• Title/Summary/Keyword: mobile application development

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The Current Service Status and the Developmental Direction of Webtoon 2.0: Focusing on the Changing of User Interface and the Applying of Multimedia Effects (웹툰 2.0의 서비스 현황과 발전 방향: 사용자 인터페이스 변화와 멀티미디어 효과 적용을 중심으로)

  • Lee, Suji;Jun, Bong Gwan
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.96-108
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    • 2015
  • The market of webtoon is expanding and the main users' acceptance environment of webtoon is changing from web to mobile. Among this phenomena, platform companies combined various digital technologies and a new user interface to the webtoon. The major directions of change in webtoon are applying multimedia effects and actualize the optimized form for the mobile environment represented by a smartphone. This study defined these types of webtoon as 'Webtoon 2.0' and built a separate concept from 'Webtoon 1.0' which means the early form of webtoon. Through this, we propose a new standard in classifying various types of cartoons that are sporadically serviced to users. Also, through experiments with users, we checked the current status of webtoon 2.0 and webtoon 1.0 by quantitatively measuring and analyzing the degree of user satisfaction with the current webtoon. Through this, this study suggest technical and aesthetic development application of Korean webtoon which is available to platform operators, writers and users.

Camera Control based on Wireless Mobile and Web Environment (무선 모바일과 웹 환경 기반의 카메라 제어)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.677-680
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    • 2008
  • Miniaturization of equipments which have wireless network function and sensor have changed utilization method of computer in daily life, and have contributed to development for ubiquitous computing environment. In this paper, we design camera control system based wireless mobile and web-environmental through which nurse, doctor and family of patient can share and observe the information on condition of patient in hospital. Besides, this camera control system makes it possible to integrate diverse equipments of hospital into one system, and to conduct remote control function which can be applied to the patient control system. It is impossible to control shooting direction of camera apparatus in a remote area for observing patient in a hospital room through general web camera. So in this paper, we showed new design; we attached step motor which can rotate 360 degrees to web camera, and the step motor can operate through control board. Besides, we developed application for two environments, mobile and web-based environment, which enables us to offer proper efficiency in accordance with condition of observer through observation of control and collected image data.

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Performance Analysis of Cross-Layer Handoff Scheme in IP-Based Next-Generation Wireless Networks (IP기반 차세대 무선 네트워크에서의 교차계층 핸드오프 기법의 성능 분석)

  • Lee, JaeSuk;Jeong, Jongpil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.6
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    • pp.454-472
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    • 2013
  • The development of wireless network technology and the increasing use of wireless networks to mobile users with a variety of wireless network systems has arisen. Wireless sensor networks, they can be nested together, and the need to switch between the network, depending on your needs. Next Generation Wireless Networks(NGWN) gives the mobile user a wide coverage and optimized service etc. Previous hand off management protocol is not enough to secure support of the NGWN application program. Cross-layer Handoff(CLH) protocol technique has been developed to support between and inside networks of handoff management of NGWN. CLH supports mobility management in a wireless network environment and also utilizes mobility speed and handoff signaling delay information to improve the handoff performance ability. For the analysis of handoff performance ability, we analyzed sensitivity of link layer and network layer, therefore, CLH technique is suggested based on this analysis.

The Development and Its Application of the Mobile Learning Support Device for the Inquiry Learning (모바일 탐구학습 지원도구의 개발과 적용)

  • You, Sang-Mi;Shin, Seung-Young;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.35-47
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    • 2009
  • Just as noted in some studies related to U-learning based on the ubiquitous technology, it is required to reflect both factors of the environments and contexts of learners on the teaching and learning strategy. For this, the current paper suggests an inquiry learning method and a mobile learning support device for the inquiry learning. Since the inquiry learning is operating on the basis of the contents that learners themselves experience in the fields, it naturally leads them to position in the learning environments and contexts. In this study some curricula are adopted and transformed for the inquiry learning, and the developed mobile device for the learning has a guide function, so that learners might follow the inquiry learning process. In addition, it is possible to reuse the acquired learning data by storing them on a remote learning sever, which may support the inquiry learning of students. These system and device are applied in the teaching sites of schools and, consequently, it is found that in regard with the learning interest and academic performance of students there is an advanced result, being statistically significant.

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A development of a Digital tongue diagnosis system using the tongue color analysis of the each taste region (미각 영역별 설색 분석을 이용한 디지털 설진 시스템 개발)

  • Choi, Min;Yang, Dong-Min;Lee, Kyu-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.2
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    • pp.428-434
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    • 2015
  • A new tongue examination model by using color analysis according to the taste division of tongue. The proposed system consists of a tongue image acquisition in a predefined template, taste region segmentation, color distribution analysis and abnormality decision of tongue by color analysis using Hue-Saturation histograms and the part of a mobile application service. We divided 4 basic taste(bitter, sweet, salty and sour) regions and performed color distribution analysis targeting each region under HSI(Hue Saturation Intensity) color model. To minimize the influence of illumination, the histograms of H and S components only except U are utilized. Using the analyzed results, the abnormality is discriminated by the criteria of the histogram range of normal tongues. Finally, a self tongue diagnosis system which can be used anytime and anywhere on mobile environment.

Implementation of authentication mechanism for 3GPP, 3GPP2 on java card (자바 카드상에서의 3GPP, 3GPP2 인증 메커니즘 구현)

  • 조승환;전성익;이정우;이옥연;한진희;이세광
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.6
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    • pp.67-75
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    • 2003
  • The development of mobile phone is growing fast in the all over the world. Besides the basic voice communication, many multimedia services and global roaming service are capable in the 3rd generation mobile telecommunication. Because mobile phone has been the essential tool to communicate, the protection of privacy and the safe transmission are critical ones. In synchronous, asynchronous mode IMT2000 service, the mechanism of mutual authentication and generation of cipher key and integrity key are implemented in smart card chip called UIM, USIM. In this paper, we describe the authentication mechanism of 3GPP and 3CPP2 and its implementation results. Then, we specify a few problems which are not defined in standard.

Analysis of the Utilization of Mobile Applications by Generation Z using Topic Modeling :Focusing on Users' Essay Data (토픽모델링을 활용한 Z세대의 애플리케이션 효용성에 대한 분석: 이용자의 에세이 데이터를 중심으로)

  • Park, Ju-Yeon;Jeong, Do-Heon
    • Journal of Industrial Convergence
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    • v.20 no.1
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    • pp.43-51
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    • 2022
  • The purpose of this study is to provide basic information necessary for the establishment of mobile service marketing strategies, educational service development, and engineering education for Generation Z by analyzing the utilitization of various applications by Gen Z. To this end, 177 essays on mobile service usage experience were collected, major topics were analyzed using topic modeling, and these were visualized through word cloud analysis. As a result of the study, the main topics were related to 'transportation' such as movement and public transportation, 'personal management' such as schedule management, financial management, food management, 'transaction' such as checkout, meeting, purchase, 'leisure' such as eating out, travel, study, culture. Additionally, words such as time, thought, people, life, bus, information, confirmation, payment, KakaoTalk, and so on were found to have a high of frequency of use. Also, there was found to be a difference between topics by college. This study is meaningful in that it collected essays, which are unstructured data, and analyzed them through topic modeling.

Developement and Effect Analysis of 'Star-Car' Program of the Korea Astronomy and Space Science Institute : Focused on the Scientific Cultural Isolated Regions (한국천문연구원 '스타-카' 프로그램 개발 및 효과 분석 : 과학문화 소외지역을 중심으로)

  • Sul, Ah-Chim;Kim, Hyoungbum;Han, Shin;Kim, Yonggi
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.1
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    • pp.100-109
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    • 2020
  • This study aimed to develop a 'star-car' operational program combining with the STEAM program and the PEST method for motivating elementary school students who belonged to less favored areas in terms of scientific culture to get an interest in astronomy and appropriately forming scientific concepts of Astronomy and Space and, subsequently, to examine the effectiveness of the program. For the purposes to be feasible, 5 experts participated in the study. They set a development direction of the program through a workshop, developed a draft with respect to a mobile astronomical observatory program of the Korea Astronomy and Space Science Institute, and then complete the development of the program through one trial application. The program which was developed in the study applied the STEAM program and targeted the elementary school students who lived in isolated regions of the scientific culture. The results of the research were as follows. First, The mobile astronomical observatory program developed in this study was improved as a program which stimulated the curiosity of elementary school students in all grades towards the Astronomy and Space. Second, The program developed in the study consisted of 11 periods in total; one period was for the presentation of the situation, five periods for emotional experience, the other five periods for creative design. Third, The results of analyzing the students' satisfaction were turned out to be effective in general. Judging from the aforementioned results, the mobile astronomical observatory program is expected to enhance learners' core competencies.

Analysis of users' needs for developing mobile health based prevention and intervention programs for the metabolic syndrome in college students (대학생의 모바일 헬스 기반 대사증후군 예방 및 중재 프로그램 개발을 위한 사용자 요구 분석)

  • Kang, MinAh;Lee, Soo-Kyoung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.9
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    • pp.429-442
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    • 2017
  • This study was performed to investigate and analyze users' needs for m-health based prevention and intervention programs that are intended to improve the awareness of metabolic syndrome and promote health behaviors of college students. A questionnaire survey was conducted to 200 college students of 2 university in D city. Data were analyzed using descriptive statistics, t-tests, chi-square test with the SPSS Version 20.0. The result showed that users wanted customization of prescriptions and accurate measurement of health applications, and provided a positive feedback on information exchange between those who manage their health. The most preferred content was proper exercise methods, and the preferred gamification factors were goal-setting, compensation, and competition. The optimal price for wearable devices was between 10,000 to 50,000 won, and calorie consumption function was also preferred. Although users with experiences of wearable devices and health apps had a higher knowledge score pertaining to metabolic syndrome, there was no significant difference in the overall score. Concerning the health behaviors associated with lifestyles, individuals without the experiences of wearable devices and health apps showed a remarkably lower score. The research has a significance that it investigated and analyzed the contents needed for the development of effective moblie health based prevention and intervention programs targeting the population in their early adulthood. Therefore, based on the findings, we propose a rich and concrete follow-up study on the needs and characteristics of different user types by collecting a population with experiences of wearable devices, and a development of differentiated mobile health based prevention and intervention programs.

Uncertainty Management Technology in Mobile Context-Awareness Computing (모바일 상황인식 컴퓨팅에서의 불확실성 관리 기법)

  • Kim, Hoon-Kyu;Won, Yoo-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.9
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    • pp.111-120
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    • 2013
  • Uncertainty in Context-aware computing is mainly a consequence of the complexity of context acquisition mechanisms and context processing. The presence of uncertainty may harm the users' confidence in the application, rendering it useless. This paper describes a three-phase strategy to manage uncertainty by identifying its possible sources, representing uncertain information, and determining how to proceed, once uncertain context is detected. The level of effort that is necessary to eliminate the uncertainty of context information affects the reliability of the system, because Sensor network system have no intervention of humans. In this paper, We applied proposed method to the development for the sensor network system, Uncertainty management can be applied a part of the system development life-cycle. It confirmed that result of testing show that detection performance is stable.