• Title/Summary/Keyword: media depth

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Television Viewing in the Post-TV Era: An In-depth Interview Study of Young People's Television Experiences (포스트 TV 시대의 텔레비전 시청 경험에 관한 질적 연구: 20대들과의 심층 인터뷰를 중심으로)

  • Lee, Dong-Hoo
    • Korean journal of communication and information
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    • v.60
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    • pp.172-192
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    • 2012
  • Over the last ten years, media convergence and multiple platform expansion have affected the ways that people watch conventional television. In the post-TV era, the growing use of the Internet and mobile multi-media devices, such as smart phones, as well as the availability of abundant television content, allows television consumption to be more personalized, diversified, and linked with various media activities, especially social media uses. This study attempts to examine how television viewing experiences have been transformed with the development of the trans-media uses. Based on Walter J. Ong's concept of relation-ism, which posits that new media transform the meanings and relevance of old media rather than making old media obsolete, this study will pay particular attention to how the cultural meanings of television viewing have been redefined in the post-TV era. For the examination, this study has looked at concrete cases of the television viewing experiences of 29 young people in their twenties. Based on in-depth interview data, this study discusses the newly emerging characteristics of television viewing, its temporal and spatial experiences, and the significance of television as a medium and as a social place.

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Effects of Light-Weight Soil Mixture and Depth on the Three Native Plants in Extensive Roof Garden (옥상조경용 경량 토양의 혼합비와 토심이 3가지 자생초화류의 생육에 미치는 영향)

  • 김명회;방광자;주진희;한승원
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.1
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    • pp.101-107
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    • 2003
  • Focusing on native plants that have a high possibility of being introduced as extensive rooftop material, this study was conducted to realize extensive and easy-to-manage rooftop gardens and to raise the utilization of native plants by verifying their growing response to soil media and depth. Its result is as follows: 1) In the case of Chrysanthemum zawadskii, the top growth was better in sandy loam than in P$_1$V$_1$P$_2$, and P$_1$V$_1$P$_3$, but the mortality rate was high, making it unsuitable soil. Regarding soil depth the mortality rate was lower in 10cm than in 5cm, and it grew well in 10cm. When using it for rooftop gardens, it would be desirable to keep the minimum viable soil depth over loom. 2) In the case of Sedium middendorffianum the mortality rate was 0% regardless of soil media and depth making it very suitable material for rooftop garden. Although the flowering rate was somewhat lower in P$_1$V$_1$P$_2$, and P$_1$V$_1$P$_3$ than in sandy loam, the mortality rate was low and the root growth was good. Therefore, provided that fertilizing is managed well, it is a plant that can be highly utilized. 3) In the case of Allium senescens, the mortality rate was 0% regardless of soil or soil depth, making it a very suitable plant for extensive rooftop gardens. Although top growth was poorer in P$_1$V$_1$P$_2$, and P$_1$V$_1$P$_3$than in sandy loam the root growth was good. Therefore, provided that fertilizing is managed well, it is a plant that can be highly utilized. In conclusion the study revealed that suitable species for extensive rooftop gardens are Sedium middendorffianum and Allium senescens. However, Chrysanthemum zawadskii can be utilized greatly when fertilizing is managed regularly in artificial mixed soil over l0cm.

A Depth Estimation Using Infocused and Defocused Images (인포커스 및 디포커스 영상으로부터 깊이맵 생성)

  • Mahmoudpour, Seed;Kim, Manbae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.114-115
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    • 2013
  • The blur amount of an image changes proportional to scene depth. Depth from Defocus (DFD) is an approach in which a depth map can be obtained using blur amount calculation. In this paper, a novel DFD method is proposed in which depth is measured using an infocused and a defocused image. Subbaro's algorithm is used as a preliminary depth estimation method and edge blur estimation is provided to overcome drawbacks in edge.

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Effective Depth of Field Implementation Based on Standard Normal Distribution and Multiple Layers (표준 정규 분포 및 다층 레이어 기반의 효과적인 피사계 심도 구현)

  • Choi, Mookang;Kim, Yeri;Kim, Minji;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.53-62
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    • 2020
  • This paper proposes on the implementation method of depth of field effect based on backward mapping method available in real-time rendering enviroment using calculation of sampling range based on standard normal distribution and alpha blending of color of layers. To implement the effect, this paper describe how to calculate radius of circle of confusion, establish sampling radius using circle of confusion, and determine color through alpha blending of the multiple layer and denoising.

The Information Behavior of Indonesian Faculty Members on Social Media

  • Kurniasih, Nuning
    • Journal of Information Science Theory and Practice
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    • v.7 no.4
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    • pp.45-55
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    • 2019
  • Currently there are many groups of Indonesian faculty members on social media. This research aims to find out the information behavior of Indonesian faculty members on social media, especially on Facebook, Telegram, and WhatsApp. The focus of this research is in-depth understanding of the needs, search, organization, and use of information by Indonesian faculty members on social media. This research is qualitative research using a virtual ethnographic approach. The research data was obtained through participatory observation, in-depth interviews, and a literature review. The selection of informants was done by purposive sampling, while triangulation was done by data sources and theories triangulation. The results showed that the information behavior of Indonesian faculty members on social media began with the need for information, choosing social media, choosing and entering into one or several groups, sharing information, and discussing in a group. Some faculty members keep the information, and some choose to ask when they need the information, even though the information has been discussed. The information obtained is used when they need it, and they usually share their experiences with other group members.

Simplified Depth Modeling in HEVC-based 3D Video Coding (HEVC-기반 3차원 비디오 부호화에서 깊이 모델링 간소화 방법)

  • Song, Yunseok;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.2
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    • pp.28-32
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    • 2013
  • In this paper, we present a method to reduce complexity of depth modeling modes (DMM) that are used in the current 3D-HEVC standardization. DMM adds four modes to the existing HEVC intra prediction modes for accurate object edge representation in the depth map. Especially, Mode 3 requires distortion calculation of numerous pre-defined wedgelets, inducing high complexity. The proposed method employs absolute differences of neighboring pixels in the sides of the reference block to find high intensity changing positions. Based on such positions, the number of wedgelet candidates is reduced to six and distortion calculation is skipped for irrelevant wedgelets. Experimental results show complexity reduction by 3.1% on average, while maintaining similar coding performance.

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Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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Enhancing Depth Accuracy on the Region of Interest in a Scene for Depth Image Based Rendering

  • Cho, Yongjoo;Seo, Kiyoung;Park, Kyoung Shin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.7
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    • pp.2434-2448
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    • 2014
  • This research proposed the domain division depth map quantization for multiview intermediate image generation using Depth Image-Based Rendering (DIBR). This technique used per-pixel depth quantization according to the percentage of depth bits assigned in domains of depth range. A comparative experiment was conducted to investigate the potential benefits of the proposed method against the linear depth quantization on DIBR multiview intermediate image generation. The experiment evaluated three quantization methods with computer-generated 3D scenes, which consisted of various scene complexities and backgrounds, under varying the depth resolution. The results showed that the proposed domain division depth quantization method outperformed the linear method on the 7- bit or lower depth map, especially in the scene with the large object.

Identification of operating parameters in auto-discharging filter system for treatment of urban storm water (자동방류가 가능한 여과형 비점오염처리장치의 운전인자 도출)

  • Kim, Sun-Hee;Gwon, Eun-Mi;Pak, Sung-Soon;Joh, Seong-Ju;Lim, Chea-Hoan;Kang, Seon-Hong
    • Journal of Korean Society of Water and Wastewater
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    • v.24 no.4
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    • pp.377-386
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    • 2010
  • To identify operating parameters of the up-flow filtering system, which is available to discharge filtering residue after the rain, developed for treatment of urban storm runoff, lab scale test was carried out. Removal efficiency of SS was 68.7%, 62.2%, and 58.6% at the area roading rate of 2.46m/h, 4.68m/h, and 10m/h, respectively, filtering device is desirable to operate at the lower than 4.68m/h of area roading rate to get higher level of 60% SS removal efficiency. The removal efficiency of SS was 57.1% ~ 68.7% at the raw water SS of 100mg/L ~ 600mg/L, and the SS in treated water was maintained at the constant level through the elapsed time. It is indicate that filtering device can guarantee a certain level of effluent water quality at various raw water quality. The removal efficiency of SS to the depth of filter media was 68.3%, 78.6% at the filter depth of 10 cm, 20cm respectively. The final treated water quality was showed 30.2mg/L of CODMn, 1.60mg/L of TN and 0.25mg/L of TP. The average removal efficiencies by filtering device developed in this research were recorded slightly lower levels than other research. The main reason of these results were the first, the filter depth of the media used in this test was shallow, the second, the kind of filter media in discharge port of residue. More research to kind of filter media, filter packing rate, select of media for residue discharge port should be go on to produce optimum operating condition. The result of this study would be valuable for the application of filtration device to control of urban storm water.

Overview of Inter-Component Coding in 3D-HEVC (3D-HEVC를 위한 인터-컴포넌트 부호화 방법)

  • Park, Min Woo;Lee, Jin Young;Kim, Chanyul
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.545-556
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    • 2015
  • A HEVC-compatible 3D video coding method (3D-HEVC) has been recently developed as an extension of the high efficiency video coding (HEVC) standard. In order to efficiently deal with the multi-view video plus depth (MVD) format, 3D-HEVC exploits an inter-component prediction which allows the prediction between texture and depth map images in addition to a temporal prediction used in the conventional single layer video coding such as H.264/AVC and HEVC. The performance of the inter-component prediction is normally affected by the accuracy of the disparity vector, and thus it is important to have an accurate disparity vector used for the inter-component prediction. This paper, therefore, introduces a disparity derivation method and inter-component algorithms using the disparity vector for the efficient 3D video coding. Simulation results show that the 3D-HEVC provides higher coding performance compared with the simulcast approach using HEVC and the simple multi-view extension (MH-HEVC).