• Title/Summary/Keyword: localization characteristics

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Performance Analysis of Cooperative Localization Algorithm Considering Wireless Propagation Characteristics (무선 전파특성을 고려한 협력 위치추정 알고리즘 성능분석)

  • Jeong, Seung-Heui;Oh, Chang-heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1511-1519
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    • 2010
  • In this paper, we proposed and analyzed a RSSI based cooperative localization algorithm considering wireless propagation characteristics in indoor and outdoor environments for wireless sensor networks, which can estimate the BN position. The conventional RSSI based estimation scheme has low precision ranging due to instability propagation characteristics by time variable. Hence, we implemented ray-launching simulator for analysis of propagation characteristics in 4 case, and experimented proposed localization scheme with 4 RN and 1 to 5 BN. Simulation results show that NLCA has estimation error as 2m-3.5m, however, proposed CLA/ECLA has 1.3m-2.5m/0.5m-1.2m by same environments. Therefore, if we can consider channel characteristics, the proposed algorithm provides higher localization accuracy than RSSI based conventional one.

A Study to improve a Target Localization Performance using Passive Line Arrays buried in the Seabed (매설된 선배열 음향센서를 이용한 표적 위치추정 성능향상 기법 연구)

  • Yang, In-Sik
    • Journal of the Korea Institute of Military Science and Technology
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    • v.8 no.2 s.21
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    • pp.49-57
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    • 2005
  • The target localization using the line arrays buried in the seabed is a difficult problem due to the complex sea bottom characteristics and need to compensate the wave propagation effect to localize the target accurately Sound speed mismatch in the seabed causes a bias in the target bearing estimation and induces the localization error. In this paper we describe a target localization method with improved accuracy of target bearing and localization by calibration the sound speed in the seabed. The proposed algorithm is verified through the ocean data.

Hybrid Kriging Algorithm For Localization Based On Received Signal Strength Measurements (수신 신호세기 기반 무선 측위를 위한 Hybrid Kriging 알고리즘)

  • Lee, Hyung-Keun;Kim, Hee-Sung;Shim, Ju-Young;Han, Hyung-Seok
    • Journal of Advanced Navigation Technology
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    • v.12 no.5
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    • pp.483-493
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    • 2008
  • For effective wireless localization utilizing signal strength measurements based on IEEE 802.11 WLAN standard diversity of mobile hardware, characteristics of is one of the important problems to be considered for advanced location-based services. For improved accuracy regardless of a bias originating from the mobile hardware characteristics, this paper proposes a new localization algorithm, which is named as the hybrid Kriging algorithm. To evaluate the performance characteristics of the proposed algorithm, simulation and experiment results are illustrated. By the simulation and experiment result, the proposed algorithm is more accurate than the well-known location finger-print method given the same density of reference measurements.

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Real-time Localization of Mobile Robot Using Ultrasonic Sensor in Structured Indoor Environment (구조화된 실내 환경에서 초음파센서를 이용한 모바일 로봇 실시간 localization 기법)

  • Lee Man-Hee;Cho Whang
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1068-1076
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    • 2005
  • In order to increase the autonomous navigation capability of a mobile robot, it is very crucial to develop a method for the robot to be able to recognize a priori hon structured environmental characteristics. This paper proposes an ultrasonic sensor based real-time method for recognizing a priori known structured indoor environmental characteristics like a wall and comer Unlike the methods reported in the literature the information obtained from the sensor can be processed in real-time by extended Kalman filter to update estimations of the position and orientation of robot with respect to known environmental characteristics.

Infrastructure-based Localization System using Underwater Wireless Sensor Network (구조화된 공간에서의 수중 무선 센서 네트워크를 이용한 위치 추정 시스템)

  • Park, Dae-Gil;Kwak, Kyung-Min;Chung, Wan-Kyun;Kim, Jin-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.8
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    • pp.699-705
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    • 2012
  • In this paper, an infrastructure-based localization method using underwater wireless sensor network (UWSN) is addressed. A localization using the UWSN is necessary to widen the usage of underwater applications, however it is very difficult to establish the UWSN due to the restrictions of water. In this paper, to extend the usage of UWSN at the infrastructure, we propose a sophisticated UWSN localization method using the Received Signal Strength Indicator (RSSI) of the electromagnetic waves. During the electromagnetic waves propagating in underwater, there arises a lot of attenuation according to the distance, while the attenuation shows uniformity according to the distance. Using this characteristics, the localization system in underwater infrastructure is proposed and the experimental results show the effectiveness.

Comparison of Sound Source Localization Methods Based on Zero Crossings

  • Park, Yong-Jin;Lee, Soo-Yeon;Park, Hyung-Min
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.3E
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    • pp.79-87
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    • 2009
  • This paper reviews several multi-source localization methods which estimate ITDs based on zero crossings (ZCs). Employing signal-to-noise ratio (SNR) estimation from ITD variances, these ZC-based source localization methods are more robust to diffuse noise than the cross-correlation (CC)-based one with less computational complexity. In order to take reverberant environments into account, two approaches detect intervals which dominantly contain direct-path components from sources to sensors because they may effectively provide reliable ITDDs corresponding to source directions. One accomplishes the detection by comparing the original and cepstral-prefiltering-processed envelopes, and the other searches sudden increase of acoustic energy by considering typical characteristics of acoustic reverberation. Experiments for comparison of these methods demonstrate that the approach with energy-based detection efficiently achieves multi-source localization in reverberant environments.

Electromagnetic Source Localization of the Cultural Noise in MT data (MT 탐사자료에 나타나는 전자기적 인공잡음의 송신원 위치 추정)

  • Lee, Choon-Ki;Kwon, Byung-Doo;Song, Yoon-Ho;Lee, Tae-Jong
    • 한국지구물리탐사학회:학술대회논문집
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    • 2007.06a
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    • pp.279-284
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    • 2007
  • The cultural noise sources in magnetotellurics were localized using the source localization method. Conventional beamforming techniques are not applicable for electromagnetic source localization. In this study, the matched field processing and genetic algorithm are used to localize an electromagnetic source and estimate the polarization direction. The source localization using MT field data shows the characteristics of estimated source distribution related to the strength of cultural noise.

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Hierarchical sampling optimization of particle filter for global robot localization in pervasive network environment

  • Lee, Yu-Cheol;Myung, Hyun
    • ETRI Journal
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    • v.41 no.6
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    • pp.782-796
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    • 2019
  • This paper presents a hierarchical framework for managing the sampling distribution of a particle filter (PF) that estimates the global positions of mobile robots in a large-scale area. The key concept is to gradually improve the accuracy of the global localization by fusing sensor information with different characteristics. The sensor observations are the received signal strength indications (RSSIs) of Wi-Fi devices as network facilities and the range of a laser scanner. First, the RSSI data used for determining certain global areas within which the robot is located are represented as RSSI bins. In addition, the results of the RSSI bins contain the uncertainty of localization, which is utilized for calculating the optimal sampling size of the PF to cover the regions of the RSSI bins. The range data are then used to estimate the precise position of the robot in the regions of the RSSI bins using the core process of the PF. The experimental results demonstrate superior performance compared with other approaches in terms of the success rate of the global localization and the amount of computation for managing the optimal sampling size.

Localization of Subsurface Targets Based on Symmetric Sub-array MIMO Radar

  • Liu, Qinghua;He, Yuanxin;Jiang, Chang
    • Journal of Information Processing Systems
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    • v.16 no.4
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    • pp.774-783
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    • 2020
  • For the issue of subsurface target localization by reverse projection, a new approach of target localization with different distances based on symmetric sub-array multiple-input multiple-output (MIMO) radar is proposed in this paper. By utilizing the particularity of structure of the two symmetric sub-arrays, the received signals are jointly reconstructed to eliminate the distance information from the steering vectors. The distance-independent direction of arrival (DOA) estimates are acquired, and the localizations of subsurface targets with different distances are realized by reverse projection. According to the localization mechanism and application characteristics of the proposed algorithm, the grid zooming method based on spatial segmentation is used to optimize the locaiton efficiency. Simulation results demonstrate the effectiveness of the proposed localization method and optimization scheme.

A Study on Game Localization with the Game 'Lobotomy Corporation': Based on Translation Considering Characteristics (게임 '로보토미 코퍼레이션'을 통한 게임 현지화 연구: 캐릭터성을 고려한 번역을 대상으로)

  • Won, Ho-Hyeuk;Gu, Bon-Hyeok;Kim, Hyoung-Youb
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.87-102
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    • 2018
  • In this study of effective game localization, we attempt to gauge the influence of characteristics on the translation of the texts in games. In general, the characters in the games that feature interactive story-telling structure have a huge impact on events that occur in the games. Additionally, in case the origin of the characters are closely connected with either cultural factors or symbolisms, the relation between characters and stories tends to be stronger. In this research, the characteristics of the characters in the game 'Lobotomy Corporation' - featuring characteristics based on 'The Tree of Sepiroth' of Kabbalah - will be analyzed in depth; then, the result will lead us to suggest the method of proper translation in order to show how to localize the games effectively in future.