• 제목/요약/키워드: mobile interaction

검색결과 617건 처리시간 0.024초

조명 변화에 강인한 실시간 얼굴 추적 알고리즘 (Real-Time Face Tracking Algorithm Robust to illumination Variations)

  • 이용범;유범재;이성환;김광배
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2000년도 하계학술대회 논문집 D
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    • pp.3037-3040
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    • 2000
  • Real-Time object tracking has emerged as an important component in several application areas including machine vision. surveillance. Human-Computer Interaction. image-based control. and so on. And there has been developed various algorithms for a long time. But in many cases. they have showed limited results under uncontrolled situation such as illumination changes or cluttered background. In this paper. we present a novel. computationally efficient algorithm for tracking human face robustly under illumination changes and cluttered backgrounds. Previous algorithms usually defines color model as a 2D membership function in a color space without consideration for illumination changes. Our new algorithm developed here. however. constructs a 3D color model by analysing plenty of images acquired under various illumination conditions. The algorithm described is applied to a mobile head-eye robot and experimented under various uncontrolled environments. It can track an human face more than 100 frames per second excluding image acquisition time.

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퍼지-슬라이딩모드 제어기를 이용한 외바퀴 로봇의 자세제어 및 방향제어 (Attitude and Direction Control of the Unicycle Robot Using Fuzzy-Sliding Mode Control)

  • 이재오;한성익;한인우;이석인;이장명
    • 제어로봇시스템학회논문지
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    • 제18권3호
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    • pp.275-284
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    • 2012
  • This paper proposes an attitude and direction control of a single wheel balanced robot. A unicycle robot is controlled by two independent control laws: the mobile inverted pendulum control method for pitch axis and the reaction wheel pendulum control method for roll axis. It is assumed that both roll dynamics and pitch dynamics are decoupled. Therefore the roll and pitch dynamics are obtained independently considering the interaction as disturbances to each other. Each control law is implemented by a controller separately. The unicycle robot has two DC motors to drive the disk for roll and to drive the wheel for pitch. Since there is no force to change the yaw direction, the present paper proposes a method for changing the yaw direction. The angle data are obtained by a fusion of a gyro sensor and an accelerometer. Experimental results show the performance of the controller and verify the effectiveness of the proposed control algorithm.

모바일 소셜 네트워크 게임 사용자의 이타주의적 행위가 게임 지속성에 미치는 영향: 사회 관계적 자본의 매개효과를 중심으로 (The Effect of Mobile Network Social Gamers' Altruism on Continuous Usage Intention: The Mediating Effect of Social Relational Capital)

  • 채성욱;강윤정
    • 한국정보시스템학회지:정보시스템연구
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    • 제25권1호
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    • pp.201-223
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    • 2016
  • Purpose As social network games (SNG) enjoy rapid growth in the market and become a major sector of the gaming industry, it is of great interest to examine the how users continuously use SNG. In SNG, the users' social interaction is the most prominent advantage of the social network, as well as the entertainment afforded by the game. This study explores the relationship between altruism, which is considered the most prominent characteristic of SNS, and the continuance usage intention, as well as the moderating role of social capital. Based on social capital theory and organizational citizenship behavior, this research model considers social bonding and bridging that are divided by social capital. Design/methodology/approach An AMOS analysis based on survey data from 223 SNG users indicated that SNG with greater altruism enhance social capital (social bonding, social bridging), which is related to the user's satisfaction and the continuance intention of SNG. Findings Social bonding is positively related to the user's satisfaction with SNG. In other words, social bridging positively affects the continuous usage intention of SNG. These findings help managers in developing and implementing altruistic relationships and social capital for continuous usage of SNG.

액정의 비등방 물성 및 광학 특성 (Fundamentals of Liquid Crystal and Liquid Crystal Optics)

  • 유창재;이신두
    • 한국광학회지
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    • 제24권4호
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    • pp.159-167
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    • 2013
  • 액정 디스플레이는 소형에서 대형까지 모두 이용 가능한 가장 확실한 평판 디스플레이 구현 기술로 각광받고 있다. 액정 디스플레이의 동작 원리뿐 만 아니라 성능 개선을 위해, 액정의 비등방성 및 비등방 매질에서 빛의 전파에 대한 이해가 필요하다. 액정 소자의 광학 특성에 영향을 주는 액정의 공간 분포에 관여하는 에너지를 통해 액정 디스플레이의 동작원리를 이해하고, 비등방 매질에서 빛의 편광 해석 방법을 통해 액정 디스플레이의 광학특성에 대해 기술한다.

Millennials' Online Apparel Purchase Decisions through Social Interactions

  • Son, Jihyeong;Sun, Jing;Hughes, Amy
    • Fashion, Industry and Education
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    • 제15권1호
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    • pp.44-58
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    • 2017
  • The purpose of this research is to explore how Millennials mitigate perceived risks that occur during online apparel purchasing decisions through social interactions based on social learning theory. Also, this research investigates concerns generated from interactions with others when consuming apparel online. An exploratory investigation was undertaken with 78 undergraduate students using an online survey that included open and closed questions. Qualitative data revealed positive relationships between consumers' social interactions and purchases of apparel products online. Specifically, information searches through social interactions with trusted individuals utilizing online channels were found to validate purchasing decisions and alleviate perceived risks with purchasing apparel products online. However, consumers were also concerned with certain interactions due to the lack of credibility regarding reviewers, channels, and conflicting information. These findings provide an insight into millennial consumers' learning processes through consumer-to-consumer interactions in social media environments for apparel purchases. As online and mobile shopping along with consumers' social media usage for interacting continue to increase, these research findings guide retailers how to turn their attention to investing and utilizing these channels to enhance millennial consumers' positive purchasing experiences online.

구조물 실감 체험을 위한 야외 증강현실 기반의 3D 시각화 어플리케이션 개발 (Development of Outdoor Augmented Reality Based 3D Visualization Application for Realistic Experience of Structures)

  • 이영재;김응곤
    • 한국전자통신학회논문지
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    • 제10권2호
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    • pp.305-310
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    • 2015
  • 최근 증강현실 기술이 발전함에 따라 다양한 산업분야에 활용되고 있으며, 특히 건축분야에서 구조물과 인간의 상호 작용에 큰 영향을 미치고 있다. 본 논문에서는 야외 증강현실 기술을 이용하여 구조물을 실감 체험하기 위한 3D 시각화 시스템을 제안한다. 제안된 어플리케이션은 야외 증강현실 기술을 이용하여 현장에서 미래에 건설될 고층빌딩, 교량, 선박 등의 구조물을 주위환경을 고려하여 증강시켜 시각화함에 따라 완공 후의 구조물을 정확하게 사용자에게 제공할 수 있어, 기존의 방식에 비해 훨씬 실감 있는 정보를 제공하며, 몰입감을 줄 수 있다.

CDMA와 WIPI 기술정책의 성과요인 비교분석 : 혁신시스템, 거버넌스구조, 경로의존성을 중심으로 (A Comparative Analysis on the Performance Factors of CDMA and WIPI Technology Policies : Focusing on System of Innovation, Governance Structure, and Path Dependence)

  • 이효진
    • 한국IT서비스학회지
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    • 제18권4호
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    • pp.171-190
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    • 2019
  • This study comparatively analyzes the cases of CDMA (Code Division Multiple Access) and WIPI (Wireless Internet Platform for Interoperability) to find out the success and failure factors of technology policies in the field of mobile communication industry. For this purpose, the two cases are analyzed through a new analysis framework, which is made by combining System of Innovation with a range of variables derived from precedent studies, such as external environment, institutions, technological system, governance structure, and interactions of actors. The results of analysis show that in the CDMA case, the following factors led to success ; Korea made good use of the external opportunities in the early stage of digital communication technology and adopted a suitable governance structure for the technological system. Main actors in Innovation System had strong will for success and engaged in cooperative interaction. For the WIPI, however, the timing of technology policy was inappropriate and a unsuitable governance structure for technological system was chosen because of path dependence. The Innovation System failded to respond efficiently to the situation where conflicts among actors had intensified, US trade pressure had increased and innovative smartphones emerged. The results of this study provide the practical implications for the success of technology policy; namely it is important to choose a governance structure that suits the external environment and characteristics of technology and to activate cooperative interactions among actors in Innovation System.

MPEG-4재생기에서의 효율적인 장면 구성기 (An Effective Scene Compositor in MPEG-4 Player)

  • 이현주;김상욱
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제31권12호
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    • pp.1611-1620
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    • 2004
  • MPEG-4는 객체의 삽입/삭제/교체 또는 객체의 속성 변경을 통하여 동적인 장면 구성을 지원한다. 기존의 MPEG-4 재생기들은 MPEG-4 표준에 따라 멀티미디어 데이타를 전송하고 재생하는데 치중하여 MPEG-4의 특징인 다양한 객체의 지원이나 동적인 장면 구성의 지원이 미흡했다 본 논문에서는 MPEG-4 재생기의 핵심 구성요소인 효율적인 장면 구성기를 제안한다. 장면 구성기는 장면 그래프를 효율적으로 탐색하고, 자료구조를 생성하여 객체 정보를 그 특성에 맞게 관리하며, 상호작용 처리 능력을 향상시킨 최적의 처리기이다. 장면 구성기는 장면 기술 정보를 충분히 지원하며, 구성요소 확장과 모바일 환경에 적용하기 위해 재생기에서 독립적으로 관리된다.

Dynamics of Hydrogen on Si (100)

  • Boland, John J.
    • 한국진공학회:학술대회논문집
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    • 한국진공학회 2000년도 제18회 학술발표회 논문개요집
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    • pp.25-25
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    • 2000
  • In this talk we discuss the dynamics of hydrogen on the Si(100)-2xl surface. At room temperature the sticking coefficient for molecular hydrogen on this surface is less than 10sup-12. However, hydrogen molecules desorbing from the surface do not have an excess of energy, suggesting at best a small barrier on the exit channel. These observations have led to speculation about the validity of detailed balance in this system. Here we show that this discrepancy can be explained by considering both the surface-molecule co-ordinate and that associated with the Si-Si dimer bond tiltangle. By preparing the surface dimers with a specific tiltangle we demonstrate that the barrier to adsorption is a function of this angle and that the sticking coefficient dramatically increase for certain angles. The adsorption-desopption dynamics can then be described in terms of a common potential energy hypersurface involving both of these co-ordinates. The implications of these observations are also discussed. The dynamics of adsorbed hydrogen atoms on the Si(100) surface is also described. Paired dangling bonds produced following recombinative hydrogen desorption are mobile at elevated temperatures. Pairs of dangling bonds are observed to dissociate, diffuse, and ultimately recombine. At sufficiently elevated temperatures dangling bond exchange reactions are observed. These data are analyzed in terms of an attractive zone and an effective binding interaction between dangling bonds. Insights that this provides into the nature of surface defects and the localized chemistry that occurs on this surface, are also discussed.

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Energy-Efficient DNN Processor on Embedded Systems for Spontaneous Human-Robot Interaction

  • Kim, Changhyeon;Yoo, Hoi-Jun
    • Journal of Semiconductor Engineering
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    • 제2권2호
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    • pp.130-135
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    • 2021
  • Recently, deep neural networks (DNNs) are actively used for action control so that an autonomous system, such as the robot, can perform human-like behaviors and operations. Unlike recognition tasks, the real-time operation is essential in action control, and it is too slow to use remote learning on a server communicating through a network. New learning techniques, such as reinforcement learning (RL), are needed to determine and select the correct robot behavior locally. In this paper, we propose an energy-efficient DNN processor with a LUT-based processing engine and near-zero skipper. A CNN-based facial emotion recognition and an RNN-based emotional dialogue generation model is integrated for natural HRI system and tested with the proposed processor. It supports 1b to 16b variable weight bit precision with and 57.6% and 28.5% lower energy consumption than conventional MAC arithmetic units for 1b and 16b weight precision. Also, the near-zero skipper reduces 36% of MAC operation and consumes 28% lower energy consumption for facial emotion recognition tasks. Implemented in 65nm CMOS process, the proposed processor occupies 1784×1784 um2 areas and dissipates 0.28 mW and 34.4 mW at 1fps and 30fps facial emotion recognition tasks.