• 제목/요약/키워드: media contents

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A Study on Practical Method to Enhancing the Creativity Effectiveness for Media Contents Education by Using Artificial Intelligence and Metaverse

  • Jong Bae, Ahn
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권1호
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    • pp.253-260
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    • 2024
  • We studied to aim for exploring practical approaches to enhance the effectiveness of creativity education by using artificial intelligence and the metaverse in the field of media contents. Recognizing the need for educational innovation to adapt to the accelerating changes driven by the advancements in artificial intelligence and the metaverse, and considering the increasing importance of fostering creativity as a key competitive advantage for future talents, we focused on research implementing creativity education in the media contents domain. To achieve this, we conducted this study during a semester-long media contents course utilizing artificial intelligence and the metaverse in real classroom setting. We involved in this study collecting feedback and opinions from students to investigate and identify effective strategies for enhancing the impact of creativity education. As a result, we proposed the utility of media contents class using artificial intelligence and the metaverse in enhancing students' creativity. By elucidating which teaching methods are most effective, we contributed to derive beneficial outcomes for media contents creative education.

영상미디어콘텐츠에 대한 실감 서비스 모델 (Actual Feeling Service Model for Video-Media Contents)

  • 이지혜;윤용익
    • 디지털콘텐츠학회 논문지
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    • 제10권3호
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    • pp.453-459
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    • 2009
  • 최근 인터넷 사용자 사이에서 미디어콘텐츠에 대한 관심이 증대됨에 따라 웹상에는 방대한 양의 다양한 미디어콘텐츠가 유통되고 있다. 특히 이들 미디어콘텐츠 사이에서 인터넷 사용자들의 눈과 귀를 매료시키는 형태의 콘텐츠로서 영상미디어콘텐츠가 각광받고 있다. 또한 웹 2.0 시대에 발맞추어 인터넷 사용자들은 전문가들에 의해 제작된 콘텐츠를 수동적으로 받아들이기보다 적극적인 자세로 자신이 제작한 콘텐츠를 서로 개방하고 공유하는 새로운 형태의 유통 흐름을 창출하였다. 웹상에 유통되는 영상미디어콘텐츠는 전문가에 의해 만들어진 전문적인 콘텐츠도 있지만, 대부분 웹 2.0 시대의 핵심 이슈인 UCC(User Create Contents)의 형태로 제작된 비전문적인 콘텐츠가 주를 이룬다. 하지만 비전문가인 일반 인터넷 사용자들에 의해 제작된 콘텐츠는 촬영된 영상 정보만을 제공한다는 한계점을 가지고 있다. 웹 2.0 시대의 소비자로서의 인터넷 사용자를 만족시키기 위해서는 단순한 영상이 아니라 다양한 효과를 추가한 실감 있는 영상을 제공할 필요가 있다. 따라서 본 논문에서는 기존 단순 정보만으로 표현된 미디어 콘텐츠를 온톨로지 개념을 기반으로 주제와 의미를 파악하여 미디어콘텐츠에 적합한 실감을 제공할 수 있는 실감서비스모델(AF-VS : Actual Feeling Video Service)의 구성방법을 제시한다.

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시각장애인을 위한 교통시설 앱 서비스 (Transportation Application Services For The Blind)

  • 박상천;이승현;이승기;강은서;홍채린;김병완;이병권
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2022년도 제66차 하계학술대회논문집 30권2호
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    • pp.523-525
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    • 2022
  • 본 논문에서는 시각장애인을 위한 교통시설 앱 서비스를 제안한다. 이 서비스는 시각장애인이 편리하게 사용하고 안전하게 교통수단을 이용할 수 있는 음성지원 경로 알림이 탑재되어 있는 내비게이션 앱이다. 스마트 디바이스 기기만 있으면 쉽게 설치가 가능하며, 이를 통해 시각장애인에게 경로 이탈에 대한 두려움을 줄이고 음성지원 경로 알림 서비스를 제공해 안전하게 교통수단을 이용할 수 있다. 50개국 이상 언어지원 블록체인을 이용한 구조 A-GPS, T MAP, 음성을 사용 본 논문에서는 시뮬레이션을 통하여 문제점 해소와 더 나아가 시각장애인의 독립적인 이동 문화 형성을 제공한다.

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의상디자인 분석을 위한 콘텐츠 제작에 관한 연구 - 중국역사배경 영상매체를 중심으로 - (A Study on the Contents Production for a Clothing Design Analysis - Focused on the Image Medium of Chinese Historical Background -)

  • 윤혜경
    • 한국의상디자인학회지
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    • 제8권2호
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    • pp.61-71
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    • 2006
  • The purpose of this study is to present a contents production process for costume design analysis by take advantage of the image media of Chinese historical backgrounds. The production process of contents for lectures on fashion design analysis can be summarized as follows: The contents for the design analysis of Chinese costumes can be divided into major media and supplementary media. Major media can be completed through the processes including the selection of Chinese historical backgrounds. images and media (video, DVD title or VOD), verification of image capture parts, image captures, and applications of PPT files. Supplementary media consist of production of analysis materials for each item and TPO, report preparation methods and discussions, and printed matters to be used at the stage of image comparison and verification. This way, a process applicable to the design analysis of Chinese costumes can be presented.

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<부산행>과 <서울역>에 나타난 트랜스미디어 콘텐츠의 속성과 한계: '가능 세계'의 멀티미디어적 확장을 중심으로 (The Properties & Limits of Trans-media Contents in TRAIN TO BUSAN and SEOUL STATION: Focusing on the Multimedia expansion of 'Possible Worlds')

  • 허은희
    • 한국멀티미디어학회논문지
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    • 제23권8호
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    • pp.1118-1127
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    • 2020
  • Train to Busan(2016) and Seoul Station(2016) contain trans-media properties in terms of the expansion of 'possible worlds' from the original story, and show the cultural and economic potential of the domestic trans-media contents with industrial systems added to the artist's competence of Dir. Yeon Shang-ho, an animator and film director. But they also have limits of the lack of continuity in time and characters between each media, various derived contents and suitable marketing strategy. For the development of Korean trans-media contents, it is necessary to extend the range of contents, find changes in production time and style, and improve the distribution environment to encourage a user to integrate contents from each platforms.

지역마케팅 콘텐츠의 사용자 반응패턴과 품질특성에 관한 탐색적 분석: 지방자치단체가 운영하는 SNS를 중심으로 (An Exploratory Analysis on the User Response Pattern and Quality Characteristics of Marketing Contents in the SNS of Regional Government)

  • 정연수;정대율
    • 한국정보시스템학회지:정보시스템연구
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    • 제26권4호
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    • pp.419-442
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    • 2017
  • Purpose The purpose of this study is to explore the pattern of user response and it's duration time through social media content response analysis. We also analyze the characteristics of content quality factors which are associate with the user response pattern. The analysis results will provide some implications to develop strategies and schematic plans for the operator of regional marketing on the SNS. Design/methodology/approach This study used mixed methods to verify the effects and responses of social media contents on the users who have concerns about regional events such as local festival, cultural events, and city tours etc. Big data analysis was conducted with the quantitative data from regional government SNSs. The data was collected through web crawling in order to analyze the social media contents. We especially analyzed the contents duration time and peak level time. This study also analyzed the characteristics of contents quality factors using expert evaluation data on the social media contents. Finally, we verify the relationship between the contents quality factors and user response types by cross correlation analysis. Findings According to the big data analysis, we could find some content life cycle which can be explained through empirical distribution with peak time pattern and left skewed long tail. The user response patterns are dependent on time and contents quality. In addition, this study confirms that the level of quality of social media content is closely relate to user interaction and response pattern. As a result of the contents response pattern analysis, it is necessary to develop high quality contents design strategy and content posting and propagation tactics. The SNS operators need to develop high quality contents using rich-media technology and active response contents that induce opinion leader on the SNS.

3D 탑복원을 위한 화질 개선에 관한 연구 (A Study on Image Quality Improvement for 3D Pagoda Restoration)

  • 김범준;이현우;김기협;김은지;김영진;이병권
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2022년도 제66차 하계학술대회논문집 30권2호
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    • pp.145-147
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    • 2022
  • 본 논문에서는 훼손되어 식별할 수 없는 탑 이미지를 비롯해 낮은 해상도의 탑 이미지를 개선하기 위해 우리는 탑 이미지의 화질 개선을 인공지능을 이용하여 빠르게 개선을 해 보고자 한다. 최근에 Generative Adversarial Networks(GANS) 알고리즘에서 SrGAN 알고리즘이 나오면서 이미지 생성, 이미지 복원, 해상도 변화 분야가 지속해서 발전하고 있다. 이에 본 연구에서는 다양한 GAN 알고리즘을 화질 개선에 적용해 보았다. 탑 이미지에 GAN 알고리즘 중 SrGan을 적용하였으며 실험한 결과 Srgan 알고리즘은 학습이 진행되었으며, 낮은 해상도의 탑 이미지가 높은 해상도, 초고해상도 이미지가 생성되는 것을 확인했다.

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디지털콘텐츠서비스의 산업구조와 환경변화에 따른 융합에 관한 연구 (A Study on according Convergence to an Infrastructure and Environment Variation of Digital Contents Service)

  • 주헌식
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2009년도 춘계학술대회
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    • pp.588-592
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    • 2009
  • The latest advances in great revolution for digital media and contents industries with Ubiquitous era. Because of spread and supply of various multimedia devices with combination digital with network, we need various type of digital contents. The Digital contents consists of Middleware industries, network business, contents service presenters and users. For supporting digital media. contents and media devices have been converging Digital contents convergence has been proceeding rapidly in media, broadcast and communication field. And also, whole Environment for these industries has been changing, too. Wee need another digital contents convergence for new type of products and services because of convergence of IT and broadcast. In addition, new business trends is very important about these new industrial change and developments with digital contents convergence.

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User-Centric Conflict Management for Media Services Using Personal Companions

  • Shin, Choon-Sung;Yoon, Hyo-Seok;Woo, Woon-Tack
    • ETRI Journal
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    • 제29권3호
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    • pp.311-321
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    • 2007
  • In this paper, we propose a user-centric conflict management method for media services which exploits personal companions for the harmonious detection and resolution of service conflicts. To detect conflicts based on the varying characteristics of individual users, the proposed method exploits the unified context describing all users attempting to access media services. It recommends and mediates users' preferred media contents through a shared screen and personal companions to resolve the detected conflicts. During the recommendation, a list of preferred media contents is displayed on the shared screen, and a personally preferred content list is shown on the user's personal companion comprising the selection of media contents. Mediation assists the selection of a consensual service by gathering the users' selections and highlighting the common media contents. In experiments carried out in a ubiHome, we observed that recommendations and mediation are useful in harmoniously resolving conflicts by encouraging user participation in conflict situations.

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