• Title/Summary/Keyword: mobile application development

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Code Generation Techniques for the Optimized Energy Consumption (최적화된 에너지 소비를 위한 코드 생성 기술)

  • Ko, Kwang-Man;So, Kyoung-Young
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.63-71
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    • 2008
  • Recently, together with a new advent of embedded processor developed to support specific application area, and it evolution, a new study of software development to support the embedded processor and its commercial use has been revitalized. Specially, In a mobile device that is built-in embedded processor, software management is as important as hardware management for the limited power/energy. In this paper, we suggest that the code generation technique considering the energy dissipation through the verified retargetable compiler backend tool, EXPRESSION. For this goals, we describes the efficient code generation patterns and showed the variable performance results.

A Study on Location-based Routing Technique for Improving the Performance of P2P in MANET (MANET에서 P2P 성능 향상을 위한 위치기반 라우팅 기법에 관한 연구)

  • Yang, Hwanseok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.37-45
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    • 2015
  • The technology development of MANET and dissemination of P2P services has been made very widely. In particular, the development of many application services for the integration of P2P services in MANET has been made actively. P2P networks are commonly used because of the advantages of efficient use of network bandwidth and rapid information exchange. In P2P network, the infrastructure managing each node in the middle does not exist and each node is a structure playing a role as the sender and receiver. Such a structure is very similar to the structure of the MANET. However, it is difficult to provide reliable P2P service due to the high mobility of mobile nodes. In this paper, we propose location-based routing technique in order to provide efficient file sharing and management between nodes. GMN managing the group is elected after network is configured to the area of a certain size. Each node is assigned an identifier of 12 bit dynamically to provide routing which uses location information to the identifier. ZGT is managed in the GMN in order to provide management of group nodes and distributed cache information. The distributed cache technique is applied to provide a rapid retrieval of the sharing files in the each node. The excellent performance of the proposed technique was confirmed through experiments.

Study on Subscription Client System Based on .NET (.NET 기반의 예약 시스템에 관한 연구)

  • 최현주;장민석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.740-744
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    • 2003
  • Nowaday, a system development which does to the foundation is drawing the concern that new foundation technique for Web application development. Various terminal is a service supply is not easy. Because of the protocol to use differs for every each terminal, We must make a server program the each every protocol. A reservation system setup itself was not easy at the reason. Because of the importance of the field which is the mobile have been enlarged to a day, We have been raised in reality to the problem to solve. This facility which the technique supports in the paper to use, We can offer the service to server program. The design will try to implement about the reservation system besides.

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The Analysis of Security in Wirless Sensor Netwroks (무선네트워크에서의 보안기술 분석)

  • Byun, Byung-Kil;Lee, Ki-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.569-572
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    • 2005
  • A generation to have felt convenience of a network by a development of Internet is pressing for realization of a wireless network. However, security of wireless network must begin with an attack to be good at all expectations. especially considred from L1 layer to L7 layer. Wireless Network weaker than wire because smuggle through various sensor terminal and invasion of radio waves netwwork Wireless network recognizes a security proposal of physical, network application layer, and is going to discuss a security development point of wiress network from now on.

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Development of Progressive Download Video Transmission EDR based RTOS on Wireless LAN (RTOS 기반 무선랜 장치가 연결된 영상기록저장장치의 Progressive Download 방식 영상전송 기술 개발)

  • Nahm, Eui-Seok
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.12
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    • pp.1792-1798
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    • 2017
  • Event Data Recorder(Car Black-Box) with WiFi dongle have been released, and the platform of the majority is the Linux platform. This is because the platform development is possible in little investment cost by reducing the source licensing costs by taking advantage of the open source. But utilizing Linux platform has the limitations of boot-up time and consuming processing power due to the limitation of battery capacity, to be cost-competitive to minimize the use of memory. In this paper, the real-time operating system(RTOS) is utilized to optimize these portions. MP4 encoder and Muxer are developed to be about ten seconds boot up and minimized memory. It has the advantages of operating at lower power consumption than the Linux utilizing WiFi dongle. Utilizing a WiFi dongle is to provide a progressive download feature on smart phones to lower product prices. But RTOS has the weakness in WiFi. Porting TCP /IP, Web and DHCP server and combination with the USB OTG Host interface by implementing the protocol stack are developed for WiFi. And also SPI NOR flash memory is utilized for faster boot time and cost reductions, low processing power to be consume. As the results, the developed proved the 10 seconds booting time, 24 frame rate/sec. and 10% lower power consumption.

Development of M2M Simulator for Mobile Network using Knapsack Algorithm (Knapsack 알고리즘을 이용한 모바일 네트워크용 M2M 시뮬레이터 개발)

  • Lee, Sun-Sik;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2661-2667
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    • 2013
  • Recently, at Home and abroad, Internet of Things era things(Thing) is participating as a subject of communication in human communication paradigm of existing (lot/M2M) is in full swing. Automobile, refrigerator, bicycle, until shoes, and communication functions generation of information is installed and has created a fusion of new service IT infrastructure. Its use and application are broadening to various areas and the number of devices used for it is increasing to increase the number of information transmitted for each object. When the traffic reaches its limit while each set of data is transmitted from the devices divided into each group through the mobile network, M2M communications service might not be processed smoothly. This study used the Knapsack Problem algorithm to create a virtual simulator for a smooth M2M service when the mobile network used for the M2M communications reaches its limit. The virtual simulator applies smooth processing of services from the M2M communications that should be processed first to other subsequent services when data comes to each group of devices. As the M2M technology develops to make many objects more compact in size, it would help with smoother processing of M2M services for the mobile network with fast-increasing traffic.

A Study on u-Learning based IT Vocational Education Contents Development of the Deaf Using HTML5 (HTML5를 이용한 청각장애인의 u-Learning 기반 IT 직업 교육 콘텐츠 개발에 관한 연구)

  • Rhee, K.M.;Kim, D.O.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.3
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    • pp.195-201
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    • 2015
  • In this study, IT education contents have been developed based on the u-Learning approach for people with hearing impairment, focusing on allowing the user to learn from anywhere and anytime. Specifically, this study applies HTML5 to implementing IT education contents(JSP, Oracle) for the deaf because HTML5 enables the learner to access the contents through both web and mobile device on various platforms including android, Mac OS, and PC etc. The results of this study are as follows: First, the online computer courses are mostly supposed to be compatible with diverse types of mobile devices. However, some of the contents could not be run on applications residing in web and mobile devices because the contents tend to be developed using FLASH. HTML5 is the effective way to overcome the compatibility problem. Second, FLASH and HTML5 contents authoring tools have been compared in terms of their strong and weak points by applying the developed contents to those tools. The study also suggests that the future work would be needed in order to implement wide variety of event functions with HTML5. Lastly, design strategies enabling access through web and mobile devices have been analyzed in accordance with u-Learning design guidelines for the deaf and mobile application accessibility guidelines. However, in the latter case, the future work regarding design guidelines needs to be conducted to improve the educational accessibility depending on the level of impairment.

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The Design and Application of an Inquiry-based Fieldwork Program using Wireless Mobile Devices to Investigate the Impacts of Tourism on Yangdong Village (모바일 테크놀로지 활용 탐구기반 야외조사활동의 설계와 적용: 경주 양동마을을 사례로)

  • Lee, Jongwon;Oh, Sunmin
    • Journal of the Korean Geographical Society
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    • v.51 no.6
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    • pp.893-914
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    • 2016
  • This paper describes the development of an inquiry-based fieldwork program based on Yangdong village where students explore the ways that it can develop in a sustainable way. Important considerations in an inquiry-based fieldwork design include what the key inquiry questions should be, the geographical issues of fieldwork location, the potential roles of mobile technologies, design of learning activities and a final product, and the roles of a teacher. Student fieldwork activities, including mapping land-use changes at the building level, detecting what should be changed or remain the same, and conducting interview with residents to examine their perceptions of overall tourism impacts, are supported by mobile technologies (i.e., the Collector for ArcGIS and the Google Forms). Twenty one high school students participated in a field test of the program in February 2016, which allowed authors to evaluate the program. Students' pre-, in-, and post-fieldwork activities were observed and the data and final products which they gathered and producted were analyzed. The post-program survey indicated that the students deepened and expanded their understanding of Yangdong village and expressed their satisfaction with the program in general. Incorporating mobile technologies into inquiry-based geographical fieldwork can help students involved in collaborative problem solving and creative activities in real world settings and create a shareable multimodal product combining maps, photo, and text.

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Generation Y's Delivery Apps Choice Attributes and Their Consequences (Y세대의 배달앱 선택속성과 결과)

  • Lee, Jung-Won;Kim, Tea-Wan;Lee, Min-Jong;Lee, Sung-Hoon
    • The Korean Journal of Franchise Management
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    • v.9 no.1
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    • pp.27-39
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    • 2018
  • Purpose - Recently, the mobile application field has been receiving astronomical attention from the past few years due to the growing number of mobile app downloads and withal due to the revenues being engendered. Especially delivery apps by mobile service market is experiencing rapid growth and competition is intensifying. Therefore, delivery apps' choice attributes has become important as a strategy for survival of franchise firms. Based on previous studies, this research proposed the theoretical framework about the structural relationships among customer satisfaction, trust and revisit intention on delivery apps' choice attributes. Research design, data, and methodology - This study examines the structural relationship between choice attributes of using the delivery app, satisfaction, trust, and revisit intention. More specifically, this study has been examined from the perspective of Generation Y who is enjoying electronic commerce and shopping with mobile phone. In this model, choice attributes of delivery app consists of three sub-dimensions such as service quality, system quality, interaction quality. So as to test the purposes of this study, research model and hypotheses were developed. After excluding 24 invalid respondent questionnaires, 201 valid questionnaires were coded and analyzed using frequency, confirmatory factor analysis, correlations analysis, and structural equation modeling with SPSS 21 and SmartPLS 3.0. Result - The results of the study are as follows. First, service quality and interaction quality had positive effects on satisfaction, and interaction quality had positive effects on trust, but system quality did not have a significant effect on both satisfaction and trust. Second, satisfaction had positive effects on both trust and revisit intention. Third, trust had positive effects on revisit intention. Conclusions - The implications of this study are following as: From the theoretical perspective, this study confirms the effect of delivery apps' choice attributes on satisfaction, trust, and revisit intention. In addition, it is significant that we examined the influence of choice attributes of delivery apps on their attitudes and behaviors of Generation Y familiar with mobile environment. Through this study, we hypothesized that the attributes of service quality and interaction quality of delivery apps have a significant effect on customer satisfaction, and this can be expected to provide meaningful implications for the development of franchise restaurant industry. To encourage continuous repurchase through customer satisfaction, franchise companies need to establish various strategic alliances with delivery app companies and new growth engines by providing diverse and high-quality services to customers in the smart age.

Location Trigger System for the Application of Context-Awareness based Location services

  • Lee, Yon-Sik;Jang, Min-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.149-157
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    • 2019
  • Recent research has been actively carried out on systems that want to optimize resource utilization by analyzing the intended behavior and pattern of behavior of objects (users, consumers). A service system that applies information about an object's location or behavior must include a location trigger processing system for tracking an object's real-time location. In this paper, we analyze design problems for the implementation of a context-awareness based location trigger system, and present system models based on analysis details. For this purpose, this paper introduces the concept of location trigger for intelligent location tracking techniques about moving situations of objects, and suggests a mobile agent system with active rules that can perform monitoring and appropriate actions based on sensing information and location context information, and uses them to design and implement the location trigger system for context-awareness based location services. The proposed system is verified by implementing location trigger processing scenarios and trigger service and action service protocols. In addition, through experiments on mobile agents with active rules, it is suggested that the proposed system can optimize the role and function of the application system by using rules appropriate to the service characteristics and that it is scalable and effective for location-based service systems. This paper is a preliminary study for the establishment of an optimization system for utilizing resources (equipment, power, manpower, etc.) through the active characteristics of systems such as real-time remote autonomous control and exception handling over consumption patterns and behavior changes of power users. The proposed system can be used in system configurations that induce optimization of resource utilization through intelligent warning and action based on location of objects, and can be effectively applied to the development of various location service systems.