• 제목/요약/키워드: mapping model

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A study on the Performance of Hybrid Normal Mapping Techniques for Real-time Rendering

  • ZhengRan Liu;KiHong Kim;YuanZi Sang
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.361-369
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    • 2023
  • Achieving realistic visual quality while maintaining optimal real-time rendering performance is a major challenge in evolving computer graphics and interactive 3D applications. Normal mapping, as a core technology in 3D, has matured through continuous optimization and iteration. Hybrid normal mapping as a new mapping model has also made significant progress and has been applied in the 3D asset production pipeline. This study comprehensively explores the hybrid normal techniques, analyzing Linear Blending, Overlay Blending, Whiteout Blending, UDN Blending, and Reoriented Normal Mapping, and focuses on how the various hybrid normal techniques can be used to achieve rendering performance and visual fidelity. performance and visual fidelity. Under the consideration of computational efficiency, visual coherence, and adaptability in different 3D production scenes, we design comparative experiments to explore the optimal solutions of the hybrid normal techniques by analyzing and researching the code, the performance of different hybrid normal mapping in the engine, and analyzing and comparing the data. The purpose of the research and summary of the hybrid normal technology is to find out the most suitable choice for the mainstream workflow based on the objective reality. Provide an understanding of the hybrid normal mapping technique, so that practitioners can choose how to apply different hybrid normal techniques to the corresponding projects. The purpose of our research and summary of mixed normal technology is to find the most suitable choice for mainstream workflows based on objective reality. We summarized the hybrid normal mapping technology and experimentally obtained the advantages and disadvantages of different technologies, so that practitioners can choose to apply different hybrid normal mapping technologies to corresponding projects in a reasonable manner.

Intervention Mapping 설계를 통한 중학생 대상 흡연음주예방 교육프로그램 개발 (Development of a Smoking and Drinking Prevention Program for Adolescents using Intervention Mapping)

  • 계수연;최슬기;박기호
    • 한국학교ㆍ지역보건교육학회지
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    • 제12권3호
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    • pp.1-15
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    • 2011
  • Objectives: We describe the development of a smoking and drinking prevention program for adolescents, using intervention mapping. Methods: The study sample consisted of 1,000 high school second-grade students from 6 high schools in Seoul. The PRECEDE model was applied for the needs assessment. We carried out a social diagnosis by assessing the factors such as the quality of life, happiness level, and satisfaction with school life; an epidemiological diagnosis on the perceived health status, stress levels, and priority of health issues; a behavioral diagnosis on the smoking and drinking rate and the intention to smoke and drink; and an educational diagnosis on knowledge, beliefs, attitudes, self-efficacy, outcome expectations, social norms and life skills. Results: The development process included a needs assessment, identifying factors that influence smoking and drinking among adolescents. Intention, knowledge, perceived norms, perceived benefit, perceived cost, perceived susceptibility, self-efficacy, and life skills were identified as determinants. Three performance objectives were formulated to describe what an individual needs to do in order to avoid smoking and drinking. Subsequently, we constructed an intervention matrix by crossing the performance objectives with the selected determinants. Each cell describes the learning objectives of the smoking and drinking prevention program. The program used methods from the transtheoretical model, such as consciousness raising, outcome expectations, self-reevaluation, self-liberation, counterconditioning, environmental reevaluation, and stimulus control. The program deals with the effects of smoking and drinking, self-improvement, decision making, understanding advertisements, communication skills, social relationships, and assertiveness. Conclusions: By using the process of intervention mapping, the program developer was able to ensure a systematical incorporation of empirical and new data and theories to guide the intervention design. Programs targeting other health-related behavior and other methods or strategies can also be developed using this intervention mapping process.

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중소 소프트웨어 기업의 개선 대상 SW 프로세스 선정 (Improvement Target SW Process Selection for Small and Medium Size Software Organizations)

  • 이양규;김종우;권원일;정창신;배세진
    • 정보처리학회논문지D
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    • 제9D권5호
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    • pp.887-896
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    • 2002
  • SPICE(Software Process Improvement and Capability dEtermination) 평가 모형에 기반한 중소기업형 프로세스 개선 모형으로 SPIRE (Software Process Improvement in Regions of Europe)가 개발되어 제공되고 있다. 그러나 SPIRE에서는 조직의 경영 목적에 맞는 프로세스 선택을 위한 구체적인 지침이나 매핑을 제시하고 있지 못하다. 이 연구에서는 프로세스 선택시 활용할 수 있는 객관적인 경영 목표-프로세스간 매핑 참조 테이블을 작성하고, 이를 활용한 프로세스 선정 방안을 제시한다. 매핑 참조 테이블은 델파이 기법을 활용하여 국내 소프트웨어 프로세스 전문가들의 의견 수렴을 통해 작성되었다. 본 연구에서 제시된 프로세스 선정 기법은 매핑 참조 테이블과 해당 업체 관련자의 주관적인 매핑 정보를 종합적으로 활용하여 최종적으로 개선 대상 프로세스를 선정되도록 한다. 이 연구에서 제시된 선정 방법을 2개의 중소 소프트웨어 조직에 실제 적용하여 활용 가능성을 검토하였다. 매핑 참조 테이블을 사용하여 업체 관련자가 간과하고 있던 주요 프로세스를 평가 대상 프로세스로 선정할 수 있었다.

Model for Mobile Online Video viewed on Samsung Galaxy Note 5

  • Pal, Debajyoti;Vanijja, Vajirasak
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권11호
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    • pp.5392-5418
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    • 2017
  • The primary aim of this paper is to propose a non-linear regression based technique for mapping different network Quality of Service (QoS) factors to an integrated end-user Quality of Experience (QoE) or Mean Opinion Score (MOS) value for an online video streaming service on a mobile phone. We use six network QoS factors for finding out the user QoE. The contribution of this paper is threefold. First, we investigate the impact of the network QoS factors on the perceived video quality. Next, we perform an individual mapping of the significant network QoS parameters obtained in stage 1 to the user QoE based upon a non-linear regression method. The optimal QoS to QoE mapping function is chosen based upon a decision variable. In the final stage, we evaluate the integrated QoE of the system by taking the combined effect of all the QoS factors considered. Extensive subjective tests comprising of over 50 people across a wide variety of video contents encoded with H.265/HEVC and VP9 codec have been conducted in order to gather the actual MOS data for the purpose of QoS to QoE mapping. Our proposed hybrid model has been validated against unseen data and reveals good prediction accuracy.

전력을 고려한 RGB 색 공간 분할 기법 및 이를 활용한 AMOLED 디스플레이의 소모 전력 모델 생성 그리고 평가 (Generation and Evaluation of Power Model for Mobile AMOLED Display Using RGB Color Space Partitioning Method Considering Power)

  • 백두산;최유림;이병정;이정원
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제7권9호
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    • pp.335-344
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    • 2018
  • 모바일 AMOLED 디스플레이의 소모 전력을 소프트웨어 수준에서 참조하기 위해서는 소모 전력에 대한 모델이 필요하다. 하지만, 전력 모델을 얻기 위한 기존 연구들은 전력 측정 활동을 위한 실험 환경 및 장비가 필수적으로 요구되었다. 또한, 모델링을 위해 사용된 RGB 값의 조합이 무분별하고, 매우 적어 RGB 값들 간의 상호 영향을 모델에 반영하기 어려웠다. 본 연구는 이러한 문제점을 해결하기 위해 RGB 색 공간분할 기법 및 으로 구성된 맵핑 테이블 제공 방법을 제안한다. 제안된 분할 기법을 통해 색과 함께 전력을 고려하며 RGB 조합들을 샘플링하고, 제안된 맵핑 테이블 제공 방법에 따라 샘플링된 RGB 조합들로 구성된 맵핑 테이블을 생성한다. 실험을 통해 색 차원과 전력 차원에서의 분할 기법에 따른 샘플들의 특징을 분석하였고, 이를 바탕으로 AMOLED 디스플레이에 대한 맵핑 테이블을 생성하였다. 더불어, 맵핑 테이블을 활용하여 각기 다른 4개의 전력 모델을 평가함으로써 맵핑 테이블의 재사용 가능성을 확인하였다. 이러한 맵핑 테이블은 연구자들에게 제공되어 전력 측정 활동 없이도 전력 모델을 생성하는데 활용될 수 있다.

이중매핑모델에 의한 칼라배색 시뮬레이터 구축에 관한 연구 (Study on Color Coordination Simulator based on Dual Mapping Model)

  • 김돈한;정지원
    • 디자인학연구
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    • 제16권2호
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    • pp.57-66
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    • 2003
  • 정보처리기술을 활용한 칼라 감성 시뮬레이션이 상품개발 지원시스템으로서 개발, 활용되기 시작하고 있다. 칼라배색 등을 결정하기 위한 시뮬레이션 시스템에서는 감성평가실험을 통해 구축한 데이터베이스를 이용하여 배색후보들을 제시하는 것이 일반적이다. 그러나 이들 방법에서는 시스템 이용자(디자이너나 사용자)의 취향이나 선호도, 혹은 이용자 상호간의 감성적차이(gap) 등을 고려하여 최종 배색후보를 결정해 가는 과정까지는 지원하고 있지 않다. 이와 같은 점에 주목하여 본 연구에서는 시스템이 초기 배색 후보군을 생성한 다음, 디자이너가 다양한 배색 시뮬레이션을 함으로써 목적으로 하는 최종 배색후보를 결정해 가는 과정을 지원하는 칼라배색시뮬레이터를 제안하였다. 이 시뮬레이터는 디자이너가 시스템과의 커뮤니케이션에 의해 디자이너의 취향과 선호도에 맞는 배색을 탐색할 뿐만 아니라 검색자가 최적이라고 판단하기 용이한 환경을 제공함으로써 시스템이 검색자의 판단을 지원하는 디자인지원시스템의 성격을 가진다. 칼라 배색시뮬레이터는 디자이너의 사고과정을 모델화 한 이중매핑 모델(Dual Mapping Model)에 기초로 두고 구성되었으며, 칼라컨셉설정$\longrightarrow$배색후보군 생성$\longrightarrow$배색 시뮬레이션$\longrightarrow$최종배색 후보의 순위결정 등의 4단계에 걸친 조작으로 칼라 디자인과정을 지원하게 된다.

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Product data model for PLM system

  • Li, Yumei;Wan, Li;Xiong, Tifan
    • International Journal of CAD/CAM
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    • 제11권1호
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    • pp.1-10
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    • 2011
  • Product lifecycle management (PLM) is a new business strategy for enterprise's product R&D. A PLM system holds and maintaining the integrity of the product data produced throughout its entire lifecycle. There is, therefore, a need to build a safe and effective product data model to support PLM system. The paper proposes a domain-based product data model for PLM. The domain modeling method is introduced, including the domain concept and its defining standard along the product evolution process. The product data model in every domain is explained, and the mapping rules among these models are discussed. Mapped successively among these models, product data can be successfully realized the dynamic evolution and the historical traceability in PLM system.

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Patch based Semi-supervised Linear Regression for Face Recognition

  • Ding, Yuhua;Liu, Fan;Rui, Ting;Tang, Zhenmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권8호
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    • pp.3962-3980
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    • 2019
  • To deal with single sample face recognition, this paper presents a patch based semi-supervised linear regression (PSLR) algorithm, which draws facial variation information from unlabeled samples. Each facial image is divided into overlapped patches, and a regression model with mapping matrix will be constructed on each patch. Then, we adjust these matrices by mapping unlabeled patches to $[1,1,{\cdots},1]^T$. The solutions of all the mapping matrices are integrated into an overall objective function, which uses ${\ell}_{2,1}$-norm minimization constraints to improve discrimination ability of mapping matrices and reduce the impact of noise. After mapping matrices are computed, we adopt majority-voting strategy to classify the probe samples. To further learn the discrimination information between probe samples and obtain more robust mapping matrices, we also propose a multistage PSLR (MPSLR) algorithm, which iteratively updates the training dataset by adding those reliably labeled probe samples into it. The effectiveness of our approaches is evaluated using three public facial databases. Experimental results prove that our approaches are robust to illumination, expression and occlusion.

RESTful API를 위한 SPA ViewModel 변환 (SPA ViewModel Transformation for RESTful API)

  • 조동일
    • 인터넷정보학회논문지
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    • 제24권1호
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    • pp.9-15
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    • 2023
  • SPA(Single-Page Application)는 RESTful API와 통신을 위해 데이터의 변환을 필요로 한다. BFF(Backend for Frontend) 패턴은 이 변환을 서버에서 처리하고 있으나 통신 횟수를 증가시키고 개발과 배포를 어렵게 하는 문제가 있다. 본 연구에서는 SPA의 ViewModel과 RESTful API의 모델을 SPA에서 직접 매핑하는 아키텍처를 제안한다. 제안한 아키텍처는 RESTful API의 문서 모델인 OpenAPI 사양을 이용하여 RESTful API 모델과 ViewModel 간의 매핑 모델을 자동 생성한다. SPA의 통신 컴포넌트는 생성된 모델을 이용하여 RESTful API 데이터와 ViewModel을 자동 변환한다. 사례 연구를 통해 기존 BFF 방식과 비교한 결과 제안한 아키텍처는 BFF에 비해 높은 개발 생산성을 보였고 부하테스트 결과 BFF에 비해 약 6 %이상 낮은 서버 CPU 점유율을 기록하였다.

A Study on Optimized Mapping Environment for Real-time Spatial Mapping of HoloLens

  • Hwang, Leehwan;Lee, Jaehyun;Hafeez, Jahanzeb;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권3호
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    • pp.1-8
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    • 2017
  • Recently, the development of the head mounted display (HMD) device has attracted a great deal of attention to the actual contents. Especially, Augmented Reality (AR), which is a mixture of actual information and virtual world information, is focused on. AR HMD is able to interact by arranging virtual objects in real space through spatial recognition using depth camera. In order to naturally mix virtual space with real space, it is necessary to develop a technology for realizing spatial mapping information with high accuracy. The purpose of this paper is to evaluate the optimal configuration of augmented reality application program by realizing accurate spatial mapping information when mapping a real space and an object placement environment using HoloLens. To do this, we changed the spatial mapping information in real space to three levels, which are the number of meshes used in cubic meters to scan step by step. After that, it was compared with the 3D model obtained by changing the actual space and mesh number. Experimental result shows that the higher the number of meshes used in cubic meters, the higher the accuracy between real space and spatial mapping. This paper is expected to be applied to augmented reality application programs that require scanning of highly mapped spatial mapping information.