• Title/Summary/Keyword: media devices use

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Training Feedback effect of team-based CPR using a mobile video recording device body camera (이동용 영상촬영기기 바디캠을 활용한 팀단위 심폐소생술의 교육피드백 효과)

  • Seong bin Im
    • Smart Media Journal
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    • v.13 no.5
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    • pp.62-71
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    • 2024
  • This study conducted a team-based CPR simulation with 32 fourth-year emergency rescue students to determine the effectiveness of training feedback using body cameras used at emergency rescue sites, and measured awareness, training feedback effectiveness, and satisfactio+n before and after body camera feedback. , preferences and difficulties in using body camera devices were identified. Data analysis was performed using SPSS 27.0 program, including descriptive statistics, frequency analysis, paried t-test, and Wilcoxon signed rank test. As a result of the study, the perception of body camera use showed a positive change from 3.73±0.62 points to 4.45±0.54 points, and a positive satisfaction level of 3.98±0.51 was shown (p<.001). Additionally, there was a significant increase in self-check accuracy and performance score after body camera feedback (p<.001). Therefore, during team-based simulation resuscitation training, positive feedback effects in improving self-inspection ability and performance can be achieved by watching body camera videos and using self-checklists without direct feedback from the instructor.

A Real-time Video Playback Scheme in a Distributed Storage System Supporting File Sharing (파일 공유를 지원하는 분산 저장 시스템에서 실시간 비디오 재생 기법)

  • Eunsam Kim
    • Smart Media Journal
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    • v.12 no.11
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    • pp.145-153
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    • 2023
  • In a P2P-based distributed storage system where peers frequently join and leave, it is essential to guarantee not only data availability but also playback quality comparable to that provided by local storage devices when playing back video files with real-time constraints. In addition, cloud storage services based on distributed storage systems provide each user with the functionality to share their files with other users, so when multiple users request playback of the same video file at the same time, all playback should be supported seamlessly in real time. Therefore, in this paper, we propose a scheme that process multiple simultaneous playback requests for each video file in real time as well as data availability in a P2P-based distributed storage system that supports file sharing. This scheme can support real-time simultaneous playback and efficiently use storage space by adjusting the amount of redundant data encoded through erasure coding according to the number of concurrent playback requests for each video file.

A Study on Multi-Media Contents Security Using Android Phone for Safety Distribution (멀티미디어 콘텐츠의 안전한 유통을 위한 안드로이드 폰에 기반을 둔 보안에 관한 연구)

  • Shin, Seung-Soo;Kim, Yong-Young
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.231-239
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    • 2012
  • This paper tries to solve the problems which previous methods have such as the WCDRM(Watermark and Cryptography DRM) and the model using smart card for protecting digital contents. This study provides a contents distribution model to protect the rights of author, distributor, and user as well as user's information by using technologies such as cryptography, DRM(Digital Right Management), access control, etc. The proposed system is evaluated as the most safety model compared with previous methods because it not only solves the problems which the previous methods have, but also protects four type of risks such as use of contents which other mobile devices download, the attack on the key to decode the message, the attack on leaking the contents, and the internal attack such as an illegal reproduction.

A Mobile Flash File System - MJFFS (모바일 플래시 파일 시스템 - MJFFS)

  • 김영관;박현주
    • Journal of Information Technology Applications and Management
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    • v.11 no.2
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    • pp.29-43
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    • 2004
  • As the development of an information technique, gradually, mobile device is going to be miniaturized and operates at high speed. By such the requirements, the devices using a flash memory as a storage media are increasing. The flash memory consumes low power, is a small size, and has a fast access time like the main memory. But the flash memory must erase for recording and the erase cycle is limited. JFFS is a representative filesystem which reflects the characteristics of the flash memory. JFFS to be consisted of LSF structure, writes new data to the flash memory in sequential, which is not related to a file size. Mounting a filesystem or an error recovery is achieved through the sequential approach. Therefore, the mounting delay time is happened according to the file system size. This paper proposes a MJFFS to use a multi-checkpoint information to manage a mass flash file system efficiently. A MJFFS, which improves JFFS, divides a flash memory into the block for suitable to the block device, and stores file information of a checkpoint structure at fixed interval. Therefore mounting and error recovery processing reduce efficiently a number of filesystem access by collecting a smaller checkpoint information than capacity of actual files. A MJFFS will be suitable to a mobile device owing to accomplish fast mounting and error recovery using advantage of log foundation filesystem and overcoming defect of JFFS.

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Management and Security of User in Linux Server (리눅스 서버의 사용자 관리 및 보안)

  • Jung, Sung-Jae;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.19 no.6
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    • pp.587-594
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    • 2015
  • Open operating system, Linux is the traditional Web, E-mail, DNS, FTP server, as well as being used in Cloud and Big data infrastructure. In addition, Linux is also used like a desktop or mobile devices, smart TV and cars. In particular, stepping up to the IoT era at this time is expected to be greater proportion occupied by Linux. As the use of Linux has increased security has emerged as an important factor. User management is core of Linux system security. In this paper, Classifying Linux user and analyzed the role of the user-specific file. Finally, we analyzed the linux management technologies and useful user security tools.

Conceptualizing Safety Systems Human Performance improvement using Augmented Reality

  • Murungi, Mwongeera;Jung, JaeCheon
    • Journal of the Korean Society of Systems Engineering
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    • v.12 no.2
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    • pp.81-90
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    • 2016
  • The system performance of Engineered Safety Features is of utmost importance in a nuclear power plant. The human performance is identified as most critical to assurance of the optimal operability of safety systems during an emergency. The aim of this study is to determine how the performance of safety system could be evaluated using Augmented Reality technology. The paper presents a description of how a systems engineered approach could be used to develop the necessary operating conditions needed to conduct this measurement. Augmented Virtual Reality (AVR) interface technology is achieving ease of availability and widespread use in many applications today as illustrated by the launch of several AR and VR devices aimed at media consumption. As such, environments that incorporate such AVR hardware have become invaluable tools in designing human interface systems because of the high fidelity and intuitive response to natural human interaction that can be achieved [2]. The outcome of the measurement undertaken is to determine whether 1.) Operator(s) performance can be enhanced by introducing an improved cognitive method of monitoring plant information during an Emergency Operating Procedures (EOP) and 2.) In correlation, inform the performance of the diverse safety systems on the basis of human factors.

Development of Reliability Demonstration Test for Personal Blood Glucose Meters (개인용 혈당측정기의 신뢰성 보증시험 개발)

  • Kim, Gi-Young;Park, Ho-Joon;Park, Chan-Soo;Ham, Jung-Keol;Jang, Joong Soon
    • Journal of Applied Reliability
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    • v.13 no.4
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    • pp.299-307
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    • 2013
  • The value of blood sugar is measured by a personal blood glucose meter which consists of two parts: a glucose strip and a blood glucose meter. A personal blood glucose meter makes use of electric media which are composed of glucose oxidase and electron. This study is to propose a method of reliability demonstration test derived from field data analysis and FMEA(Failure Mode and Effect Analysis). Detailed Conditions for reliability demonstration test are selected from the comparison of various failure mechanisms. The most dominant failure mechanism is wear-out which is caused by strip insertion/extraction. The testing device that can reproduce the failure mechanism of strip insertion/extraction is made to conduct reliability demonstration test. Using the testing device, it is confirmed that target lifetime of selected devices is more than 2 years.

A Study on Multi-Media Contents Security Using Android Phone (안드로이드 폰을 이용한 멀티미디어 콘텐츠 보안에 관한 연구)

  • Shin, Seung-Soo
    • Journal of the Korea Convergence Society
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    • v.3 no.1
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    • pp.19-25
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    • 2012
  • This paper tries to solve the problems which previous methods have such as the WCDRM(Watermark and Cryptography DRM) and the model using smart card for protecting digital contents. This study provides a contents distribution model to protect the rights of author, distributor, and user as well as user's information by using technologies such as cryptography, DRM(Digital Right Management), access control, etc. The proposed system is evaluated as the most safety model compared with previous methods because it not only solves the problems which the previous methods have, but also protects four type of risks such as use of contents which other mobile devices download, the attack on the key to decode the message, the attack on leaking the contents, and the internal attack such as an illegal reproduction.

A Study on The Korean Sign Language platform base on DirectX (DirectX 기반의 KSL 실행 플랫폼의 개발과 구현)

  • Ku, Ja-Hyo;Ryoo, Yun-Kyoo
    • Journal of the Korea society of information convergence
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    • v.1 no.1
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    • pp.25-32
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    • 2008
  • The developments of digital and multimedia have been increasing the demand of humans desiring the acquisition of real and intuitive information and diversified expressions and the use of animation characters are continually increasing in mass media. With the development of graphic techniques, these expressions of animation characters have become enabled of real and smooth representations. Although, in general, even fine movements of the hair of characters can be expressed using diverse data input devices, the studies on the multimedia technologies for disabled persons are quite insufficient. In this paper, Directness it extracts the data which it move sign language and It propose the method which creates a Korea sign language platform.

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HAND GESTURE INTERFACE FOR WEARABLE PC

  • Nishihara, Isao;Nakano, Shizuo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.664-667
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    • 2009
  • There is strong demand to create wearable PC systems that can support the user outdoors. When we are outdoors, our movement makes it impossible to use traditional input devices such as keyboards and mice. We propose a hand gesture interface based on image processing to operate wearable PCs. The semi-transparent PC screen is displayed on the head mount display (HMD), and the user makes hand gestures to select icons on the screen. The user's hand is extracted from the images captured by a color camera mounted above the HMD. Since skin color can vary widely due to outdoor lighting effects, a key problem is accurately discrimination the hand from the background. The proposed method does not assume any fixed skin color space. First, the image is divided into blocks and blocks with similar average color are linked. Contiguous regions are then subjected to hand recognition. Blocks on the edges of the hand region are subdivided for more accurate finger discrimination. A change in hand shape is recognized as hand movement. Our current input interface associates a hand grasp with a mouse click. Tests on a prototype system confirm that the proposed method recognizes hand gestures accurately at high speed. We intend to develop a wider range of recognizable gestures.

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