• Title/Summary/Keyword: media and information utilization

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Analyzing the Interdependent Role of Network Centrality, Motivation and Ability in Knowledge Sharing (네트워크 중심성, 자율적 동기, 그리고 능력 간의 상호의존적 관계가 지식공유에 미치는 영향에 관한 연구)

  • Jung, Sangyoon;Rho, Sangkyu
    • The Journal of Society for e-Business Studies
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    • v.24 no.4
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    • pp.49-78
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    • 2019
  • In the context of knowledge sharing, network position has been a controversial subject. A central position in the network provides access to non-redundant knowledge, leading to more opportunities of knowledge sharing. On the other hand, as "bridging" relationships, its characteristics as a "weak tie" suggest innate lack of trust and reciprocity which is considered an impediment to share knowledge. This paper attempts to enlighten the underlying dynamic by examining the interaction between network centrality, motivation and ability in knowledge sharing. Furthermore, this paper examines the concept of knowledge sharing ability in depth by operationalizing the construct into three aspects: extensive and diverse knowledge, social media utilization ability and self-efficacy. The results show a partially supported three-way interaction, where the highest level of knowledge provision is reported when the employee has low network centrality, high autonomous motivation and high knowledge sharing ability, i.e. extensive and diverse prior knowledge. Though all models indicate strong associations between network centrality and knowledge sharing, this suggests an even greater power of motivation and ability that gives the strength to overcome unfavorable environments of peripheral position. Therefore, this paper offers an alternative explanation to the existing debate whether network centrality positively or negatively influences knowledge sharing.

A Point-based Resource Distribution Scheme and Its Characteristics for Mobile P2P Streaming Service (모바일 P2P 스트리밍 서비스를 위한 포인트 기반 자원 배분 기법과 그 특성)

  • Kim, Yangjung;Chong, Ilyoung;Han, Chimoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.33-42
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    • 2013
  • In the early stage of P2P, the technology was limited to narrow usage of file sharing, but currently, P2P technology has become essential to maximize the efficiency between associated technologies without additional deployment of high costly infrastructure and also the burden of the server. Especially, P2P media streaming service is a highly attractive service to mobile users. which requires a higher quality in the mobile environment in accordance with the development of technology of wired network as well as better mobile terminals. However, P2P technology should consider the trade-off between 'peer selfishness' and QoE for providing fairness. The P2P system also try to maximize the resource utilization through an incentive mechanism for service differentiation and encourage peers to contribute continuously for improving the overall system performance. In this paper, we propose an point-based incentive mechanism based on peer's contribution level and energy availability for service differentiation. We also introduce that the proposed mechanism efficiently enhances the system performance as the peer with incentive using contribution and energy obtains more effective resource distribution.

Dynamic Bandwidth Allocation Algorithm with Two-Phase Cycle for Ethernet PON (EPON에서의 Two-Phase Cycle 동적 대역 할당 알고리즘)

  • Yoon, Won-Jin;Lee, Hye-Kyung;Chung, Min-Young;Lee, Tae-Jin;Choo, Hyun-Seung
    • The KIPS Transactions:PartC
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    • v.14C no.4
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    • pp.349-358
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    • 2007
  • Ethernet Passive Optical Network(EPON), which is one of PON technologies for realizing FTTx(Fiber-To-The-Curb/Home/Office), can cost-effectively construct optical access networks. In addition, EPON can provide high transmission rate up to 10Gbps and it is compatible with existing customer devices equipped with Ethernet card. To effectively control frame transmission from ONUs to OLT EPON can use Multi-Point Control Protocol(MPCP) with additional control functions in addition to Media Access Control(MAC) protocol function. For EPON, many researches on intra- and inter-ONU scheduling algorithms have been performed. Among the inter-ONU scheduling algorithms, IPS(Interleaved Polling with Stop) based on polling scheme is efficient because OLT assigns available time portion to each ONU given the request information from all ONUs. Since the IPS needs an idle time period on uplink between two consecutive frame transmission periods, it wastes time without frame transmissions. In this paper, we propose a dynamic bandwidth allocation algorithm to increase the channel utilization on uplink and evaluate its performance using simulations. The simulation results show that the proposed Two-phase Cycle Danamic Bandwidth Allocation(TCDBA) algorithm improves the throughput about 15%, compared with the IPS and Fast Gate Dynamic Bandwidth Allocation(FGDBA). Also, the average transmission time of the proposed algorithm is lower than those of other schemes.

A Study on the Improvement of Services and Promotion Based on User Perception Analysis of the National Knowledge Information System (NKIS) (국가정책연구포털(NKIS)에 대한 이용자 인식 분석 기반 서비스 개선 및 홍보의 개선 방향 연구)

  • Noh, Younghee;Chang, Inho;Kang, Ji Hei;Wang, Dongho
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.4
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    • pp.25-46
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    • 2021
  • This study was conducted as a basic study to derive improvement measures for NKIS. A survey was conducted on NKIS users and the user's perception of NKIS was analyzed to derive improvement measures for NKIS. The directions for improvement presented based on the research results are as follows. First, it is necessary to survey the demand for users by occupational group and age and to establish clear targets for NKIS main users. Second, efforts to spread policy information and services are needed. Third, it is necessary to improve and revitalize the public relations method through the introduction of new media while maintaining the direction for public relations. This study presents NKIS user inconveniences and modifications through the NKIS user survey. Through this, it will increase users' NKIS utilization and contribute to the expansion of new users. In addition, it seems that it can be used as basic data when user perception surveys are conducted on similar information portals in the future. In future research, an in-depth investigation should be conducted to identify actual users of NKIS, and customized promotional measures should be established for users who actually utilize policy information to realize NKIS goals.

Development of Three-dimensional Inversion Algorithm of Complex Resistivity Method (복소 전기비저항 3차원 역산 알고리듬 개발)

  • Son, Jeong-Sul;Shin, Seungwook;Park, Sam-Gyu
    • Geophysics and Geophysical Exploration
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    • v.24 no.4
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    • pp.180-193
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    • 2021
  • The complex resistivity method is an exploration technique that can obtain various characteristic information of underground media by measuring resistivity and phase in the frequency domain, and its utilization has recently increased. In this paper, a three-dimensional inversion algorithm for the CR data was developed to increase the utilization of this method. The Poisson equation, which can be applied when the electromagnetic coupling effect is ignored, was applied to the modeling, and the inversion algorithm was developed by modifying the existing algorithm by adopting comlex variables. In order to increase the stability of the inversion, a technique was introduced to automatically adjust the Lagrangian multiplier according to the ratio of the error vector and the model update vector. Furthermore, to compensate for the loss of data due to noisy phase data, a two-step inversion method that conducts inversion iterations using only resistivity data in the beginning and both of resistivity and phase data in the second half was developed. As a result of the experiment for the synthetic data, stable inversion results were obtained, and the validity to real data was also confirmed by applying the developed 3D inversion algorithm to the analysis of field data acquired near a hydrothermal mine.

Research on Transparent LED Display with Use of Metal Mesh (메탈메쉬를 활용한 투명 LED 디스플레이에 관한 연구)

  • Hwang, In-Kwan;Roh, Su-Sung
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.10-17
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    • 2015
  • Transparent LED display is providing city residents with different attractions via information services and landscape and increasing demand is detected in various areas. It is true that majority of the current demand in transparent electrode material was found and used in ITO but limitations in capacity and economic efficiency led to the need for continuous research and technology development via new materials. As a new material, metal mesh has 85% of the materials to substitute ITO and is widely used due to low-cost and high-conductive rate. Maintenance of transparent LED display utilizing metal mesh compared to existing ITO transparent display is much easier as it not only saves resources but is also economical. Thus the objective of this paper lies in proposing the utilization of metal mesh in transparent LED display prototype to enable economical use of transparent LED display technology and to expand the market and to also propose transparent LED display development method via metal mesh and manufacture a prototype based on the method. And a characteristic comparison test between ITO and metal mesh provides the possibility of using metal mesh as a transparent electrode material in transparent LED display development.

Searching for Ways to Utilize Avatars in Consideration of User Preferences in the Experience Metaverse Service (경험 메타버스 서비스에 있어 사용자의 선호도를 고려한 아바타 활용 방안 모색)

  • Sung-Suk Park;Il-Hyun Cho
    • Journal of Information Technology Applications and Management
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    • v.30 no.2
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    • pp.45-57
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    • 2023
  • Efforts to build metaverse platform services and expand profit structure are developing in a more realistic direction. The metaverse, which has been centered on 'creation and economy' and 'discovery', will evolve into an 'experience' metaverse, creating tangible business effects where satisfaction with the user experience leads directly to purchase. In this paper, the condition of the avatar used as a medium of economic activity between the metaverse platformer and the user and the business utilization plan were sought. In addition, a new 'metaverse business model' was proposed based on 'experience, discovery, creation and economy', and in particular, it was intended to lay the foundation for the experience metaverse to further develop in the form of 'business experience'. In addition, a survey was conducted on the 'application of metaverse service and avatar' targeting the MZ generation, the main customer base of the current metaverse service. In order to provide a service that satisfies the user, it was concluded that the appearance of the avatar needs to be changed according to the purpose and function. Accordingly, we propose an 'selective switch mode' that can change the avatar's appearance at the desired timing according to the 'experience' and 'purchase purpose' of each metaverse service area. In addition, by strategically utilizing the 'Digilog' psychology, we believe that it will be possible to promote the influx of new users while increasing the loyalty of existing users to the platform. Through the establishment of 'avatar purchase system' by 'selective switch mode' and 'avatar decorating system' by 'digilog' strategy, the experience metaverse, which has been focused on 'digital twin experience' so far, is As it develops into 'business experience', it is expected that the user experience can be further satisfied.

Design and Implementation of Adaptive Interaction-based Video Syllabus (적응적 상호작용기반 동영상 강의계획서 설계 및 구현)

  • Sim, Hyun;Choi, Won-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.4
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    • pp.663-670
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    • 2017
  • The purpose of this study is to define On-line Video Syllabus Template which is based on adaptive mode with interaction.A syllabus has the significance as a teaching and learning plan. However, it has not only been considered as a formal document, has also been limited into a simple query since it has been made into a fragmentary structure, lacking of link between other services and reuse. Additionally, this paper is aimed to design three-dimensional syllabus which makes it possible to provide students with practical information related to teaching and learning and share it with teachers and students. The following is the technique proposed in this paper. It is made to be served for the Syllabus centered on teaching and learning, which is including the definition of hierarchy structure, the media contents application according to the learner's preference and real-time variation function. On-line Video Syllabus provided through LMS has availability and credibility of teaching and learning, in that it enable increased utilization by strengthening convenience.

A Study on the Application Flow of Virtual Reality in the Apartment Model House (아파트 모델하우스에서 시대별 가상현실 활용 흐름에 관한 연구)

  • Hwang, Byeong Yeon;Lee, Tae Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.585-590
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    • 2019
  • The purpose of this study is to summarize the changes in virtual reality utilization in model houses through the time-by-year example of model houses and to study the use and future development of virtual reality technologies in model houses. As a result of compiling and analyzing characteristics of virtual reality utilization flow in model houses of apartments, it is as follows. First, the market for apartment model houses using virtual reality was gradually expanded for the purpose of brand promotion by private construction companies. Second, technologies that utilize virtual reality in apartment sales are changing from virtual space construction to virtual content implementation. Third, it is changing from the existing method of face-to-face and method of accessing actual promotional media to the form of publicizing apartments using virtual reality. Through this research, it is estimated that it will be used as an information medium and a form of experience using physical environment and virtual reality in a physical model house for consumers looking for model houses. This study presents the future direction of the model house, and develops it as a post-sale maintenance / management system through ICT technology (3D scanning, 3D modeling, virtual content) Further research on the technology is expected to be needed.

Design and Implementation of Multimedia CAI Program for Learning about Electricity in the Mechanics Curriculum (기술과 전기 학습을 위한 멀티미디어 CAI 프로그램 설계 및 구현)

  • Lee, Hyae-Joung;Shin, Hyun-Cheul;Joung, Suck-Tae
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.9-16
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    • 2007
  • In today's society, the paradigm is converted to information where both this and knowledge become the source of value added. In order to answer societies' needs school education is subject to a large change, that is 'from supplier-centered learners to demand-centered learners'. This study is the design and implementation of multimedia CAI program for learning about electricity in the meddle school the mechanics curriculum with a focus in generating electricity. Based on multimedia, software, educational utilization of the multimedia, CAI, learning theory and form, both technology and multimedia elements related to curriculum are analyzed. This title is composed of object, contents, evaluation and related sites every chapter for students to study. Also, it is designed for students to take interest and participate in the learning process actively by combining lots of media such as characters, sound, images and animation. Specially it is composed in a way of repetition according to the student's level.

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