• 제목/요약/키워드: mobile application model

검색결과 605건 처리시간 0.025초

Mobile Cloud Computing-based Agent Application Model (모바일 클라우드 기반 에이전트 모델)

  • Ahn, Kwang-Min;Lee, Bong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2012년도 춘계학술대회
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    • pp.608-611
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    • 2012
  • In this paper, a mobile cloud-based agent model is proposed in order to overcome the resource constraints and the difficulties of installing a variety of complex applications in mobile devices. The proposed software architecture overcomes the disadvantages of mobile devices and maximizes usage of cloud services by implementing the function of mobile agent concept. The significant portion of the cloud services is run in the cloud server and the client application implemented in the mobile device can call and control appropriate service from the cloud server. Thus, the inherent weakness of the mobile can be overcome by executing the target applications on cloud nodes.

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A Meta-Model for Development Process of IoT Application by Using UML

  • Cho, Eun-Sook;Song, Chee-Yang
    • Journal of the Korea Society of Computer and Information
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    • 제24권1호
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    • pp.121-128
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    • 2019
  • An Internet of Things(IoT) technology which provides intelligent services by combining context-awareness based intelligences, inter-communication is made of between things and things or between things and person through the network connected with intelligent things is spreading rapidly. Especially as this technology is converged into smart device, mobile, cloud, big data technologies, it is applied into various domains. Therefore, this is different from existing Web or Mobile Application. New types of IoT applications are emerging by adapting IoT into Web or mobile. Because IoT application is not only focused on software but also considering hardware or things aspect, there are limitations existing development process. Existing development processes don't consider analysis and design techniques considering both hardware and things. We propose not only a meta-model for development process which can support IoT application's development but also meta-models for main activities in this paper. Especially we define modeling elements by using UML's extension mechanisms, provide development process, and suggest design techniques how to apply those elements into IoT application's modeling phase. Because there are many types of IoT application's type, we propose an Android and Arduino-based on IoT application as a case study. We expect that proposed technique can be applied into many of various IoT application development and design with a form of flexible and extensible as well as main functionalities or elements are more concretely described. As a result, it brings IoT application's flexibility and the effect of quality improvement.

Scalability of a Mobile Agents based Network Management Application

  • Rubinstein, M.G.;Duarte, O.C.M.B.;Pujolle, Guy
    • Journal of Communications and Networks
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    • 제5권3호
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    • pp.240-248
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    • 2003
  • This paper analyzes mobile agent performance in network management compared to the client-server model used in the Simple Network Management Protocol (SNMP). Prototypes of an application that gathers MIB-II (Management Information Base-II) variables have been created and tested on a LAN. After acquiring implementation parameters related to network management and to the mobile agent infrastructure, simulation results have been obtained on large topologies similar in shape to the Internet. Response time results show that mobile agents perform better than SNMP when the number of managed elements ranges between two specific limits, an inferior bound and a superior one, determined by the number of messages that pass through a backbone and by the mobile agent size which grows along with MIB-II variables collected on network elements. The results also show that a significant improvement is achieved when the mobile agent returns or sends data to the management station after visiting a fixed number of nodes.

Facility Maintenance Management System Using a Mobile Application (모바일 어플리케이션을 이용한 시설물 유지관리 시스템)

  • Joo, Young-Do
    • The Journal of the Korea institute of electronic communication sciences
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    • 제7권5호
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    • pp.1145-1151
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    • 2012
  • Recently, the demand for mobile system is growing owing to the spread of smart phones to enable the real-time business process. This paper proposes the real-time facility maintenance management system using an android-based mobile application to apply to the facility defect/maintenance field for the apartment building complex. The proposed system model aims to develop the comprehensive management system to integrate the web and mobile system to lead to the realization of mobile office. The security measures required in the mobile system are technically analyzed and implemented on the system.

Singularity-Free Dynamic Modeling Including Wheel Dynamics for an Omni-Directional Mobile Robot with Three Caster Wheels

  • Chung, Jae-Heon;Yi, Byung-Ju;Kim, Whee-Kuk;Han, Seog-Young
    • International Journal of Control, Automation, and Systems
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    • 제6권1호
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    • pp.86-100
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    • 2008
  • Most of the previously employed dynamic modeling approaches, including Natural Orthogonal Complement Algorithm, have limitations on their application to the mobile robot, specifically at singular configurations. Also, in their dynamic modeling of mobile robots, wheel dynamics is usually ignored assuming that its dynamic effect is negligibly small. As a remedy for this, a singularity-free operational space dynamic modeling approach based on Lagrange's form of the D' Alembert principle is proposed, and the singularity-free characteristic of the proposed dynamic modeling is discussed in the process of analytical derivation of the proposed dynamic model. Then an accurate dynamic model taking into account the wheel dynamics of the omni-directional mobile robot is derived, and through simulation it is manifested that the effect of the wheel dynamics on the whole dynamic model of the mobile robot may not be negligible, but rather in some cases it is significantly large, possibly affecting the operational performances of dynamic model-based control algorithms. Lastly, the importance of its accurate dynamic model is further illustrated through impulse analysis and its simulation for the mobile robot.

Feature Analysis for Detecting Mobile Application Review Generated by AI-Based Language Model

  • Lee, Seung-Cheol;Jang, Yonghun;Park, Chang-Hyeon;Seo, Yeong-Seok
    • Journal of Information Processing Systems
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    • 제18권5호
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    • pp.650-664
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    • 2022
  • Mobile applications can be easily downloaded and installed via markets. However, malware and malicious applications containing unwanted advertisements exist in these application markets. Therefore, smartphone users install applications with reference to the application review to avoid such malicious applications. An application review typically comprises contents for evaluation; however, a false review with a specific purpose can be included. Such false reviews are known as fake reviews, and they can be generated using artificial intelligence (AI)-based text-generating models. Recently, AI-based text-generating models have been developed rapidly and demonstrate high-quality generated texts. Herein, we analyze the features of fake reviews generated from Generative Pre-Training-2 (GPT-2), an AI-based text-generating model and create a model to detect those fake reviews. First, we collect a real human-written application review from Kaggle. Subsequently, we identify features of the fake review using natural language processing and statistical analysis. Next, we generate fake review detection models using five types of machine-learning models trained using identified features. In terms of the performances of the fake review detection models, we achieved average F1-scores of 0.738, 0.723, and 0.730 for the fake review, real review, and overall classifications, respectively.

Analysis of Factors Affecting Intention of Continuous Use for Mobile Wallet Based on the Information System Success Model (정보시스템 성공모형을 기반으로 한 모바일월렛 지속사용의도에 미치는 영향 요인 분석)

  • Jeon, Sun-Ho;Kang, Ju-Young;Lim, Jay-Ick
    • Journal of Information Technology Services
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    • 제13권4호
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    • pp.325-340
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    • 2014
  • Mobile payment system using NFC attracted attention as the mobile payment market grows due to the fast diffusion of smart phones. However, non NFC mobile payment recently appeared because of the slow growth of infrastructure for NFC. With advent of Non NFC mobile payment applications, mobile payment industry is in developing trend. Non NFC mobile payment revitalizes the market by overcoming the limit of NFC with the smart applications using bar code and QR code payment, and providing various discounts, membership benefits and payment information. Therefore, this paper analyzed the intention of continuous use with the quality of mobile payment application based on the information system success model. Three categories of factors which are system quality, service quality, and information quality were used. We verified the significance of the factors affecting the intension of continuous use. mainly, quality of information was considered as an important factor of continuous Intention to Use. Also, unlike previous NFC, it was found that in Non-NFC, compatibility might not be as important factor. Moreover, we suggest a marketing strategy of companies for mobile payment industry which focus on information quality. and future research directions for non NFC payment market.

The Mobile Wallet Explosion in Thailand: Factors towards Predicting Consumer Loyalty

  • Donald L. Amoroso;Pajaree Ackaradejruangsri
    • Asia pacific journal of information systems
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    • 제28권4호
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    • pp.290-307
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    • 2018
  • In this research, we study the impact of the factors that predict consumer loyalty of mobile payments and mobile wallets usage in Thailand. We developed a research model based upon previous findings where we propose and examine four constructs of personal innovativeness, consumer attitudes, consumer satisfaction and loyalty. In general, all of the hypotheses were supported by variables related to consumer loyalty with mobile wallet usage. Personal innovativeness analyzed due to its potential mediation effect on loyalty, both from attitudes and from satisfaction. It was found that personal innovativeness was a mediator construct in predicting consumer loyalty. The overall model provides value to the mobile payment and mobile wallet application providers in term of improving service efficiency and business strategies to secure Thai consumer loyalty.

A Survey and Analysis on the Current Status of the Mobile Applications for Garden Design

  • Kim, Hyun-Ji;Lee, Kyoung-Youn;Song, Yu-Jin;Joo, Yi-Seul;Lee, Kyung-Mee
    • Journal of People, Plants, and Environment
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    • 제22권1호
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    • pp.75-89
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    • 2019
  • This study aimed to examine the current status of mobile applications for garden design and extract valuable contents for the development of garden design programs for future reference. Mobile applications released in Korean or English on Google Play App Market as of July, 2018 were analyzed in this study (1 application in Korea and 14 applications overseas). The purposes of this study are to analyze the components of the programs for those who actually intend to create a garden and to use it as a resource for developing mobile applications for garden design. Thus, program components and contents were analyzed for garden design applications based on real space (1 application in Korea and 3 applications overseas) that could actually help users. The analysis of mobile applications for garden design shows that while overseas garden programs are rapidly developing in various fields, the number of garden design mobile applications developed in Korea and the amount of information platforms are significantly insufficient. This study suggested flowchart for garden design mobile applications based on the analysis results of existing garden design application. This flowchart includes a series of processes from planning/designing gardens to purchasing plants and facilities to constructing/maintaining gardens for users who intend to design and create a real garden. Furthermore, this study proposed a freemium business model based on 4R(Reflex, Reality, Real place, Real communication) marketing strategies for mobile applications. Realistic experiences can be increased through graphics and information about gardens and plants provided in this study, and location-based information services as well as the creation of systems connected with vendors and suppliers of products related to gardens can induce consumers' purchasing behaviors. Additionally PR activities through various garden-related cultural events are expected to attract more users.

User Experience (UX) Analysis of Advertising Platform Mobile Applications for Culture and Arts Content: Critical case study based on the UX Honeycomb model (문화예술 광고 플랫폼 앱의 사용자 경험(UX) 연구: 허니콤 모델을 통한 비판적 사례분석)

  • An, Hye-Jin;Lee, Seung-Ha
    • The Journal of the Korea Contents Association
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    • 제22권9호
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    • pp.1-18
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    • 2022
  • This study critically analyzed the user experience (UX) of mobile applications, focusing on the advertising platforms of mobile applications for culture and arts content. This study aims to examine the direction for growth of the related mobile applications and propose alternative approaches to improve usability. In this study, a mobile app named 'Moviepre' was selected, and a heuristic evaluation was performed for in-depth exploration. For the selected case, the UX Honeycomb model was reconstructed to analyze useful, usable, desirable, findable, accessible, and credible elements of the case. First, since the users' preference for the price factor did not show a significant correlation with the usefulness of the content and the interface, it is necessary to make sure that the mobile application has unique values to gain a competitive advantage in the market. Second, by adopting customer path stages for analysis, the result indicated that users continuously interact with the service from the first moment they are aware of the mobile application. Third, if the user feels uncomfortable, it is likely that these factors hinder the establishment of a long-term relationship between the users and the mobile application. Finally, brand identity should be clearly established, and brand image strategy needs to be developed to satisfy users' expectations that high-quality culture and arts content will be available through the mobile application.