• Title/Summary/Keyword: mobile application development

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Development Plan of Guard Service According to the LBS Introduction (경호경비 발전전략에 따른 위치기반서비스(LBS) 도입)

  • Kim, Chang-Ho;Chang, Ye-Chin
    • Korean Security Journal
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    • no.13
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    • pp.145-168
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    • 2007
  • Like to change to the information-oriented society, the guard service needs to be changed. The communication and hardware technology develop rapidly and according to the internet environment change from cable to wireless, modern person can approach every kinds of information service using wireless communication machinery which can be moved such as laptop, computer, PDA, mobile phone and so on, LBS field which presents the needing information and service at anytime, anywhere, and which kinds of device expands it's territory all the more together with the appearance of ubiquitous concept. LBS use the chip in the mobile phone and make to confirm the position of the joining member anytime within several tens centimeters to hundreds meters. LBS can be divided by the service method which use mobile communication base station and apply satellite. Also each service type can be divided by location chase service, public safe service, location based information service and so on, and it is the part which will plan with guard service development. It will be prospected 8.460 hundred million in 2005 years and 16.561 hundred million in 2007 years scale of market. Like this situation, it can be guessed that the guard service has to change rapidly according to the LBS application. Study method chooses documentary review basically, and at first theory method mainly uses the second documentary examination which depends on learned journal and independent volume which published in the inside and the outside of the country, internet searching, other kinds of all study report, statute book, thesis which published at public order research institute of the Regional Police Headquarter, police operation data, data which related with statute, documents and statistical data which depend on private guard company and so on. So the purpose of the study gropes in accordance with the LBS application, and present the problems and improvement method to analyze indirect of manager side of operate guard adaptation service of LBS, government side which has to activate LBS, systematical, operation management, manpower management and education training which related with guard course side which has to study and educate in accordance with application of the new guard service, as well as intents to excellent quality service of guard.

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A Study on the Development of Intelligent Markup Indicator (IMI) Technology for Underground Facilities Management Using IoT (IoT를 이용한 지하매설물관리용 지능형표지기(IMI) 기술개발에 관한 연구)

  • Kim, Tai-Dal
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.129-136
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    • 2017
  • Geographic Information System The geographic information system (GIS) has been limited to the government and some public sectors. Recently, the market has been diversified by combining with other areas such as mobile and CRM (Customer Relationship Management). The development direction of GIS technology in the 21st century is Web GIS, 3D GIS, mobile GIS, LBS, etc. as general technology for GIS application system development and spatial information service. In this study, we developed a new concept marking nail (a marking nail with built - in intelligent storage memory device) from the function of simple positioning of a marking nail related to a previously used underground item,, Burial depth, pipe thickness, piping material, management agency, contractor, contact, etc.) and store it in DB server, if necessary.Make it available in the right place. Through this research, it is possible to prevent and minimize various accidents caused by irregular excavation works, etc., and to provide information for establishing countermeasures related to sink holes. In order to provide systematic and reliable information on underground burial management, it was proposed to input information conveniently in the field, and the purpose was to reduce the incidence of buried underground pipes absolutely.

Effect of Carbonized Biomass Application on Organic Carbon Accumulation and Soy Bean Yields in Upland Soil

  • Lee, Sun-Il;Park, Woo-Kyun;Kim, Gun-Yeob
    • Korean Journal of Soil Science and Fertilizer
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    • v.49 no.1
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    • pp.1-6
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    • 2016
  • Carbonized biomass could be used as a mechanism for long-term storage of C in soils. However, experimental results are variable. Objective of this study was carried out to evaluate the effect of carbonized biomass made from soybean residue on soil organic carbon and seed yield during soybean cultivation. The carbonized biomass was made by field scale mobile pyrolyzer. Pyrolyzer was performed in a reactor operated at $400{\sim}500^{\circ}C$ for 2 hours using soybean residue. The treatments consisted of four levels as the control without input and three levels of carbonized biomass inputs as $357kg\;ha^{-1}$, C-1 ; $714kg\;ha^{-1}$, C-2 ; $1,428kg\;ha^{-1}$, C-3. It was appeared that seed yield of soybean was $2,847kg\;ha^{-1}$ for control, $2,897kg\;ha^{-1}$ for C-1, $2,946kg\;ha^{-1}$ for C-2 and $3,211kg\;ha^{-1}$ for C-3 at the end of experiment. It was shown that the contents of SOC were $5.21g\;kg^{-1}$ for C-1, $5.93g\;kg^{-1}$ for C-2, $7.00g\;kg^{-1}$ for C-3 and $4.73g\;kg^{-1}$ for the control at the end of experiment. Accumulated SOC contents linearly significantly (P < 0.001) increased with increasing the carbonized biomass input. The slopes (0.00162) of the regression equations suggest that SOC contents from the soil increase by $0.162g\;kg^{-1}$ with every $100kg\;ha^{-1}$ increase of carbonized biomass rate. Consequently the carbonized biomass for byproducts such as soybean residue could increase SOC. It might be considered that the experimental results will be applied to soil carbon sequestration for future study. More long-term studies are needed to prove how long does SOC stay in agricultural soils.

Recent Progress in High-Luminance Quantum Dot Light-Emitting Diodes

  • Rhee, Seunghyun;Kim, Kyunghwan;Roh, Jeongkyun;Kwak, Jeonghun
    • Current Optics and Photonics
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    • v.4 no.3
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    • pp.161-173
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    • 2020
  • Colloidal quantum dots (QDs) have gained tremendous attention as a key material for highly advanced display technologies. The performance of QD light-emitting diodes (QLEDs) has improved significantly over the past two decades, owing to notable progress in both material development and device engineering. The brightness of QLEDs has improved by more than three orders of magnitude from that of early-stage devices, and has attained a value in the range of traditional inorganic LEDs. The emergence of high-luminance (HL) QLEDs has induced fresh demands to incorporate the unique features of QDs into a wide range of display applications, beyond indoor and mobile displays. Therefore it is necessary to assess the present status and prospects of HL-QLEDs, to expand the application domain of QD-based light sources. As part of this study, we review recent advances in HL-QLEDs. In particular, based on reports of brightness exceeding 105 cd/㎡, we have summarized the major approaches toward achieving high brightness in QLEDs, in terms of material development and device engineering. Furthermore, we briefly introduce the recent progress achieved toward QD laser diodes, being the next step in the development of HL-QLEDs. This review provides general guidelines for achieving HL-QLEDs, and reveals the high potential of QDs as a universal material solution that can enable realization of a wide range of display applications.

Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.21-29
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    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

A Study on the Development Trends and Future Prospects of Drones (드론의 발전 동향과 미래 전망에 관한 연구)

  • Dong-Chul Shin;Chang-Bong kim;Sang-Beom Lee
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.4
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    • pp.241-248
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    • 2023
  • Despite the recent short history of drones, the applying field of drones has been used for various purposes in a wide variety of areas and fields. As such, with the emergence of various types of drones over the years, in a broad sense, a remote controlled mobile object that can be controlled by wired and wireless control may be a suitable definition for drone because of various types of drones in recent years. This paper aims to help readers who want to research, develop, and use drones by examining the history, application fields, and future prospects of drones, including Unmanned Surface Vehicle(USV) and Unmanned Underwater Vehicles(UUV), as well as aerial type drones. Through this paper, it is expected that these drones will continue to be used in various fields in the future, and the prospect of future development will continue constantly. However, for the development of domestic drone technology and industry, the government's improvement in drone-related regulations should be supported.

A Design of Framework for Thin-Client by using X Protocol based Application (X 프로토콜 기반의 애플리케이션을 통한 씬-클라이언트 프레임워크 설계)

  • Song, Min-Gyu
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.509-520
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    • 2009
  • The advancement of network & application technology causes a major change for the use of IT(Information Technology) equipment, including computer and mobile system. In the process from beginning with main frame in the 1960s and 70's, through the server-client paradigm in the 1980s and toward the development of network computer since 90's, computer systems are now evolutioning from isolated physical system to complementary network based virtual system[1][2]. In network based computer system, application and data required for operation are stored at not client as local system, but at server[1]. User can use application & data on a server as if those are on a local client, and a client is now toward a developing thin and network friendly system. In this paper, we discuss possible ways for the efficient implementation of thin-client. For the use of remote application & data as if in local environment, we make use of X protocol. Unlike formal simple Client - Server paradigm, we design a Proxy for middle-tier server for the improvement of QoS and session persistence. X server, Xvfb(X virtual frame buffer) are implemented on thin client and Server, respectively and we applied XSMP(X Session Management Protocol) to our framework for session management. In the end, beyond simple transfer of server display, we suggest thin client framework for the transfter of remote server application over internet.

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User Experience Evaluation of Menstrual Cycle Measurement Application Using Text Mining Analysis Techniques (텍스트 마이닝 분석 기법을 활용한 월경주기측정 애플리케이션 사용자 경험 평가)

  • Wookyung Jeong;Donghee Shin
    • Journal of the Korean Society for information Management
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    • v.40 no.4
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    • pp.1-31
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    • 2023
  • This study conducted user experience evaluation by introducing various text mining techniques along with topic modeling techniques for mobile menstrual cycle measurement applications that are closely related to women's health and analyzed the results by combining them with a honeycomb model. To evaluate the user experience revealed in the menstrual cycle measurement application review, 47,117 Korean reviews of the menstrual cycle measurement application were collected. Topic modeling analysis was conducted to confirm the overall discourse on the user experience revealed in the review, and text network analysis was conducted to confirm the specific experience of each topic. In addition, sentimental analysis was conducted to understand the emotional experience of users. Based on this, the development strategy of the menstrual cycle measurement application was presented in terms of accuracy, design, monitoring, data management, and user management. As a result of the study, it was confirmed that the accuracy and monitoring function of the menstrual cycle measurement of the application should be improved, and it was observed that various design attempts were required. In addition, the necessity of supplementing personal information and the user's biometric data management method was also confirmed. By exploring the user experience (UX) of the menstrual cycle measurement application in-depth, this study revealed various factors experienced by users and suggested practical improvements to provide a better experience. It is also significant in that it presents a methodology by combines topic modeling and text network analysis techniques so that researchers can closely grasp vast amounts of review data in the process of evaluating user experiences.

The Analysis of the Successful Factor of in Japanese Mobile Game (일본 모바일 게임 <퍼즐 앤 드래곤>의 성공요인 분석)

  • Baek, Jae-Yong;Kim, Young-Jae
    • Cartoon and Animation Studies
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    • s.40
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    • pp.367-395
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    • 2015
  • Mobile games have taken 80% of the market sales in smart device application industry that is highly regarded as one of the fast growing pool of cultural content after the distribution of smart devices. One of the most successful mobile games after the smart device's appearance is . created by Gung-ho Online entertainment under Softbank Japan, has gained the sales revenue of one trillion dollars after its release in 2012, just after one year of its exposure to the market. The game also has been the top rank by Worldwide Mobile Game Revenues for 2years achieving 40 million downloads worldwide in 2015. However, there is no place for a Korean game in world mobile game sales ranks yet. Even though the mobile game industry has been expanding every year, Korean games are losing its places in the market. Therefore, the analysis of a successful game such as is vital for diagnosing Korea's game content and its lack of direction. This study utilizes K. Masanao's Matrix for Creating Profit System for analyzing 's factors for its success. First, the game has incorporated puzzle and RPG contents for creating a new genre, which led various age groups to play the game. Second, the developers have applied 'limited time' in-game festivals and collaborations between the game and famous contents such as God Festival and Character Draw system to increase the profit revenue. Third, the company communicated with on and off line players to seek their needs for developing the game's better development. Consequently, the three success factors of deduced from this study not only reflect the related researches and academic values, but also contribute for the search in finding better ways to developing game contents for Korean mobile game industry.

Program Development and Field Application for the use of the Integration Map of Underground Spatial Information (지하공간통합지도 활용을 위한 프로그램 개발 및 현장 적용)

  • Kim, Sung Gil;Song, Seok Jin;Cho, Hae Yong;Heo, Hyun Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.483-490
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    • 2021
  • Due to the recent increase in various problems from underground development in urbanized areas, accurate underground facility information management is highly needed. Therefore, in this study, in order to utilize the Integration Map of Underground Goespatial Information in real time on-site, the function of comparing the mutual location of the GPR (Ground Penetration Radar) sensing data and the Integration Map of Underground Goespatial Information, and function of analyze underground facilities, and function of converting surveying data into a shape file through position correction & attribute editing in a 3D space, and the function of submitting the shape file to the Integration Map of Underground Goespatial Information mobile center was defined and developed as a program. In addition, for the on-site application test of the development program, scenarios used at the underground facility real-time survey site and GPR exploration site were derived, and four sites in Seoul were tested to confirm that the use scenario worked properly. Through this, the on-site utilization of the program developed in this study could be confirmed, and it would contribute to the confirmation of the quality of Shape-file and the "update automation" of "Integration Map of Underground Goespatial Information". In addition, it is expected that the development program will be further applied to the Underground Facility Map's Accuracy Improvement Diffusion Project' promoted by the MOLIT (Ministry of Land, Infrastructure, and Transport).