• Title/Summary/Keyword: mapping method

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A Study on Improvement of Wegmann's method by Low Frequency pass Filter (저주파 필터를 이용한 Wegmann 방법의 개량에 관한 연구)

  • Song, Eun-Jee
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.503-508
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    • 2001
  • Conformal mapping is useful to solve problems in heat conduction, electrostatic potential and fluid flow involving Laplace's equation in two independent variables. Determinations of conformal maps from the unit disk onto a Jordan region eventually requires solving the Theodorsen equation which is in general nonlinear with respect to the boundary correspondence function. H bner's method which has been well known for the efficient method among the many suggestions for the Theodorsen equation, was improved in early study[1, 2]. In this paper Wegmann's method is treated that is more efficient in computation cost rather than H bner's. But we found that a question which is divergent in some difficult problems by numerical experiment of Wegmann's iteration. We analyze theoretically the cause of divergence and propose an improved method by applying a low frequency filter to the Wegmann's method. Numerical experiments by our improved method show convergence for all divergent problems by Wegmann's method.

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ODYSSEUS/XMLStore: An XML Storage System for the ODYSSEUS Object-Relational DBMS (ODYSSEUS/XMLStore : 오디세우스 객체관계형 DBMS를 위한 XML 저장 시스템)

  • 이기훈;한욱신;김민수;이종학;황규영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.109-122
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    • 2003
  • As XML documents become popular in the World Wide Web, a lot of research is being done on XML storage systems that store and manage XML documents using existing DBMSS. However, most of them have been done in the context of relational DBMSS rather than object-relational DBMSS, which have more powerful modeling capability than relational ones. In this paper, we design and implement an XML storage system, ODYSSEUS/XMLStore, for the ODYSSEUS object-relational DBMS that has been under development at KAIST. First, we analyze the mapping from the structure of XML documents to the relational or object-relational database schema. Second, we propose a method for describing the mapping analyzed using a standard language, XML Schema. Third, we propose a storage structure for storing the mapping information specified by the users in the database. Fourth, we propose detailed algorithms for storing XML documents in the relational or object-relational database based on the mapping information provided by the users.

A case study on inquiry activities of synthetic division through analogies (유추를 통한 조립제법 탐구활동 사례 연구)

  • Jung, Milin;Whang, Woo Hyung
    • Communications of Mathematical Education
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    • v.28 no.1
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    • pp.97-130
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    • 2014
  • The purpose of the study was to investigate the aspects of analogy of high school student's thinking process revealed in the inquiry activity with synthetic division. The case study method of qualitative research was conducted with two high school 10th grade students. Structure-mapping model(SMM) of Gentner and similarity frames which were proposed by other researchers were utilized to analyze the data. Two students used analogy as a tool and they could discover synthetic division of more than 2 degrees, but they revealed different levels of mathematics discovery depending on the different degree of analogical thinking. Surface similarity in the process of inquiry activity played a vital role in analogical thinking. We asked students to explore and discover analogy based on structure similarity. Analogy based on the systematic approach made it possible to predict upper domain. Analogy based on the procedure similarity induced internalization. We could conclude that analogy has instrumental, heuristic and reflective characteristics.

Selected Mapping without Side Information at the Receiver (수신기에서 부가정보가 필요 없는 Selected Mapping 기법)

  • Jang, Chanki;Yoon, Eunchul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.9
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    • pp.1710-1718
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    • 2015
  • Selected mapping (SLM) is an effective scheme to reduce the peak to average power ratio (PAPR) of an orthogonal frequency division multiplexing (OFDM) system. For data recovery, the receiver needs to know the side information (SI) on the scrambling sequence selected by the transmitter. In this paper, a new SLM scheme is proposed, which can reduce implementation complexity substantially by allowing the receiver to recover the data without SI. In the proposed SLM method, the concept of virtual channel corresponding to the convolution of the multipath channel and the inverse discrete fourier transform (IDFT) of the scrambling sequence is assumed. The receiver can recover the data without SI by using the virtual channel estimated with pilot signals. It is shown by simulation that the proposed SLM has PAPR reduction and BER performances similar to the previous SLM schemes while it can reduce implementation complexity substantially.

A Dynamic Internet Address Model for Providing Customized Information (사용자 맞춤형 정보 제공을 위한 동적 인터넷 주소 모델)

  • Lee, Young Ho;Koo, Yong Wan
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.27-34
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    • 2016
  • The referents of internet addresses are no longer limited to web sites. A new address service by the international organization for the internet address (ICANN) introduces an open space for the TLD (Top Level Domain) strings so that each service, content, product, and other linguistic expressions may be allowed. The open TLD addresses are more suitable for representing the address of service units, contents, or products. In this paper, as an alternative to static Internet address service to return a consistent mapping result regardless of a user-specific different requirements, we design a dynamic internet address mapping model that returns mapping result to suit user particular requirements. In addition, we propose a method for implementing a internet address service without any changes in the existing domain protocols. It may implement a dynamic internet address by attaching to a encoded user's metadata and environment data within a internet address representation, and adding the module for dynamic mapping to the name servers. Through this proposal, trying to expand the functions of internet address, it is expected to be able to provide customized informaiton retrieval services for each user by using just internet address.

Implementation of Selective Mapping Billboard for Production of Image-based 3D Virtual Reality (실사기반의 3차원 가상현실 제작을 위한 선택적 맵핑 방식의 빌보드 구현)

  • Ahn, Eun-Young;Kim, Jae-Won
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.601-608
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    • 2010
  • This investigation proposes a new method to overcome disadvantages of panorama VR that is oriented toward spacial information and Object VR that is oriented toward object itself and consequently to make 3D virtual reality (VR) contents efficiently by using image based approach. 3D VR contents provide satisfactory qualities to users but 3D modeling is complex and elaborative and requires high cost. So, this paper aims at reducing tremendous efforts for making 3D VR by substituting 3D modeling with 'advanced Billboard'(we call it Smart Billboard). Smart Billboard has a mechanism for selecting an adequate mapping image that is observable at each user viewpoint and carry on texture mapping into the Billboard. And it is validated with the practical embodiments of a virtual museum in which the exhibitions are prepared by Smart Billboard.

Hand Tracking Based Projection Mapping System and Applications (손 위치 트래킹 기반의 프로젝션 매핑 시스템 및 응용)

  • Lee, Cheongun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.4
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    • pp.1-9
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    • 2016
  • In this paper we present a projection mapping system onto human's moving hand by a projector as information delivery media and Kinect to recognize hand motion. Most traditional projection mapping techniques project a variety of images onto stationary objects, however, our system provides new user experience by projecting images onto the center of the moving palm. We explain development process of the system, and production of content as applications on our system. We propose hardware organization and development process of open software architecture based on object oriented programming approach. For stable image projection, we describe a device calibration method between the projector and Kinect in three dimensional space, and a denoising technique to minimize artifacts from Kinect coordinates vibration and unstable hand tremor.

Mapping of Synchronized Contents with Music to 3 Dimensional Spatial Cloned Human-Object (3차원 공간으로 복제된 인간 형상 오브제에 음악과 동기화한 콘텐츠의 매핑)

  • Bae, Moon-Kyoung;Lyu, Jae-Ha;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.620-627
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    • 2014
  • In the contemporary age, social environment has changed from analog to digital. As a media is developed, the public is more familiar to digital than analog. In this society, media art rises as new art. One of the most useful methods in the media art is projection mapping. In this paper, I propose a realization process of artwork 'Cloned Me' that is realized by projection mapping method. Artwork is formed by projecting image contents that are visualized a music on a steel structure. It is different from media facade that the object projected contents has a story composition. It is a strength that the object and contents are connected by story and composition. Also it can be modified each other easily for harmony because the structure is assembly-type. A face that is projected by beam projection is consist of unique structure not fixed rectangular frame. Artwork 'Cloned Me' has significance that it reflects the present age to develop digital cloning.

Study on Color Coordination Simulator based on Dual Mapping Model (이중매핑모델에 의한 칼라배색 시뮬레이터 구축에 관한 연구)

  • 김돈한;정지원
    • Archives of design research
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    • v.16 no.2
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    • pp.57-66
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    • 2003
  • In order to develop color image, color simulation based on data processing techniques has been developed and applied to data interpretation tools or product design supporting systems. It has been a commonmethod to use image key words to search for data and provide color coordination samples that determine computer combination in computerized support systems until recently. However, this method does not reflect system designers and users taste or preference on making final choices of color coordination samples because the database was designed based on an assumption of standardized group that was established database from large scaled image evaluation research. In this study, we suggest a color coordination simulator that supports designer's final decision-making procedure on sample groups through the simulation of various color combination. The simulator allows communications with the system to explore a designer's color combination taste and preference, and provides a user for an efficient environment to judge the optimum result. The color coordination simulator was designed based upon Dual mapping model derived from a designer's thought process, and four steps of operations longrightarrowdefining color concept longrightarrowmaking color sample groupslongrightarrow simulation-determining ranking among final combination samples - will be assisting color design process.

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A Recognition Algorithm for Handwritten Logic Circuit Diagrams Using Neural Network (신경회로망을 이용한 손으로 작성된 논리회로 도면 인식 알고리듬)

  • Kim, Dug-Ryung;Park, Sung-Han
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.10
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    • pp.68-77
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    • 1990
  • In this paper, a neural patten recognition method for the automatic circuit diagram reading system is proposed. The proposed procedure to recognize a deformed logic symbols is composed of three stages: feature detection, log mapping, and pattern classification. In the feature detection stage, a modified competitive learning algorithm where each pattern has the inhibition weight as well as the activation weight is developed. The global information of hand-written logic symbols is obtained by the feature detection neural network having both the inhibition and activation weights. The obtained global data is then transformed into a log space by the conformal mapping where according to the Schwartz's theory about the human visual signal process-ing, the degree of rotation and the scale change are mapped into the translation change. Logic symbols are finally classified by a three layer perceptron trained by the error back propagation algorithm. The computer simulation demonstrates that the proposed multistage neural network system can recognize well the deformed patterns of hand-written logic circuit diagrams.

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