobile Learning Evaluation Announced Systems, which could operate the e-learning and send the result of that to the parents. From this, teachers and parent can communicate with each other dynamically. Especially, this system does not simply present results of student' learning but provide the extra learning which can make up for student' wrong questions in the base of the evaluation standard. this paper suggests this total learning solution so that parents can perceive the state of their children's learning under the mobile learning environment.

  • PDF

Multi-Dimensional Reinforcement Learning Using a Vector Q-Net - Application to Mobile Robots

  • Kiguchi, Kazuo;Nanayakkara, Thrishantha;Watanabe, Keigo;Fukuda, Toshio
    • International Journal of Control, Automation, and Systems
    • /
    • v.1 no.1
    • /
    • pp.142-148
    • /
    • 2003
  • Reinforcement learning is considered as an important tool for robotic learning in unknown/uncertain environments. In this paper, we propose an evaluation function expressed in a vector form to realize multi-dimensional reinforcement learning. The novel feature of the proposed method is that learning one behavior induces parallel learning of other behaviors though the objectives of each behavior are different. In brief, all behaviors watch other behaviors from a critical point of view. Therefore, in the proposed method, there is cross-criticism and parallel learning that make the multi-dimensional learning process more efficient. By ap-plying the proposed learning method, we carried out multi-dimensional evaluation (reward) and multi-dimensional learning simultaneously in one trial. A special neural network (Q-net), in which the weights and the output are represented by vectors, is proposed to realize a critic net-work for Q-learning. The proposed learning method is applied for behavior planning of mobile robots.

Integrated System of Mobile Manipulator with Speech Recognition and Deep Learning-based Object Detection (음성인식과 딥러닝 기반 객체 인식 기술이 접목된 모바일 매니퓰레이터 통합 시스템)

  • Jang, Dongyeol;Yoo, Seungryeol
    • The Journal of Korea Robotics Society
    • /
    • v.16 no.3
    • /
    • pp.270-275
    • /
    • 2021
  • Most of the initial forms of cooperative robots were intended to repeat simple tasks in a given space. So, they showed no significant difference from industrial robots. However, research for improving worker's productivity and supplementing human's limited working hours is expanding. Also, there have been active attempts to use it as a service robot by applying AI technology. In line with these social changes, we produced a mobile manipulator that can improve the worker's efficiency and completely replace one person. First, we combined cooperative robot with mobile robot. Second, we applied speech recognition technology and deep learning based object detection. Finally, we integrated all the systems by ROS (robot operating system). This system can communicate with workers by voice and drive autonomously and perform the Pick & Place task.

Development of mobile, online/offline-linked math learning content to promote group creativity (집단창의성 발현을 위한 모바일, 온/오프라인 연계 수학 학습 콘텐츠 개발)

  • Kim, Bumi
    • Journal of the Korean School Mathematics Society
    • /
    • v.25 no.1
    • /
    • pp.39-60
    • /
    • 2022
  • In this study, in order to support the expression of group creativity of high school students, we developed mathematics learning contents linked with mobile and online/offline that obtain the maximum and minimum values of the function within a limited range. This learning content was developed in connection with the 'environment', a cross-curricular learning topic. We explored the concept of group creativity in school mathematics. Its manifestation process, elements of group creativity expression process, and mobile and on/offline implementation functions were also explored. Then, we developed a hybrid app, 'Making the Best Box that Thinks of the Earth', which can express group creativity through mobile and online/offline-linked cooperative learning. A learning management system (LMS) and a teaching and learning guidance plan were also developed to efficiently operate mobile and online/offline-linked math learning using the app in schools. Our study found that the hybrid app, 'Creating the Best Box that Thinks of the Earth', was suitable for promoting collective fluency and collective sophistication based on complementary-metacognitive interaction.

Landmark based Localization System of Mobile Robots Considering Blind Spots (사각지대를 고려한 이동로봇의 인공표식기반 위치추정시스템)

  • Heo, Dong-Hyeog;Park, Tae-Hyoung
    • The Journal of Korea Robotics Society
    • /
    • v.6 no.2
    • /
    • pp.156-164
    • /
    • 2011
  • This paper propose a localization system of indoor mobile robots. The localization system includes camera and artificial landmarks for global positioning, and encoders and gyro sensors for local positioning. The Kalman filter is applied to take into account the stochastic errors of all sensors. Also we develop a dead reckoning system to estimate the global position when the robot moves the blind spots where it cannot see artificial landmarks, The learning engine using modular networks is designed to improve the performance of the dead reckoning system. Experimental results are then presented to verify the usefulness of the proposed localization system.

RFID/USN-based Chinese Situation Learning System Considering Chinese Characteristics (중국어 특징을 반영한 RFID/USN 기반 중국어 상황학습 시스템)

  • Piao, Jin Long;Kim, Han-Il;Kim, Seong-Baeg
    • The Journal of Korean Association of Computer Education
    • /
    • v.13 no.6
    • /
    • pp.1-8
    • /
    • 2010
  • As ubiquitous computing is evolving, RFID/USN technology is largely applied to various fields. Although there has been much research on the improvement of educational environment using RFID/USN technology, there has been little research on the learning improvement using it. So, in this paper, we used RFID/USN technology to find out the location and situation of students for Chinese situation learning system. We developed a mobile RFID middleware for Chinese situation learning system reflecting Chinese characteristics compared with English on PDA. In USN environment, we designed a USN system, which gets the situation information through a sensor network with sensors and sends them for helping learners study in situation learning. We took a pilot test to a small group for the analysis of the system.

  • PDF

A Study on LMS Using Effective User Interface in Mobile Environment (모바일 환경에서 효과적인 사용자 인터페이스를 이용한 LMS에 관한 연구)

  • Kim, Si-Jung;Cho, Do-Eun
    • Journal of Advanced Navigation Technology
    • /
    • v.16 no.1
    • /
    • pp.76-81
    • /
    • 2012
  • With the spread of the various mobile devices, the studies on the learning management system based on the u-learning are actively proceeding. The u-learning-based learning management system is very convenient in that there are no restrictions on the various access devices as well as the access time and place. However, the judgments on the authentication for the user and whether learning is focused on are difficult. In this paper, the voice and user face capture interface rather than the common user event oriented interface was applied to the learning management system. When a user is accessing the learning management system, user's registered password is input and login as voice, and the user's learning attitude is judged through the response utterance of simple words during the process of learning through contents. As a result of evaluating the proposed learning management system, the user's learning achievement and concentration were improved, thus enabling the manager to monitor the user's abnormal learning attitude.

A Hierarchical Evaluation for Success Factors of the Mobile-Assisted Language Learning Using AHP

  • Kim, Gyoo-mi;Lee, Sang-jun
    • International Journal of Contents
    • /
    • v.13 no.3
    • /
    • pp.25-31
    • /
    • 2017
  • With tremendous advancement of information and communication technologies, mobile learning systems have been widely adopted in language learning contexts, and several frameworks have been developed for identifying and categorizing different factors of mobile-assisted language learning (MALL). However, pre-existing frameworks have limitations when evaluating the importance level of criteria. The purpose of this study is to develop a comprehensive hierarchical framework for identifying and categorizing success factors of MALL and prioritizing them according to the importance level. To do that, AHP method is used to quantitatively estimate weight values of MALL criteria. Results reveal that the priority of MALL criteria is ordered as follows: content, system, learner, language learning. Local weights of each criterion are also analyzed; for example, usefulness, accuracy, and authenticity are critical factors for improving MALL contents. Ease of use and mobility of MALL systems are also considered more critical than other systematic factors. In addition, availability of immediate feedback and self-directness has the highest weight values of importance. The findings of the study are discussed regarding hierarchical orders of MALL criteria and conclude that successful MALL implementation may be achieved if related elements are diversely measured and evaluated. Pedagogical implications and suggestions for further research are also presented.

Design of automatic cruise control system of mobile robot using fuzzy-neural control technique (퍼지-뉴럴 제어기법에 의한 이동형 로봇의 자율주행 제어시스템 설계)

  • 한성현;김종수
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1997.10a
    • /
    • pp.1804-1807
    • /
    • 1997
  • This paper presents a new approach to the design of cruise control system of a mobile robot with two drive wheel. The proposed control scheme uses a Gaussian function as a unit function in the fuzzy-neural network, and back propagation algorithm to train the fuzzy-neural network controller in the framework of the specialized learnign architecture. It is proposed a learning controller consisting of two neural networks-fuzzy based on independent reasoning and a connecton net with fixed weights to simply the neural networks-fuzzy. The performance of the proposed controller is shown by performing the computer simulation for trajectory tracking of the speed and azimuth of a mobile robot driven by two independent wheels.

  • PDF