• Title/Summary/Keyword: mob

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MOB 장치가 AIS VDL에 미치는 영향 분석

  • Kim, Byeong-Ok
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.10a
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    • pp.173-175
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    • 2013
  • 최근 AIS 기술을 적용한 MOB(Man Overboard) 장치가 개발되고 있으나 이에 대한 국제적인 기술표준 뿐만 아니라 우리나라의 기술기준도 아직까지 마련되어 있지 않다. MOB가 사용하는 주파수가 AIS 주파수와 동일하기 때문에 AIS VDL(VHF Data Link)에 미치는 영향이 파악되지 않았기 때문이다. 본 연구에서는 AIS 기술을 적용한 MOB가 AIS VDL에 미치는 영향을 분석하고 기술기준을 마련하는데 있어서 고려해야 할 사항을 제시하였다.

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A design and implementation of the traffic source model considering user's moving characteristics in urban areas (도시 사용자 이동특성을 고려한 traffic source model의 설계 및 구현)

  • 유기홍
    • Journal of the Korea Computer Industry Society
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    • v.2 no.11
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    • pp.1373-1382
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    • 2001
  • Traditionally, Mobile Teletraffic model consists of two sub-models, i.e. the network traffic model and the traffic source model. In this paper, we present the traffic source model by developing MobCall(Mobile Call Simulator) which analyses various mobile wireless environments based on regional characteristics that the base stations are located. User mobility is presented by regional average vehicle speeds and the transportation share rate. Moreover, the user mobility on subway, which is increasing in urban area, is considered in MobCall. Using MobCall, the accumulated number of calls in residential and commercial regions, the handoff rate with respect to traffic sources of Seoul, the handoff rate on highway, and the handoff rate according to the call duration are presented. MobCall enables the simulation of dynamic handoff buffering and functional entity control of one base station according to the changes in user's calling pattern at the design phase.

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A Design and Implementation of the Mobile Communication Simulator with Urban Traffic Characteristics (도시 교통량 특성을 반영한 이동통신 시뮬레이터의 설계 및 구현)

  • Yun, Yeong-Hyeon
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1217-1226
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    • 2000
  • Traditionally, Mobile Teletraffic model consists of two sub-models, i.e. the network traffic model and the traffic source model. In this paper, we present the traffic source model by developing MobCall (Mobile Call Simulator) which analyses various mobile wireless environments based on regional characteristics that the base stations are located. User mobility is presented by regional average vehicle speeds and the transportation share rate. Moreover, the user mobility on subway, which is increasing in urban area, is considered in MobCall. And also, user's movements on highway are considered in MobCall. The object-oriented simulation platform, C++SIM, is used to implement MobCall. Using MobCall, the accumulated number of calls in residential and commercial regions, the handoff rate with respect to traffic sources of Seoul, the handoff rate on highway, and the handoff rate according to the call duration are presented. MobCall enables the simulation of dynamic handoff buffering and functional entity control of one base station according to the changes in user's calling pattern at the design phase. Also, when a new town is under construction by a detailed plan, MobCall is used to design the mobile network with regional characteristics and user mobility considered.

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Design of Improved Intellectual MOB Agent for Online Game (온라인 게임을 위한 향상된 지능형 MOB 에이전트 설계)

  • Kim, Jin-Soo;Bang, Yong-Chan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.413-416
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    • 2005
  • 기존의 온라인 게임에서 구현되어 있는 수동적인 MOB(Mobile Character)에 '회피' 상태를 추가하고 3 가지 각각의 행동 전이에 따른 행동 패턴을 행동 특성 곡선으로 표현하며 '공격'과 '접근'자극을 스트레스 모형에 적용하여 스트레스에 따른 MOB 에이전트의 행동 패턴 변화를 설명하고 주변의 다른 에이전트들과의 협동을 도모할 수 있는 지능적인 MOB 에이전트를 [1]논문에서 설계하였다. 본 논문에서는 [1]논문에서의 모형을 향상시키기 위하여 행동패턴을 구체화하고 수식을 추가하였으며, 또한 스트레스 카운터를 추가하여 보다 현실적인 모형을 설계하였다.

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A Study on Spatial Implementation of Flash Mob based on Placeness - Focused on Public open Spaces - (장소성을 바탕으로 한 플래시 몹의 공간적 구현에 관한 연구 - 공적 공공공간을 중심으로 -)

  • Lim, Sang-Hyun;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.181-189
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    • 2013
  • Space in the past had characteristics of place which are required for specific behavior to be done as we recognized it easily. However, for space in modern times, the purpose, forms and behavior space has, have changed as tools comprising the space have changed. 'Virtual space' which has been a conversation topic recently is unspecific and changeable space whose forms and geological location are not defined clearly. In addition, behaviors caused by this virtual space in combination with real space are taking place. The nature of Flash Mob which is one of the typical behaviors which take place starting from virtual space to be connected with real space, is that it is intangible game culture whose forms and behaviors are not fixed, and it is not limited to a specific place. Besides, Flash Mob is characteristic of representing game culture in modern society, and its nature can be summarized as temporariness, non-placeness, anonymity, double-sidedness and so forth. Since events generally take place in every place when man is involved in space, it's possible to generally think events derived from interpersonal relationships between man and man. We are to study spatial characteristics of Flash Mob by analyzing features and cases of the Flash Mob by means of them.

Developmental Plan of Man-Overboard Alert Devices of Small Fishing Vessels: A Study (소형어선의 선외추락 경보장치 개발 방안 연구)

  • Kim, Jae-Won;Kim, Byung-Ok;Lim, Jung-Gyun;Lee, Ju-Han;Yim, Jea-Hong;Park, Dong-Kook
    • Journal of Navigation and Port Research
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    • v.42 no.4
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    • pp.245-252
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    • 2018
  • A method of transmitting an alert signal in case of man-overboard (MOB) systems in a small fishing vessel navigating within coastal area is being operated as VHF-DSC equipment via a distress alert button and V-P ass Equipment via alert button or beacon separation. However, a small fishing vessel with a couple of crews on board is an inappropriate way to alert a man-overboard condition. However, internationally, MOB equipment using VHF-DSC, AIS, and Bluetooth technologies is used to transmit alert signals directly to the mother ship and other radio stations. In order to analyze the performance and technology of the MOB equipment operating in foreign countries, it was confirmed that the alarm signal can be received within a maximum of one nautical mile when the MOB device is on the water surface. An MOB device that meets domestic conditions needs to send an alarm signal to a station within the VHF communication range. However, in order to reduce the false alert signal, it is most appropriate to operate the VHF-DSC radio equipment installed on the ship remotely. Analysis of various technologies connecting the MOB and the VHF-DSC revealed that the Bluetooth system has advantages such as device miniaturization. When an emergency signal is transmitted from the MOB device, it can be received by a dedicated receiver and recognized through an external input terminal of the VHF-DSC equipment generating its own alarm. If the emergency situation cannot be processed at the mother ship, a distress alert is sent to all radio stations via VHF-DSC for response under emergencies faced by small fishing vessels.

Improved MPLS-MOB Scheme for Supporting Local and Global Mobility in NGN (차세대네트워크에서 로컬 및 글로벌 이동성 제공을 위한 향상된 MPLS-MOB 방안)

  • Yu, Myoung-Ju;Choi, Seong-Gon
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.54-62
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    • 2011
  • This paper proposes both global and local mobility management (MM) scheme improved from Multi Protocol Label Switching (MPLS)-based Mobility Management scheme (MPLS-MOB) for seamless service in Next Generation Network (NGN). The proposed scheme adds local MM on the existing MPLS-MOB which supports global MM by processing handover signaling by 2.5 layer switching via Label Switch Path (LSP) of MPLS. We numerically analyze and verify that the proposed scheme has lower handover latency time than the existing ones, such as micro-MM methods using MPLS as well as MIP and an interworking scenario between PMIP and MIP.

Transfer properties of nif-plasmid pEA 9 by pEA 9::Tn5-Mob (pEA 9::Tn5-Mob에 의한 nif-plasmid pEA 9의 transfer 성질)

  • 민병환;이호자
    • Korean Journal of Microbiology
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    • v.26 no.3
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    • pp.181-187
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    • 1988
  • Using a Tn5-Mob system, pEA9 was characterized as a self-transmissible plasmid carrying a kanamycin resistance marker. The self-transfer frequencies of pEA9 varied greatly depending on pH values. The transfer frequency was about $4\times 10^{-5}$ at pH 5, that was 10 times higher than one at pH 6.5. With a helper plasmid, transfer frequencies were increased about $10^{4}$ times than the frequencies obtained without it.

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Design of Intellectual MOB Agent for Multi-player Online Game (다사용자 온라인 게임을 위한 지능형 MOB 에이전트 설계)

  • Kim, Jin-Soo;Bang, Yong-Chan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.325-328
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    • 2005
  • 기존의 다사용자 온라인 게임에서 구현되어 있는 MOB(Mobile Character)들은 '대기' 와 '공격' 의 2 가지 상태를 가지며 사용자의 '공격' 이라는 이벤트에만 반응하도록 설계되어 있는 수동적인 에이전트들이다. 본 논문에서는 기존의 '대기' 와 '공격' 상태에 '회피' 상태를 추가하고 3 가지 각각의 행동 전이에 따른 행동 패턴을 행동 특성 곡선으로 표현하며 '공격' 과 '접근' 자극을 스트레스 모형에 적용하여 스트레스에 따른 MOB 에이전트의 행동 패턴 변화를 설명하고 주변의 다른 에이전트들과의 협동을 도모할 수 있는 지능적인 NPC 에이전트를 설계한다.

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MobPrice: Dynamic Data Pricing for Mobile Communication

  • Padhariya, Nilesh;Raichura, Kshama
    • Journal of information and communication convergence engineering
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    • v.13 no.2
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    • pp.86-96
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    • 2015
  • In mobile communication, mobile services [MSs] (e.g., phone calls, short/multimedia messages, and Internet data) incur a cost to both mobile users (MUs) and mobile service providers (MSPs). The proposed model MobPrice consists of dynamic data pricing schemes for mobile communication in order to achieve optimal usage of MSs at minimal prices. MobPrice inspires MUs to subscribe MSs with flexibility of data sharing and intra-peer exchanges, thereby reducing overall cost. The main contributions of MobPrice are three-fold. First, it proposes a novel k-level data-pricing (kDP) scheme for MSs. Second, it extends the kDP scheme with the notion of service-sharing-based pricing schemes to a collaborative peer-to-peer data-pricing (pDP) scheme and a cluster-based data-pricing (cDP) scheme to incorporate the notion of 'cluster' (made up of two or more MUs) in mobile communication. Third, our performance study shows that the proposed schemes are indeed effective in maximizing MS subscriptions and minimizing MS's price/user.