• Title/Summary/Keyword: mobile application development

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Development and application of the mobile-based virtual nursing simulation training content: A mixed methods study (모바일 기반 가상 간호 시뮬레이션 콘텐츠 개발 및 적용: 혼합방법연구)

  • Kim, Hyun-Sun;Kang, Jiyoung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.30 no.3
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    • pp.290-300
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    • 2024
  • Purpose: Nursing clinical practice education is transforming with the advent of mobile education and the unique experiences it offers in caring for virtual patients. For this innovative approach, this study aims to evaluate the efficacy of mobile-based virtual women's breast cancer nursing simulation training content on nursing students' confidence, satisfaction, and learning flow. It also examines the nursing students' virtual patient care experiences. Methods: A mixed methods approach using a convergent design was employed to examine students' cancer care confidence and satisfaction, learning flow, and learning experiences. Quantitative data through online questionnaires and qualitative data through focus group interviews were collected, merged, and analyzed. Results: This study developed a virtual nursing training module aimed at caring for women with breast cancer, a novel approach to facilitate mobile-based simulation training for nursing students. Data were analyzed using descriptive analysis, a chi-squared test, Fisher's exact test, t-test for participant homogeneity (experimental: 20, control: 20), independent t-test, and paired t-test. Satisfaction (t=3.53, p=.001) and confidence (t=4.07, p=.001), as well as flow (t=3.78, p=.001), significantly improved in the experimental group compared to the control group. Two core themes and five sub-themes were derived from the experimental group's experiences acquired by caring for women with breast cancer virtually, including that the students "Virtually cared for breast cancer patients, learning as if real." Conclusion: The mobile-based virtual nursing simulation training content allowed nursing students to upgrade their comprehensive nursing care skills by experiencing a fun and practical environment made possible by a new learning method.

Development of Embedded X-System (임베디드 X-시스템 개발)

  • Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.641-644
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    • 2008
  • This paper describes the GUI implementation of an intelligent embedded system which can be used for a personal information platform and an industrial mobile application system. It shows the architecture and the necessary structure and components of X Window graphic system. The embedded system used in this paper has low power and high performance processor, and has a large memory size with a nand-flash memory device. We configured the linux kernel with a TIT-LCD and touch screen device for the operation of X Window system. And we used GTK+2 for running application softwares on the platform embedded system. The GUI library of GTK+2 is useful for providing the same graphics programming environment with host Linux PC. We have developed in this paper the X Window system and the GUI environment for GTK+2 in a new embedded system, and verified the full operation of X Window system and application softwares using GTK+2. The embedded system with large memory size can be used in X Window application softwares for providing a personal information service with a mobile embedded system.

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A Study on Development of Enhancement Guidelines of Smart Application Accessibility for the Disabled (장애인을 위한 스마트 애플리케이션 접근성 향상 가이드라인 개발 연구)

  • Jun, Woochun
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.69-76
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    • 2015
  • In current information society, there is a barrier called digital divide. Due to this barrier, the disabled have difficulties to communicate with the world. Recently, with advanced smart techniques, smart devices become necessity for the disabled. Currently improvements of smart application accessibility become a great concern for the disabled. The purpose of this paper is to present some guidelines for enhancing smart application accessibility for the disabled. The enhancement guidelines are developed based on the existing mobile accessibility guidelines and modified for better adaptability for the disabled. Our principles are as follows: minimizing blue light emission from smart devices, automatic focus on input window, action trace, font color change, emergency notification by motion, gesture recognition, control location, scrolling avoidance, auditory service for visual warning, and icon literation.

User Experience Analysis of a Shoe-mounted Gait Analysis Tracker (신발장착형 보행분석 트래커의 사용자경험 분석)

  • Kim, Siyeon;Jung, Dahee;Lee, Joo-Young;Kwon, Jihyun;Lim, Daeyoung;Jeong, Wonyoung
    • Fashion & Textile Research Journal
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    • v.23 no.3
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    • pp.390-405
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    • 2021
  • Gait analysis trackers have been developed to monitor daily gait patterns to improve users' running performance and reduce the risk of injuries. A variety of gait analysis trackers are available on the market(e.g., foot pods, insoles). Depending on the type of gait analysis tracker, users' discomfort or satisfaction as well as required properties may differ. Hence, the purpose of this study was to compare and analyze user experience of three different types of commercial shoe-mounted gait analysis trackers and their mobile applications in a laboratory environment using questionnaires based on actual experiences of each product. Ten males and ten females who regularly enjoy walking and running exercises participated in the experiment. After the participants set up the tracker and application themselves without support from researchers, ten to thirty minutes' exercise was permitted on each product. Following this, the participants answered questionnaires containing evaluation variables on the device and mobile application, as well as satisfaction, intention to use, recommendation, and purchase. In addition, they were asked questions about the attractive features and shortcomings of each device and application. The results showed that the PRO-SPECS® smart insole was preferred over the others for ease of use, perceived durability, psychological burden of the design, and usefulness of the information provided by the application. Along with the results of questionnaire, this study also discussed strategies and recommendations for future product design and development.

Design of Mobile Application for Learning Chemistry using Augmented Reality

  • Kim, Jin-Woong;Hur, Jee-Sic;Ha, Min Woo;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.139-147
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    • 2022
  • The goal of this study is to develop a mobile application so that a person who is new to chemistry can easily acquire the knowledge necessary for chemical structure learning using image tracking technology. The point of this study is to provide a new chemical structure learning experience by recognizing a two-dimensional picture, augmenting the chemical structure into a three-dimensional object, showing it on the user's screen, and using a service that simultaneously provides related information in multiple fields. characteristic. Login API and real-time database technology were used for safe and real-time data management, and an application was developed using image tracking technology for image recognition and 3D object augmentation service. In the future, we plan to use the chemical structure data library to efficiently load and output data.

The effect of using the CAMBRA mobile application on dental caries management in children and adolescents (CAMBRA 모바일 애플리케이션을 이용한 소아, 청소년의 치아우식 관리 효과)

  • An-Na Yeo;Yu-Min Kang;Seul-Gi Kim;Su-Young Lee
    • Journal of Korean society of Dental Hygiene
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    • v.24 no.4
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    • pp.281-289
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    • 2024
  • Objectives: This study aimed to evaluate the effectiveness of the CAMBRA-students application by assessing the changes in dental caries risk factors and management effectiveness in elementary and middle school students. Methods: This study was conducted between July 2023 and May 2024 and included 113 participants (55 experimental and 58 control participants). Participants used the CAMBRA-students application to enter the protective and risk factors. Clinicians recorded the disease indicators and classified the participants into risk groups. Only the experimental group received the tailored dental caries management program, with feedback provided via the applicationat each intervention stage. Results: The pre- and post-intervention assessments revealed an increase in the high-risk group and a decrease in the extremehigh-risk group. Conversely, the control group exhibited a decrease in the high-risk group and an increase in the extreme high-risk group. The DMFT index and rateand salivary flow rate increased in both groups. The Simple Hygiene Score and ΔR decreased and increased in the experimental and control groups, respectively, with no statistically significant differences. Conclusions: The CAMBRA-students application effectively prevented dental caries in children and adolescents. The future development of personalized oral care programs tailored to different life stages is recommended.

Design and Prototype Implementation of Hybrid App for Geo-Metadata Searching of Satellite Images (위성영상정보 공간 메타데이터 검색 하이브리드 앱 설계 및 시험 구현)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.27 no.2
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    • pp.203-211
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    • 2011
  • Recently, information communication technologies such as smartphone or mobile app greatly affect various application fields including geo-spatial domain. And development scheme of mobile web app or hybrid app regards as the most important computing technology which is combined each advantage of mobile app and mobile web. Despite these trends, it is general case that satellite images are used for the background image for other contents services. With this motivation, hybrid app for geo-metadata as the base for dissemination and service is designed and implemented as the prototype, in this study. At the design stage, HTML5, which is the core technology on an international standardization process for hybrid app, is applied. In the implementation, PhoneGap and Sencha Touch as mobile SDK(Software Development Kit) supporting HTML5 on cross-platform in open sources are used. In prototype, some KOMPSAT-2 images covering small area and mandatory elements in geo-metafata standard are tested. As mobile industry applications and business service models based on satellite images on mobile platform are progressing and diversifying, it is expected that this approach and implemented prototype are considered as an important reference.

A Study on the Development of Home Humanity Education Mobile Application (밥상머리교육 모바일 애플리케이션 개발 연구)

  • Kim, Jung-Jin
    • Journal of Industrial Convergence
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    • v.19 no.4
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    • pp.1-8
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    • 2021
  • This study was conducted with the aim of developing a mobile app so that parents and children can provide questions and conversation-based Home Humanity Education. App development was developed in four stages: analysis, design, development, and evaluation by modifying the ADDIE model. In the analysis stage, education goals were set and seven core competencies were extracted for the app. In the design stage, 15 menus, including character to implement seven core competencies, were selected for learning contents. In the development stage, questions were asked based on 1,000 photos, and parents and children naturally talked to strengthen their core competencies. In the evaluation stage, the user's evaluation interview was followed by a reflux process that produced and reflected improvements. Based on research results, it is going to suggest follow-up research on developing apps for home humanity education. First, it is necessary to verify the learning experiences and changes that occur when parents and children use apps for a long time through longitudinal research. Second, a follow-up study is needed on how to use the home humanity education app by age and how to improve it accordingly. Third, as the number of cases in which grandparents raise their grandchildren increases, it is necessary to study the process and learning effects of grandparents and grandchildren using the app.

Cross Platform Game Development Environment for PMP (PMP(Portable Multimedia Player)를 위한 크로스 플랫폼 게임 개발 환경)

  • Lee, Ya-Ri;Kim, Jung-Sook
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.377-383
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    • 2007
  • The existing PMP contents have been usually providing moving picture services. However the rapid increasement by users of mobile equipment brought the need for multipurpose convergence, it is needed to develop the appropriate contents as these products appear. In this paper we designed the easy development environment for game contents that provide limited killer services. Game with the limited PMP input devices as a variety of portable input devices are developed and the equipment function of PMP itself is enhanced, its field of application will be further extended. So, we will design cross platform game development environment for PMP that is able to give friendly and valuable game contents to PMP users.

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A Study on the Customer Perception for the Development and Application of Smart Clothing (스마트 의류 개발과 활용을 위한 소비자 인식 조사)

  • Choi, Sun-Yoon;Lee, Jeong-Ran
    • Fashion & Textile Research Journal
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    • v.8 no.4
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    • pp.420-426
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    • 2006
  • Korean prior studies on smart clothing seeking complete mixture of clothing and computer with diverse functions in the ubiquitous environment were so mere, while there have been aggressive activities to develop diverse smart clothing products led by the relevant industries and universities in foreign countries. Given prospective growth of the smart clothing market, there should be customers' evaluation of functions and utility of and sensitivity to smart clothing as well. This study conducted a questionnaire to Korean customers in their twenties regarding their perception and liking of and willingness to use smart clothing, and examined the needs of new functions of smart clothing. As a result, the customers in their twenties turned out to like well-designed and comfortable clothing, and be exposed to diverse and continuous computing environment. Also, they have relatively low perception but considerably high liking of smart clothing, indicating their high willingness to use smart clothing products. They cited 'selectable functions' and 'mobile and convenient ' as merits, and 'too expensive' and 'easy to wash' as demerits of smart clothing. In the respect, they proposed many interesting smart clothing ideas, such as 'clothing with automatic temperature-sensing function, which gets higher heat- insulating function by tightening the textile structure in winter and higher ventilating function by loosening the textile structure in summer.' We hope the results of this study will serve basic data for development of more efficient smart clothing in the future.