• Title/Summary/Keyword: mobile environments

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Lip and Voice Synchronization with SMS Messages for Mobile 3D Avatar (SMS 메시지에 따른 모바일 3D 아바타의 입술 모양과 음성 동기화)

  • Youn, Jae-Hong;Song, Yong-Gyu;Kim, Eun-Seok;Hur, Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.682-686
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    • 2006
  • There have been increasing interests in 3D mobile content service with emergence of a terminal equipping with a mobile 3D engine and growth of mobile content market. Mobile 3D Avatar is the most effective product displaying the character of a personalized mobile device user. However, previous studies on the method of expressing 3D Avatar have been mainly focused on natural and realistic expressions according to the change in facial expressions and lip shape of a character in PC based virtual environments. In this paper, we propose a method of synchronizing the lip shape with voice by applying a SMS message received in mobile environments to 3D mobile Avatar. The proposed method enables to realize a natural and effective SMS message reading service of mobile Avatar by disassembling a received message sentence into units of a syllable and then synchronizing the lip shape of 3D Avatar with the corresponding voice.

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Data-Synchronization Gateway based on SyncML for an ActiveSync Data Transformation (ActiveSync 자료 변환을 위한 SyncML 자료동기화 게이트웨이)

  • Jang Dae-Jin;Park Kee-Hyun;Ju Hong-Taek;Woo Jong-Jung
    • Journal of Internet Computing and Services
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    • v.7 no.3
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    • pp.61-69
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    • 2006
  • Data synchronization between data stored in mobile communication terminals and a central server is one of essential tasks for efficient mobile communication environments. Since, however, manufacturers of mobile terminals have their proprietary data synchronization mechanisms, data interoperability can hardly be achieved. Therefore, SyncML data synchronization mechanism in mobile communication environments was proposed as an open standard by OMA(Open Mobile Alliance). In this paper, a SyncML-based data synchronization gateway is designed and implemented which can process ActiveSync data also. In other words, by constructing a combined data synchronization gateway which can transform ActiveSync data into SyncML data, data interoperability between mobile terminals which use two different data synchronization mechanisms can be achieved, In addition, mobile communication experiments between ActiveSync-based terminals and a SyncML-based central server show that the data synchronization gateway constructed in this paper, works correctly.

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A Study on Secure Key Backup/Recovery Scheme for Device based on Mobile Trusted Module (Mobile Trusted Module 기반 단말에서의 안전한 키 백업 및 복구 방안에 대한 연구)

  • Kang, Dong-Wan;Jun, Sung-Ik;Lee, Im-Yeoung
    • The KIPS Transactions:PartC
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    • v.16C no.3
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    • pp.335-346
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    • 2009
  • Mobile environments are evolving the main communication environment as a develops of communication technology. In mobile environments, sensitive information can be compromised on-line, so demand for security has increased. Also, mobile devices that provide various services are in danger from malware and illegal devices, phishing and sniffing etc, and the privacy. Therefore, MTM(Mobile Trusted Module) is developed and promoted by TCG(Trusted Computing Group), which is an industry standard body to enhance the security level in the mobile computing environment. MTM protects user privacy and platform integrity, because it is embedded in the platform, and it is physically secure. However, a security approach is required when secret data is migrated elsewhere, because MTM provides strong security functions. In this paper, we analyze the TCG standard and migration method for cryptographic key, then we propose a secure migration scheme for cryptographic key using key Backup/Recovery method.

A Comparative Study on 3D Data Performance in Mobile Web Browsers in 4G and 5G Environments

  • Nam, Duckkyoun;Lee, Daehyeon;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.8-19
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    • 2019
  • Since their emergence in 2007, smart phones have advanced up to the point that 5G mobile communication in 2019 started to be commercialized. Accordingly, now it is possible to share 3D modeling files and collaborate by means of a mobile web. As the recently commercialized 5G mobile communication network is so useful in sharing 3D modeling files and collaborating that even large-size geometry files can be transmitted at ultra high speed with ultra low transfer delay. We examines characteristics of major 3D file formats such as STL, OBJ, FBX, and glTF and compares the existing 4G LTE (Long Term Evolution) network with the 5G NR (New Radio) mobile communication network. The loading time and packets of each format were measured depending on the mobile web browser environments. We shows that in comparison with 4G LTE, the loading time of STL and OBJ file formats were reduced as much as 6.55 sec and 9.41 sec, respectively in the 5G NR and Chrome browsers. The glTF file format showed the most efficient performance in all of the 4G/5G mobile communication networks, Chrome, and Edge browsers. In the case of STL and OBJ, the traffic was relatively excessive in 5G NR and Edge browsers. The findings of this study are expected to be utilized to develop a 3D file format that reduces the loading time in a mobile web environment.

An Analysis on the Impact of the Mobile Digital Divide on the Cognitive Value of the Mobile Internet (개인의 모바일 정보격차가 모바일 인터넷의 인지적 가치 차이에 미치는 영향 분석)

  • Tae-Hwan Kim;Sang-Yong Tom Lee
    • Information Systems Review
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    • v.19 no.2
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    • pp.159-183
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    • 2017
  • Despite the rapid increase in the use of mobile Internet, only a few studies examined digital divide issues in the mobile internet environment. Prior studies on digital divide mainly focused on the usage environments of consumers. The present study analyzes mobile digital divide by considering user environments and the cognitive values of users. Therefore, we estimated the cognitive value of users in mobile Internet environments through contingent valuation method (CVM). We also analyzed the digital divide factors that cause this value difference. We found that domestic users perceive mobile Internet value up to 51,723 Korean Won per month. We analyzed the value differences of digital divide factors, such as "accessibility," "competency," and "usability." Based on this analysis, we found that a difference of 31,878 Korean Won was generated due to accessibility. Competitiveness resulted in a difference of 7,736 Korean Won, whereas that of usability resulted in 6,463 Korean Won. Accessibility is the most important digital divide factor that maximizes the difference of cognitive value of users in a domestic mobile Internet environment.

Intelligent Navigation of a Mobile Robot in Dynamic Environments (동적환경에서 이동로봇의 지능적 운행)

  • Heo, Hwa-Ra;Park, Jae-Han;Park, Seong-Hyeon;Park, Jin-U;Lee, Jang-Myeong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.37 no.2
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    • pp.16-28
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    • 2000
  • In this paper, we propose a navigation algorithm for a mobile robot, which is intelligently searching the goal location in unknown dynamic environments using an ultrasonic sensor. Instead of using "sensor fusion"method which generates the trajectory of a robot based upon the environment model and sensory data, "command fusion"method is used to govern the robot motions. The major factors for robot navigation are represented as a cost function. Using the data of the robot states and the environment, the weight value of each factor is determined for an optimal trajectory in dynamic environments. For the evaluation of the proposed algorithm, we peformed simulations in PC as well as real experiments with ZIRO. The results show that the proposed algorithm is apt to identify obstacles in unknown environments to guide the robot to the goal location safely.

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Implementation of a sensor fusion system for autonomous guided robot navigation in outdoor environments (실외 자율 로봇 주행을 위한 센서 퓨전 시스템 구현)

  • Lee, Seung-H.;Lee, Heon-C.;Lee, Beom-H.
    • Journal of Sensor Science and Technology
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    • v.19 no.3
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    • pp.246-257
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    • 2010
  • Autonomous guided robot navigation which consists of following unknown paths and avoiding unknown obstacles has been a fundamental technique for unmanned robots in outdoor environments. The unknown path following requires techniques such as path recognition, path planning, and robot pose estimation. In this paper, we propose a novel sensor fusion system for autonomous guided robot navigation in outdoor environments. The proposed system consists of three monocular cameras and an array of nine infrared range sensors. The two cameras equipped on the robot's right and left sides are used to recognize unknown paths and estimate relative robot pose on these paths through bayesian sensor fusion method, and the other camera equipped at the front of the robot is used to recognize abrupt curves and unknown obstacles. The infrared range sensor array is used to improve the robustness of obstacle avoidance. The forward camera and the infrared range sensor array are fused through rule-based method for obstacle avoidance. Experiments in outdoor environments show the mobile robot with the proposed sensor fusion system performed successfully real-time autonomous guided navigation.

A Mechanism Prividing Personalized Services in M-Commerce mobile Internet Environments (M-Commerce 모바일 인터넷 환경에서 개인화 맞춤서비스 제공 기법)

  • 박성준;김영국
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.337-339
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    • 2002
  • 본 논문에서는 유선 인터넷상에서 소규모 여러 인터넷 상점들이 정보를 공유하고, 통합된 서비스를 제공함으로써 고객의 인지도를 높이기 위한 방법으로 등장한 기존의 허브(Hub)사이트와 모바일(Mobile) 인터넷이 결합된 M-Commerce 환경에서 고객에게 실시간으로 개인화된 맞춤 정보를 제공하기 위한 기법을 제안한다.

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Design and Prototyping of Partial Connection Manager for Mobile Computing Service (이동 컴퓨팅 서비스를 위한 부분 연결 관리자의 설계 및 프로토타입핑)

  • Kim, Pyeong-Jung;Yun, Seok-Hwan;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.6
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    • pp.1932-1940
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    • 2000
  • We must solve problems caused by mobile computing environments for supporting efficient mobile computing services. The problem is the use of wireless medium having high error rates and low bandwidth, and the sudden network disconnection to reduce the power consumption of a mobile host and the cost of the network connection. For these problems, we proposed the architecture of the partial connection manager and designed and implemented that in this paper. In particular, The partial connection manager creates the limited number of mobile agents according to priority and sends them in parallel to server systems and combines results of them process rapidly the user request. By applying the proposed partial connection manager to the mobile computing services called cybermarket, we knew that the mobile agent technique could be suited to the mobile computing environment and overcome the partial connection problem caused by eh mobile computing environment.

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