• Title/Summary/Keyword: mobile application development

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Design and Development on 2D Barcode Based Network Advertising Contents (2차원 바코드 기반 네트워크 광고 콘텐츠의 설계와 구현)

  • Shin, Hwan-Seob;Lee, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.376-383
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    • 2019
  • In recent decades, China's economy has grown rapidly and two-dimensional bar code-based payments services have been activated. This is a model that will be introduced by developing countries that lack mobile payment infrastructure, and countries that are looking to leap into cashless societies are also drawing attention. Along with this, the existing CRM market is expanding around the mobile device called m-CRM, and research is active on the importance of collective use for online advertising and two-dimensional bar code-based payments services. Therefore, through this study, we have explored the concepts and status of online advertising and customer relationship management which using the two-dimensional bar code-based system, and designed and implemented the method and mobile application system to effectively disseminate transactional advertising information at the point of sale or at the point of share. We also presented an application approach to look at the direction of two-dimensional bar code-based ads contents sharing system and its development.

Implementation and Performance Evaluation of Environmental Data Monitoring System for the Fish Farm (양식장 환경 데이터 모니터링 시스템의 구현 및 성능 평가)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.743-754
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    • 2022
  • This paper contains the results of the development and performance evaluation of the environmental data monitoring system for the fish farm. For the hardware development, the analogue sensor is used to collect dissolved oxygen, pH, salinity, and temperature of the fish farm water, and the digital sensor is used for collecting ambient temperature, humidity, and location information via a GPS module to be sent to cloud-based Firebase DB. A set of LoRa transmitters and receivers is used as a communication module to upload the collected data. The data stored in Firebase is retrieved as a graph on a web and mobile application to monitor the environmental data changes in real-time. A notification will be delivered if the collected data is outside the determined optimal value. To evaluate the performance of the developed system, a response time from hardware modules to web and mobile applications is ranging from 6.2 to 6.85 seconds, which indicates satisfactory results.

An analysis on the difference in banking app usability by elderly age - Focusing on the PACMAD model - (고령층 연령에 따른 뱅킹앱 사용성 인식에 대한 차이 분석 -PACMAD 모델을 중심으로-)

  • Hyun Suk Joung
    • Journal of Korea Society of Industrial Information Systems
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    • v.28 no.2
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    • pp.61-75
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    • 2023
  • This study aims to evaluate the usability of a banking app that is frequently used by the elderly. To this end, the usability PACMAD(People At the Center of Mobile Application Development) model that can be used in mobile was explained and the usability evaluation was empirically verified for the elderly over 60 years of age. For this study, descriptive statistics and variance analysis were conducted using SPSS 25.0 for 165 elderly people who had experience using banking apps. Looking at the analysis results of this study, efficiency, satisfaction, and effectiveness showed relatively high scores, and learnability, memorability, error, and cognitive load showed relatively low scores. In addition, in the verification of differences by age, it was confirmed that there were differences in all variables by age. These results suggest that the elderly's usability evaluation of banking apps and differences by age could be confirmed, but there is also a limitation that comparison with the general public is difficult because the age is limited to the elderly.

Development of Mobile Application Prototype Inducing Learner's Attention (학습자의 주의집중을 유도하는 모바일 애플리케이션 프로토타입 개발)

  • Roh, Kyoung Eui;Lee, Chan Haeng;Park, Ji Su;Shon, Jin Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.9
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    • pp.391-398
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    • 2022
  • As non face-to-face classes carry on discussion about learner's attention continues. To improve learning effect learner's attention is important whether non face-to-face classes or face-to-face classes. In this study a mobile application prototype inducing learner attention is developed taking account of learner emotion that is one of the factors affecting learner attention. When learner selects one of the four emotions displayed in the application, it shows the activity inducing the learner's attention related to the selected emotion. In order to evaluate the usability of the developed application, 32 middle and high school students are asked to run the application and then conduct a survey using 5 point Likert scale. The survey result indicates that there is a possibility that the developed application in this study induces learner attention as showing that the result point of 'I can pay attention' and 'I feel psychological stable' is respectively 3.56 and the result point of 'I feel useless thought disappear' is 3.6.

Development of Safety Activity Application and Usability Evaluation to Improve Risk Perception for Industrial Accident Prevention (산업재해 예방을 위한 위험 지각 증진 안전 활동 어플리케이션 개발 및 사용성 평가)

  • Jong Hyun Lee;Sieun Kim;Eunsol Cho;Kwangsu Moon
    • Journal of the Society of Disaster Information
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    • v.19 no.2
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    • pp.241-253
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    • 2023
  • Purpose: The purpose of this study is to introduce the structure and functions of an application developed for enhancing risk knowledge/perception, called KNOWRISK, and to identify and determine problems and requirements based on the usability evaluation results of the application. Method: The evaluation was conducted using the Mobile App Rating Scale (MARS) with a sample of 43 application users and related experts. Result: The application received a satisfactory evaluation score with an overall average of 4.074 points, and there was no significant difference in evaluation scores between experts and users. The highest score was for ease of use at 4.47, while the lowest score was for cost payment usage at 2.88. Conclusion: The results of this study suggest that efforts to increase risk knowledge and promote safe behavior using a mobile application can be an effective and efficient strategy for preventing industrial accidents and enhancing safety management.

Models and Representations of Formulas in Korean Medicine Information Systems (한의 정보 시스템에서 처방 정보의 모델링 및 표현 방법)

  • Kim, Sang-Kyun;Kim, Anna;Oh, Young-Taek;Jang, Hyunchul
    • The Journal of Korean Medicine
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    • v.35 no.1
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    • pp.41-49
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    • 2014
  • Objectives: We propose a method to model and represent formulas in Korean medicine information systems. Methods: All the formulas were codified in the form of graphs representing the relationship between a formula and its constituents. To identify a unique formula in a graph, the formula's name, the book in which the formula was written, the book where the formula was extracted, and the page number in the extracted book are used. All the formulas and the relationship between formulas are modelled as an ontology based on graphs. Results: A formula search system was constructed using our ontology, which can represent formula information efficiently by grouping and filtering of formulas. Our formula model was also constructed as a mobile application. Conclusions: The information in our formula search system depends on our ontology. However, our model or our search scenarios could be extended according to formula information.

Development of Mobile System for Crop Situation Investigation using GPS based on GIS (GIS기반 GPS를 이용한 농작물 작황 조사 모바일 시스템 구축)

  • Mun, Young-Chae;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.4
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    • pp.22-31
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    • 2008
  • Recently, with the develop of the location tracking technology using GPS and mobile device such as PDA and UMPC, it is used in various application fields that is coordinate transformation and compensation using GPS, is client development for Mobile GIS using GIS and is development of surface survey system for archaeological site based on mobile. In this paper, we develop the system that can investigate the growth information and production information of rice in crop of the field using mobile device, show position information of user and rice in digital map using GIS and save the investigated crop information and position information in database in server. The system which is developed in this paper consists of modules that the user management module is able to restrict database approaches in authority by of the user, the crops management module is able to save and search crop information in database in server, the map module is able to show position information of user and crops in digital map, the location information module is able to convert received location information from GPS and the communication module is able to send and receive data between GPS and mobile device and between mobile device and database. Finally, this paper shall contribute to efficient management and investigation of birth information of crop in field.

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Development and Effect of a Metabolic Syndrome Prevention Program for University Students using Mobile Application (대학생을 위한 대사증후군 예방교육프로그램 개발 및 효과-어플리케이션(Application) 매체 적용)

  • Kang, Han-Kyu;Kim, Tae-Bin;Kim, Kyu-Hyung;Kim, Min-Jin;Kim, Jin-Hyun;Kim, Hyun-Yong;Yeom, Kyung-Hoon;Lee, Ka-Hyun;Choi, Eun-Young;Kang, Kyung-Ah
    • Child Health Nursing Research
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    • v.20 no.3
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    • pp.205-214
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    • 2014
  • Purpose: The purpose of the study was to develop and evaluate the effect of a metabolic syndrome prevention program using mobile application for university students. Methods: A pretest-posttest design with content analysis as a triangulation method was used. The participants were 49 university students. Data were analyzed using descriptive statistics, $x^2$-test, t-test and Fisher's exact test with the SPSS WIN 18.0 program. Results: The application consisted of six main menus as follows: 'basic education', 'nutrition education', 'exercise education', 'meal diary', 'exercise checkup', and 'tips'. The experimental group had higher recognition about metabolic syndrome prevention than the control group (F=7.919, p=.007). Understanding of metabolic syndrome among participants was mostly related to chronic diseases such as obesity, hypertension and diabetes in relation to the importance of eating habits and exercising. Conclusion: The results indicate that metabolic syndrome prevention education using mobile application is necessary and would be useful for university students.

Design and Implementation of a Mobile Customer Management using UML (UML을 적용한 모바일 고객관리 시스템 설계 및 구현)

  • Sim, Gab-Sig;Jung, Tae-Young
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.503-512
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    • 2003
  • Recently many applications are being developed as web technologies are evolved rapidly, but the development emthodology and quality improvement speed of the web apllications is not so. The creations of Most web applications have developed depending on the developer's knowledge and experience without a systematic development methodologies. But the web-based application systems require the various developing gechniques and the rich developing methodogies for a design process. This paper applies the UML(Unified Modeling Language) supporting an object-oriented development methodology to the design and implementation of a mobile customer management system. That is, it appliesthe UML to the system modeling based on a story board and a requirement specification at the web development of the similar web applications. Applying UML to this system achieved the analysis and the design of an web application effciently.

The Development of VR based Application for Realistic Disaster Prevention Training (현실감 있는 재난재해 예방 교육을 위한 VR 기반 앱 개발)

  • Kim, Taehoon;Youn, Junhee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.287-293
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    • 2018
  • The Korean peninsula has been known as an area that is free of volcanic disasters. However, recent observations and research results of volcanoes in Far East Asia, including Baedu Mountain and Japanese volcanoes, show that the Korean peninsula is no longer a safe area from volcanic disasters. Since 2012, the Korean government has been developing an IT-based construction technology, VDRS (Volcanic Disaster Response System), for effective volcanic disaster response system. The main users of VDRS are public officers in central or local governments. However, most of them have little experience and knowledge about volcanic disasters. Therefore, it is essential to develop education contents and implement training on volcanic disaster response for effective response in a real disaster situation. In this paper, we deal with the development of a mobile application based on virtual reality (VR) for realistic volcanic disaster response training. The objectives of training are the delivery of knowledge and experience for volcanic disasters. First, VR contents were generated based on spatial information. A 3D model was constructed based on a Digital Elevation Model (DEM), and visualization models for meterological effects and various volcanic disaster diffusion effects were implemented for the VR contents. Second, the mobile application for the volcanic disaster response training was implemented. A 12-step story board is proposed for volcanic disaster experience. The application was developed with the Unity3D engine based on the proposed story board to deliver knowledge of various volcanic disasters (volcanic ash, pyroclastic flows, volcanic mudflow etc.). The results of this paper will be used for volcanic disaster response and prevention training and for more realistic training linked with augmented reality technology in the future.